Today we stopped by The Weekly TwitchGaming show and talked about ARK and Genesis 2 development. We didn't want you to miss out on all the action, so here's everything you may have missed:
Some old friends will be making a reappearance in Genesis Part 2 -- here's an early look at our GEN-R variants, which include new versions of many previous expansions' creatures!
Secure your base in Genesis Part 2 with the Remote Camera Security System. Issue commands, view, and communicate all from a remote location. You can even use them to spy-on and communicate with your enemies!
The silhouette might read as a wyvern but these mechanical sentries are nothing of the sort. Be careful when you're out exploring, Voidwyrm does not take well to interlopers!
Download in high resolution If you're going on a siege, you'll definitely want something that can leave an impact. The Jar of Pitch allows you to do just that by leaving an impact area covered in flames.
We're running sales on all platforms with discounts up to 80% off!
Start your quest for survival and experience everything the ARK franchise has to offer in the definitive Ultimate Survivor Edition. The full soundtrack is also available for users on Steam.
Hi all, over the last few days we have been thinking how else can we build on recently released Invisibility mechanics. Aside from AI fixes, we have run an interesting experiment - how about hidden snipers laying down the fire on unexpected enemy troops?
Well, it came out pretty well! Here we present you new Sniper Pistol (which can be found during campaign):
Equip it and your hero changes into a deadly sniper! The long range and huge damage are obvious perks; however, this weapon can be fired from concealment too! Fire and move, fire and move.
Following this pattern, we have also updated a few common units like Ranger, Dryad Huntress and Goblin Assassin. More will come soon!
It's still untested feature, therefore please excuse us for occassional bugs especially on AI side :)
- End Level screen after level 6 should no longer hang - End Level screens should fit better in varied aspect ratios - Players can now walk up slopes past enemies and through cobwebs - Cobwebs slow players all the way through - Carrying items no longer interferes with walking up slopes - Temporary platforms (like Yvaines ice platforms) now dissolve on contact with other platforms - Players no longer find themselves walking on "invisible platforms" just under some dropthroughs - Kick charge SFX can no longer sometimes be stuck looping - The hanging cage in tutorial part 2 is no longer strangely unbreakable
- Sage has found his purpose and now sells tips, these are viewable from the book in HQ
[ MISC ] – Added option ‘2’ to sv_damage_print_enable, which, when set, will only print damage output after round has ended. – Coach positions are now saved in round backup files. – In Deathmatch, fixed the ability to extend invulnerability by repeatedly issuing the “open_buymenu” command. – In Retakes, armor value now remains fixed during card selection.
[ MAPS ] – Ancient — Art-revision on bombsite B and surrounding area — Higher contrast base textures at B for better player reads — Fixed random missing micro-polygons in bomb B totem/sculpture — Recolored plywood throughout the map for better contrast — Straightened out broken-wall passage to bombsite B — Tweaked spawnpoint placement for both teams
– Grind — Reduced lurk positions in mid for more fluid rotations. — Lowered cover on A Short to allow boosting over smokes. — Removed unintended boost locations. — Fixed multiple bomb stuck spots. — Minor quality of life and art updates.
Due to not receiving any reports of bugs with the Gladius, Bastard Sword and Battle Axe utility functions, version 0.5.2.2 of Broken Dungeon has been set as the default live version.
The Beta version is still 0.5.2.3 that has the Spiked Mace's utility function available.
As always, please feel free to let me know of bugs, questions, critiques and concerns, and keep on adventuring!
Hello Sailors! We are really happy to reveal Space Betrayers here! The game has been under development for quite some time and we are finally able to share with everyone about it.
Stay tuned as there will be news regarding the development in the next couple of days.
Finally, don’t forget to add us to your wishlist! See you guys soon!
This week at Bungie, we exposed vulnerabilities in the Vex Network.
It’s been another jam-packed week of Season of the Splicer content. Guardians have infiltrated deeper into the Vex Network through the new Expunge mission and a new Override six-player activity is now available on Tangled Shore. Get in there and help Mithrax stop this endless night!
Over the weekend, the Vault of Glass raid opened up for the first time in Destiny 2. Fireteams of Guardians have started diving down into its depths, to be greeted with familiar feelings and new twists. Here is a quick teaser if you still haven’t stepped inside yourself.
There were some initial worries that a new bug may allow players to once again yeet to defeat Atheon. However, some additional testing showed that he has adapted over the years and is not as easy to persuade off of ledges. We’ll continue to keep an eye on things.
Speaking of keeping an eye on things, we got the pleasure of watching along as the World First race raged on over the weekend. It’s always exciting getting to watch fireteams face off against new raid content. If you missed it, go dig up a VOD from your favorite creator or check out the replay of Broman and Reck following the race with their Raid Day Tailgate. They did an awesome job!
Make sure you visit Bungie.net to read the whole TWAB for a interview with the VOG World First fireteam and an important update on Stasis.