Mabinogi - Arciellia


It is time to celebrate America's Independence Day – the Fourth of July! Light up the night sky with fireworks and be sure to log in for new special rewards! Check out the details below.
Hotday Details
Event Dates: Thursday, June 29th, 12:00 AM PDT - Thursday, July 6th, 11:59 PM PDT
  • Log in during the event period to receive the Independence Day rewards! 
  • Claim the item from the Hotday menu to receive it on your current character or choose Claim Later if you wish to receive the reward on another character.
  • You can only claim the item from the Hotday menu once during the event period.
Item Details 
  • *NEW* Star-Spangled Cape
  • *NEW* Fourth of July Sunglasses (Face Accessory Slot Exclusive) 
  • Style Tab Key (30 Days)
{LINK REMOVED}
Mabinogi - Arciellia


Hi Milletians,

Fantasy Party is an event that our partners and development team hold in Korea for the Milletians of the Korean Mabinogi service. This showcase is broadcast live to celebrate the Anniversary and reflect on Mabinogi, and new updates and concepts are often revealed! 

Did you join CM Arciellia during her livestream to listen in and watch the showcase? If not, we’re here to share a recap of the exciting updates to come to all Mabinogi services. 

If you would like to watch the livestream with CM Arciellia and GM Seeing (our Localization Translator), check it out here: 
Twitch Video Link

You can also watch the Fantasy Party livestream here:
KR YouTube Broadcast Video Link


During our livestream, CM Arciellia and GM Seeing watched the showcase together and shared their reactions and thoughts to all of the information presented. GM Seeing has also provided an English translation of the Korean presentation, live! (Please keep in mind that this is a first for our team and context from a live interpretation can differ slightly from the original presenter’s intention.)

We highly recommend watching the livestream to hear the developer’s intentions and see all of the concept art that was showcased. Below, we will share a brief list of the contents discussed during the event:



Summer Showcase

*This content is expected to be released in Summer 2023 for the Korean Mabinogi service. We are excited to share these contents with you, and the release plan for our service will be shared at a later time. As the contents plan is not yet finalized and these contents are still in development, some details are subject to change.  


Contents Leader Choi Dongmin presents the upcoming contents:

In July 2023 (KR):
  • As a major Life contents, Part-time Jobs will receive a major update. This update will make Part-time Jobs more accessible and convenient, and the rewards will see an improvement. Additionally, a server-wide buff will be added to boost the rewards!
  • With an improvement in Blaanid's Brave Boost, a new Spirit Weapon Tutorial will be introduced, with a familiar returning face, Eiry. Eiry is a spirit weapon for all Milletians and does not take up a spirit slot. She also loves all gems and accumulates EXP quickly!
  • Changes to mainstream quests will be added to improve the playability of RP dungeons, and the difficulty of certain dungeons will be reduced. The Quest UI will be improved, and the camera angle when talking to NPCs as a Giant will be updated.
  • A new content growth guide for Combat and Life will be implemented as a content progression system with rewards.
In August 2023 (KR):
  • Two new Arcana Talents and new NPCs in charge of those talents have been revealed!
    *Localized names subject to change
    • “Alchemic Stinger" - Battle Alchemy + Archery 
    • "Dark Mage" - Chain Slash + Magic
  • Enchanting will see a change where upon failure of an enchantment, you can choose between losing all durability on the Enchant Scroll, or the weapon receiving failure penalties.
  • Special Upgrade changes will bring a new conversion feature where current special upgraded items can be converted to the opposing type using a new stone (released through events and as a crafting recipe). Blue Upgrades will also have a Bonus Max Damage effect added on top of the current effects.
In September 2023 (KR):
  • New "Chronicle" Missions will be introduced in Avon. The first mission will relay the story of The First Battle of Mag Tuireadh.
    • Rewards introduced in the dungeon will include Untradable Rank 1 reforged Celtic Weapons and Protective Upgrade Stones, and New Celtic Series weapons are finally here: the Celtic Bow, Celtic Two-handed Sword, Celtic Lance
  • New Perseus Weapons will be added!
  • New Nightbringer One-handed Blunt Weapon will also be added, and other Nightbringer weapons will be buffed to keep the value of these weapons above the new Perseus Weapons.
  • Dungeon Reward Drop Rates will be improved!


Mabinogi Eternity
*A special look at the future development of Mabinogi.




Director Min Kyunghoon highlights the start of a new journey for Mabinogi; replacing the game’s engine with Unreal Engine 5. Though this will be a long and difficult process, two main goals have been briefly shared with us. The first is the focus on the unique and captivating points of Mabinogi and the game’s visuals. It is expected that many graphical issues will be resolved. The team will continue to show improvements in the future through many more quality of life and content renewals. Though, certain contents that seldom see activity may be phased out. 

Further on, the expansion of fantasy life will be strengthened for Milletians to dream more broadly, such as underwater adventures, in-flight commerce fights, crafting your own boat to fish on, and more that we can only imagine thus far.

We hope this glimpse of what is to come for Mabinogi this year, and beyond, is as exciting for you as it is for us! We’re so happy to share these details with you. Please also look forward to an upcoming Producer Letter soon, where we will share more information about the upcoming updates expected this year.

- The Mabinogi Team
Space Warlord Organ Trading Simulator - Strange Scaffold


NEW ENDINGS
NEW QUESTS
STEAM WORKSHOP SUPPORT
INSCRYPTION, BUGSNAX, AND SURPRISE UNPACKING-INSPIRED CONTENT
THIS IS THE OMEGA UPDATE


New ending!
First off, in this new, Inscryption-inspired storyline, we've heard you, and added a way to get rid of those pesky scammers.
There will be consequences.


New quests!
Featuring the existential horrors of Inscryption, the strange creatures of Bugsnax,and... the cardboard boxes of Unpacking?! How did that get in here??


New events!
Get your MarketScope, free gifts from rogue AIs, and react to even more varied and surprising moments in intergalactic news!


Steam Workshop modding!
We've massively expanded the modding capability of the game, allowing for new storylines, new traders--even your own endings! You can also change the modifiers of your experience to create your own ideal challenge scenarios.

We continue to appreciate your support of our meaty little game, whether you've been here for a day or the past couple years--and with your own passion, we're excited to see Space Warlord Organ Trading Simulator take on a life of its own.

May your organs be valuable and your profits plenty,
--Kawa, Space Warlord Producer
Harvest Hunt - Jay
This week Jay and Valentina (our Creative Lead) sat down to answer all of those burning questions about Horror Stories: Harvest Hunt. They walked through where the game came from, their favourites tools and cards to play with and what the plans were for release and beyond...



In this hour long stream, held on Steam, Jay and Valentina play through the demo of Horror Stories: Harvest hunt which you can grab for yourselves from the store page, right now!

Dive in to the video below to uncover even more secrets about Luna Nova and be sure to follow our Harvest Hunt page, to stay up to date!

Cosmoteer: Starship Architect & Commander - Walt Destler
  • The "No existing airlocks" warning will now only be shown when crew-construction is enabled. (This is different from the "Missing Airlock" warning, which will still be shown.)
  • Removed the ammo production bar from the ship editor because it was confusing and not very useful.
  • U.I. scaling for new players now defaults the the level one less than the maximum based on the player's screen size.
  • Bugfix: Crash in Domination mode if a ship is destroyed while it is open in the ship editor.
  • Bugfix: Freezes caused by distant trade ships delivering resources to under-construction space stations when one or more to-be-constructed parts is blocked by debris.
  • Bugfix: Crashes, desyncs, and possibly other bugs caused by multithreading issues.
  • Bugfix: Multiplayer desyncs caused by parts being destroyed when they are under construction or repairs.
  • Bugfix: Resource Collectors weren't able to deliver floating resources to under-construction parts.
  • Bugfix: Part prices and blueprint/repair costs weren't being displayed in Creative Mode after loading some pre-0.23.0 save files.
  • Bugfix: It was not possible to repair parts that you hadn't purchased the blueprints for. This was intended to be possible.
  • Bugfix: Attacking a ship in the fog of war and giving it an angle of attack would cause the angle to be rotated by 180 degrees.
  • Bugfix: It was unintentionally possible to restock a ship's resources in Domination mode even if the ship wasn't within the spawn area.
Jun 27, 2023
Archmage Rises - philmacnevin
Hey everyone!

This is a quick stability patch before the latest update releases. Here's what is new in this patch:

Fixed:
  • solves issue with save games not loading due to dungeons being destroyed while player is being serialized as being inside that destroyed dungeon.
  • fixed issue with dungeons being duplicated in world files, which caused several world and dungeon related bugs (like entering a dungeon in one part of the world and exiting the dungeon in another part of the world, black hexes appearing below lairs, etc)
  • fixed issue with player data not being cleared after dying or quiting a game and starting a new world in the same play session, which can cause worlds and games to break.

IMPORTANT NOTE: Due to the nature of the changes coming up in the Townsfolk update releasing this week, save games will no longer be compatible and will not load in the upcoming Townsfolk Update release.
Jun 27, 2023
Oxygen Not Included - KING LEAD HAT
Just a small hotfix for some visual bugs.
Fixes
  • All versions
    • Fixed issue preventing natural tiles from using their biome-specific visual trim. 
    • Fixed two canvas skins being assigned to the wrong canvas building types ("The Swell Swell", "Flight of the Slicksters"). 
PogoChamp - ilikeshiny
I decided to finally get rid of Flubber and Bouncer, the two unanimously voted worst levels.

Flubber was too hard and not fun, Bouncer was just sorta nothing and placed way too late in the level progression.

This update adds 2 new levels, and moves Three Strikes to be much later in the level progression (it went from 35 -> 64).

The new levels are levels 35 and 75. I hope you like them!
Community Announcements - birger
Fixes
  • Game would soft lock after exiting a world
  • Exiting a nether portal in ungenerated chunks would result in void chunks
  • Cactus & Sugar canes would always break during world generation
  • Lag spikes when loading chunks
  • Damage indicator for number 4 was broken
  • Lava blocks in nether would visually appear as non source blocks

Features
  • Changes to liquid pockets generation in Overworld
Jun 27, 2023
BDSM Apocalypse - noxurtica
Full release for the game is finally here.

New scenes, new missions, and of course, the endings.

It's been a long time coming, so thanks for the support.

DLC/Standalone versions are next.

Stay tuned for those!
...