Thief Simulator 2 - Raintek
Hello!

We gladly inform you that Thief Simulator 2 joins Simfest: Hobby Edition!

Don't miss the upcoming Demo, next Playtest, or game release! Click "Add to wishlist" and don't miss anything!

https://store.steampowered.com/app/1332720/Thief_Simulator_2
Mar 29, 2022
Community Announcements - mikamiga
This update continues the story where it left off, with Alice and Yui waiting for a new assignment. But I'm only going to push the build for Linux and macOS. Windows users can continue to enjoy the current "farting man" build until they learn to appreciate it for the art that it is. It's really meaningful, if you think about it.
Mar 29, 2022
Super Powered Battle Friends - Prazon
Hey everyone, I just wanted to post an announcement here to let the players who still keep up with the game know what's been going on.

During 2021 we spent a lot of time porting SPBF to GameMaker Studio 2 and we have proper bots and proper rollback netcode in place as well as a matchmaking server. The palette system was reworked to use the full palette of each charcter, We even have 8 player local! These changes are in an internal branch at the moment as they were being actively developed and tested up until December 2021. The code is nice and clean, the pipeline for adding new characters/movesets/stages is all there however, many of the characters are still missing attack animations and more.





During the pandemic our artists enrolled/graduated school and are now full-time programmers at other places. This has left us shorthanded with our art workload and until we can find new artists/animators development is kind of at a stand still.

If you or anyone you know is looking for work as a pixel artist (primarily an animator) please don't hesitate to join our discord and let one of the programmers know!

As a final note, We aren't giving up on the project and we have faith that we'll find one or two artists/animators to help us continue our roadmap
Mar 29, 2022
Blast Beat - masahide.nishimura
Greetings players!
We have just released a new update today, hope you guys enjoy the new content and happy gaming!


Update Details
・ Added new songs for the forest stage
・ Added new songs for the seabed stage
・ Improved notes visibility


Future updates
■ April 2022
・ Add 5 new songs
・ Improve UI and operability
■ After May 2022
・ Add more new songs and stages periodically
・ Add more gauntlets and enemy colors periodically
・ Add more support for custom songs

Thank you for your continued support and happy gaming!
Songs of Wuxia - 沙露
更新内容:
修复了部分环境下,凝缩页面偶尔无法打开的问题。
Patrick's Parabox - patricktraynor
Patrick's Parabox is out now for Windows, Mac, and Linux!

I'm excited to see everyone's reactions and reviews! To everyone who's been following the game for any amount of time, thank you for your interest and your patience, and I hope you enjoy the finished game! :)
KurtzPel - GM OneShot
Hello Chasers!

Here are the new premium items being added to KurtzPel on March 30th, 2022.

1. New ‘Candy Darling Costume’ will be added
※ Individual costumes and packages for Candy Darling Costume will only be sold during UTC+0 2022-03-30 after maintenance – 2022-04-27 01:00.

Candy Darling Costume Outfit Package (Female) – 2,300 KP -> 1,700 KP
Candy Darling Costume Outfit Package (Male) – 2,300 KP -> 1,700 KP
Candy Darling Costume Accessory Package (Female) – 1,500 KP -> 1,100 KP
Candy Darling Costume Accessory Package (Male) – 1,500 KP -> 1,100 KP


<Candy Darilng (Male)>


<Candy Darling (Female)>
Mar 29, 2022
Dream Engines: Nomad Cities - Suncrash
  • Fixed an issue where costs and produced amounts of the "Acid Transformation" recipes were reversed and - converting Acidstone to Acidwood and then back to Acidstone would yield a net positive balance allowing for infinite crafting - which was obviously not intended.
  • Fixed an issue where harvester buildings didn't have any upkeep costs and did not actually use up any workers despite showing them in the building window. This will only affect newly built harvesters, those built before the patch will still have no upkeep/workers.
  • Reduced harvester building worker and upkeep costs.
Dr. Professor Scientist's Weapons Testing Facility - CSG Vlue
Scroll down for TLDR and TLDRTLDR

Philosophy

Philosophy for DPSWTF has always been: create good, release, then improve.
We want to get as many opportunities as possible for you all to name your grievances and lovely moments. To find balance between our vision(ego) and your feedback, make this great thing into big good thing. (Writing the TL;DR TL;DR rubbed off on me)

Soon

In the pipeline we have two big game changing patches. Like the message above says we will be releasing them and then keep pumping them with improvements and content.
First big content patch "Run Mods" will launch within 1,2 weeks. The patch will be called 1.1 so you'll notice when you log in.
The second big patch is under the working title "Playstyles Patch" where we want to introduce a big systematic change(change includes a lot of addition) in paving the way for several different playstyles, so that every run doesn't end up as: "I need bounce, teleport and pierce" but that there are even more options.

We have already seen several different ones:
  • Electric boogaloo stick to wall turrets
  • Massive wooden barrels on the wall with multiple size increases and stick to the walls
  • Wooden barrels with no teleport to "abuse" the projectiles being destroyed at the edge of the screen
There are many more already in the game, but we want to bring you even further big options into the fold. Some hopefully completely different from what you are playing now. Not to mention we want to bring some smaller ones in earlier, to keep the game fresh on a weekly basis.

Run Mods

Run mods are as the name suggests modifiers that change the way the game works.
At the start of the game you will be able to choose how many you want (beat granddaddy to unlock). Choosing zero will still be an option.
Depending on how many you choose we randomize you that many with an even mix of positive and negative mods. There are also neutral ones which can take the place of either a positive or negative ones.

Run mods can for example be:
  • all projectiles have multibullet innately
  • the weapons rotates in a much wider arc
  • you are locked to two or three projectiles
and many many more. Expect to have fun exploring and conquering each and every type of modifier.

Playstyles

This is much more hush-hush as we keep on evolving the concepts and don't have a lot of things pinned down in their final form.
But I can tease you with the tiny nugget of information that this will be our biggest patch yet.

Timeline in short

  1. Run mods ETA – Within 1,2 weeks (depending how fast on how much content will arrive in smaller batches)
  2. Small Batch Patches - will arrive in between(about weekly), solidifying the concepts of Run mods and adding more.
  3. Playstyles Patch – TBD (under 2 months)



TL;DR was TL;DR

Two big patch. Run Mod. Playstyles.
Smalls in middle.
Under two month left for all out.



TL;DR
Philosophy for DPSWTF
- Bring it out, then improve.

Soon
- We will see a game changing patches. Two big ones in the short horizon, mostly weekly small content drops and secrets in the long term future

Run mods
- Soon to be let out of the bag
- They do fancy things
- Like - > Multibullet on every projectile :shock:
- maybe some other secret updates

Playstyles Patch
This on is still a bit hush hush as we keep evolving the concepts regarding it, but in short it is all about giving multiple avenues of play. So that most games don’t revolve around bounce, teleport and pierce.


Timeline in short

Run mods ETA – Within 1,2 weeks (depending how fast on how much content will arrive in smaller batches)
Small Batch Patches
- Will arrive about weekly, improving the game and adding previously designed things into live.
Playstyles Patch – TBD (under 2 months)


















Mar 29, 2022
Warlordocracy - brianlancaster45
Added the Thief player class, as well as the Prowling, Backstab, and Mechanics abilities. You can now use the drinking well to recharge Meta and fill up empty bottles to recharge meta later. Also, other changes.

DEMO 28:
-Concealment status effect now works, depending on distance and mobile direction.
-Added new player class: Thief, who has Prowling, Backstab, and Mechanics abilities.
-Finished abilities: Prowling, Backstab.
-Started working on ability: Mechanics (crafting lockpicks and caltrops).
-Drinking wells are now usable and let you recharge or fill empty bottles.
-Changed one of the buildings in Lockdell to Barracks so player can sleep.
-AI mobiles now automatically rotate randomly 90 degrees in the code.
-Resting in beds now increases hunger by 5 for everyone in party.
-Fixed holding shift while selecting party members on the map.
-Added a couple of bags of caltrops to the world.
...