A bunch of improvements included in this evening's update!
Jumping while skating has been made much more reliable than it previously was. The system does a much better job now of understanding when a gesture is intended to trigger a jump and when it isn't.
You can now trigger a jump from skate by throwing your arms up as well as down - whichever way feels most natural to you is cool.
Skate movement no longer stops abruptly if you release the triggers. Stopping is much more natural, and won't break your stride if it happens accidentally.
Fixed an issue that could cause music-reactive elements to stop reacting if your audio output settings changed while the game was running. (This would happen if your Vive or Rift switched automatically to headphones when the game started up.) Now, if the system stops hearing the audio stream, it'll fix itself when you cross the starting line.
Fixed an issue that could cause difficulty ramping to scale incorrectly after a track restart.
Made some readability improvements to the pregame score readout and other UI elements.
Here's a quick overview of what what was updated in the June 6 patch:
Fixed an issue where false positives on the jump input could trigger jumps when you were trying to operate the pregame menus.
The score indicator now indicates in real-time when you meet or beat your high score.
You can now turn music reaction for background scenes on or off in the pregame options if it's causing motion sensitivity.
Please share your experiences with us! We we want to know about things we can improve or need to fix, and we love to hear it if you're having fun. We'll be updating frequently.