Today, the time has finally come. Pick up your sword and your bow and report to the emperor. I cannot yet say what awaits you but let's just say... it isn't good.
We need your help!
Yours sincerely, - The Advisor
ps. When you arrive at our castle, please knock thrice.
Lets try this again! The previous, temporarily removed patch had been redone and is live again - hopefully this time with no multiplayer issues. We spent a few days testing with a small group of volunteers on our Discord / Unstable Branch that all said multiplayer was working as expected.
This patch fixes an issue with invisible plants which could not be removed and the crop plot had to be demolished. The cause of this was saving and quitting the game with a plant that had died (due to the seed deteriorating), when loading, that plant was invisible. If you have an invisible plant from before this patch, you will need to demolish and replant it unfortunately.
Rolling out a change to the save data location/system to avoid surprises on launch day for v1.0
- Disabled Steam AUTO-Cloud. Steam Cloud is now implemented in-game. This is to avoid synchronization issues that were showing the wrong save file the first time the latest version was booted up. The Save Data path has now been finalised and it's in the default Steam userdata folder. When booting up the game in the new version for the first time, you'll see a line of text letting you know that the save data is being migrated. The old backup systems are still in place in case anything goes wrong.
- Little QOL: 5 items treasure chests become skippable if you've played the game too much ❤
New: Brush mode for map editor (hold the CTRL key) Quick button for map editor
Improvement: Online battle, reduce the chance of failure to send operation instructions Online battle, my round remaining time is less than 10 seconds countdown prompt
Repair: Fixed an issue where the difficulty of the computer could not be changed in edit maps Fixed an issue where the computer name was displayed incorrectly when edit maps Fixed an issue where the number of players was incorrect when edit the map for the first time