Every year we are put in a cardboard box full of straw and carefully packed away in the treehouse attic, until Graham wakes up on January 3rd and chains us to our desks again. It’s a cosy little break for us, but we don’t want you to feel alone. That’s why we’ve left these special crackers for you, for every day of the break! You can find more articles, or just help us buy a clean box for next year, with the RPS supporter program.
Now, time to enjoy your lovely joke!>
Please update your nomenclature from Star Trek: 25nd Anniversary to Star Trek: 52th Anniversary. It is indeed a worrisome 27 years since this first Star Trek graphic adventure game came out in 1992. But sure – SURELY – it must be absolutely unplayable rubbish now, right?
I mean, let’s look at the ingredients: TV/Movie tie-in game. Non-Sierra/LucasArts early ’90s adventure. Three decades old.
Thing is, it’s, well, it’s pretty good.
The last ten years have brought us many joys. We’ve already celebrated the best games of the past decade, but with such scattergun nomination comes neglect. Only three of the fifty games we picked had grappling hooks, so clearly the entire endeavour was pointless and you will need an alternative resource.
Here’s my definitive guide to the swinging tenties. I haven’t mentioned Worms, because they get everywhere and I don’t want to spend my whole day talking about helminths.
Every year we are put in a cardboard box full of straw and carefully packed away in the treehouse attic, until Graham wakes up on January 3rd and chains us to our desks again. It’s a cosy little break for us, but we don’t want you to feel alone. That’s why we’ve left these special crackers for you, for every day of the break! You can find more articles, or just help us buy a clean box for next year, with the RPS supporter program.
Now, time to enjoy your lovely joke!>
Though everyone has their HMD cameras trained on Half-Life: Alyx as VR s killer app, I ve been staring creepily at Boneworks’ gif-rammed Steam page and saying soon over and over. Having spent a few hours working my way through its meta game-within-a-game world, I m not quite in the position to review it as a whole. It s exhausting and sweaty, and if I didn t take some breaks during my six hours of playtime I d have probably done a puke. I tried, but this is not an exhaustive review of Boneworks. It has exhausted me.
It s an innovative, fascinating, and flawed adventure that pushes VR in all sorts of directions, but makes some baffling design decisions, and still suffers from a number of VR specific issues. It s the first time during a review that I ve punched a lampshade.
Gameville was dominated by Christmas this week, with Christmas sales and Christmas events all over, but some non-Christmas news happened too. GOG digging up the 1999 Blade Runner game was a particular treat for me. Read on for more of the week’s PC gaming goings-on in our News Digest, and do also check out the Weekly Updates Update for some of the week’s big PC game patches.
Every year we are put in a cardboard box full of straw and carefully packed away in the treehouse attic, until Graham wakes up on January 3rd and chains us to our desks again. It’s a cosy little break for us, but we don’t want you to feel alone. That’s why we’ve left these special crackers for you, for every day of the break! You can find more articles, or just help us buy a clean box for next year, with the RPS supporter program.
Now, time to enjoy your lovely joke!>
Sundays are for whinging about your winter lurgy, and once again rounding up the best writing about video games from the past week. I’ll offset the whinging by quickly mentioning how I much I enjoy doing this: there are so many stupendously talented writers out there, and it always warms my heart when it turns out they appreciate being featured here. Even when all I do is pick out the parts I disagree with. Merry Christmas!
For SideQuest, Melissa Brinks waded into the goose discourse. The goosecourse takes no prisoners, but Brinks picks her way through it with aplomb.