Lovecraft's Untold Stories - Blini games
Dear investigators,
We are aware that several of you have lost the progress in the game. This is due to a problem that has occurred with Steam cloud, during the upgrade to the version 1.04s.

We downgraded the game back to the version 1.03s as soon as we received the first reports about the problem, and sincerely hope that only a small group of people have suffered the loss of the progress.

Those affected who want to recover their progress can send us in a ZIP file the contents of the SAVE folder, located on:

Steam/Steamapps/Common/Lovecraft's Untold Stories/Lus_data

Send it please, to the email address info@blinigames.com, specifying which characters and levels were unlocked, and we will return the files as soon as possible, with something extra as an apology for the inconvenience.

We are very sorry for what has happened. It won´t happen again.

Best regards,

The Devs

Lovecraft's Untold Stories - Blini games
Dear Investigators, did you think that we would sit down on our rocking chairs after the release of version 1.0? No! We continue working to, harder than ever, to fix as many bugs as we can. Here is what we have fixed and added in the version 1.03:

  • Quests fixed: We have fixed several quests of the Thief storyline. Now they should work properly.

  • Sound fixed: Now the heroes scream less often when hurting (Bleeding, Poison, etc...)

  • Shoggoths fixed: We have solved the issues with the Shoggoths of the Ice City.

  • Traps: We have fixed the traps in the cemetery type levels. Some were invisible or covered up by elements of the scenery.

  • Professor: We have fixed a rare bug that upon death, the explosive shoot of the Professor didn´t work, and the player was forced to restart.

  • Ice City: We have reduced the number of rooms in the Ice City level of the Professor.

  • Gamepads: We have fixed several issues that the players reported with certain models of Gamepad. For this fix, we need your help. Please try playing the game with the pad that gave you problems and write us on the forums.

  • Rooms blocked: We have fixed the issue with certain rooms that remained blocked, despite having eliminated every enemy.

More updates to come! Thanks a lot, everyone for your support, and for continuing reporting issues. You help us make this game even better!
Lovecraft's Untold Stories - Blini games


It's been a long and windy road, but we got there at last: Lovecraft's Untold Stories releases today! We're as happy as we are exhausted, and believe us when we say it's been quite a ride! This six months of Early Access has been challenging, but also incredibly rewarding. We got the chance to receive useful feedback from our wonderful community, and thanks to that the game has grown and evolved a lot -- but this is just the beginning! We want to thank everyone who has supported us along the way -- our community of players, our friends and families, and of course every single person from the talented team of people who have worked in Lovecraft's Untold Stories. We have poured our soul and heart into the game, we hope you enjoy it!

And now, investigators, go out there, for Humanity needs you to stop the Great Old One's plans. We wish you the best of luck -- you will need it!
Lovecraft's Untold Stories - Blini games
Dear investigators,
As you all well know, tomorrow we are finally releasing the version 1.0 of Lovecraft's Untold Stories out of Early Access. To celebrate this, we are going to do a 5 hours long hands-on official broadcast here on Steam of the official release version, and we will answer your questions in the stream chat. ːsteammockingː

The stream will start at 12:00 CET (about 5 hours before the official release time), playing on hard difficulty.

Join us!
Lovecraft's Untold Stories - Blini games
Dear investigators, we have published a quick hotfix to solve the following issues:

  • Thief's Stealth: We have fixed the issue on which Stealth didn´t work if used upon entering a room, and before the enemies reacted to your presence.

  • Thief's Stealth: We have fixed the issue on which some enemies followed the Thief, even on stealth. Now every enemy will wander randomly, looking for the character.

  • Scanning device: We have fixed the issue on which the checkpoints didn´t save the effects of the Azathoth's Eye, the chests already opened and the items left on the floor, upon restarting the level.

  • Visual effects: We have fixed the issue with some visual effects showing up fixed around the playable character.

    Thanks a lot for your assistance on the forums, reporting these and other bugs!

    The devs
Lovecraft's Untold Stories - Blini games
Dear investigators, these last days before the release, the studio is working hardest than ever, to get the game as clean of bugs and full of new features (Both last minute ones, and those that you asked for in the forums) for its version 1.0.

Read the patch notes because this new version 0.95s comes with a lot of new things, that you will love for sure!

NEW CONTENT:
  • New set of graphics for the Mine type levels: Now levels like the Old Mines, or De la Pour Crypt, have a new set of graphics.



  • New enemies and traps in the Mine type levels: Be careful, because in these levels you will find now explosive mines and bloodthirsty rodents.

  • Detective melee attack improved: Now the melee attack also stuns the enemies, making it very useful when you need to escape from those fast buggers.

  • Detective range attack improved: Now the range weapons of the Detective have a small push effect on every impact, which stops the enemies. (We are still refining this new feature, so it could have some minor issues)

  • Achievements: The achievements are active. There are still some of them under development, but about 90% of them are operative. Show your progress to the community!

  • Minimap info: We have added a guide in the minimap, with an explanation of each of the icons that you can see in it.


FIXES & IMPROVEMENTS:
  • Zoom out of the camera! Plenty of you told us that the basic camera of the game was a bit too close to the action itself. In this patch, we have put the camera farther than before, increasing this way, the general vision range in every room.

  • We have reduced the size of some locations that were, let's admit it, way too big. Hopefully, this will increase the general pace of the game.

  • Now it is possible to save the game in the Strange Room: To do this, simply open the Storage. Now it works in the same way as the Scanning devices of the previous patch. If you are tired, and you want to leave the game for later, simply return to the Strange place, open and close the storage, and you will continue from that exact position.

  • We have fixed all the problems in the Green Fire location. Now everything works as intended.

  • Fight against the Old Man. Now the portal is properly closed until you defeat the boss.

  • Solved several issues with the map generation in the Thief levels.

  • Solved the sound loop issue of the parasites.

  • Now if you kill Jenkins again, you won´t receive the Sorcerer's notes a second time.

  • Solved the issue with the Great Old Ones info items. Now you should be able to get 100% of every Great Old One.

  • Now you don´t see the shadows of the invisible enemies.

So here it is! A very important patch in our opinion, and we really hope that you like it! Please share your comments with us, tell us your thoughts!

Thank you all!

The devs
Lovecraft's Untold Stories - Blini games
Dear investigators, we have announced already the official release of our game on January 31st, and we are more active than ever solving the last issues and improving the balance, and here we bring you one of the Early Access latest patches before 1.0.

Read the patch notes to know a bit more about what we have added and fixed!

NEW CONTENT:
  • The Scanning Device: We heard you gals & guys! We read the posts, and we can finally introduce the long-time expected Checkpoints! Now you will find in many locations of the game a special device that connects with the storage of the Strange Place. You can put objects that you don´t need, or that you want to keep, and the device also "saves" the character in that exact moment. If you die afterward, you will start from the Scanning Device, and not from the very beginning of the level!

    Be careful, though, because you can do this just once on each location, so choose the correct moment to do it.


FIXES & IMPROVEMENTS:
  • Now you can properly hit the bottles that summon spirits from every position.

  • The Machines in the Ice City won´t generate monsters in blind spots.

  • The Headless major now has full health when facing it.

  • Now the encounter with the Black Pharaoh works as intended.

  • The Boss Castro in Innsmouth now works as intended.

  • Fixed several visual problems in the encounter with Nyarlathotep.

  • Fixed several places where the character could get out of the map.

  • The Sorcerer boss in the jungle of the Witch's storyline now works as intended.

  • The Zugi monsters now work as intended.

  • The hat of the Ghoul now provides the correct increase of light radius.

  • The encounter with Shub-Niggurath now works as intended.

  • The encounter with Azathoth now works as intended.

  • Thief: The Stealth has been improved. Now works almost as intended. Still remains the bug where enemies will see you, if you use Stealth right after entering a room, and before the enemies react. Until we fix this, we suggest you use Stealth before entering a new room.

We continue working here to offer you the best 1.0 possible. Please share your comments with us, tell us your thoughts!!

Thank you all!

The devs
Lovecraft's Untold Stories

You can’t walk down the street without tripping over some kind of eldritch horror these days, so Lovecraft’s Untold Stories has an uphill struggle convincing me that there’s anything left to say about the Cthulhu mythos. After a stint in Early Access, the action roguelike is launching on January 31. Check out the official trailer above. 

In a previous life as a freelancer, I reviewed the Early Access version of Lovecraft’s Untold Stories, and the one thing that’s stuck with me is the penguins. The objectively best birds aren’t the sort of critters you might expect in a Lovecraft game, but they’re all over the place in the chilly final level. 

We’re not talking regular penguins, either. These are the massive albino penguins from At the Mountains of Madness, and while they never attacked me during my journey through these apparently Untold Stories, they did freak me out quite a lot with their horrific screams. Horrific, human screams. Awful stuff. 

I’ve never been so afraid of penguins before, so I guess that’s one mark in Untold Stories’ favour, though the Early Access version was pretty bare bones and, despite the name, largely mining the same Lovecraft yarns we’ve seen countless times already. 

Check out our list if you fancy some horror universes that have nothing to do with Lovecraft.

Lovecraft's Untold Stories - Blini games
Dear investigators!
We have released the oficial FAQ. In it, we have included many questions that we have received in this forum, during our Early Access, and also added some of our own. Take a look at it, and if you dont find your doubt answered there, share it with us. Our plan is to update it frequently to offering the most up to date guide for players and people interested in our game.

Right now it is just in English, but we will add more languages very soon.

Click here!


Lovecraft's Untold Stories - Blini games
Dear investigators, today we reach a very important milestone for us, the version 0.90, which is the first "Content complete" version. The release date is very close and we just need to work on the last bugs and balance to reach the 1.0!

Read the patch notes and prepare yourself for the new content!

NEW CONTENT:
  • Shub Niggurath's encounter: This encounter completes the storyline of the Witch. Face this terrible creature or die trying!

  • Thief's quest line: We have completed all the minievents, encounters and locations of the Thief storyline.

  • Nyarlathotep's encounter: This encounter completes the storyline of the Thief. The Black Pharaoh brings death and madness on his way! Will you survive?

  • Unlock the Ghoul: Now you can unlock our new playable character (Ghoul) in one of the locations of the Thief.

  • Introducing to the Ghoul: Our last playable character, and the most twisted of all. He is a strong melee character and tank with increible skills:

    - Melee attack: The Ghoul attacks with his inhuman claws at close range.

    - Savage attack: Using both claws, the Ghoul performs leap followed by several quick attacks that, not only will do a lot of damage, but also will provoque a bleeding effect to the enemies.

    - Regeneration: The ghoul can quickly close the wounds and regenerate his health.

    - Dodge: Use the somersault to avoid traps and obstacles.

    - Canibalism: The ghoul cannot use medkits, as he is much closer to the beast and his body has suffered already plenty of alterations, but he may find something "tasty" on his way.

  • Ghoul's quest line: We have included all the minievents, encounters and locations of the Ghoul storyline. This is the first time that we include this, so it may need some updates or tweaks in a new patch before the full release. Your comments will be more than welcome!

  • Azathoth's encounter: This encounter completes the storyline of the Ghoul.

  • Ending scenes: We have included the final ending scenes for each story line.

This patch is one step away of the 1.0 version. It is our first "Content complete" version, and you will see the end of Lovecraft's Untold Stories.

Now only remains to fix some old bugs, as well as the new ones that may appear in this version, and improve the balance to its perfection. We are commited to leave this game flawless before its official release!

Please share your comments with us, tell us your thoughts!!

More than ever, we thank you all for your support! We couldn´t have reached this stage without your help!

Thank you all!

The devs
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