Oct 18
MINUSE - Pericallis_
修复了部分文本显示问题。
Backyard Digger - Milord

Fixed a bug where your custom key bindings didn’t stay saved after restarting the game.

Sorry to everyone who ran into this - thanks for your patience! 💙

Oct 18
Slaughter Horse 2 - Catfood McFly

Players with certain graphics cards have been having errors caused by the 3D particle plugin. For now, I've hacked in a function to switch it off. The game won't be quite as pretty but hopefully will run!

To use it, hold ESC as the game is loading. If for some reason that doesn't work and it crashes again, it should detect a failure to load and bring up the option on the next run. Switch off the particles in the dialogue that appears and let me know if it worked for you!

Other quick bugfixes:

>Ponies should no longer be generated with horrible empty white eyes.

>Fixed a crash in the church caused by a duplicated object.

>Fixed an issue where text appeared in the background during the Preacher vs Spy scene.

=Catfood=

LET IT DIE: INFERNO - natsuki

Senpai!! 💀🔥

We'll be streaming the #LIDINFERNO demo this Sunday at 12PM PT on Steam!

Tune in here, if you dare:👉 https://ishortn.ink/LIDINFERNO_Steam

🕙 10/19 at 12 PM PT

Don’t miss it! Wishlist the game & try the FREE demo!

Oct 18
Turn Based Boxing: Tactics - Bushman

- Improve UI for smaller screens

- Adds a green dot next to boxers in your gym when selecting fighters in "Simulate Fights" mode

- Medical Facilities now boost injury recovery and HP recovery but cost more

- Add Upgrade: Bribe the Commission – bribe officials to secure matches with far higher (or lower) ranked opponents

- Increase Accountant cost

- Add Boxers: Tricky Hatton, Tricky Ward, Arturo Spaghatti (roster re-generation required)

Oct 18
Lythia: Sigil of Lust - gn2038
・Fixed a bug that allowed the inn event to be triggered repeatedly
・Fixed a bug where the Mana Stance effect was disabled
・Fixed the “Next attack gains a one-time damage multiplier” effect to stack properly
・Fixed a bug where the character portrait would not disappear under specific conditions when recovering Lust during combat
・Fixed some text
・Fixed collision detection on some maps
Perception: Heart and Mind - adamakos77

New updated version 1.6 for the game, with new content, achievements and a hard mode! Also, the jump actions feel a little tighter, with the hero descending a little more quickly. If you like the game, a wishlist or a small review will be a huge help for me to keep on.

I'm Not Sleepy - BillDoberman
New Characters: Football Player and Soccer Player!

Plus some other stuff, see the full list of changes in game!
Black Annis - Man the Barricades
  • Fixed an issue when reloading checkpoints: Items, characters and interactable objects now do not respawn unless needed

  • Cutscenes should no longer play more than once

  • Disabled input on cutscenes

  • Players should no longer be able to get back in the vent after initial vent exploration

  • Added controls to pause menu

  • Updated controls menu to be correct - Ctrl is crouch

  • Updated player and NPC walk speed

  • Fixed some minor collision issues

Known bugs we are actively working on
  • One of the final cutscenes has a camera glitch

  • LOD popping issues continue to plague us

  • Getting into the vent is difficult (try not to crouch into the vent)

  • Removing the pallet from the doorway can be awkward if not placed in the correctly (place it to the right of the door)

  • Final quick time event is too quick

  • Elevator buttons and maps do not line up (its an American elevator and a British map maker)

  • Typo's in messages for certain doors

  • Some achievements don't fire correctly

  • Reflection issues

  • Music doesn't play in some situations when it should

  • Phone screen doesn't stay cracked when reloading

Total Conflict: Resistance - Thunder


We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:

  • Togiz.
  • Town.
  • Track.
  • Tungur.
  • Turchi.
  • Vallershtane.
  • Vasdalen.
  • Verma.
  • Village.
  • Village_01.
  • Warehouses.
  • Wuwei.
  • Xinhe.
  • Yukta.
  • Zlobichi.
  • Aero_BirchFixed.
  • Aero_BroadLeaf.
  • Aero_ConiferForest.
  • Aero_Red.
  • Aero_Sambro.
  • Agan.
  • Satlyk.
  • Suruc.
  • Tabili.
  • Tikrit.
  • Yasniy.


    New armored vehicles in the game:

  • BTR-40.
  • BTR-50.
  • PT-76.
  • V-100 Commando.
  • Leopard 2A4.
  • T-64 (replaced with a new, more detailed model).


    List of fixes / improvements:

  • Game optimization has been performed; fixed crashes on weak graphics cards, increased game loading speed, and increased the average frames per second (FPS).
  • Added several new buildings for the destructibility system (farms, barns, etc.).
  • Fixed in-game volume level settings (music, effects, etc.).
  • Fixed issues that prevented some vehicles from being captured as trophies in battles.
  • Fixed a bug where vehicles would not stop after the crew abandoned them.

    We have begun work on creating an inventory and basic RPG elements (quests, character stats, NPCs, a dialogue system, and much more). These systems and mechanics are being developed for a new campaign where the gameplay will lean towards RPG (playing as a single hero, traveling through locations, completing quests, trading, capturing settlements, diplomacy, a relationship system, and more). In parallel, we are developing the global and tactical campaign. We also have an idea to create a highly simplified version of the global campaign for players who prefer fast-paced gameplay, similar to classic RTS games.

    Let us know in the comments what you think about all this—your opinion is very important to us. Thank you for believing in and supporting us.
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