Fixed bug that prevented more than twenty items from being store in the inventory.
Fixed bug that caused crash when treating patients after tutorial.
Fixed bug caused by items inside inventory slots on the crafting bench.
Thank you everyone for the feedback!
Interface & Controls
Fixed quick slot and equipped item shortcut icons changing or disappearing.
Quick slot and equipped item icons now correctly represent the controller type set in the Controls Settings menu (Xbox / PS5 / Switch).
Combat & World
Training dummies now regenerate health faster.
Enemy health bars now disappear when you’re too far from them.
Quality of Life
Minor polish and performance improvements across UI and combat systems.
Fixed an issue where sometimes a customer could… steal your Minsgon right from the stand.
Fixed a bug where opening the Wishlist overlay could cause the game to freeze
Fixed a problem where the cart UI couldn’t scroll down properly.
Fixed several UI alignment issues and small visual inconsistencies.
Added a Roadmap
Minsgons now wander around the main menu — just a tiny cozy polish that makes the world feel alive.
Thanks for testing, sending feedback, and of course — for wishlisting 💚
Hello! Work has been slow on Floyd's cafe but is still going! Last time I asked for your ideas for the construction menu and now I am glad to announce that the construction mechanic is now finished and in game! Of course it still needs those last finishing touches but it is 95% there. Its not to late to drop your ideas in the reply's if you have any ideas on what to add though!
1. New AoE Skill: Furious Smash
Added a powerful new area-of-effect skill, Furious Smash, which deals heavy damage and knocks down nearby enemies.
2. Tutorial Auto-Reopen Disabled
Once the tutorial is manually closed, it will no longer reopen automatically when new guides become available.
3. Merged Tutorial Steps
Combined the Dodge Direction Guide and Skill Casting Guide into a single streamlined step.
4. Hidden Incomplete Tutorials
All currently unfinishable tutorials are now hidden by default to reduce confusion.
5. First Dimension Scene Update
Adjusted the layout and enemy distribution of the First Dimension World to create smoother exploration flow.
6. Dialogue Simplification
Removed several redundant dialogue steps, improving pacing and immersion.
7. Energy Crystal Enemy Increase
Increased monster density in all Energy Crystal battlefields, making encounters more intense.
8. macOS Login Fix
Fixed an issue that prevented players on macOS systems from logging into the game.
Just fixed some minor bugs!
Increased spaces between skin buttons and made it so unlock criteria text can't be targeted, making it easier to select the buttons.
Fixed glitch where shotgun would get increasingly wide when dropping it in the back of the train.
Fixed glitch where teleport indicators would appear when holding the shotgun.
Fixed incorrect death zone setup in the starting area.
Fixed several awkward animation transitions.
As a result, some previously disabled AI behaviors have been restored.
Removed the AI’s “damage awareness duration.”
This should prevent cases where enemies lose track of the player despite having them in sight.
Updated several visual effects:
Goblin projectiles, death effects, and Lich spells.
Applied world partitioning to sublevels that previously lacked it.
Improved item and ability handling:
When an item effect overlaps with specific animation segments, problematic tags are now forcibly cleared when the ability ends or is canceled.
This should resolve issues where player input became unresponsive after being hit while using items.
Fixed an issue where restarting after quitting a boss battle could spawn the player in the wrong area.
Adjusted several conditions within boss AI behavior trees.
Added an extra condition check to ensure characters in Super Armor state are not forced into hit reactions.
Tutorial pop-up messages no longer disappear after being read.
Training dummies now respawn upon resting.
Replaced the visual effect displayed upon player death.
Updated certain animations of the Goblin Mage.
Added a new Kraken attack pattern.
Added climbable terrain.
When standing in front of climbable spots, press the interaction key to climb if conditions are met.
Restored several Troll boss patterns that were previously removed due to animation issues.
Quick-slot system updated:
Before: Mouse Wheel Up = Change consumables / Mouse Wheel Down = Change abilities.
Now: Mouse Wheel Up/Down = Change consumables, Ctrl + Mouse Wheel Up/Down = Change abilities.
The game engine in use has been upgraded..
(Demo version already updated in the previous patch.)
Base area reworked:
All building scales readjusted.
(Demo version already includes this change.)
There is a crash issue when interacting with tutorial objects that display pop-up images.
This issue will be resolved after applying the upcoming update, so please wait until the update is released.
ko-fi : https://ko-fi.com/projectsjhg
Email: https://bu30808dev@gmail.com
Discord(KR): https://discord.gg/NJ7PfuR5fV