We estimate that the season maintenance will last between 00:00 to 15:00 (UTC+8) on September 14th. The servers will be unavailable during the maintenance, and for that, we are sorry.
This update will bring with it a ton of new content as well as changes to previous content. We will be performing updates and maintenance on our systems, and we estimate this will take around 15 hours. We will issue the following compensation following the update:
I. Colosseum Fierce Fray Comes Back with Map Updated
Time:
Runs from September 14th after maintenance until September 27th before maintenance
Locations:
- Lotus Ash Sea - Dragonrise Island - Jaderock Creek - Sandstorm Gorge (UTC+8) - Available between 12:00-14:00 and 18:00-22:00 every day.
- Espada Forest (UTC-4) - Available between 10:00-13:00 and 16:00-19:00 every day.
Entrance:
Press J to open the Matchmaking interface and choose Colosseum Fierce Fray to enter.
Rewards:
You've got a chance to earn Poem Collections throughout the Colosseum Fierce Fray mode. Up to 50 Poem Collections drop each week. - Poem Collection: Grants 500 Glory when used. - Drop count resets every Thursday at 00:00 (server time).
Gameplay:
Rules:
- Maps:
Win Conditions:
- Each team will have 500 points at first, and the team gains points when they're the only ones with heroes inside the capture range. - When the time runs out, the team with the higher points wins. - When the time runs out, the team with zero points loses.
Stage:
- The status of the flag changes as the match progresses. - Preparing: The Flag area will be locked. - Stage 1: The flag area will be unlocked and can be contended. - Stage 2: The scope of the flag will be reduced, and the speed of points deduction is accelerated.
Events:
- Soldiers are entering the fray: Third-party units will burst into the battlefield and attack players on both teams. - The Tyrant Enters: The Tyrant and third-party units will appear near the flag area and attack both teams. - Defeat the Tyrant or gladiators to gain the Leadership Supply for your team. - When stage changes, all players will get Leadership Supply.
Armor, Artilleries & Units:
- You'll be provided with armor, artilleries, and units.
Leadership Refunds:
- It costs leadership to draft units from supply points or the deployment menu. You'll be refunded leadership based on how many soldiers remain of a unit you withdraw. - Retreated units cannot be used again.
Recruiting Agent:
- There are Recruiting Agents on both sides; players can draw/retreat units after talking to them.
II. The Daybreak Seal Purchase Limit Resets and the Daybreak Doctrine Selection Box is Now for Sale!
1. The Epic Leadership Doctrine can now only be purchased 1 time. 2. New addition to Daybreak Doctrine Selection Boxes: the Ardent Knight doctrine.
How to get Daybreak Doctrines:
You get 1 Daybreak Seal for free by reaching rank 100 in the Season Pass and another one by completing the fifth stage of the season's 5-star unit challenge.
Ardent Knight
- Applicable Units: Chivalric Units - Effect: When taking ranged damage, 100 points are converted into bleed damage, during which damage and movement speed is increased by 15%.
III. Reward Changes for Sovereign Proof of Wealth
The item plan has been changed since Knightfall season with new addition Exchange Resource War Token.
1. The 7-day mission reward One-Match Double Latent Potential Drops x5 of Sovereign Proof of Wealth will be changed into War Token*15 after the maintenance. 2. Each of One-Match Double Latent Potential Drops that has not yet been used will be recycled into War Token*3 after the maintenance.
IV. Attire Treasure Rotation
The Shooting Stars Attire Treasure and Sun Emperor Attire Treasurer will be available, bow attire Sagittarius Star and hero attire Sunborn's Radiance return for a limited time! Runs from Sep 14 (after maintenance) through Sep 27 (until maintenance).
V. Conquest Attire Treasure Rotation | New Store Items
1. Snowstorm: Scourge of Winter sealed seasonal attires and Dynasty: The Golden Silhouette sealed seasonal attires will be replaced
A new patch is available for Under the Waves! This patch focuses on fixing bugs and issues with achievements.
We would like to thank you again for all your support, and for sharing feedback about the game. It really helps us improve the experience.
We are still committed to offering the best possible experience when playing Under the Waves, and the team is currently working on future patches that will offer more graphical setting options. Stay tuned for more on that!
On to today’s patch notes:
● Fixed Trophy01 “Under The Waves” still being locked after completing ● Fixed some trophies not being unlocked when completing them in sector maps. ● Already completed trophies will be correctly unlocked when loading the saved game. ● Added Collectible Yellow boot inside the U-Sub WWII (J0 does not give it on day 14 anymore) ● Fixed a hole in the landscape. ● Fixed a parasite frame before the cinematic after Stan’s choice. ● Fixed looted chests still having a marker on map ● Fixed plastic boots not having their basic appearance but always the yellow one. ● Fixed proteus rocks being burnt in sectors maps not counting for the quest. ● Added an intermediate marker to lead towards the server room in Bunker Office in sector B. ● Fixed Stan not able to exit Moon during low integrity warning. ● Fixed photo quest not working with sleeping whales. ● Fixed “Cleaning Operation” quest that couldn’t be completed from sector areas. ● Fixed “Cleaning Operation” quest where the progression for the objective “Clean the Area” was not correctly saved. ● Fixed Moon still boosting during the reveal Submarine WWII cinematic if the player arrives in the area while boosting. ● Fixed an issue on Elevator Engine going out of the axis. ● Fixed a blocker issue where reloading a save after day 14 where the player exits the submarine “WWII” would end up in a black screen. ● Fixed an issue where Moon spawned in a rock when reloading inside the submarine “WWII” after day 14. ● Fixed a loot zone marker looking like a big white dot on the map. ● Fixed a crash that may happen when visualizing photos taken with the Camera. ● Fixed visual glitch happening sometimes in the Life Module. ● Fixed a bug where the Moon Hangar door would stay open, making a hole to go under the game map.
This patch includes a major update that many have been waiting for: Custom Species!
While originally this was going to be phased with EA3 as we wanted to get balance on the default species to help with the AI, the feedback we’ve received on Lithovore and Mechanoid species has let us hammer out and refine the AI further on its basic economy use. Now, we’re shifting our focus over towards the military part of the AI.
As always your feedback has been crucial for improving the game and saves from the mid to late game have helped us with tuning the AI and adjustments beyond issues you might be reporting in them. Specific UI feedback and improvements helps us improve the game. As can be seen from previous patches we’ve worked hard to implement quality of life improvements and UI adjustments, and we wouldn't be able to implement these changes or make these bug fixes without your feedback.
This patch: Major Updates: • Custom Species
Q.O.L./Balance: • Recommended techs different for Mechanoid and Lithovore species • Stargate icons in galaxy map • Different indicators for home worlds and outposts in galaxy map • Scrap and buy prompts show total treasury • Animations for entering and exiting system view • Auto-select all units on tactical start
Bugfixes: • Scrapping support ship fix • Scrapping colony buildings fix • Subterranean and Tolerant evolutionary mutation max population count fix • Critical- GNN soft-lock fixes • AI out of range fix • Colony focus UI refresh fix Upcoming fixes and Q.O.L. adjustments: • Further refinements to auto construction • Scuttling enabled for ships not at a colony (but no refund) • AI improvements on building combat fleets • Adjustments to random monster attacks • Event ticker filters
EA2 coming features: • Elder Races • Doomsday Clock EA3 features will include: • Research Victory • Grand Menaces • Legendary Galaxies (1024 stars)
For this week’s deep dive we’re going to look into the Custom Species! A much requested feature, you can adjust all of the species traits for a selected species in a new game by selecting the custom button. You’ll cosmetically have the ships, home-world, and appearance of the species selected but you can change their name and all traits. You have a total of 10 traits you can select overall and “picks” are the overall points which can be from 10 to -10. This will increase or decrease your end game score. So you can create a powerful Creative, Democracy, Lithovore species but it’ll have a massive impact on your final score. This provides a lot of flexibility!
Image 1. Custom Species Menu
Let us know what further changes you would like to see or if you have encountered any technical issues. Please post on the forums, reach out to us via Discord or send an email: contact@rhombus-studios.net Saved games and clear steps to reproduce the bug are critical. It helps us to quickly track down the bug and get it fixed. Additional information on bug reporting tips can be found here: https://steamcommunity.com/app/437440/discussions/.
As always, we appreciate the feedback, conversations, and support from all of you!
Greetings, fellow gamers and intergalactic strategists! Today, we delve into the fascinating world of Galactic Civilizations IV: Supernova, where we explore the cutting-edge addition to the game, AlienGPT. This groundbreaking feature, developed by Stardock, leverages the power of GPT technology to redefine the way we create custom civilizations in this iconic space 4X gaming series.
In this blog post, we'll take you on a journey through the exciting universe of Galactic Civilizations, highlighting the evolution of custom civilization creation and the game-changing impact of AlienGPT.
Custom Civilization Creation: A Diverse Universe of Playstyles
The Galactic Civilizations series has always been known for its ability to cater to a wide spectrum of gamers. Whether you're a meticulous min-maxer or a laid-back sandbox enthusiast, this game series has something for everyone. Since Galactic Civilizations II, players have had the opportunity to craft their unique civilizations to bring their gaming fantasies to life.
Core factions like the Terran Alliance, the formidable Drengin, and the iconic Yor have always adhered to the same set of game mechanics available to players when designing custom civilizations. This seamless integration between core and custom civilizations has been a hallmark of the series. However, crafting custom civilizations traditionally involved manual efforts, from writing background stories to selecting pre-generated images that match your vision.
This approach also had its drawbacks, as creating new core civilizations required significant resources in terms of writing, art assets, and game balancing. Stardock recognized the need for innovation.
AlienGPT: A Glimpse into the Future
Enter AlienGPT, a revolutionary addition to Galactic Civilizations IV: Supernova. GPT, short for "Generative Pre-trained Transformer," is a remarkable language model developed by OpenAI. It's capable of generating natural language text based on user prompts and can provide responses that are remarkably human-like.
Stardock saw an opportunity to harness this technology to enhance their games. AlienGPT was born, and it brings with it the potential to transform the gaming landscape. This technology can generate text content for various elements of gameplay, including civilization overviews, lore, in-game events, and diplomatic conversations. It's a game-changer, offering unprecedented levels of creativity and uniqueness in gameplay.
What AlienGPT Adds to the Game
AlienGPT seamlessly integrates into Stardock's cloud-based metagaming technology, Tachyon. With a single prompt, the background and lore of a civilization can be generated. Pre-generated images of aliens are then presented to players to represent their newly created civilization. These images, crafted by Stardock's in-house artists, ensure a diverse range of visuals that align with the player's vision.
If AlienGPT encounters a prompt that it can't fulfill with existing images, it prompts Stardock's development team to create suitable assets for future use. This dynamic collaboration between AI and human creativity ensures a continually evolving gaming experience.
Let's Make a Custom Civilization
To illustrate how AlienGPT works, let's dive into creating a custom civilization. Imagine you're in the mood for a war-focused gameplay experience with a touch of wild fun. You enter a prompt like "ancient dinosaurs that found advanced alien technology, fused with it, and became a race of war-hungry, cybernetic feudal lizard-knights." You also select various attributes like Biology, Cultural Affinity, and Behaviors, which not only influence civilization generation but also have in-game effects.
The result is a rich and detailed Startup Screen for your civilization, complete with a slogan, description, strengths, and weaknesses. Of course, you can edit these details to fine-tune your creation. AlienGPT then helps you choose a leader portrait, giving life to your new civilization.
From there, you can further customize your civilization's logo, map theme, theme tune, abilities, citizens, commander ships, and traits. With a touch of imagination and the power of AlienGPT, you've created a unique race of spacefaring dino-knights ready to conquer the galaxy.
Enhancing the Gaming Experience
With AlienGPT and Tachyon, Galactic Civilizations IV: Supernova introduces AI tools that significantly expand the volume of personalized, high-quality content. This translates into a more diverse range of gameplay options, deeper immersion in the game's universe, and enhanced replayability.
As we wrap up, we invite you to embark on this exciting journey of custom civilization creation with AlienGPT. Galactic Civilizations IV: Supernova continues to push the boundaries of what's possible in the 4X strategy gaming genre. Thank you for joining us in exploring this remarkable advancement in gaming technology, and as always, happy gaming!
Krat will be opening its gates for Early Access soon. Are you armed and prepared to enter the city on September 15 at 08:00 (PDT) Pre-order the Digital Deluxe Edition to begin this journey 72 hours early.
For the official launch schedule, please refer to the image below.
While making your final preparations, we also encourage you to check out the {LINK REMOVED}Fan Art Contest as well.
Excited to let you all know that we added transparency support to all NDI inputs. Now when streaming content from applications that support it, the alpha channel in the video will be used to render parts of the display invisible inside mtion studio. This is great if you want to get an avatar inside the space!
As always, your insights and feedback drive our improvements. Keep them coming! Connect with us directly on Discord. We're dedicated to refining mtion studio to offer the best user experience possible. Dive in and explore the new features!