Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Prepare to see some new faces in this major patch. Some of those faces will be friendly new faces of your villagers, but some of them will not be that friendly. Those will be Raiders! Make sure to build enough fortifications and towers to fend them off!
We have significantly overhauled many internal systems of the game, including rendering. Check out some of the new or reworked eye candy (PBR, DOF, HDR, Bloom).

Patch notes (ver. 1.1.6322):

New features and tweaks:
  • New Disaster added: Raiders!
  • Implemented a random face generation algorithm for villagers. No villagers will look alike anymore.
  • Increased the quality of villagers’ models, textures and animations
  • Visual render tweaks and improvements: implemented PBR, DOF, improved HDR, Bloom and grass rendering is also improved.
  • Completely reworked the statistics system
  • Tweaked and improved the GUI significantly. Make sure to check it out.
  • Worker and resident lists can now be seen in houses
  • Optimized rendering - you should get more FPS now
  • Optimized AI - more villagers without significant lag

Bug fixes:
  • Fixed technology tree progression bugs
  • Fixed many bugs that have lead to the villagers being randomly stuck
  • Fixed a bug that cause workers to die due to freezing while being treated in the hospital
  • Fixed a bug where caravan bags were not being completely filled

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Prepare to see some new faces in this major patch. Some of those faces will be friendly new faces of your villagers, but some of them will not be that friendly. Those will be Raiders! Make sure to build enough fortifications and towers to fend them off!
We have significantly overhauled many internal systems of the game, including rendering. Check out some of the new or reworked eye candy (PBR, DOF, HDR, Bloom).

Patch notes (ver. 1.1.6322):

New features and tweaks:
  • New Disaster added: Raiders!
  • Implemented a random face generation algorithm for villagers. No villagers will look alike anymore.
  • Increased the quality of villagers’ models, textures and animations
  • Visual render tweaks and improvements: implemented PBR, DOF, improved HDR, Bloom and grass rendering is also improved.
  • Completely reworked the statistics system
  • Tweaked and improved the GUI significantly. Make sure to check it out.
  • Worker and resident lists can now be seen in houses
  • Optimized rendering - you should get more FPS now
  • Optimized AI - more villagers without significant lag

Bug fixes:
  • Fixed technology tree progression bugs
  • Fixed many bugs that have lead to the villagers being randomly stuck
  • Fixed a bug that cause workers to die due to freezing while being treated in the hospital
  • Fixed a bug where caravan bags were not being completely filled

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates.

Patch notes (ver. 1.0.6285):

New features and tweaks:
  • Completely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now
  • Made terraforming tool more informative and user-friendly
  • Improved and optimized water and sky rendering - improved lighting, especially at night, and bloom
  • Many-many new modding features and possibilities
  • Some new buildings that increase happiness are added
  • Implemented a new school upgrade
  • New tutorial elements
  • Game UI slightly redesigned to be more comfortable on extremely low resolutions (like 1024x768) and 4K resolutions
  • Mood system is redesigned and we are balancing this system at the moment
  • You will see a proper icon over the pasture if there is sick animal in it. “Slaughter” button will slaughter diseased animal first.
  • Resources in the market will be included in the total town resource statistics. Tweaked marketplace trading balance
  • Students now always pick a closes school to visit
  • Rain and water no longer gets inside the buildings
  • If you zoom close enough to a worker you will be able to see what kind of food he wants to eat
  • Modding documentation extended

Bug fixes:
  • Save-process optimizations and bugfixes
  • Game statistics fixed
  • Pathfinding and navigation system were optimized and are 15-30% faster now
  • Fixed save/load window bugs
  • Villagers on donkeys do not extinguish fires now
  • Fixed first person camera bobbing bugs
  • Many bug fixes and many less noticeable changes

P.S. If your game crashes - make sure to disable all mods and try again. Right now we register crashes that are 100% caused my mods only.

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates.

Patch notes (ver. 1.0.6285):

New features and tweaks:
  • Completely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now
  • Made terraforming tool more informative and user-friendly
  • Improved and optimized water and sky rendering - improved lighting, especially at night, and bloom
  • Many-many new modding features and possibilities
  • Some new buildings that increase happiness are added
  • Implemented a new school upgrade
  • New tutorial elements
  • Game UI slightly redesigned to be more comfortable on extremely low resolutions (like 1024x768) and 4K resolutions
  • Mood system is redesigned and we are balancing this system at the moment
  • You will see a proper icon over the pasture if there is sick animal in it. “Slaughter” button will slaughter diseased animal first.
  • Resources in the market will be included in the total town resource statistics. Tweaked marketplace trading balance
  • Students now always pick a closes school to visit
  • Rain and water no longer gets inside the buildings
  • If you zoom close enough to a worker you will be able to see what kind of food he wants to eat
  • Modding documentation extended

Bug fixes:
  • Save-process optimizations and bugfixes
  • Game statistics fixed
  • Pathfinding and navigation system were optimized and are 15-30% faster now
  • Fixed save/load window bugs
  • Villagers on donkeys do not extinguish fires now
  • Fixed first person camera bobbing bugs
  • Many bug fixes and many less noticeable changes

P.S. If your game crashes - make sure to disable all mods and try again. Right now we register crashes that are 100% caused my mods only.

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Firstly we would like to announce that Steam Achievements are implemented now. We accidentally seemed to overlook them in the initial release!

We also wanted to answer multiple topics and reviews that compare us with another game that was ‘banished’ from development a long time ago. It is true that we were inspired by that game, but we firmly believe there are many key differences, new features and more gameplay options that make the game stand out:
  • We did not abandon our development and, of course, do not plan to!
  • First person view mechanics, which can turn into a whole new gameplay option or simply an interesting way to get up close to, and wander around, the village you’ve created or hunt wild animals
  • Terraforming for additional complexity and variety of your gameplay
  • Better graphics
  • Wild predators wolves that threaten your cattle and foxes that raids your coops
  • More modding freedom almost everything can be modded. Just wait a few weeks and you will see some astonishing mods - we’re quite sure!
  • As well as multiple other features (transport company, complex ecosystem, expeditions, upcoming Viking incursions, many decorations for your villages, etc.)

- The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey, villagers!

Firstly we would like to announce that Steam Achievements are implemented now. We accidentally seemed to overlook them in the initial release!

We also wanted to answer multiple topics and reviews that compare us with another game that was ‘banished’ from development a long time ago. It is true that we were inspired by that game, but we firmly believe there are many key differences, new features and more gameplay options that make the game stand out:
  • We did not abandon our development and, of course, do not plan to!
  • First person view mechanics, which can turn into a whole new gameplay option or simply an interesting way to get up close to, and wander around, the village you’ve created or hunt wild animals
  • Terraforming for additional complexity and variety of your gameplay
  • Better graphics
  • Wild predators wolves that threaten your cattle and foxes that raids your coops
  • More modding freedom almost everything can be modded. Just wait a few weeks and you will see some astonishing mods - we’re quite sure!
  • As well as multiple other features (transport company, complex ecosystem, expeditions, upcoming Viking incursions, many decorations for your villages, etc.)

- The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hooray, villagers!

After a busy early access schedule and many improvements, the long awaited release of the game - along with Steam Workshop support - is here! Feel free to play the wonderful game with all the new features added and share your awesome mods with the community!

Be sure to check out our new trailer on the Steam store page!

We want to also assure you, that release of the game is not the end of its development. You can expect more new features and bug fixing in the future from us. We encourage you to suggest new features or balance tweaks on our Suggestions page!

Patch notes (ver. 1.0.6191):

New features and tweaks:
  • Implemented and enabled Steam Workshop support. Modding API updated
  • You can hunt with a bow now
  • Added an entirely new music soundtrack along with many new ingame sounds
  • Improved quality and performance of our rendering engine
  • Implemented Castle Keep. We have future plans to implement tech trees, these will be available within the Castle interface
  • Implemented upgradeable Castle walls and Castle Towers that protect from wild animals …for now *cough* Viking raids *cough*
  • Castle Smithy implemented (more effective)
  • Castle Barn implemented (more effective)
  • Implemented village statistics via the Accountant's house
  • Implemented the Market and trading
  • Donkey farm can now be constructed to boost your village transportation capabilities
  • Improved tutorial
  • New landscape and landscape generator algorithm implemented
  • Some small balance tweaks
  • Added a lot of new textures to the game

Bug fixes:
  • Significantly optimized game performance, especially in a multithreaded environment
  • Optimized RAM consumption
  • Fixed a few bugs that forced villagers to randomly get stuck and die
  • Fixed name generation related crashes
  • Fixed few bugs in multithreaded calculations

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hooray, villagers!

After a busy early access schedule and many improvements, the long awaited release of the game - along with Steam Workshop support - is here! Feel free to play the wonderful game with all the new features added and share your awesome mods with the community!

Be sure to check out our new trailer on the Steam store page!

We want to also assure you, that release of the game is not the end of its development. You can expect more new features and bug fixing in the future from us. We encourage you to suggest new features or balance tweaks on our Suggestions page!

Patch notes (ver. 1.0.6191):

New features and tweaks:
  • Implemented and enabled Steam Workshop support. Modding API updated
  • You can hunt with a bow now
  • Added an entirely new music soundtrack along with many new ingame sounds
  • Improved quality and performance of our rendering engine
  • Implemented Castle Keep. We have future plans to implement tech trees, these will be available within the Castle interface
  • Implemented upgradeable Castle walls and Castle Towers that protect from wild animals …for now *cough* Viking raids *cough*
  • Castle Smithy implemented (more effective)
  • Castle Barn implemented (more effective)
  • Implemented village statistics via the Accountant's house
  • Implemented the Market and trading
  • Donkey farm can now be constructed to boost your village transportation capabilities
  • Improved tutorial
  • New landscape and landscape generator algorithm implemented
  • Some small balance tweaks
  • Added a lot of new textures to the game

Bug fixes:
  • Significantly optimized game performance, especially in a multithreaded environment
  • Optimized RAM consumption
  • Fixed a few bugs that forced villagers to randomly get stuck and die
  • Fixed name generation related crashes
  • Fixed few bugs in multithreaded calculations

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

We hope this patch will significantly increase the quality and satisfaction of your gameplay, by removing almost all crashes some of you might have encountered. We have quite literally provided over 100 crash fixes in this patch! We really hope you’ll be happy to see the difference!

We also started the development of the HOW TO modding guide, which is available here.

You can expect a patch with full Steam Workshop support to be released soon!

Patch notes (ver. 0.9.6156):

New features and tweaks:
  • Added some sounds for different activities and buildings
  • Tweaked gatherers to be less effective
  • Tweaked farmers to be more effective on fields
  • Added some cosmetic improvements to lighting and PBR algorithms
  • Added Spanish language localization

Bug fixes:
  • More than one hundred different code bugfixes and crash fixes
  • Provided a lot of fixes in scripting API. API has changed. This might result in some mods no longer being compatible
  • A lot of optimizations, especially for x5 x10 gameplay speeds
  • Pastures operation optimized
  • Fixed a bug with slow animals slaughtering in pastures
  • Fixed hotbar shortcuts bug
  • Fixed a problem with early harvest button on the fields interface
  • Game should require less RAM now

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

We hope this patch will significantly increase the quality and satisfaction of your gameplay, by removing almost all crashes some of you might have encountered. We have quite literally provided over 100 crash fixes in this patch! We really hope you’ll be happy to see the difference!

We also started the development of the HOW TO modding guide, which is available here.

You can expect a patch with full Steam Workshop support to be released soon!

Patch notes (ver. 0.9.6156):

New features and tweaks:
  • Added some sounds for different activities and buildings
  • Tweaked gatherers to be less effective
  • Tweaked farmers to be more effective on fields
  • Added some cosmetic improvements to lighting and PBR algorithms
  • Added Spanish language localization

Bug fixes:
  • More than one hundred different code bugfixes and crash fixes
  • Provided a lot of fixes in scripting API. API has changed. This might result in some mods no longer being compatible
  • A lot of optimizations, especially for x5 x10 gameplay speeds
  • Pastures operation optimized
  • Fixed a bug with slow animals slaughtering in pastures
  • Fixed hotbar shortcuts bug
  • Fixed a problem with early harvest button on the fields interface
  • Game should require less RAM now

-The team
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