Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

The development process is not as easy of a task as it might initially seem at the first glance! Sometimes, thousands of hours of development that are done behind the scenes may result in something that is not that obvious and easy to notice by you guys. However, these things are vitally important for the stability, performance and future features of the game - so thank you for being so patient!

In this patch is the first part of a major game code overhaul, which is aimed to drastically increase the stability and performance of the game. The second part of this update is hopefully going to be out in about two weeks, to complete this very important update.

Patch notes (ver. 0.9.6100):

New features and tweaks:
  • Major overhaul and optimization of terraforming, AI, scripts and pathfinding subsystems of the game
  • Multiple additions to the modding and scripting subsystems. Modders can now create new buildings, UI elements and even debug scripts
  • You can rotate and place buildings freely now with free rotation angles and automatic terrain smoothing under buildings
  • New terraforming tool allows you to set a height for terraforming flattening
  • Pinned UI windows will now be saved
  • Building window can now be minimized
  • Starting zone is clearer now for an easier start
  • You can block alcohol usage in resource windows now. The same way you block other resources
  • Villagers will eat honey in the same way as other food products
  • Added new grass, enviromental props, farm crops, roads and other object textures and model content

Bug fixes:
  • Farms and orchards drainage action has been fixed and works properly now
  • Fixed a bug that would properly restore your game when resuming a PC from sleep mode
  • Fixed invisible mules that allowed for villagers to move resources without them
  • Fixed an issue with toddlers dying and disappearing if they are left without a house (in case of a fire, for instance)
  • Fixed a bug, which caused the ‘Snowflake’ icon to not appear above some houses despite them running out of fuel
  • Fixed a bug that would suddenly move the camera to a random area of the map during the tutorial
  • Fixed villager naming bugs, which would result in female names on males and vice versa
  • Fixed minimap visualization bugs that caused some shore parts to look like water on the minimap

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

The development process is not as easy of a task as it might initially seem at the first glance! Sometimes, thousands of hours of development that are done behind the scenes may result in something that is not that obvious and easy to notice by you guys. However, these things are vitally important for the stability, performance and future features of the game - so thank you for being so patient!

In this patch is the first part of a major game code overhaul, which is aimed to drastically increase the stability and performance of the game. The second part of this update is hopefully going to be out in about two weeks, to complete this very important update.

Patch notes (ver. 0.9.6100):

New features and tweaks:
  • Major overhaul and optimization of terraforming, AI, scripts and pathfinding subsystems of the game
  • Multiple additions to the modding and scripting subsystems. Modders can now create new buildings, UI elements and even debug scripts
  • You can rotate and place buildings freely now with free rotation angles and automatic terrain smoothing under buildings
  • New terraforming tool allows you to set a height for terraforming flattening
  • Pinned UI windows will now be saved
  • Building window can now be minimized
  • Starting zone is clearer now for an easier start
  • You can block alcohol usage in resource windows now. The same way you block other resources
  • Villagers will eat honey in the same way as other food products
  • Added new grass, enviromental props, farm crops, roads and other object textures and model content

Bug fixes:
  • Farms and orchards drainage action has been fixed and works properly now
  • Fixed a bug that would properly restore your game when resuming a PC from sleep mode
  • Fixed invisible mules that allowed for villagers to move resources without them
  • Fixed an issue with toddlers dying and disappearing if they are left without a house (in case of a fire, for instance)
  • Fixed a bug, which caused the ‘Snowflake’ icon to not appear above some houses despite them running out of fuel
  • Fixed a bug that would suddenly move the camera to a random area of the map during the tutorial
  • Fixed villager naming bugs, which would result in female names on males and vice versa
  • Fixed minimap visualization bugs that caused some shore parts to look like water on the minimap

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

Everybody hates bugs - especially developers! Hence, this patch contains another heap of bug fixes, along with a bit of love towards our modding community.

Patch notes (ver. 0.9.6042):

New features and tweaks:
  • Crafting buildings and their recipes were refactored. Modders can create multiple recipes for one item now
  • Some cosmetic art tweaks. Removed Christmas related stuff
Bug fixes:
  • More fixes of villagers’ navigation
  • Fixed several bugs related to villagers’ healing processes
  • Optimized orchards and field rendering
  • Fixed orchards and field harvesting related bugs
  • Fixed bugs with crypts and funeral pyres

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

Everybody hates bugs - especially developers! Hence, this patch contains another heap of bug fixes, along with a bit of love towards our modding community.

Patch notes (ver. 0.9.6042):

New features and tweaks:
  • Crafting buildings and their recipes were refactored. Modders can create multiple recipes for one item now
  • Some cosmetic art tweaks. Removed Christmas related stuff
Bug fixes:
  • More fixes of villagers’ navigation
  • Fixed several bugs related to villagers’ healing processes
  • Optimized orchards and field rendering
  • Fixed orchards and field harvesting related bugs
  • Fixed bugs with crypts and funeral pyres

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

We’ve packed a lot of fixes, tweaks and some additions to gameplay in the current patch. Stay tuned for more!

Patch notes (ver. 0.9.6032):
New features and tweaks:
  • You can now plant trees in first person view mode
  • Construction mode building preview has been enhanced
  • Added some winter/Christmas themed decorative stuff
  • Tweaked some lighting PostFXs

Bug fixes:
  • Fixed multiple crashes and freezes
  • Fixed a bug that prevented you from dropping fodder for farm animals
  • Fixed a couple of stable bugs
  • Fixed a bug that caused a player to interact with objects beside or behind him
  • Villagers no longer stand on one spot inside the Hospital and School buildings

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

We’ve packed a lot of fixes, tweaks and some additions to gameplay in the current patch. Stay tuned for more!

Patch notes (ver. 0.9.6032):
New features and tweaks:
  • You can now plant trees in first person view mode
  • Construction mode building preview has been enhanced
  • Added some winter/Christmas themed decorative stuff
  • Tweaked some lighting PostFXs

Bug fixes:
  • Fixed multiple crashes and freezes
  • Fixed a bug that prevented you from dropping fodder for farm animals
  • Fixed a couple of stable bugs
  • Fixed a bug that caused a player to interact with objects beside or behind him
  • Villagers no longer stand on one spot inside the Hospital and School buildings

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

In this small patch, we’ve provided a bit more love to the first person view mode.

Patch notes (ver. 0.9.6008):
New features and tweaks:
  • You can now haul resources between buildings while in first person view mode
  • Implemented 3D models of food and fuel, so you can see its stocks inside houses
  • Building will show corresponding icon, if access to it is blocked by terraforming or other buildings
  • A lot of visual tweaks and improvements of water and shore line render

Bug fixes:
  • Fixed villagers getting occasionally stuck
  • Fixed a bug that caused terraforming to halt if the site has unreachable resources on it

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!

In this small patch, we’ve provided a bit more love to the first person view mode.

Patch notes (ver. 0.9.6008):
New features and tweaks:
  • You can now haul resources between buildings while in first person view mode
  • Implemented 3D models of food and fuel, so you can see its stocks inside houses
  • Building will show corresponding icon, if access to it is blocked by terraforming or other buildings
  • A lot of visual tweaks and improvements of water and shore line render

Bug fixes:
  • Fixed villagers getting occasionally stuck
  • Fixed a bug that caused terraforming to halt if the site has unreachable resources on it

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!


In this patch, we have provided a bit more functionality and ease of use for the first person view from your villager’s eye. And of course a bunch of other tweaks, fixes and improvements!

Patch notes (ver. 0.9.6005):
New features and tweaks:
  • You can now dance and bow in first person view to increase happiness of villagers around you
  • First person view interface tweaked. You can now see villagers data and inventory
  • Player can now gather resources at the same time, until they run out of inventory space
  • You can set mouse sensitivity for first person and strategic view separately
  • You can terraform terrain that is under water
  • New villagers navigation system implemented. There should be no villagers stuck in buildings and overall performance should be better, especially on high speeds (x5, x10)
  • Water quality setting implemented
  • Tweaked terrain, sky, crops, grass, buildings and water visuals
  • Implemented lighting animation on some sources of light

Bug fixes:
  • Increased overall stability of the game
  • Game performance increased

-The team
Life is Feudal: Forest Village - Life is Feudal (Bobik)
Hey villagers!


In this patch, we have provided a bit more functionality and ease of use for the first person view from your villager’s eye. And of course a bunch of other tweaks, fixes and improvements!

Patch notes (ver. 0.9.6005):
New features and tweaks:
  • You can now dance and bow in first person view to increase happiness of villagers around you
  • First person view interface tweaked. You can now see villagers data and inventory
  • Player can now gather resources at the same time, until they run out of inventory space
  • You can set mouse sensitivity for first person and strategic view separately
  • You can terraform terrain that is under water
  • New villagers navigation system implemented. There should be no villagers stuck in buildings and overall performance should be better, especially on high speeds (x5, x10)
  • Water quality setting implemented
  • Tweaked terrain, sky, crops, grass, buildings and water visuals
  • Implemented lighting animation on some sources of light

Bug fixes:
  • Increased overall stability of the game
  • Game performance increased

-The team
...