Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>
Of all games, Left 4 Dead and its sequel might well be the ones I miss the most. Sure, I could still play them today if I wanted to, but who would play them with me? They’re two of the smartest and most atmospheric cooperative games I’ve ever played, but I tend to tip my hat at a slightly more approving angle in the direction of the second because it has a wonderful sense of place. It also has improved zombie gore.
A game going gold isn’t particularly big news in this age of early access, unless you’re someone who worked on it, or you’re one of those not-at-all-fatiguing people who just have to start singing Spandau Ballet whenever a certain precious metal is mentioned, but I keep meaning to say something about Evolve. Here’s an excuse to: Evolve, the 4v1 team shooter from original Left 4 Dead creators Turtle Rock, is gold. I’m not exactly a frequent flier to multiplayer land, but brief dabbling with Evolve’s alpha late last year got me all excited. … [visit site to read more]
Super Time Force launched on Monday, while we were off enjoying the holiday (I sat in a park in St. Albans in torrential rain with a bottle of wine, because reasons), so have a reminder that it’s out.
The time-twisting shooty platformer’s port from Xbox is fancied-up, as one would hope. Capy Games bunged in a new mode and more levels, renamed it to make a most entertaining acronym, and also teamed up with some other folks who play loose with time, Valve. See, Super Time Force Ultra (what wags!) on Steam also has Zoey from Left 4 Dead and TF2′s Pyro and Saxton Hale.
Evolve is the next game from original Left 4 Dead developer Turtle Rock, and that alone should be enough to turn an eye or two or however many you happen to have. I was a giant firebreathing space mutant recently, so I can’t judge. I got to go hands-on with Evolve’s second batch of Hunters and gameplay options, and I came away with opinions. Powerful ones, beastly thoughts that couldn’t be caged by mere words alone. So I made this video for you instead. Watch it below.>
2014 would seem to be the year in which the games industry has another crack at making primarily multiplayer shooting games work all over again. There’ve been a few false starts in the past, but Destiny and Titanfall are some super-big, super-fat attempts at achieveing enormous mass market success from shooters where narrative takes a backseat. Now Evolve joins the ranks of big games looking for a piece of glossy, next-generation COD-seasoned pie, and it comes from Turtle Rock Studios, those former Valve chums who did the heavy lifting on the original Left 4 Dead. (more…)
Making Left 4 Dead campaigns is an interesting challenge. You’re building levels for a game that decides when and where to attack the player, and you have almost no control over those moments. It means your focus is in creating the world and in making it an interesting space for the players to exist in. You can’t guarantee that the cleverly designed chokepoint you made will ever be used as one, but you can make it the prettiest damn corridor the player will ever see. The setting is one of the biggest considerations you have, and then you have to have the talent to pull it off. It’s why I think most L4D campaigns take such a long time coming. Dniepr’s a Left 4 Dead (1 and 2) campaign that’s set in the Ukraine, including Pripyat, and has been three years in development. There’s a quite startling pair of trailers below. (more…)
We’re waiting for you, Valve. In the sweat chamber. Show us what your mad wearable computing tech can do, instead of all this teasing. Latest report is that they’ve come up with kit which can measure assorted bodily responses, including heart rate, facial expression, brain waves, eye movement, pupil dilation, body temperature and, indeed, sweatability. Based on how you appear to be feeling, the game will alter factors such as difficulty and intensity to suit. (more…)
Pretend that you didn’t read anything on the internet last week so that I can tell you about a keerrraazy new crossover that you won’t believe. Left 4 Dead 2 and Resident Evil 6. I know, right? When you’ve gathered the pieces of your mind, now blown into giblets, indulge me for a moment longer and act like you didn’t know that the survivors from Valve’s co-op sequel will be selectable in Capcom’s lurching horror. Mini-tanks and witches will also appear in the No Mercy game mode, which is part of the ‘Mercenaries’ minigame. Some Resident Evil monsters will also appear in Left 4 Dead 2. They’re called the Lepotitsa, Napad and Ogroman, and I can’t work out which has the silliest name. There’s a video below.
My absolute favorite thing in the world is when games existences somehow mirror their names. Seriously. I have very few other interests. I’m an incredibly boring person. But anyway, just as Duke Nukem Forever took forever to come out, Call of Duty is nothing if not dutiful in its adherence to a yearly release schedule, and Toilet Tycoon was awful, Left 4 Dead 2 has not>, in fact, been left for dead. Sure, Valve hasn’t lavished it with quite as much attention as, say, Team Fortress 2, but it’s certainly attempted to empower the community’s efforts – first with Cold Stream, and then with full Workshop support. But those mods? They’re about to get seventy five point blue banana apple sauce percent modderier, because Valve’s put its Extended Mutation System into beta.
I have a proposal. We all have things on our PC the world shouldn’t know about. When the inevitable happens and Death beckons, we all have the our power to help each other out. What I need is someone to sneak into my Steam account (password: abetterpasswordthangaben), load up the Left 4 Dead 2 Workshop, and delete all my subscriptions. If anyone found out what I’ve been doing to Valve’s zombie shooter, why I’d die all over again. I’m happy to do the same for you. Just email me your Steam passwords and I’ll make sure whatever needs doing is done. > (more…)