- Fixed a memory leak exploit in lobby chat. - Prevent running arbitrary script code on a remote server. - Prevent a network exploit that gave the client access to server settings. - Implementation example for a new beta feature in Steam.
- Fixed an exploit that could block a player from connecting to any game, whether online or local. - Fixed two exploits that used invalid content to crash the game or prevent it from loading. - Fixed a memory leak when rejecting invalid content.
- Fixed an exploit that could force votes to pass without notifying other players. - Added protections against malicious network packets. - Integrated several exploit fixes from Left 4 Dead 2.
- Fixed another exploit where malicious network packets could severely degrade server performance. - Fixed a client exploit that could cause long server stalls. - Fixed a potential crash if a Charger failed to return to valid nav for an extended period of time. - Fixed a rare hang from ray traces encountering NaN values.
- Fixed two exploits that could crash remote servers. - Fixed missing lobby state messages. - Fixed community server searches not always returning the full set of lowest-ping results.