LOGistICAL 3: Earth - sacada
Build #861g on LE (openbeta)
- Rail fix for Bangkok, Thailand
- Fix to allow overflow resource to the industry in airports/airfields if town is full
- Update on the "multi-road fix" contracts to identify completion better
- Fixed the link to "James Hall Trucks"
sacada — 03/19/2021
Build 861m on LE (openbeta)
- Fixed all the known businesses using rail to link to road
- Fix for a bunch of businesses that didn't have any road access. That should fix those "+" signs on clusters that don't seem to have any more to find.
- Completing Bionics to level 3 now enables "Self Repair" on vehicles. Click the "FIX" on a truck and the repair message should change.
- Unique industries are now made un-unique via contracts requiring delivery of "Cultured Meat" to a nearby town or business.
sacada — 03/20/2021
Build 861n on LE (openbeta)
- Fixed Turkey Cultured Meat contract
- Fixed rail in China and Mozambique
- Fixed disconnected towns in Peru and Ireland
Build 861na on LE (openbeta)
- Turned off "World Rail" module
sacada — 03/21/2021
Build #861o on LE (openbeta)
- Fix an issue where road building contract would crash the game.
sacada — 03/23/2021
Build #861q on LE (openbeta)
- Green background on high score lists for players that have 100% in towns or businesses for "state" and "country" level high scores.
- New message for trucks that have "Self Repair Unit" and you try to buy another.
- Self Repair now shows in truck list as on truck dash as "R".
- Self Repair now highlights the truck title in the truck list.
- Hammer fixes for railways and some shipping ports that couldn't be accessed.
LOGistICAL 3: Earth - sacada
Build #861q on LE (openbeta)
- Green background on high score lists for players that have 100% in towns or businesses for "state" and "country" level high scores.
- New message for trucks that have "Self Repair Unit" and you try to buy another.
- Self Repair now shows in truck list as on truck dash as "R".
- Self Repair now highlights the truck title in the truck list.
- Hammer fixes for railways and some shipping ports that couldn't be accessed.
LOGistICAL 3: Earth - sacada
Build 861m on LE (openbeta)
- Fixed all the known businesses using rail to link to road
- Fix for a bunch of businesses that didn't have any road access. That should fix those "+" signs on clusters that don't seem to have any more to find.
- Completing Bionics to level 3 now enables "Self Repair" on vehicles. Click the "FIX" on a truck and the repair message should change.
- Unique industries are now made un-unique via contracts requiring delivery of "Cultured Meat" to a nearby town or business.
LOGistICAL 3: Earth - sacada
All LOGistICAL modules are on sale for the a Week Long Sale (8th Mar 2021 to 15th Mar 2021).

20% off LOGistICAL 3: Earth
40% off LOGistICAL 2: Add-ons (L2 main module is free)
50% off LOGistICAL 1: Main module, all DLCs and Stand-alones



Puzzled?

If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
Build #861c on LE (Live)
- Fixed and issue loading Vaccine
Feb 27, 2021
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth Updates

There are lots of small fixes this week as well as a few bigger ones.



Ocean Floaties update
The complicated process of getting those empty trucks with ocean floaties to other countries is now over.

You can now drag an empty truck with Ocean Floaties anywhere on the map without having to go to the completed ports first. The route finder will find the closest completed ports on each side and sail your truck over the oceans.

You can even see your truck on a back of a ship now.

Due to the logic of the navigator, completed ports that were on the other side of a string of incomplete ports on the single shipping lane were inaccessible.
I have now made each of these accessible by not having the ship completely dock on the way past.
I think I have found them all, but if you can't get your ship/floaties to port, zoom in and take a look and let me know so I can take a look.

More Ships For Sale
You asked, you got it.

More ships for sale at Amsterdam shipping

Highscore Table

Completion of towns in Zen mode now contribute to the Highscore table. They don't give you a score, but they do give you count.

There were a few issues with the high score table this week(s). It hasn't scaled as well as it could with all the new players getting lots of businesses.

Looks like I have ironed those issues out now, so hopefully in for smooth sailing for a while (ever).

Another issue with the high score table was that it wasn't always getting your latest steam name if it changed. That has now been updated, but you may find it takes about 1/2 an hour to update.

LOGistICAL 3: Vaccine update

There was an issue accessing a last town in Vaccine. It must have been a new bug as some players had already completed it. West Kalimantan road fix.

So if you are one town away from completing Vaccine, jump back in and get that final town.

Steam Achievements will be coming soon for Vaccine.

Summary List of Many of the Fixes

Build #861b on LE (openbeta)
- Spain/Morocco rail link
- Towns and businesses mapped to Western Sahara
- Fixed all occurrences of duplicate businesses. Still exist, but both can be completed.
- You can now drag an empty truck with Ocean Floaties anywhere on the map without having to go to the completed ports first.
- Image of trucks on ships for Ocean Floaties.
- More ships for sale at Amsterdam shipping
- Mouse-over "Done"/"Cancel" for multi-nav now highlights the buttons.
- Fix for multi-route selection process that sometimes clears the map.
- LE/Vaccine: Removal of road between Manatuto (Timor-Leste) with Gauteng (South Africa)
- Zen mode to highscore server. Both businesses and towns are tagged as 'zen'
- Zen towns have zero score and zero efficiency so they don't complete with players on standard mode.
- Fix high scores for new regions without any scores.
- Created port bypasses for completed ones that are past a non-complete one.
- Fixed a crash when delivering with planes from the current airport.
- Fixed issue with high score server. Hopefully it will stay up all the time now.
- Fixed issue with some completed towns not going to highscore server (mostly zen ones)
- Portuguese is now "human" translated. Resources and Industries for this build. Thanks @LopeszTiago
- More translation updates for other languages. Thanks to all the translators.
- A bunch of hammer ( :hammer: ) fixes. If you see this below a bug report on the Discord you have entered, then is should now be fixed.
- Fix access to Norfolk island. A point in the ocean that was a broken sea route wasn't allowing trucks with ocean floaties to pass causing them to bypass right around Australia.
- Single Stores created in Airports/Airfields of the same resource type as a requirement for the business, gets priority over the business. Priority now goes back to the business requirement once the single store is full.
- Trying to fill a vehicle with a resource that is empty will tag the truck with that resource type. If you move to another resource, it will think that it still has the original resource. Now if truck is empty, it will clear the resource and allow the truck to fill.
- Fixed a disconnected business in Hawaii
- Fixed rail access from the depot in Cuba
- Fixed two Dominica business that were incorrectly tagged


Puzzled?

If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
- Fixed a loading issue with the last build
LOGistICAL 3: Earth - sacada
- Fix access to Norfolk island. A point in the ocean that was a broken sea route wasn't allowing trucks with ocean floaties to pass causing them to bypass right around Australia.
- Single Stores created in Airports/Airfields of the same resource type as a requirement for the business, gets priority over the business. Priority now goes back to the business requirement once the single store is full.
- Trying to fill a vehicle with a resource that is empty will tag the truck with that resource type. If you move to another resource, it will think that it still has the original resource. Now if truck is empty, it will clear the resource and allow the truck to fill.
- Fixed a disconnected business in Hawaii
- Fixed rail access from the depot in Cuba
- Fixed two Dominica business that were incorrectly tagged
LOGistICAL 3: Earth - sacada
- Zen mode to highscore server. Both businesses and towns are tagged as 'zen'
- Zen towns have zero score and zero efficiency so they don't complete with players on standard mode.
- Fix high scores for new regions without any scores.
- Created port bypasses for completed ones that are past a non-complete one.
- Fixed a crash when delivering with planes from the current airport.
LOGistICAL 3: Earth - sacada
All LOGistICAL modules are on sale for the Steam Lunar New Year Sale (11th Feb 2021 to 14th Feb 2021).

20% off LOGistICAL 3: Earth
40% off LOGistICAL 2: Add-ons (L2 main module is free)
50% off LOGistICAL 1: Main module, all DLCs and Stand-alones



LOGistICAL 3: Earth Updates

Build #860c
- Broken road arrows now also points to incomplete towns/businesses in region (yellow) if < 100 incomplete and region > 100 towns/businesses total.
- Fix on industry icons going off the page
- Fix on industry icons paging when only a few rows.
- Fix to find lost complete towns in the statistics.
- Access to Bornholm, DK
- Access to Gotland, SE
- Access to Parts of the Azores
- Access to Porto Santo Island (NE of Madeira, PT)
- Access to Most of Canary Islands
- Filter for "Complete Towns" (default show) and "Complete Businesses" (default hide).
- Turn off both "Complete Towns" and "Complete Businesses" and the clusters will also turn off.
- You can now click on completed businesses if they are showing.
- Arrows fix for towns.
- Road to last German business fixed.
- Fixed mini-map colours
- Added truck kms to mini-map
- Road/ferry/shipping/rail fixes. Access to:
- Bioko, GQ
- Andaman and Nicobar Islands
- Central + South Kalimantan (not connected to any of the ports on Borneo)
- Tuvalu (weird driveways)
- Shetland Islands (no turck access to dock)
- The North West African rail network
- Northern Ireland rail contract
- Moved South Sudan contract
- Fixed 3 ports
- Fixed issue with struck trucks which sometimes happens when roads are fixed as last job
- Fixed and found a bunch of missing businesses
- Click on "Locked" roads to show contract.
- Text filter on contracts (Header and Description).
- Fixed teleporting truck in Denmark.
- Update code to upload missing towns/businesses to high score server.
- Limit of 500 towns/businesses per region per restart, to stop server overloading.
- Access to Midway Islands, Johnston Atoll, Bikar Atoll, Phoenix Islands, Mangaia, Penrhyn, Palmyra Atoll and Kingman Reef
- Access to Cuba, Jamaica, Dominican Republic and Haiti
- Larger font for numbers on yellow town circles.
- Fix for contract lockup when trigger town hasn't been found.

Puzzled?

If you are having difficulties solving areas, pop over to the Steam Forum or the LOGistICAL Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
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