I quickly patched 5 things I noticed :
the settings menu was loading multiple times every time it was opened and closed; it will now load only once
the amount of MonsterCoin required for the Tier 3 machines is now correctly displayed with a « B »
the influence points amount now updates correctly in the tab
if 1 hammerer is already placed and an employee is working while crafting another hammerer, it blocks the crafts
the resource icons in the smelter menu now disappear correctly when closing the menu
#11.1
Bug fixes :
If 2 bonkers hit at the same time in the same spot, the craft error icon appeared and blocked all crafts. Note that if you try to craft a Hammerer facing the same conveyor as another Hammerer already performing its animation, you will not be able to craft it until the animation is finished
Pressing the ongoing craft menu again, which caused all texts to turn white, is now fixed (text calculation optimizations performed in parallel)
Fixed an issue in Tier 2 on the Machine menu where the background was not stretching properly
Teleporters are no longer bugged when reloading your save (no need to delete and replace them anymore)
Change :
The fusion furnace now has an increased upgrade cost at level 1
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Hi all! The first proper Babbling Brook update is in the works. It’ll come with a bunch of improvements (thanks for all your comments and suggestions!) and some new features too.
One of these new features is improved sand sculpting. You’ll be able to create more natural looking shapes. Flat sand, rough sand and wet sand all look a bit different.

And the overall look of the sand matches better with the surrounding nature.

The update will include a new level too, filled with flowers and pine trees. This level is double the size of the other levels. So you'll have lots more space to play around with!

Thanks for checking in! I'll be showing off more of the Babbling Brook update soon.