The Snack Escort demo is here! Take your team and deliver a tasty food basket to Grandma across dangerous lands. Can you make it through the challenges ahead?
This demo gives you a first taste of the core mechanics, team management, and the tricky obstacles you’ll face. Explore, experiment, and enjoy the adventure — every decision counts!
Your feedback is super important. After playing, let me know what you loved, what was tricky, and what you’d like to see improved. Every comment helps shape the final game.
Thank you for trying the demo — have fun, and I can’t wait to hear your thoughts!

We are pleased to release v0.0.6, the final milestone in our early development phase.
This version will serve as a foundation, marking the completion of our initial development stage and paving the way for the next phase—the Alpha stage.
Additionally, we have revised our technical roadmap. The original "3D-Text Storyline-Puzzle" direction has been updated to a "2D-Text Storyline-Puzzle (Possible)" direction.
Specifically, this aligns with genres such as GalGame, RPG, or AVG.
We welcome further discussions regarding this version and the upcoming updates, as they will contribute to the continued development and refinement of the game.
Fixed the issue where macOS builds could not run properly.
Fixed abnormal audio transitions when entering the prologue scene.
Fixed scene rendering errors.
Removed deprecated code.
Fixed the issue preventing entry into the prologue due to inconsistent naming conventions.
Removed materials for 3D scenes.
Added a default dark theme for the interface.
Removed deprecated sprite animations.
Removed deprecated damage particle effects.
Removed deprecated video files.
Removed deprecated old storyline settings.
Removed deprecated 3D scene models.
Removed the license notice for the [c]Source Han Sans font.[/c]
Removed the license notice for the [c]Source Han Serif font.[/c]
Removed the license notice for the [c]Godot Material Footsteps plugin.[/c]
Removed the license notice for the [c]FFmpeg module.[/c]
These are issues we are aware of and plan to address and improve in future versions:
The configuration file system needs to be refactored to support Steam Cloud synchronization.
Greetings from the developer.
I'm excited to share my newest game, Lifecycles of the Traveler Spider!
It's what I like to think of as a delightfully surreal space walk through the ages in an alien galaxy!
Guided by the voices of your ancestors, You will lead the the otherwise unintelligent spiders through wind, snow and molten lava.
Every few thousand years in their galaxy, the spiders must live through the destruction and regrowth of their home.
Don't blame them though, it's (technically) not their fault. They are simply mindless spiders and they have gone mad.
Lifecycles of the Traveler Spider will be launching in Q1 2026.
As always I will be happy to answer any question you may have about the game.
And please don't forget to wishlist if you like the game.
Thank you for your interest, goodbye for now.
IceBathGames
We’ve rolled out Build 0408 to the Main Branch. You get new weapons, new sights, smarter AI, sharper audio, and key fixes.
VSS, 9x39mm subsonic ammo and has a built in suppressor (Tigers)
VSK, 9x39mm subsonic ammo and has its own suppressor (Tigers)

M24, .338 bolt-action rifle (Bulls)
UMP, .45 SMG (Spartans)

Added new Sights:
AKs and all new Tigers guns now have access to the PKS (7x), PSO (4x) and Kobra reflex sight. The VSK also gets access to the PU 3.5x scope.
M4S Aimpoint with 3x Magnifier (toggle with Z)

Added AI damage multiplier (%), currently only in solo play AI options,
AI behavior: NPCs may retreat from combat when overwhelmed,
Solo play: manual Redeploy button and a short timer instead of automatic redeployment and full timer
(server config) JSON files are now formatted on save,
NPCs now keep their weapons lowered when not in alert state,
Increased exfil helicopter audio range,
Team weapon selections are now:
Bulls: XM7, XM250, G28, M39, M24 and MPX
Dragons: M27, Mk46, SRS, M38, SRS and MP7,
Spartans: Mk17, XM250, Mk20, SRS and UMP-45
Tigers: AK200, AK201, Mk46, VSS, SRS and VSK.
Mortars should not appear in Solo Play,
MPX and MP7 were not ejecting shell casings reliably,
Fixed chainlink fences that could not be shot through reliably (especially at Port Lobos),
Picking up attachments on the firing range would remove all other attachments,
Join in Progress now respects team locking - good especially for Co-Op if you want to ensure new players join on the same team. Admins can lock teams hovering over the team icon on the left in Lobby.
GPS with M24 or Land Drone controller was not fully on screen,
Mission intro text should not block input (should not have to wait to open Esc menu)
Some minor typos in the loadout (UMP_45),
Camera may temporarily appear under the map right before you enter spectator
Reinforcement timer when joining in progress may read 0, but the timer is actually running