
New map save UI
In-game photo mode for map icon screenshots
Maps can now be "Flat" in addition to the normal "Orbital" style
Adds option to upload your maps to Steam Workshop when you save
Download maps by subscribing, or on demand when playing online
New cat fur!
More fur patterns
Better fur patterns
Cat eyes react to light level
Improved model
Customizable bow color
Tweaked shooting physics to be a little more fun, forgiving, and intuitive without losing the skill
UI look and feel improved
New bow with better animations
Bow color is customizable
New grass models
Torches cast shadows
New graphics options and settings
Optimizations
New menu screen background
So many bugs fixed
Rewrote connection code to be more reliable
Rewrote gameplay networking to be more reliable
Fixes TCP implementation
Fixed broken IP checking code
Simplified player flow
Eliminates several varieties of lag
Fixes Steam Friend connections and pfps
I'm thinking, a race/checkpoints variation, some map packs, more support for custom scripts. We'll see.
Hello, fellow CEOs! – Weekly progress report
Over the last two weeks, we focused on developing the Competition and Story. The first pass of AI opponents and the revised Research Tree are now ready for wider testing on the beta branch. Want to give it a try? Switch to internal (password: visionariesBH) on Steam > Street Grub > Properties > Betas.
New AI opponents (Maria, Carla, Hanna, Marco) are available on the beta branch for Sandbox, buy-outs, district presence, and behaviour are also live.
Career Goals expanded across Startup/Small/Medium/Large for a clearer ladder. We are balancing the pacing at the moment.
Competition tab: We've introduced a competition tab to view all competitions in the city, and each company includes a buy-out button.
Environment: With the introduction of competition, we show names/portraits of your competitors on their stands along with a button to cycle through all the stands of a specific competitor.
Story & tutorial: The story is complete, from being a Startup to a Large enterprise. We still have some pacing adjustments to do, but overall, the flow has been implemented and is ready for testing.
Localisation: integrated the first passes for French, German and Japanese; we are fixing layout issues where the text length expanded.
Stop all eliminated competitors from acting, as they were still trying to advertise after they were bought out.
Restore AI worker training/bonuses; fix the “drinks number” occasionally visible on AI stands; tidy up the Competition tab themes.
Correct goal edge cases (COGS “less than” checks, Research point VFX not showing, accounting day blockers).
We replaced the user bug reporting system with a new system, which should allow us to receive more detailed reports.
Continue balancing the Research Tree (costs, pacing, rewards) and the AI.
Finalise competition cycling toggles and tooltip polish; broaden localisation coverage.
Thanks for testing and sending saves/screenshots, your reports help us prioritise what matters. Join the community, share feedback, and show us your best day-end numbers. 🤗⭐👉 Follow the journey! Join our community here:
https://businessheroes.m-pages.com/GwNkYz/business-heroes-website
Thanks
Street Grub - Devs

Hello everyone!
You can now customize your Steam Profile with 1998: The Toll Keeper Story!
Our full set of Steam Community Items is officially available. Here’s how it works:
Play the Game: Get Steam Trading Cards (featuring characters from 1998) as random drops while you play.
Collect the Set: Trade with friends or use the Steam Community Market to find all the cards in the set.
Craft a Badge: Crafting a badge from your full set will reward you with:
A craftable Badge to show off on your profile.
A random Profile Background.
A random Emote.
What are you waiting for? Collect them all!
Turkey Takeover is back!
The Turkey's are back for revenge! They've taken fancy to the pond in Mirabella Cove, scaring the Cats closer to town. We need you to thin the flock and deliver Turkey Feasts for some nutty rewards!
Turkey Meat vs Wishbone drop rates have been slightly rebalanced compared to last year. This event will only be here for a few weeks so get to slaughtering!
December's Subscription Item Voting!
Head on over to Discord to cast your vote for what you'd like for the next sub item!
https://discord.com/channels/1076004705773310084/1307080602872188969/1438774691698446449

Holiday Isle
Holiday Isle makes its return on December 5th! This time round it will be free to all players to enter! Help Santa with some quests, thaw Froctopus and open some early presents!
We will be providing those that purchased Holiday Isle Keys/Teleports from last year with a new item in the future.

Cookies for Claus
Mrs. Claus relaxed a little too much this offseason hanging out in Surfside Shores. It's now our job to help collect enough cookies so she can feed the elves and keep them happy!
This will be our first community collection event in FO2! You'll need to head to Holiday Isle (level 40 to enter), collect Gingerbread Cookies and bring them to Mrs. Claus for sweet rewards! You'll obtain rewards at 250, 500 and 1000 donated and if the community can collect a grand total of 500,000 cookies you will all receive a community reward!

Gemster's Shop Update
You can now click on mannequins to purchase the box or item from its own shop window!

Patch Notes
- Pirate Shores quests now give XP
- Change Like a Rock and Feelin' Crabby duration to 20 minutes to match other morphs
- Fixed Chicken Coop quest typo
- Enabled Hair when wearing Straw Hat
- Scourge Heart Implant level req changed from 70 to 66
- Fixed Bearserker Heart Implant drop rate
- Added a new Implant to obtain in a secret zone
Gamer's Patch Notes
* Installed some limits on the Java SmartfoxServer process on our game servers.
* Still trying to track down a crash that happens after around 3 days of uptime. For some reason all network activity just seizes up.
* Fixed some gem shop sale code.
* Added 7 day free trial text.
* Added MySQL tables for a new style of community events.
* Added client window for new style of community events.
* Fixed a bug where a user could get stuck due to joining the guild chat channel at a weird time.
* Added some additional code which will automatically deal with players getting stuck logged in.
* Added rebirth to character info in db.
* Changed player leaderboard to sorting by rebirth, level, achievements.
* Fixed another bug with crazy games auto char creation when their name already exists.
* Fixed the implant crit bug.
- Saving a blueprint now automatically generates and saves an icon
- Build menu now displays icons for blueprint buttons
- Removed fortification spawning in creative mode
- Fixed string formatting in Bank purchase notification
- Fixed issue where drag placing curves onto starting curves incorrectly previewed+placed a straight belt line instead
- Reduced clipping of vegetation and fortifications with border mountains
- Reduced cost for Ultimate Siege Magic research
- Waste Recycling research no longer requires Advanced Mana Forging as a prerequisite
- Minor localization fixes