


-Suppressive Fire
Stun on hit duration increased 0.5s -> 1.5s



-Holo projectors will now turn off after the item they are holding is bought
-Buying items will now play a proper animation and leave a "SOLD" card in their place
-Added a special flair for acquiring a legendary item ✨
-Added a special animation sequence for using the shop's random item option (with additional special effects if you roll a rare or a legendary!)

-Damage numbers have been adjusted so that they properly get bumped up in size for different damage values, and can now get really big for huge hits!
-Bosses will now emit an "Enraged!" text upon becoming enraged, and their health bar has a new animation while enraged
-📡 You can now hover over status effect icons to get a tooltip with info about that effect!
-Your health capsules will now tremble in fear when you're at critical health (with no armor)
-The minimap now has a flashing animation over the train tracks when there is an incoming train
-Added new particles over your health capsules while you have a healboost cream ready
-Added new setting that allows you to consolidate your damage numbers, so dealing a lot of different damage instances in a short time can now be added together into a big number.













What a glow up!
Additionally, we also have updated item sprites for Purified Moongem, Corrupted Moongem, and Blazing Bullets!(spoilered for your protection)
Common Tier
-Magnifying Glass 🔎
 Healthy enemies take increased damage from all sources 
Unlocked by default!
-Shep the Sheep 🐑
 Increase pick-up attraction radius \[enemies also have a small chance to drop a shep] 
UNLOCKED WITH NEW ACHIEVEMENT: The Goodest Boy
Find the lost Shep.
Fixed an issue where the stacked deck could be triggered by dynamite explosions
Fixed Pocket Hyper Engine improperly stacking over the course of a game session
Fixed an issue where an interaction between the briefcase and Uncommon Denominator could cause the Uncommon Denominator discount to persist after trading or scrapping the Uncommon Denominator.
Fixed an issue where the Experimental Microrockets would sometimes perform a wide turn when their homing behavior activated
Fixed issue where engineer armor gain icons would be active/inactive at incorrect times (references were flip flopped)
Fixed issue where Voltage Regulator aura SFX would continue if restarting the game while the aura was active.
Fixed issue where purchasing a sentry or drone affected by the Helpful Transmitter would still charge the player full price
Fixed error when scrapping or trading the Experimental Micro Rockets
This issue may have extended to other sentry/drone items but all occurrences are now resolved
Fixed issue where the E-40 Prototype Rounds were only firing from one of a sentry’s barrels (if it had more than one)
Fixed an issue where the Trusty Sidearm could get stuck and stop working
Fixed an issue where the Supply Signal's duration meter was not showing after your first transformation each scene
Fixed an issue where Forge Hammer upgrade costs were not properly updating
Fixed an issue where the Core Crystals' orbs could get stuck in their ‘target locked’ fast-spin state
Fixed issue with Adrenaline Booster stack scaling

	
	
	Thank you to everyone that purchased Rocks In Space - a new enhanced 2.0 version is coming specially for desktop before the end of the year. New controls, new graphics and a redesigned view specially for PC and Mac!
A small update that includes new graphics for the power ups and a few bug fixes.
Added - keyboard ESC key also now pauses game.
Major bug fix - pressing on the rank button would destroy enemies.

	
	Hey guys! As you can tell I have done a little redesigning of our main Steam capsules and logo art.
We feel it needed some TLC.
Tell us what you think about it!

I have never released an Early Access game, but I am excited to launch this one.
The main reason we want to enter into Early Access is so that we can get input from people that enjoy the game! And thus make it even better than it is!
Early Access will feature a game that is complete in the sense it was supposed to be complete by launch.
But with the added benefit of being very moldable by the players.
We plan on launching a poll at the first of every update cycle to focus what the next update will be.
They will come in LARGE waves every month.
So let's start with ideas now!
Please respond below or anywhere I can see it!
Thank you again!
Stapleton
	
	

	
	

	
	

	
	

	
	
