Jan 5, 2023
This is a Ghost - Nuci
Fix :
Fix safes spots on all maps.
The emf area of an object appears on the object and not at the start area.

Changes :
The shield is reusable until its resistance is exhausted. Its shockwave can destroy nearby runes!
Slight increase in the brightness of the FynchFarm.

New features :
Added information about your steam connection in the main menu.
Jan 5, 2023
死寂(Deathly Stillness) - 诚哥
Since many players couldn't find a wall to cross, I added new features that greatly reduced the difficulty and time to complete the game
1. When approaching a wall that can be crossed, the player will hear a screeching alarm
2. Reduced entity speed and pursuit time

Have a good time!
Hero Team - JJC1138
Hello!

If you didn't hear yet, Hero Team is now out in Early Access(!!!) Check out the release announcement post for details about the new features, and please go play it if you haven't already.

Obviously, the main point of doing an Early Access release is that you get to see the game in an early state, and your feedback can help guide and shape how it continues to develop. I have a zillion ideas of things I'd like to do, and I thought I'd lay them out here so you can see what's planned, let me what your priorities are, and give me ideas of anything you want that's missing:

A: More Maps: You've probably already noticed that the first version just has the one map, and I'd like to expand on that as soon as possible.

B: More Weapons: The first one I'm planning to try out is a grenade launcher which fires in a parabolic arc, so with skill you can hit people hiding behind cover. It'd have big damage, but a slow firing rate. (It might be a familiar experience for anyone who played Hero Team's spiritual ancestor Stick 'Em Up 1!)

C: More Characters: More robots of all shapes and sizes

D: More Modes: As much as I love a classic Team Deathmatch, I think some different modes would keep things interesting. One idea that I'm looking forward to trying out is what I'm calling a "Mini Royale". It'd be like a Battle Royale, with elimination and a shrinking play area, but without the resource scavenging part that (controversy incoming!) can make the first half of BR matches a bit dull in my opinion.

E: XP and Progression Rewards: I want to recognize the time that you spend playing the game and the quality of your performance by awarding XP depending on how you did. As you progress up the levels you'd unlock exclusive cosmetics that aren't available to buy (perhaps different weapon effects and weapon skins, and badges for your in-game name label) to show off.

F: Special Abilities: Perhaps the ability to heal other players, perhaps more movement options like hovering, or sliding, or long jumping. Maybe a shield you can deploy temporarily.

G: Loadout Customization: When there is a decent selection of weapons and abilities available I'd like to make a system where you can pick and choose which ones you have equipped so that you can "build your own hero" and play exactly the way you want to. You'd get a certain number of "loadout points" and be able to allocate them to whatever weapons and abilities you like, and even customize your basic stats like running speed. The points "cost" of everything would be balanced to try and prevent any particular loadout from being too dominatingly powerful.

H: More Single-Player Content: Right now the single-player content in the game is the speedrun practice mode. I'd like to expand that with more interesting things to shoot at (including things that shoot back!) and hopefully have a robust set of training missions (with optional co-op, of course!) to complement the online versus modes.

I: Bots: For when you can't find an online game, or just want to get some practice without the pressure of playing with other people.

J: More Visual Polish and "Juice": For example a splashing visual effect when your energy bolts hit things, a boosting effect when you double jump, and a little screen shake when things explode.

K: An In-game Match Scheduling System: Finding people to play with on Discord is fine, but perhaps it would be better to have an in-game calendar where you can indicate that you'd be up for playing at a specific time slot, and see how many people have also indicated the same.

What do you think??
Phew! Those items were vaguely in order of their priority for me. Which ones are most important to you? (Just post the letters for your top 3 or top 5 if you like.) Do you have any thoughts or ideas about any of them? Did I miss anything? Let me know in the comments, and thanks again!

- Jon
Jan 5, 2023
The Classrooms - Xefier
  • Fixed crash detection doesn't disable mic properly so it keeps crashing
  • Made breaker switch easier to interact with
  • Added more ambient audio (Clocks, computers, fans, etc)
  • Prevented rapidly clicking power and light switches
  • Changed zoom to right click
  • Enabled door breaking and added ability to pick up broken doors
  • Improved splash screen so you can click to skip
  • Fixed various issues at low aspect ratios
  • Fixed mic input detection in Main Menu
  • Changed Tutorial battery to a pack of 3 batteries
  • Fixed various issues with mic device settings
  • Improved water footstep sounds
Jan 5, 2023
A Castle Full of Cats - Arntor
Hi humans!
Happy New Year!

Hungarian and Italian languages are now available in the game.
Special thanks to Seweryn Karapuda who did the Hungarian translation for the game!

Now Italians and Hungarians can enjoy the game too! ❤️

Also, the game now detects your language the first time you play it. ːwinkycatː


That's all for now, humans!
Hope you all have a pawsome 2023 and adopt more cats! ːfofino2ː
Love & purrs,
Devcats ฅ^•ﻌ•^ฅ
Jan 5, 2023
Arma Reforger - Nillers


Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We've got another great selection of community content this month for everyone to enjoy!

Discover more here 👇
https://reforger.armaplatform.com/news/comrad-7

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.
ΔV: Rings of Saturn - Adrian W.
Cloaking Devices Debunked
Reports of cloaking device being used by entities operating within rings were debunked earlier today, as an independent investigation held by miners guild concluded. After carefully examining the ship logs data across multiple ships, investigators found that the reports of stations “appearings in the thin air” can be mainly attributed to user errors. While the intoxication of the crew was raised as a likely reason, no biometric logs could be used to prove or disprove it, and this thread of investigation was abandoned.


Wave Patterns in the Rings
Meta-analysis of multiple telescopic images cross-referenced with a vast array of LIDAR data submitted by individual spaceship captains allowed researchers to form new hypotheses on the formation of macroscopic wave patterns within the rings. A well-known phenomenon where the average density of particles within the rings visible on the macroscopic scale tends to form waves of high and low-density areas was previously attributed to gravitational effects. Still, most recent discoveries suggest that electrostatic forces present within the ring plane could significantly impact the phenomenon.


Lidar ranges Extended by Software Update
Runasimi Inc, the leading supplier of white-label LIDAR signal processing hardware, released a new software update package for their R68050 phase-processing chip. Further increased base frequency and improved noise filters promise to improve the LIDAR detection range even on existing hardware and are reported to raise the device's effective range by over 300%.


Maintenance Logs
  • Adjusted the ice generation and exploitation routines. An emergent interaction between the spawning routines and the exploitation grid shape caused wave formations to appear inside rings. While this emergence was welcome and confirmed by most recent discoveries about the density patterns inside rings, the emerged features were bigger than expected. To counteract this, the exploitation map resolution is now 300% bigger, reducing wave formations' size by 300%. As a side-effect, your save file can take up to 270kB more disk space.
  • Anomalies will not spawn within your visual range anymore. While more minor anomalies were not noticeable, an occasional asteroid-based station decloaking a few hundred meters from your ship could be jarring.
  • Increased the range of your LIDAR - it will now be able to detect ice and anomalies further away from your ship.
  • Lidar display on your OMS menu in the Pilot and Geologist tab will now present high-albedo (shiny) objects in the same pulsating manner as your main HUD LIDAR.
  • Changed the scaling function for your OMS LIDAR displays to ensure that they will show the same range, even if you use non-standard resolution or increase the HUD size.
  • Adjusted the synthetic siren of AT-K225.
  • Points of interest exposed by your crew could contain the same event that was already discovered, which in some situations would look like stations you already know about moved through the rings faster than your ship.
SUCCUBUS - Madmind Studio
Dear players,

Thank you for your understanding and patience as you await patches for the full game and the Red Goddess DLC.

Thank you also for all the bugs you reported - on Steam, on Discord, and in e-mails. It took us longer to work on the fixes than we thought, but we can finally share the hotfix with you.

On this occasion, we have prepared an additional trailer of Red Goddess DLC, in which you can see the current version of the game and hear the Red Goddess's voice, invariably played by Karen Strassman.




In addition to fixing the most severe bugs, crashes, and deficiencies (voiceovers, audio), we have also optimized new levels and game performance when using the bloody dress of the Red Goddess.
We would also like to remind you that we intend to continue working on game fixes, optimization and bug fixes that you report.

We invite you to download the update and we apologize for the problems you had to deal with recently.


Best regards,

/ Madmind
The Maze: Humanity - LuckBringer
Update News


Yesterday I was able to start working on better hit reactions, please let me know your thoughts. And now I will start working on adding interrupting hurt animations, dodging animations and a faster block system for opponents.














Bug fixes and Improvements

  • Made arms longer for long limbed bois and girls.

  • Made crouch height shorter and faster.

  • Fixed one of Shaman attacks being too fast.

  • Made opponent attack rate slower.
Jan 5, 2023
Hentai Jigsaw Puzzle Collection: Christmas Edition - Nicholasvd
We are having some issues on getting it released once steam Approves it we will release it ASAP.

Thanks
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