We're happy to release another update which, in addition to adding some features, fixing some potential crash-conditions and other tweaks, improves the startup and loading of files, so Krita Gemini should feel a little "snappier".
We're happy to release another update which, in addition to adding some features, fixing some potential crash-conditions and other tweaks, improves the startup and loading of files, so Krita Gemini should feel a little "snappier".
We're happy to announce a new update, which add the following features and fixes:
NEW: Language-pack (please read below)
NEW: Stabilizer mode for smoothing input
NEW: Multilayer selection
NEW: Edit selection mask
NEW: Support 8-bit and 16-bit heightmaps (as .r8 and .r16)
NEW: New launch option for sketch-mode "--sketch"
NEW: HDR Painting with the LUT Docker
FIX: Memory leak in colour transformation
FIX: to colour smudge brush engine
FIX: lens-blur filter artifacts when used as an Adjustment Layer
FIX: Conversion of clone layers into paint layers and selection masks
Plus various other minor fixes!
Language Settings in Krita
We felt a few users would benefit from the language packs, and we were hard at work getting an early version of these in Krita Gemini, though there is still room for improvement. We've identified that there is still a little problem, but in general:
Krita Gemini defaults to English (US)
Currently only the Desktop mode allows setting the language (though we're working on translations of the sketch mode)
If you open the "Select Application Language" dialog under the Help menu and change it to anything other than English (US), then it will ignore that setting, and display in the language which matches your "Formatting" setting in Windows Control Panel (Region and Language) - we're investigating why it doesn't correctly allow the setting of other languages.
If we're missing a language, please free to let us know - we'll add a discussion topic with language instructions you can comment in.
We're happy to announce a new update, which add the following features and fixes:
NEW: Language-pack (please read below)
NEW: Stabilizer mode for smoothing input
NEW: Multilayer selection
NEW: Edit selection mask
NEW: Support 8-bit and 16-bit heightmaps (as .r8 and .r16)
NEW: New launch option for sketch-mode "--sketch"
NEW: HDR Painting with the LUT Docker
FIX: Memory leak in colour transformation
FIX: to colour smudge brush engine
FIX: lens-blur filter artifacts when used as an Adjustment Layer
FIX: Conversion of clone layers into paint layers and selection masks
Plus various other minor fixes!
Language Settings in Krita
We felt a few users would benefit from the language packs, and we were hard at work getting an early version of these in Krita Gemini, though there is still room for improvement. We've identified that there is still a little problem, but in general:
Krita Gemini defaults to English (US)
Currently only the Desktop mode allows setting the language (though we're working on translations of the sketch mode)
If you open the "Select Application Language" dialog under the Help menu and change it to anything other than English (US), then it will ignore that setting, and display in the language which matches your "Formatting" setting in Windows Control Panel (Region and Language) - we're investigating why it doesn't correctly allow the setting of other languages.
If we're missing a language, please free to let us know - we'll add a discussion topic with language instructions you can comment in.
Some of you may have already seen yesterday's announcement on Krita.org, and the video by Timotée Giet demonstrating HDR painting in Krita. https://www.youtube.com/watch?v=esSzKzXVWQE It's still being developed, and one of the Windows dev machines ran into trouble using the new LUT docker, so we're not pushing this out to everyone just yet, but you can enable the Beta branch to try it yourself.
Here's how to try out HDR painting: First, switch to the "Beta" branch. You can do this by:
Right-click on Krita Gemini in your Steam Library, select "Properties".
Select the "Betas" tab.
Select the "beta" branch (not a strict beta, more "unstable")
Now Steam should update Krita Gemini to this branch, and you will see "Krita Gemini [beta]" in your Library. You can follow the same procedure to return to the (default) branch.
To play with the HDR painting, using the new LUT docker:
Create an OpenColorIO config, or download one from OpenColorIO
Create a new custom image, you'll want to use RGB, 32-bit Float, scRGB (linear) Color.
Open the Dockers menu under "Settings" and enable the LUT docker
Enable OpenColorIO and select the .ocio profile that you previously downloaded
You can adjust the gamma and exposure using the docker, or you can assign your own canvas-input shortcut.
To assign shortcuts to exposure:
Select "Configure Krita" from the Settings menu
Choose the category "Canvas Input Settings"
Expand the "Exposure and Gamma" setting at the bottom and you can assign a shortcut for Exposure mode. We're going to set it so that holding Y and dragging the mouse up and down with adjust exposure (this may already exist)
Select "Add shortcut..." and as type, choose "Mouse Button".
Double-click on the center column entry "None". Click the entry for Mouse-Button and when it asks you for mouse-input, click the left-mouse button.
Click the button for "Modifiers" and press Y on the keyboard.
If the far-right column says anything other than "Exposure Mode", then click that entry and select Exposure Mode from the popup-list.
Some of you may have already seen yesterday's announcement on Krita.org, and the video by Timotée Giet demonstrating HDR painting in Krita. https://www.youtube.com/watch?v=esSzKzXVWQE It's still being developed, and one of the Windows dev machines ran into trouble using the new LUT docker, so we're not pushing this out to everyone just yet, but you can enable the Beta branch to try it yourself.
Here's how to try out HDR painting: First, switch to the "Beta" branch. You can do this by:
Right-click on Krita Gemini in your Steam Library, select "Properties".
Select the "Betas" tab.
Select the "beta" branch (not a strict beta, more "unstable")
Now Steam should update Krita Gemini to this branch, and you will see "Krita Gemini [beta]" in your Library. You can follow the same procedure to return to the (default) branch.
To play with the HDR painting, using the new LUT docker:
Create an OpenColorIO config, or download one from OpenColorIO
Create a new custom image, you'll want to use RGB, 32-bit Float, scRGB (linear) Color.
Open the Dockers menu under "Settings" and enable the LUT docker
Enable OpenColorIO and select the .ocio profile that you previously downloaded
You can adjust the gamma and exposure using the docker, or you can assign your own canvas-input shortcut.
To assign shortcuts to exposure:
Select "Configure Krita" from the Settings menu
Choose the category "Canvas Input Settings"
Expand the "Exposure and Gamma" setting at the bottom and you can assign a shortcut for Exposure mode. We're going to set it so that holding Y and dragging the mouse up and down with adjust exposure (this may already exist)
Select "Add shortcut..." and as type, choose "Mouse Button".
Double-click on the center column entry "None". Click the entry for Mouse-Button and when it asks you for mouse-input, click the left-mouse button.
Click the button for "Modifiers" and press Y on the keyboard.
If the far-right column says anything other than "Exposure Mode", then click that entry and select Exposure Mode from the popup-list.
We might have released an update yesterday, but there's a fun new feature, some improvements and an important bug-fix in today's update:
NEW: Scalable Distance option for weighted smoothing of brush strokes - this makes weighted smoothing zoom/resolution independent, for a more natural feel
Transform tool now has easier to use handles with a larger "grab" area
Fix default saving as PSD format if no extension given
We might have released an update yesterday, but there's a fun new feature, some improvements and an important bug-fix in today's update:
NEW: Scalable Distance option for weighted smoothing of brush strokes - this makes weighted smoothing zoom/resolution independent, for a more natural feel
Transform tool now has easier to use handles with a larger "grab" area
Fix default saving as PSD format if no extension given