Jan 31, 2019
Knights of Tartarus - Stello Hexis
Hotfixes:

Graphical/Visual:
-The game now correctly displays at 1080p resolution windowed or fullscreen.
-Pixel perfect sprites.
-No tearing/flickering.
-Smoother Camera movement.
-NPC standing position adjustments.
-Title Screen reworked.

Map/Zones
-Monsters vanish when you stand in boss areas/save zones.
-Spikey's ship minor changes to some of its layout.
-Lamp+boulder puzzles were removed and changed to something less confusing.
-Chests in Rocky Falls were resetting.

Audio:
-Many sound effects were added (pushing boulders, puzzle solving chimes, opening locks, etc.)

Battle/ Monsters:
-Monsters kept chasing you even while disabled from moving for any reason,
causing many bugs.

MacOS:

There was an issue related to mac builds due to the name of the app file. The file is correctly named and shouldn't have a problem from now.
Jan 28, 2019
Knights of Tartarus - Stello Hexis
Gameplay Changes


You can use the King's Flute to warp out of Tartarus.
Jan 26, 2019
Knights of Tartarus - Stello Hexis
Hotfixes:

Lantern bug
- When lantern was cast in certain places the flame freezes into place.

Warping Barrels
- The falling barrels in Goblin Tower were traveling along everywhere you went.

King's flute bugs

- Couldn't use the King's flute in Mana Coast.
- While using the King's Flute enemies could chase you causing the game to hard lock.

Crypt
- A ladder was bugged and took the player to the wrong place.
Mana Cost display:
-After selecting a spell, the mana cost estimate would not take into account the mage upgrades.
Jan 23, 2019
Knights of Tartarus - Stello Hexis


Game changes:


Random battle encounters removed:
-Monsters are now displayed by a dark entity and they will chase you down. The more you succeed in evading them, the faster they get over time.

-Exp gain nerfed by 20%
-Escape upgrade nerfed by 25%
-Running out of battle nerfed by 10%

Bug fixes:

Hookshot: You can't hook into invalid tiles anymore.

Spikey's Ship bugs:
-Map reset was causing a boulder to appear in the wrong place causing a scenario where it would be impossible to clear the level.
-Another grid was also bugged causing the player to get stuck if certain boulders were moved.

Warlord pendant bug:
-When the warlord gave you the pendant the goblin player animation wasn't updating.

Earth Lair bugs:
-Rock in lamp room deleting itself.

Animation issues:
-Defense buffs would cause the Icebolt animation to start.
-Flame Wheel animation was not triggering.
-Judgment animation was not triggering

Battle bugs:
Slime turns into slimes (removed)
Confusion damage was not showing any animations
Confusion damage not triggering surrender

QoL:

Map loading is much faster.

Jan 11, 2019
Knights of Tartarus - Stello Hexis
Game changes:
-More than 30 battle animations are now included in the game.
- You can now run by pressing and holding c or ' (quote) on the keyboard ('X' on Xbox controller).
-Battle transitions are much faster.
- SLP and FRZ status condition go away after winning a battle. You can not run while under these two conditions.
-FRZ Heal now sold by all vendors.
-You can thaw out of FRZ by using a fire spell.
-Charon AI changes, now make it so that it doesn't spam Hade's Song if you're awake.
- Hade's song nerf: causes SLP (2-9 turns) > (1-5 turns)
- Frenzy nerf: Can attack 2-5 times > 2-3 times
-You can name your rival when starting a new game.

Bug fixes:
- Screen scrolling bug caused by moving back and forth between two screens was fixed.
-EVA buff bug that caused the stat to permanently stay the same even after a battle.
Dec 19, 2018
Knights of Tartarus - Stello Hexis
Happy holidays knights! I wanted to give you guys a special update for this holiday season
New maps:

Crypt-
The crypt is a very dark place located north of the forest and it contains much good loot. Even though the monsters are at a high level you can access the crypt for a chance to get good items and equipment at early points of the game.

This area has 3 new monsters and a key item which you will need to proceed to further.

Ice Lair, Tartarus

The fourth big dungeon (and Boss). New puzzles and mechanics, and 4 new monsters in this region.

After this update, I will start polishing the game a bit and fixing minor issues I have pending before adding the finale. Like always if you have any issues feel free to contact me, I’ll respond as quickly as possible.
Nov 29, 2018
Knights of Tartarus - Stello Hexis
Hotfixes:

-Transform + Frenzy bug:
As a mage, if you had the transform skill (a skill that turns enemies into a slime monster if hit by a spell) and also The frenzy spell (a move that hits multiple times), It could activate transform on each hit causing many bugs. Combo spells now only activate the transform skill on the last hit.

-Fireball collision + monster appearances bug:
If you got hit by a fireball at the same time that you had a monster encounter, the game would soft lock.

-Item usage bugs:
BRN HEAL couldn't be used outside of battle.
MED POTION had no effect in battle.

Changes:



-Tartarus Shop
A new shop has opened in Tartarus.

-Options menu added to pause menu
You don't have to quit to the title screen to change volume, resolution, etc.

-Level up STATS display:
When you level up you can see your stat growth.

-Victory music:
A nice song plays when you win a battle.

-Fireball collision:
The last patch made it so if you're using the hook you would not get damaged by the fireballs. Now you are invulnerable if you're reeling in. In any other condition, you will get hurt.

-Goblin Tower barrels:
The barrels now fall from above instead of magically appearing in front of you.

-Switches and Chests
Chests and switches have sound effects. A nice jingle plays when you find some loot.



Nov 23, 2018
Knights of Tartarus - Stello Hexis
Hotfixes:

  • The first puzzle in the fire lair was disappearing boulders if certain conditions were met. This made it so you had to leave the dungeon in order to continue.
  • Rhadamanthis didn't want to say goodbye:
    A bug causing our friend to stay in the lair even after defeat. This also caused an error with achievement activation.
  • Mud throw spell description and move range are now fixed.

Changes:

  • First portal removed from Fire Lair.
  • Fire Boulder damage nerf 10% of max health > 8% of max health.
  • Grappling into a block gives you invincibility to fire boulders that you bumped into during the hook.
  • Forest NPCs now react to your goblin form.
  • Rival split scene remade (has an animation and sound effect).
Nov 20, 2018
Knights of Tartarus - Stello Hexis
Bug fixes and changes:

-Meteorites get placed in crafting bag instead of item bag.
-The shop now displays a menu scroll indicator.
-You can buy BRN HEAL.
-Weapon stats text adjusted to be consistent on all menus.
-Quit menu selection bug and text bug was removed.
-Leaf effect in Sage Town school was removed.

-There were two contradicting skills:
1. Fighter skill that raises ATT if critted
2. Sentry skill that makes it so you're never critted.

The sentry skill was changed to nullify the crit damage. So essentially you get critted but you take normal damage (which was the intention in the first place), instead of blocking the chance of a critical hit move before it happens.

-Several text errors in the skill menu description.
-Confusion status was not working at all. When confused you chance a chance to hurt yourself (33%) and damage is 20% of your max health.
-Confusion cures itself after a battle or after a few turns.

-Battle ending transition to player view was reduced.

Nov 19, 2018
Knights of Tartarus - Stello Hexis
Map Changes:

There is a new route north of the forest that connects to a whole new region.

Four new monsters have been added:
  • Fire Dragon
  • Hell Hound
  • Ixion
  • Knight Radhamanthis

New spells:
  • From the new monsters you can also get fire-based spell:
  • Kindle - A status effect move that burns the foe. 75% chance.
  • Incinerator - A very powerful SPA based spell. Can BRN.
  • Fuel - A move that buffs the user's ATT to the max.

Nerfs:
  • Goblin Warrior base ATT 80 > 70
  • Goblin Warlord base ATT 150 > 130
  • Angry Stump spawn level 2 > 1
  • Frenzy base PWR 35 > 30

Buffs:
  • Gamayun base HP 65 > 75
...