Melee System - Missed have added back-swing time, increased to make initiative like the original system - Getting parried bars you from re-attacking for a short time (like original system) - Damage is now based on swing speed (avoid taking hits from back-swings and swing beginnings http://steamcommunity.com/sharedfiles/filedetails/?id=297410732 - scaled damage based on hit position along the blade (so hitting with handle hurts less, hitting with blade tip hurts lots) - increased time window to parry a parry-lock swing - made parry-locks no longer require holding the parry button all the way up to the contact point (it's now automatic this like old system) - REMOVED: Dash attacks - (slightly) reduced the 'player facing' angle threshold for parries (so shields can't block attacks coming from behind) - Moved the attack-v-attack clash timing so that they happen more like in the old system - CHANGED: The timing for combos
Interface - FIXED: key-binding menu - FIXED: volume sliders don't work - FIXED: M&B mode not saving out to client configs - FIXED: Cloth and hair tones not saving to client configs - FIXED: some customize options can be skipped over by scrolling left through the arrays
Misc - Made shields more fallible, more harshly judge timing - FIXED: Attack back-swings have no fade-out blend - Screen effects (blood etc.) now clear up while spectating/dead - Wing Capes have been removed for the sake of those people who suffer lag issues becomes of them. They will be added back in once the game has adequate options to support them.
Known Issues still not fixed in this hotfix: The Disconnect button can still cause the game to crash The landing animation cuts off the fire-circle animation Chat is still weird while dead and across round changes
Melee System - Missed have added back-swing time, increased to make initiative like the original system - Getting parried bars you from re-attacking for a short time (like original system) - Damage is now based on swing speed (avoid taking hits from back-swings and swing beginnings http://steamcommunity.com/sharedfiles/filedetails/?id=297410732 - scaled damage based on hit position along the blade (so hitting with handle hurts less, hitting with blade tip hurts lots) - increased time window to parry a parry-lock swing - made parry-locks no longer require holding the parry button all the way up to the contact point (it's now automatic this like old system) - REMOVED: Dash attacks - (slightly) reduced the 'player facing' angle threshold for parries (so shields can't block attacks coming from behind) - Moved the attack-v-attack clash timing so that they happen more like in the old system - CHANGED: The timing for combos
Interface - FIXED: key-binding menu - FIXED: volume sliders don't work - FIXED: M&B mode not saving out to client configs - FIXED: Cloth and hair tones not saving to client configs - FIXED: some customize options can be skipped over by scrolling left through the arrays
Misc - Made shields more fallible, more harshly judge timing - FIXED: Attack back-swings have no fade-out blend - Screen effects (blood etc.) now clear up while spectating/dead - Wing Capes have been removed for the sake of those people who suffer lag issues becomes of them. They will be added back in once the game has adequate options to support them.
Known Issues still not fixed in this hotfix: The Disconnect button can still cause the game to crash The landing animation cuts off the fire-circle animation Chat is still weird while dead and across round changes
-Totally remade sword system to use traces for hit detection -Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced -Ground-up remake of All Menus and User Interface -New HUD -HUD now shows a Log of incoming damage -New Game mode: Team Last Man Standing -Full controller support throughout the entire game -New survival mode with AI note: It is possible to play this mode multiplayer although it is balanced for single player so we are not hosting any servers for it -Easy, Medium and Hard training bots in the tutorial level -Attack-Inversion button now works (M&B Mode) -Attack and Parrying dashing have been implemented as features (press attack/parry and roll to do them) -New context specific death animations -Sword and shield added as a new sword type player gets a shield that doesn’t require direction to be set -Dueller sword added as a new sword type basic sword with no modifiers -Hammer added as a new sword type low damage with large knockback -Wooden sword no longer does knockback -Added game mode round start music -Totally removed the quake voice -Made a new round end camera -Added a head explosion in the event of chop headshots -Added swing and parry power indicator to HUD -Player now have a maximum rotation rate to prevent helicoptering -Added an eight direction walk node to improve walking animation -Made combo attacks slightly easier -Added Wooden sword sounds -Fixed cloth not colliding with player model -Smoothed the sword angle acquiring code should no longer feel like you get locked into an angle -Added game blur while in menus -Fixed decapitations (head now spawns) -Made player able to swing after casting pull -Fixed not being able to join servers from in-game -Fixed post process effects getting deleted to early on round end -Increased arrow sticking time -Dual mode is now based on kills and not score -Increased duel kill limit to 15 -Fixed TDM rotation time bug -Scoreboard correctly shows who is alive and dead -Changed the players look offset to look up slightly higher -Fixed idle face animations not working -Fixed skill animation overriding sword animation -Improved player movement replication to fix jerky movement on replicated server -Added high ping warnings when lagging -Fixed phase shift ghost bug -Fixed double teleport going nowhere bug -Fixed Fireball, Iceball, throwing knives anim getting cancelled early -Attacks and Parries will not fire off as soon as possible if player is still holding button maximum 1s -Fixed team colors getting saved into players loadout -Improved Graphics and SFX -New Armors
Known Issues -Keyboard and Mouse control re-binding not working -Game crashes on disconnect button pressed -Decapitation head is always male -Chat box can fail -Some button texts are wider than the button
-Totally remade sword system to use traces for hit detection -Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced -Ground-up remake of All Menus and User Interface -New HUD -HUD now shows a Log of incoming damage -New Game mode: Team Last Man Standing -Full controller support throughout the entire game -New survival mode with AI note: It is possible to play this mode multiplayer although it is balanced for single player so we are not hosting any servers for it -Easy, Medium and Hard training bots in the tutorial level -Attack-Inversion button now works (M&B Mode) -Attack and Parrying dashing have been implemented as features (press attack/parry and roll to do them) -New context specific death animations -Sword and shield added as a new sword type player gets a shield that doesn’t require direction to be set -Dueller sword added as a new sword type basic sword with no modifiers -Hammer added as a new sword type low damage with large knockback -Wooden sword no longer does knockback -Added game mode round start music -Totally removed the quake voice -Made a new round end camera -Added a head explosion in the event of chop headshots -Added swing and parry power indicator to HUD -Player now have a maximum rotation rate to prevent helicoptering -Added an eight direction walk node to improve walking animation -Made combo attacks slightly easier -Added Wooden sword sounds -Fixed cloth not colliding with player model -Smoothed the sword angle acquiring code should no longer feel like you get locked into an angle -Added game blur while in menus -Fixed decapitations (head now spawns) -Made player able to swing after casting pull -Fixed not being able to join servers from in-game -Fixed post process effects getting deleted to early on round end -Increased arrow sticking time -Dual mode is now based on kills and not score -Increased duel kill limit to 15 -Fixed TDM rotation time bug -Scoreboard correctly shows who is alive and dead -Changed the players look offset to look up slightly higher -Fixed idle face animations not working -Fixed skill animation overriding sword animation -Improved player movement replication to fix jerky movement on replicated server -Added high ping warnings when lagging -Fixed phase shift ghost bug -Fixed double teleport going nowhere bug -Fixed Fireball, Iceball, throwing knives anim getting cancelled early -Attacks and Parries will not fire off as soon as possible if player is still holding button maximum 1s -Fixed team colors getting saved into players loadout -Improved Graphics and SFX -New Armors
Known Issues -Keyboard and Mouse control re-binding not working -Game crashes on disconnect button pressed -Decapitation head is always male -Chat box can fail -Some button texts are wider than the button
Changes: -Fixed last used spell effects happening on death -Fixed throwing axe discrepancies -Fixed fatalities going out of sync -Tweaked cloth physics -Fixed bug in which player could get stuck in no jump state -Made tapping sprint key leave sprint state faster -Attack vs attack new sound -Shortened pull and tweaked the pull power scale -Pull damage changed to 17 -Push damage changed to 5 -Fixed double casting pull leaving effects -Increased player step height -Widened horizontal swing registration -Throwing knife damage reduced to 29 -Player always running while not dueling -Fixed bug in which player could stay sprinting with sword out -Fixed bug where player could move while using firecircle -Added voice sounds to push/pull -Fixed broken female skin -Added correct animation blending to new spells -Fixed bug in which player could get stuck in a swing -Fixed player voice changing on opening loadout -Fixed animation bugs when player walks into range of other players -Fixed jump sounds playing twice -Player will stop regening health when in range of enemy -Hits now give knockback to players and ragdolls -Fixed ragdoll pausing -Lightning cooldown increased to 30 seconds -Migrated to the latest version of unreal -Fixed memory leak -Made a new death camera -Created a player spawn particle -Added a lightning cast particle system on hand -Added a lightning cast sound -Made a new lightning target -Made new push charge particles -Added new training sword -Made a pull hit sound -Players can now roll out of fall damage -Removed bad camera shakes on sword hits -Invisibility changed to 75% invisibility -Blood spray hits now land on the ground -Fixed broken lightning hit particles -Attempted to stop players from using cooldown hacks -Fixed invisible walls in sahara, snowblind -Fixed bad stairs in snowblind -Improved visuals of phase shift -Added ambient level sounds -Fixed cape clipping -clean up the dust from jumping and stealth -Changed regen particles -Remixed sound levels
We are aware that we haven't addressed any of the GUI issues, we are currently remaking the GUI which will fix these when done.
You may have noticed that this patch is mainly bug fixes this is because we decided after PAX east that we needed to address some of the more fundamental issues in KR. Don't worry these larger features are coming soon.
As always please leave feedback remembering that this is still early access
Changes: -Fixed last used spell effects happening on death -Fixed throwing axe discrepancies -Fixed fatalities going out of sync -Tweaked cloth physics -Fixed bug in which player could get stuck in no jump state -Made tapping sprint key leave sprint state faster -Attack vs attack new sound -Shortened pull and tweaked the pull power scale -Pull damage changed to 17 -Push damage changed to 5 -Fixed double casting pull leaving effects -Increased player step height -Widened horizontal swing registration -Throwing knife damage reduced to 29 -Player always running while not dueling -Fixed bug in which player could stay sprinting with sword out -Fixed bug where player could move while using firecircle -Added voice sounds to push/pull -Fixed broken female skin -Added correct animation blending to new spells -Fixed bug in which player could get stuck in a swing -Fixed player voice changing on opening loadout -Fixed animation bugs when player walks into range of other players -Fixed jump sounds playing twice -Player will stop regening health when in range of enemy -Hits now give knockback to players and ragdolls -Fixed ragdoll pausing -Lightning cooldown increased to 30 seconds -Migrated to the latest version of unreal -Fixed memory leak -Made a new death camera -Created a player spawn particle -Added a lightning cast particle system on hand -Added a lightning cast sound -Made a new lightning target -Made new push charge particles -Added new training sword -Made a pull hit sound -Players can now roll out of fall damage -Removed bad camera shakes on sword hits -Invisibility changed to 75% invisibility -Blood spray hits now land on the ground -Fixed broken lightning hit particles -Attempted to stop players from using cooldown hacks -Fixed invisible walls in sahara, snowblind -Fixed bad stairs in snowblind -Improved visuals of phase shift -Added ambient level sounds -Fixed cape clipping -clean up the dust from jumping and stealth -Changed regen particles -Remixed sound levels
We are aware that we haven't addressed any of the GUI issues, we are currently remaking the GUI which will fix these when done.
You may have noticed that this patch is mainly bug fixes this is because we decided after PAX east that we needed to address some of the more fundamental issues in KR. Don't worry these larger features are coming soon.
As always please leave feedback remembering that this is still early access
The latest update for KR is now live, Check out a summary of some of the new features here on youtube; https://www.youtube.com/watch?v=t8n-zT5GYUY Changelog quoted from Paul; " -New map duel_sahara -New map duel_forgotten -New main menu background level -New Spell Lightning -New Spell Push -New Spell Pull -New game mode duel -Female characters added -All missing loudout options have been added -Graphics optimization -Capture point mode has been replaced with team deathmatch -Sword countering system has been removed, if swords collide at equal power they will hit in the middle -All swords have had damage increased by 30 -A menu will appear if you matchmake into a high ping game
We apologize that this update has taken so long, we had a couple of non-KR issues to work through.
We have a LOT of exciting nearly finished new content that we really wanted in this update but decided we were taking to long so we releasing what is finished.
Once again remember this is still in early access so there will be bugs so please post them as you find them.
The latest update for KR is now live, Check out a summary of some of the new features here on youtube; https://www.youtube.com/watch?v=t8n-zT5GYUY Changelog quoted from Paul; " -New map duel_sahara -New map duel_forgotten -New main menu background level -New Spell Lightning -New Spell Push -New Spell Pull -New game mode duel -Female characters added -All missing loudout options have been added -Graphics optimization -Capture point mode has been replaced with team deathmatch -Sword countering system has been removed, if swords collide at equal power they will hit in the middle -All swords have had damage increased by 30 -A menu will appear if you matchmake into a high ping game
We apologize that this update has taken so long, we had a couple of non-KR issues to work through.
We have a LOT of exciting nearly finished new content that we really wanted in this update but decided we were taking to long so we releasing what is finished.
Once again remember this is still in early access so there will be bugs so please post them as you find them.