Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)
3 New Weapons
Mac 10 SMG for Firebug and SWAT
Husk Cannon for Firebug and Demolitionist
AF 2011-A1 for Gunslinger
New Playable Character
D.A.R.
Reworked Zed
Elite Alpha Clot is now the Rioter
Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Endless Spring Objectives to earn D.A.R. armor and variations
Cyberpunk Event Tickets
Cyberpunk Cosmetics
Zedconomy
Assault D.A.R. Bundle
D.A.R. Cosmetic Crate
Weapon Collector Crate
New Steam Achievements for DieSector, Power Core, and their Collectibles
General
Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
Added two new boss music tracks
Abomination - “Hack Attack” by Rocky Gray
King Fleshpound - “Spike Grinder” by Rocky Gray
Memory improvements on all platforms
Reduced load times across a variety of hardware on PC
This should fix several potential lock ups on PlayStation 4 and XboxOne
Added the ability for players to vote to skip trader time in the trader menu
Added a confirmation notification message whenever a player selects Basic Training on the Home menu
Added Stand Your Ground objectives to all non-Holdout maps
There is a 35% chance of a wave having a Stand Your Ground objective
The 1st and Boss wave will not have a Stand Your Ground objective
Server admins can turn these off
Dosh Vault rewards are now granted for
Zed and Boss kills
Stand Your Ground objectives
XP rewards are now granted for Stand Your Ground objectives
Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.
Balance Zeds
Elite Alpha Clot is now the Rioter
Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
Rally ability SFX have been changed to fit more aesthetically
Survival Versus
Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them
Perks and Weapons
.500 Magnum Revolvers
Damage increased 6.6%
1858 Revolvers
Damage increased 100%
Reduced total ammo capacity 22%
Ammo cost per mag increased 66%
Hemogoblin
Damage is increased by 50%
Zweihander
Melee range is increased by 20%
Seeker Six
Dud round damage is increased by 20%
Dud knockdown chance is increased by 25%
Dud stumble chance is increased by 42%
Bug Fixes Perks and Weapons
Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload
Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation
Zeds
Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser
General
Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective
Map
Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena
UI
Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized
Cosmetic
Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4
Platform Specific Fixes PC/Steam
Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs
Reward Item Server The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.
We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s). This should only impact a small portion of our users.
An example case here would be a user who currently has received 12 crates, but only eared 8 (5 gift crates and 3 through play/rewards). The game will not grant additional crates until they have earned another 4 crates. Continued play and earned rewards will continue to be counted and crates should start being granted when the earned/granted match.
Beta Specific Fixes and Changes Beta 2 to Final Release
Fixed Zed pathing issues around control console on DieSector
Fixed exponential AOE damage gain with the Pulverizer
Fixed Skip Trader button not working sometimes when playing endless online with more than one player
Fixed Incorrect vault dosh value showing up after player that is being spectated leaves the match
Fixed unlocking all endless objectives in main menu or if joining late
Improved visual appearance of Precious variants of Horzine Elite Armor and DAR
Fixed unlock code for Classic Masterson"Vault | Camo Blotches | Purple" outfit for it not being equipable from Inventory
Fixed ejects being offset from center on AF2011s
Fixed DieSector not showing up on the Server Browser
Previous Beta Bug Fixes and Changes Balance Weapons
Mac 10
Equip speed is 40% faster
Total ammo capacity is increased by 20%
Damage is decreased by 16%
Husk Cannon
Equip speed is 40% faster
Magazine size is reduced by 20%
Fire Rate is decreased by 110%
Total ammo capacity is reduced by 13%
Ammo Pickup amount is increased by 25%
AF2011-A1
Fixed the fire rate on the dual pistols
Fixed the penetration value on the dual pistols
Bugs Perks and Weapons
Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
Zeds
Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode
Maps
Fixed a spawning bug with the DieSector map where Bloats were unable to spawn from certain spawn volumes
Fixed a collision bug with the DieSector map where a ceiling was missing collision
Fixed a render bug with the DieSector map where the bollard trim draw distance was too low
Fixed a level bug with the Power Core map where players would sometimes not teleport to the next arena properly
Fixed a level bug with the DieSector map where a dedicated server will spam the log with a failure to load an asset that is not there
Fixed a camera bug with the DieSector map where the player camera can clip into a wall during the boss intro scene
General
Fixed a gameplay bug with Stand Your Ground where the XP reward was not decreasing when losing progress on the Stand Your Ground zone
Fixed a gameplay bug with the March seasonal objectives where all the seasonal objectives and their rewards can be earned by joining a game session after wave 25
Fixed a sound bug with the boss music on Endless mode where the music track did not return to ambient trader time music after defeating the boss
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where they seemed quieter than the other tracks
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where their music tracks were playing for the incorrect boss
Fixed an item granting bug with the Dosh Vault crates where they were not being granted to players who achieved the proper tiers to receive one
UI
Fixed a UI bug with the SKIP TRADER button on Versus Survival where the skip trader feature would not work sometimes after switching teams. We removed the button from Versus Survival
Fixed a UI bug with the game map parameter options where a player could play the DieSector map on the Survival gametype
Fixed a UI bug with the SKIP TRADER button where the “Y” icon on the SKIP TRADER button was missing after the first trader time. This only applies to players using a controller
Fixed a UI bug with the last zed alive icons where the icons did not scale properly with the friendly hudscale
Fixed a UI bug with the Power Core map where the map preview icon for it was for Krampus Lair
Cosmetic
Fixed a localization bug with the Cyberpunk crafting description where a </font> was missing from the description text code
Fixed a 3D Art bug with all the 1858 Revolver | Constitution weapon skins where the front barrel material had a high diffuse reflect. This caused shadows to not render properly on the barrel
Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)
3 New Weapons
Mac 10 SMG for Firebug and SWAT
Husk Cannon for Firebug and Demolitionist
AF 2011-A1 for Gunslinger
New Playable Character
D.A.R.
Reworked Zed
Elite Alpha Clot is now the Rioter
Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Endless Spring Objectives to earn D.A.R. armor and variations
Cyberpunk Event Tickets
Cyberpunk Cosmetics
Zedconomy
Assault D.A.R. Bundle
D.A.R. Cosmetic Crate
Weapon Collector Crate
New Steam Achievements for DieSector, Power Core, and their Collectibles
General
Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
Added two new boss music tracks
Abomination - “Hack Attack” by Rocky Gray
King Fleshpound - “Spike Grinder” by Rocky Gray
Memory improvements on all platforms
Reduced load times across a variety of hardware on PC
This should fix several potential lock ups on PlayStation 4 and XboxOne
Added the ability for players to vote to skip trader time in the trader menu
Added a confirmation notification message whenever a player selects Basic Training on the Home menu
Added Stand Your Ground objectives to all non-Holdout maps
There is a 35% chance of a wave having a Stand Your Ground objective
The 1st and Boss wave will not have a Stand Your Ground objective
Server admins can turn these off
Dosh Vault rewards are now granted for
Zed and Boss kills
Stand Your Ground objectives
XP rewards are now granted for Stand Your Ground objectives
Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.
Balance Zeds
Elite Alpha Clot is now the Rioter
Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
Rally ability SFX have been changed to fit more aesthetically
Survival Versus
Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them
Perks and Weapons
.500 Magnum Revolvers
Damage increased 6.6%
1858 Revolvers
Damage increased 100%
Reduced total ammo capacity 22%
Ammo cost per mag increased 66%
Hemogoblin
Damage is increased by 50%
Zweihander
Melee range is increased by 20%
Seeker Six
Dud round damage is increased by 20%
Dud knockdown chance is increased by 25%
Dud stumble chance is increased by 42%
Bug Fixes Perks and Weapons
Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload
Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation
Zeds
Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser
General
Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective
Map
Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena
UI
Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized
Cosmetic
Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4
Platform Specific Fixes PC/Steam
Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs
Reward Item Server The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.
We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s). This should only impact a small portion of our users.
An example case here would be a user who currently has received 12 crates, but only eared 8 (5 gift crates and 3 through play/rewards). The game will not grant additional crates until they have earned another 4 crates. Continued play and earned rewards will continue to be counted and crates should start being granted when the earned/granted match.
Beta Specific Fixes and Changes Beta 2 to Final Release
Fixed Zed pathing issues around control console on DieSector
Fixed exponential AOE damage gain with the Pulverizer
Fixed Skip Trader button not working sometimes when playing endless online with more than one player
Fixed Incorrect vault dosh value showing up after player that is being spectated leaves the match
Fixed unlocking all endless objectives in main menu or if joining late
Improved visual appearance of Precious variants of Horzine Elite Armor and DAR
Fixed unlock code for Classic Masterson"Vault | Camo Blotches | Purple" outfit for it not being equipable from Inventory
Fixed ejects being offset from center on AF2011s
Fixed DieSector not showing up on the Server Browser
Previous Beta Bug Fixes and Changes Balance Weapons
Mac 10
Equip speed is 40% faster
Total ammo capacity is increased by 20%
Damage is decreased by 16%
Husk Cannon
Equip speed is 40% faster
Magazine size is reduced by 20%
Fire Rate is decreased by 110%
Total ammo capacity is reduced by 13%
Ammo Pickup amount is increased by 25%
AF2011-A1
Fixed the fire rate on the dual pistols
Fixed the penetration value on the dual pistols
Bugs Perks and Weapons
Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
Zeds
Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode
Maps
Fixed a spawning bug with the DieSector map where Bloats were unable to spawn from certain spawn volumes
Fixed a collision bug with the DieSector map where a ceiling was missing collision
Fixed a render bug with the DieSector map where the bollard trim draw distance was too low
Fixed a level bug with the Power Core map where players would sometimes not teleport to the next arena properly
Fixed a level bug with the DieSector map where a dedicated server will spam the log with a failure to load an asset that is not there
Fixed a camera bug with the DieSector map where the player camera can clip into a wall during the boss intro scene
General
Fixed a gameplay bug with Stand Your Ground where the XP reward was not decreasing when losing progress on the Stand Your Ground zone
Fixed a gameplay bug with the March seasonal objectives where all the seasonal objectives and their rewards can be earned by joining a game session after wave 25
Fixed a sound bug with the boss music on Endless mode where the music track did not return to ambient trader time music after defeating the boss
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where they seemed quieter than the other tracks
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where their music tracks were playing for the incorrect boss
Fixed an item granting bug with the Dosh Vault crates where they were not being granted to players who achieved the proper tiers to receive one
UI
Fixed a UI bug with the SKIP TRADER button on Versus Survival where the skip trader feature would not work sometimes after switching teams. We removed the button from Versus Survival
Fixed a UI bug with the game map parameter options where a player could play the DieSector map on the Survival gametype
Fixed a UI bug with the SKIP TRADER button where the “Y” icon on the SKIP TRADER button was missing after the first trader time. This only applies to players using a controller
Fixed a UI bug with the last zed alive icons where the icons did not scale properly with the friendly hudscale
Fixed a UI bug with the Power Core map where the map preview icon for it was for Krampus Lair
Cosmetic
Fixed a localization bug with the Cyberpunk crafting description where a </font> was missing from the description text code
Fixed a 3D Art bug with all the 1858 Revolver | Constitution weapon skins where the front barrel material had a high diffuse reflect. This caused shadows to not render properly on the barrel
Challenge the relentless waves of Zeds that become increasingly crushing as more waves are defeated while The Patriarch takes over in the role as The Trader
NEW WEAPONS
MAC- 10 SMG: Voted back by community popularity, the MAC- 10 SMG makes its triumphant return from the original Killing Floor, featuring incendiary ammo
Husk Cannon: Requisitioned from a Husk, it is time to bring more fire to the party
AF2011-A1 pistol: Killing two Zeds with one stone was never easier than holding the lovingly designed two-for-one pistol
NEW PLAYABLE CHARACTER D.A.R.
Short for Domestic Assistant Robot, this new and improved fan favorite machine from the original Killing Floor is now freely available for Zed destroying services
NEW MAPS
Powercore: Designed by a community mapper, the subterranean facility is yours to defend
DieSector: The Patriach was very original when naming his new testing arena for his latest and greatest creations
NEW COSMETICS, CRATES, ACHIEVEMENTS, AND MORE
The Vault has been stocked with additional cosmetics, character skins and weapon skins
Full changelog and release coming later today! Server Admins can update their servers now!
Challenge the relentless waves of Zeds that become increasingly crushing as more waves are defeated while The Patriarch takes over in the role as The Trader
NEW WEAPONS
MAC- 10 SMG: Voted back by community popularity, the MAC- 10 SMG makes its triumphant return from the original Killing Floor, featuring incendiary ammo
Husk Cannon: Requisitioned from a Husk, it is time to bring more fire to the party
AF2011-A1 pistol: Killing two Zeds with one stone was never easier than holding the lovingly designed two-for-one pistol
NEW PLAYABLE CHARACTER D.A.R.
Short for Domestic Assistant Robot, this new and improved fan favorite machine from the original Killing Floor is now freely available for Zed destroying services
NEW MAPS
Powercore: Designed by a community mapper, the subterranean facility is yours to defend
DieSector: The Patriach was very original when naming his new testing arena for his latest and greatest creations
NEW COSMETICS, CRATES, ACHIEVEMENTS, AND MORE
The Vault has been stocked with additional cosmetics, character skins and weapon skins
Full changelog and release coming later today! Server Admins can update their servers now!
Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command: app_update 232130 -beta preview
Balance Weapons
Mac 10
Equip speed is 40% faster
Total ammo capacity is increased by 20%
Damage is decreased by 16%
Husk Cannon
Equip speed is 40% faster
Magazine size is reduced by 20%
Fire Rate is decreased by 110%
Total ammo capacity is reduced by 13%
Ammo Pickup amount is increased by 25%
AF2011-A1
Fixed the fire rate on the dual pistols
Fixed the penetration value on the dual pistols
Hemogoblin
Damage is increased by 50%
Zweihander
Melee range is increased by 20%
Seeker Six
Dud round damage is increased by 20%
Dud knockdown chance is increased by 25%
Dud stumble chance is increased by 42%
Bugs Perks and Weapons
Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation.
Zeds
Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode
Maps
Fixed a spawning bug with the DieSector map where Bloats were unable to spawn from certain spawn volumes
Fixed a collision bug with the DieSector map where a ceiling was missing collision
Fixed a render bug with the DieSector map where the bollard trim draw distance was too low
Fixed a level bug with the Power Core map where players would sometimes not teleport to the next arena properly
Fixed a level bug with the DieSector map where a dedicated server will spam the log with a failure to load an asset that is not there
Fixed a camera bug with the DieSector map where the player camera can clip into a wall during the boss intro scene
General
Fixed a gameplay bug with Stand Your Ground where the XP reward was not decreasing when losing progress on the Stand Your Ground zone
Fixed a gameplay bug with the March seasonal objectives where all the seasonal objectives and their rewards can be earned by joining a game session after wave 25
Fixed a sound bug with the boss music on Endless mode where the music track did not return to ambient trader time music after defeating the boss
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where they seemed quieter than the other tracks
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where their music tracks were playing for the incorrect boss
Fixed an item granting bug with the Dosh Vault crates where they were not being granted to players who achieved the proper tiers to receive one
UI
Fixed a UI bug with the SKIP TRADER button on Versus Survival where the skip trader feature would not work sometimes after switching teams. We removed the button from Versus Survival
Fixed a UI bug with the game map parameter options where a player could play the DieSector map on the Survival gametype
Fixed a UI bug with the SKIP TRADER button where the “Y” icon on the SKIP TRADER button was missing after the first trader time. This only applies to players using a controller
Fixed a UI bug with the last zed alive icons where the icons did not scale properly with the friendly hudscale
Fixed a UI bug with the Power Core map where the map preview icon for it was for Krampus Lair
Cosmetic
Fixed a localization bug with the Cyberpunk crafting description where a </font> was missing from the description text code
Fixed a 3D Art bug with all the 1858 Revolver | Constitution weapon skins where the front barrel material had a high diffuse reflect. This caused shadows to not render properly on the barrel
Reward Item Server The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.
We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s) which would now prevent them from gaining additional reward crates until the earned/rewarded check balances out. This should only impact a small portion of our users.
An example case here would be a user who currently has received 12 crates, but only earned 8 (5 gift crates and 3 through play/rewards). The game will not grant additional crates until they have earned another 4 crates. Continued play and earned rewards will continue to be counted and crates should start being granted when the earned/granted match.
Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command: app_update 232130 -beta preview
Balance Weapons
Mac 10
Equip speed is 40% faster
Total ammo capacity is increased by 20%
Damage is decreased by 16%
Husk Cannon
Equip speed is 40% faster
Magazine size is reduced by 20%
Fire Rate is decreased by 110%
Total ammo capacity is reduced by 13%
Ammo Pickup amount is increased by 25%
AF2011-A1
Fixed the fire rate on the dual pistols
Fixed the penetration value on the dual pistols
Hemogoblin
Damage is increased by 50%
Zweihander
Melee range is increased by 20%
Seeker Six
Dud round damage is increased by 20%
Dud knockdown chance is increased by 25%
Dud stumble chance is increased by 42%
Bugs Perks and Weapons
Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation.
Zeds
Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode
Maps
Fixed a spawning bug with the DieSector map where Bloats were unable to spawn from certain spawn volumes
Fixed a collision bug with the DieSector map where a ceiling was missing collision
Fixed a render bug with the DieSector map where the bollard trim draw distance was too low
Fixed a level bug with the Power Core map where players would sometimes not teleport to the next arena properly
Fixed a level bug with the DieSector map where a dedicated server will spam the log with a failure to load an asset that is not there
Fixed a camera bug with the DieSector map where the player camera can clip into a wall during the boss intro scene
General
Fixed a gameplay bug with Stand Your Ground where the XP reward was not decreasing when losing progress on the Stand Your Ground zone
Fixed a gameplay bug with the March seasonal objectives where all the seasonal objectives and their rewards can be earned by joining a game session after wave 25
Fixed a sound bug with the boss music on Endless mode where the music track did not return to ambient trader time music after defeating the boss
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where they seemed quieter than the other tracks
Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where their music tracks were playing for the incorrect boss
Fixed an item granting bug with the Dosh Vault crates where they were not being granted to players who achieved the proper tiers to receive one
UI
Fixed a UI bug with the SKIP TRADER button on Versus Survival where the skip trader feature would not work sometimes after switching teams. We removed the button from Versus Survival
Fixed a UI bug with the game map parameter options where a player could play the DieSector map on the Survival gametype
Fixed a UI bug with the SKIP TRADER button where the “Y” icon on the SKIP TRADER button was missing after the first trader time. This only applies to players using a controller
Fixed a UI bug with the last zed alive icons where the icons did not scale properly with the friendly hudscale
Fixed a UI bug with the Power Core map where the map preview icon for it was for Krampus Lair
Cosmetic
Fixed a localization bug with the Cyberpunk crafting description where a </font> was missing from the description text code
Fixed a 3D Art bug with all the 1858 Revolver | Constitution weapon skins where the front barrel material had a high diffuse reflect. This caused shadows to not render properly on the barrel
Reward Item Server The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.
We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s) which would now prevent them from gaining additional reward crates until the earned/rewarded check balances out. This should only impact a small portion of our users.
An example case here would be a user who currently has received 12 crates, but only earned 8 (5 gift crates and 3 through play/rewards). The game will not grant additional crates until they have earned another 4 crates. Continued play and earned rewards will continue to be counted and crates should start being granted when the earned/granted match.
Thank you to all who have helped us trial the first Spring Update beta. We are looking to push our second beta version early next week (target is Monday, but of course always subject to change)! Here are several highlights from the full changlog:
Balance Weapons
Mac 10
Equip speed is 40% faster
Total ammo capacity is increased by 20%
Damage is decreased by 16%
Husk Cannon
Equip speed is 40% faster
Magazine size is reduced by 20%
Fire Rate is decreased by 110%
Total ammo capacity is reduced by 13%
Ammo Pickup amount is increased by 25%
AF2011-A1
Fixed the fire rate on the dual pistols
Fixed the penetration value on the dual pistols
Hemogoblin
Damage is increased by 50%
Zweihander
Melee range is increased by 20%
Seeker Six
Dud round damage is increased by 20%
Dud knockdown chance is increased by 25%
Dud stumble chance is increased by 42%
Bugs
Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode
Fixed several bugs with Die Sector
Fixed several bugs with Power Core
Fixed new boss music not playing properly
Reward Item Server The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.
We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s). This should only impact a small portion of our users.
Thank you to all who have helped us trial the first Spring Update beta. We are looking to push our second beta version early next week (target is Monday, but of course always subject to change)! Here are several highlights from the full changlog:
Balance Weapons
Mac 10
Equip speed is 40% faster
Total ammo capacity is increased by 20%
Damage is decreased by 16%
Husk Cannon
Equip speed is 40% faster
Magazine size is reduced by 20%
Fire Rate is decreased by 110%
Total ammo capacity is reduced by 13%
Ammo Pickup amount is increased by 25%
AF2011-A1
Fixed the fire rate on the dual pistols
Fixed the penetration value on the dual pistols
Hemogoblin
Damage is increased by 50%
Zweihander
Melee range is increased by 20%
Seeker Six
Dud round damage is increased by 20%
Dud knockdown chance is increased by 25%
Dud stumble chance is increased by 42%
Bugs
Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode
Fixed several bugs with Die Sector
Fixed several bugs with Power Core
Fixed new boss music not playing properly
Reward Item Server The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.
We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s). This should only impact a small portion of our users.
For those helping us beta test, we have an update about reported Vault Crate issues. We have identified a problem and applied a fix. Please let us know if you experience any other issues with Dosh Vault. Thanks again to our community for all the valuable feedback.
For those helping us beta test, we have an update about reported Vault Crate issues. We have identified a problem and applied a fix. Please let us know if you experience any other issues with Dosh Vault. Thanks again to our community for all the valuable feedback.