Sisyphus Endures - kuusikn

Hello friends of Sisyphus!

It is finally here. The final steps for releasing Sisyphus Endures have now been done and you can purchase the game at your will.

Roll that boulder.

- N

Can't Stop Rory - oXShadowFlameXo
Improvements
  • Dialog now stacks in a Que, this will resolve a bug that causes the dialog to get stuck on screen when overlapped.

  • Workbenches:

    • Removed mouse over highlight and light turning on during tutorial

    • Enabled interacting (opening) while still in tutorial, don’t wait up!

  • Berry bushes will not grow until given the task to collect them, this will make the player not instinctively try to collect the berries too early.

  • Lowered the sun's intensity by 40%, leave your sunglasses at home!

  • Increased stability of crop plot health system

  • Camera rotating is no longer locked to screen edge

    • Caused a conflict that when firing in the mech and turning the camera the cursor would be hidden. - Resolved

  • Cursor returns to last location after rotating camera

  • Made indicators “ ! “ brighter and 25% larger.

UI Overhaul:
  • Updated UI Appearance:

    • Updated main menu

    • Updated profile select screen

    • Updated confirmation screens

    • Updated crop plot screens (Empty, Shop, Planted, Upgrades)

    • Updated options menu

    • Updated pop ups

    • Updated wall menu

    • Updated dialog boxes

  • Added Language Options

    • All UI now supports translations which will be added over time, current targeted languages:

      • Chinese

      • Danish

      • English

      • French

      • German

      • Portuguese

      • Spanish

  • Post playtest Improvements

    • Reduced Dialog box size by 20%

    • Reduced guide tab size by 25%

Fixes
  • Fixed an issue where not continuing the dialog at the start of the game and letting it disappear, would cause the player to get stuck and not be able to do anything. 

  • Fixed platforms at the shop being set to high.

  • Fixed Low-Water icon not appearing on crop plots.

  • Fixed an issue where pressing ESC while the game is paused would remove the UI but not unpause the game

  • Fixed an issue where all UI text is missing after launching the game.

  • Fixed an issue where the UI would consume some inputs leading to a “clunky” feel sometimes.

  • Fixed missing collision on decoration workbench

  • Fixed an issue where stepping on seed bags would send them to the void.

  • Fixed an issue where picking up items rapidly causes the player not being able to interact with things.

  • Fixed an issue when reloading the game, scrap drop piles would load as the wrong drop type. 

  • Fixed ESC not closing the workbench menu.

  • Fixed custom cursor not working.

  • Fixed being able to glitch through walls using the mech.

New Additions
  • Added Audio settings: 

    • Master Volume

    • Music Volume

    • SFX Volume

  • Added Guide Menu to give more specific instructions on what to do for each task

Removed
  • Removed particle effect on clicking interactions

Demo Restricted
  • Crop plot upgrade only up to level 5

  • Crops only up to Carrot

  • Available buildables

    • 1x1

    • 1x1 Double

    • Spike trap

    • Fire trap

    • Turret

    • Solar light

    • Pathway

    • Border

    • Border corners

Known Bugs
  • Nails in the mini game are still not working as intended - happens after playing for awhile

  • Scrap outside the wall cannot be collected

  • Shooting through the walls

  • Wink-Wonk duplication on reload save games

  • Berry bush cap being reset on each reload

Dreadline Express - Dlaha

GDS Prague 2025 is taking place next month, on 5–6 December, and you’ll be able to play Dreadline Express right there at the festival!

I'm telling you now because you can get tickets for this international game development festival at a discounted price.

🎟️ Want in? Use the code DREADLINEEXPRESS for 10% off your ticket.

The discount stacks with early bird pricing, which ends this week — so don’t wait too long.

https://gdsprague.com/index.php?action=registration&code=DREADLINEEXPRESS

The game made its debut at last year’s event, and it’s incredible to see how much it’s evolved since then.

Hentai Pieces - Phenomena Studios

Fixed an issue where the final achievement was not being obtained. All achievements are now available.

Mall Simulator - f13games
🚨 NOW LIVE: 🧠 SMARTER RESTOCKERS! 👷📦

📣 Attention, all Mall Managers!


A new patch is hereeee! 🎉

🧍‍♂️💬 I had to politely warn our Restockers…
I noticed many of them were randomly filling up your malls, but that issue is now gone for good! 💪

🗂️ They’ll now restock only the labeled shelves,
and you can right-click to remove labels anytime. 🖱️

⚙️ I’ve also added a few performance improvements
and minor tweaks with this patch. 🚀

💖 I hope you’re having tons of fun in Mall Simulator!
With your ideas, our crazy super-mega mall shopping adventure will keep growing strong!
Thank you for being here since day one! 🥰

💬 Haven’t joined yet?
We’re all hanging out on Discord with fellow mall managers! 🎮

JOIN OUR DISCORD SERVER
Warframe - lemlemPrime


Fitting for Halloween, our latest Devstream showed off a towering new game mode called The Descendia, which will deliver the story behind The Devil's Triad when it arrives as part of The Old Peace later this year. We also touched on the upcoming Operator and Drifter remaster, our soon-to-be-expanded KIM system, Movember 2025, plus confirmed dates for TennoCon 2026 as well as next year's TennoVIP events in Australia.
Dwarf Fortress - Not Alex
Release notes for 53.02:

Here's some cleanup for the Siege Update to fix a few issues.

General updates
  • Hospital patients and babies don't shut off the brains of people carrying them, again.
  • Made siege engine operators leave their engines when not commanded to be there.
  • Added practice fire mode for siege engines.
  • Fixed a crash if world population is uncapped.
  • Corrected minor issues with siege engine target selection and skill use.
  • Stopped wagon goods from creating incorrect transparent pixels in wagon.
  • Fixed typo with some plurals.
Pionero Capital - Crltoz


Hey! The Playtest is now open for access requests. We’re finalizing the last details before starting to approve participants. If you’re accepted, you’ll receive an email from Steam and the game will appear in your library. Plus, those with access will be able to invite up to 2 friends.
Request access

FLICK SOLITAIRE - flickalan
Changed the November theme colour to make light coloured text easier to read
Suzerain - Jonathan_Torpor

Dear Citizens of the Suzerainverse,

After a few months since the last 3.1 patch, we’re excited to share that the newest update is now live!

If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.

Patch 3.1.0 Build 152 Release (04/11/2025) The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

Common

Technical

  • Updated Unity version due to security update

  • Updated various SDKs

  • Refactored and optimized game data loading

  • Fixed pointer position for gamepad

  • Implemented autosave for local device settings

  • Implemented warnings for low device space during saving

  • Implemented preparation work required for future localization

  • Fixed issue with main menu news UI images not showing due to Squarespace changes

  • Fixed hyperlink formatting for character details UI

  • Implemented story pack purchase check for load game UI

  • Fixed issue with token status effect images not loading at times

  • Implemented autosave before starting story

  • Fixed issue with camera not resetting correctly on gamepad

  • Fixed issue with cloud save toggle navigation in save/load game UI on gamepad

  • Fixed issue on summary UI with longer title texts

  • Fixed focus issue during war deployment on gamepad

  • Fixed focus skip on prologue UI navigation with gamepad

  • Fixed focus issue in summary UI during summary

  • Fixed issue with decree signing when clicking rapidly

  • Fixed closing flow on decrees UI to return to the list page on gamepad

  • Fixed issue with Codex navigation buttons sometimes not being clickable on gamepad

  • Changed escape menu to not open on input type change

  • Fixed issue with tokens sometimes being clickable despite an open center panel

  • Fixed issue with gamepad menu resource display overlap

  • Fixed issue on graph UI where carousel buttons weren’t focusable on gamepad

  • Fixed issue with dialogue options scrolling on gamepad

  • Updated campaign UI structure to enable navigation to the delete button on gamepad

  • Added war tutorial restart to gamepad menu UI

  • Fixed issue with selected deployment unit not hiding on gamepad

  • Updated navigation during credits on gamepad

  • Fixed focus issue when Codex menu is opened on gamepad

  • Fixed issue during war deployment with cancel on gamepad

  • Fixed focus issue when closing menu panel on gamepad

  • Fixed issue with gamepad shortcuts UI hiding text in the background

  • Fixed issue with journal button interactivity when collapsed on gamepad

  • Fixed issue with map switching on gamepad sometimes not working

  • Fixed issue with hyperlinks UI still showing when gamepad menu is visible

  • Fixed issue with main menu news UI navigation on gamepad

  • Fixed issue with stats showing in gamepad menu during summary

  • Fixed issue with overview UI scrolling on gamepad

  • Fixed issues with options UI navigation on gamepad

  • Fixed issue with summary UI checks for buttons on gamepad

  • Updated newsletter provider from MailChimp to Brevo

  • Fixed issue with summary text variable formatting

  • Optimized right panel opening and closing

  • Fixed issue with profile experience UI at the top level

  • Fixed issue with certain date/time parsing related to device language

  • Fixed issue with Turkish characters in text

  • Fixed issue with multiple conversant portraits being active simultaneously

  • Optimized story fragment end operations

  • Added checks to prevent deletion of the currently active campaign

  • Fixed issue with input field focus when editing is finished on gamepad

  • Fixed issue with story selection UI after finishing a story

  • Fixed issue with multiple confirmation windows containing identical data appearing in sequence

Steam Deck

  • Fixed issue with input field duplication

Kingdom of Rizia DLC

Design & Balancing

  • Reduced easy path authority from 4 to 3

  • Increased cheat penalty threshold from 40 to 50

  • Adjusted balancing for Rizia–Sordland relations to be easier

Bug Fixes

  • Fixed issue with certain theocracy-related narrative support not appearing

  • Fixed a missing illegal substance condition

  • Added missing condition for Derdian missiles

  • Fixed outdated achievement condition counter

  • Fixed issue with Wruhec’s Guardians Codex entry showing a white box image

Republic of Sordland

Bug Fixes

  • Added hyperlink for Governor Phelix Bron

  • Fixed Old Guard faction not being set to discontent on some situations

Mobile Divergence
  • Fixed issue with offer UI at the end of a story pack blocking continuation

We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!

Vectern sis da!

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