Hello friends of Sisyphus!
It is finally here. The final steps for releasing Sisyphus Endures have now been done and you can purchase the game at your will.
Roll that boulder.
- N
Dialog now stacks in a Que, this will resolve a bug that causes the dialog to get stuck on screen when overlapped.
Workbenches:
Removed mouse over highlight and light turning on during tutorial
Enabled interacting (opening) while still in tutorial, don’t wait up!
Berry bushes will not grow until given the task to collect them, this will make the player not instinctively try to collect the berries too early.
Lowered the sun's intensity by 40%, leave your sunglasses at home!
Increased stability of crop plot health system
Camera rotating is no longer locked to screen edge
Caused a conflict that when firing in the mech and turning the camera the cursor would be hidden. - Resolved
Cursor returns to last location after rotating camera
Made indicators “ ! “ brighter and 25% larger.
Updated UI Appearance:
Updated main menu
Updated profile select screen
Updated confirmation screens
Updated crop plot screens (Empty, Shop, Planted, Upgrades)
Updated options menu
Updated pop ups
Updated wall menu
Updated dialog boxes
Added Language Options
All UI now supports translations which will be added over time, current targeted languages:
Chinese
Danish
English
French
German
Portuguese
Spanish
Post playtest Improvements
Reduced Dialog box size by 20%
Reduced guide tab size by 25%
Fixed an issue where not continuing the dialog at the start of the game and letting it disappear, would cause the player to get stuck and not be able to do anything.
Fixed platforms at the shop being set to high.
Fixed Low-Water icon not appearing on crop plots.
Fixed an issue where pressing ESC while the game is paused would remove the UI but not unpause the game
Fixed an issue where all UI text is missing after launching the game.
Fixed an issue where the UI would consume some inputs leading to a “clunky” feel sometimes.
Fixed missing collision on decoration workbench
Fixed an issue where stepping on seed bags would send them to the void.
Fixed an issue where picking up items rapidly causes the player not being able to interact with things.
Fixed an issue when reloading the game, scrap drop piles would load as the wrong drop type.
Fixed ESC not closing the workbench menu.
Fixed custom cursor not working.
Fixed being able to glitch through walls using the mech.
Added Audio settings:
Master Volume
Music Volume
SFX Volume
Added Guide Menu to give more specific instructions on what to do for each task
Removed particle effect on clicking interactions
Crop plot upgrade only up to level 5
Crops only up to Carrot
Available buildables
1x1
1x1 Double
Spike trap
Fire trap
Turret
Solar light
Pathway
Border
Border corners
Nails in the mini game are still not working as intended - happens after playing for awhile
Scrap outside the wall cannot be collected
Shooting through the walls
Wink-Wonk duplication on reload save games
Berry bush cap being reset on each reload
GDS Prague 2025 is taking place next month, on 5–6 December, and you’ll be able to play Dreadline Express right there at the festival!
I'm telling you now because you can get tickets for this international game development festival at a discounted price.
🎟️ Want in? Use the code DREADLINEEXPRESS for 10% off your ticket.
The discount stacks with early bird pricing, which ends this week — so don’t wait too long.
https://gdsprague.com/index.php?action=registration&code=DREADLINEEXPRESS
The game made its debut at last year’s event, and it’s incredible to see how much it’s evolved since then.
Fixed an issue where the final achievement was not being obtained. All achievements are now available.
📣 Attention, all Mall Managers!


Hey! The Playtest is now open for access requests. We’re finalizing the last details before starting to approve participants. If you’re accepted, you’ll receive an email from Steam and the game will appear in your library. Plus, those with access will be able to invite up to 2 friends.
Request access
Dear Citizens of the Suzerainverse,
After a few months since the last 3.1 patch, we’re excited to share that the newest update is now live!
If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.
Patch 3.1.0 Build 152 Release (04/11/2025) The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.
Technical
Updated Unity version due to security update
Updated various SDKs
Refactored and optimized game data loading
Fixed pointer position for gamepad
Implemented autosave for local device settings
Implemented warnings for low device space during saving
Implemented preparation work required for future localization
Fixed issue with main menu news UI images not showing due to Squarespace changes
Fixed hyperlink formatting for character details UI
Implemented story pack purchase check for load game UI
Fixed issue with token status effect images not loading at times
Implemented autosave before starting story
Fixed issue with camera not resetting correctly on gamepad
Fixed issue with cloud save toggle navigation in save/load game UI on gamepad
Fixed issue on summary UI with longer title texts
Fixed focus issue during war deployment on gamepad
Fixed focus skip on prologue UI navigation with gamepad
Fixed focus issue in summary UI during summary
Fixed issue with decree signing when clicking rapidly
Fixed closing flow on decrees UI to return to the list page on gamepad
Fixed issue with Codex navigation buttons sometimes not being clickable on gamepad
Changed escape menu to not open on input type change
Fixed issue with tokens sometimes being clickable despite an open center panel
Fixed issue with gamepad menu resource display overlap
Fixed issue on graph UI where carousel buttons weren’t focusable on gamepad
Fixed issue with dialogue options scrolling on gamepad
Updated campaign UI structure to enable navigation to the delete button on gamepad
Added war tutorial restart to gamepad menu UI
Fixed issue with selected deployment unit not hiding on gamepad
Updated navigation during credits on gamepad
Fixed focus issue when Codex menu is opened on gamepad
Fixed issue during war deployment with cancel on gamepad
Fixed focus issue when closing menu panel on gamepad
Fixed issue with gamepad shortcuts UI hiding text in the background
Fixed issue with journal button interactivity when collapsed on gamepad
Fixed issue with map switching on gamepad sometimes not working
Fixed issue with hyperlinks UI still showing when gamepad menu is visible
Fixed issue with main menu news UI navigation on gamepad
Fixed issue with stats showing in gamepad menu during summary
Fixed issue with overview UI scrolling on gamepad
Fixed issues with options UI navigation on gamepad
Fixed issue with summary UI checks for buttons on gamepad
Updated newsletter provider from MailChimp to Brevo
Fixed issue with summary text variable formatting
Optimized right panel opening and closing
Fixed issue with profile experience UI at the top level
Fixed issue with certain date/time parsing related to device language
Fixed issue with Turkish characters in text
Fixed issue with multiple conversant portraits being active simultaneously
Optimized story fragment end operations
Added checks to prevent deletion of the currently active campaign
Fixed issue with input field focus when editing is finished on gamepad
Fixed issue with story selection UI after finishing a story
Fixed issue with multiple confirmation windows containing identical data appearing in sequence
Steam Deck
Fixed issue with input field duplication
Design & Balancing
Reduced easy path authority from 4 to 3
Increased cheat penalty threshold from 40 to 50
Adjusted balancing for Rizia–Sordland relations to be easier
Bug Fixes
Fixed issue with certain theocracy-related narrative support not appearing
Fixed a missing illegal substance condition
Added missing condition for Derdian missiles
Fixed outdated achievement condition counter
Fixed issue with Wruhec’s Guardians Codex entry showing a white box image
Bug Fixes
Added hyperlink for Governor Phelix Bron
Fixed Old Guard faction not being set to discontent on some situations
Fixed issue with offer UI at the end of a story pack blocking continuation
We offer our sincerest thanks for your loyal role in the ever-unfolding Suzerain journey!
Vectern sis da!
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