Update 0.95.10 has now been moved over to the main stable branch. If you're opted into the Experimental branch there won't be any change.
Please report any bugs or crashes via our Steam or Official forums and we'll look into them as soon as possible.
FEATURES
Unlocked southern map section. New content and factions!
General performance improvement with Ogre 2.0
Smuggling is now a career option. Buy narcotics or illegal goods and sell them wherever they are illegal to make huge profits. (You'll have to find where to buy/sell them yourself).
Added narcotics production to the tech tree
Tweaked the camera limit so you can look upwards a little more
A messagebox now tells you what item caused you to get arrested for smuggling
Added some feedback arrows to stealth mode
Added options setting for displaying the floating damage numbers
COMBAT:
Unarmed combat added.
Added a block for "thrust" direction, so you can now block unarmed and animal attacks
Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states
Characters now have rear-direction block animations
Made block animation blending look a little nicer
Added a few more combat stance animations for different weapons
Armour can now have skill bonuses for unarmed, dodge, and fist damage.
Backpacks now negatively impact dodging
Characters can no longer attack with their broken arms, they have to resort to kicks or whatever they can do
Likewise if your sword arm is broken you can't block, so you'll have to resort to dodging
Defensive combat mode now applies the +20 bonus to dodging if you are unarmed
EFFECTS:
Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)
--the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) - (cooking + science);
It now gets wet when it rains.
Added sound effect for barefoot characters
GAME BALANCE:
Increased amount of food sold in bars
Added more slaves to the slave towns
Added the plastic surgeon to empire towns
Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.
Encumbrance and other penalties have a slightly lower effect on move speed
Dismantling buildings now gives back some of the materials
Increased the amount of fog men, there's also a rare fog man swarm
Animals can now bash down your gates, no more raptors hanging around outside
Slaves are now valued by skills
WEATHER:
Characters now feel the weather.
Duststorms strongly affect visibility and hearing range, and prevent tracking by smell
Rain affects visibility and hearing range a small amount
Certain clothing can protect you from the elements. Goggles are good in dust storms.
Some fine-tuning for stealthy raids:
NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed
alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed
stealth knockouts take into account your visibility more, and you can't knockout someone if they are in combat unless they are totally unaware of you
Tweaked the follow AI for escaping slaves/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone
guards standing outside of a building will no longer keep the door open
shopkeepers won't talk to you if you are an enemy
CONSTRUCTION SET:
The construction set now has a "translation mode" for using to translate the dialogue
Automatically fills out duplicated translation lines (eg if there are 30 different lines that say "ok" then you only need to translate it once instead of 30 times)
Added translation stats to the construction set
added back the dialog export function for translations to use poedit
NOTABLE FIXES
Overhaul of the the animation blending system, combat animations should blend more smoothly now
Fixed the holy nation bounty collection
Fixed a common situation where NPCs wouldn't help defend their teammates if they weren't looking
Fixed vanishing furniture on import game
Fixed the main GUI displaying the wrong values for attack and defence skills
Removed a few things from the Stenn Desert to speed up performance
Fixed bar characters not spawning
Fixed some destroyed buildings not appearing in towns
Fixed randomly black buildings
Broken turrets fix (couldn't reload)
Some memory optimisations
Some small AI tweaks, including a max range to AI weapon looting
Fix for invisible harpoons
Fixed turrets to save how many harpoons they have loaded
Fixed interior not shown when inside a building and paused
Fixed random black inventory icons
Fixed characters in character editor showing on top of each other at start.
Fixed the incorrect damage resistAnce number in the damage floating text when in simple mode
Fixed stealth arrow markers not turning off
Stopped player from re-claiming bounties by releasing prisoners
Fixed a bug that was messing up the combat movement and making everybody bunch up too close
Fixed some flickery animations and some animation bugs
Fixed bounties getting deducted instead of awarded
Fixed a bug with populating towns (mongrel was a victim)
Fixed AI cores not getting spawned (needs import)
Fixed NPCs coming into your base to work at your farms
Fixed the bar squads duplicating when loading a game or returning to an area
Fixed a particular AI hauling bug
Fixed the trade window when you talk to a sleeping trader
Fixed non-player faction relations all being 0 on import
Tweaked weapon animation selection, mainly to fix the mismatching polearms stance, but also to add variety for specific weapons to use unique stances
Fixed a bug with some slaves not reacting when you free them
Reduced xp rate for toughness
Small bugfix for difficulty of clicking on characters while paused
a certain fix for AI/pathfinding with walls
Fixed a problem with npcs sometimes teleporting back on screen after walking off
Fixed the clouds
Fix for doors being un-clickable if you jump back and forth between zones
A fix for NPCs being unable to hurt you when you are disguised as an ally
Fixed duplicated clothing appearing on hive characters
Emissive disabled when there's no power to the light
Added the missing bar to Last Stand
Stopped battery charge changing when paused
Fixed a bug when loading a carried character and they drop in a random world position
Stopped random doors appearing when unloading
Farm fertility display popup fixed for fertility effect multiplier
Fixed custom column sorting for filenames
Fixed up the fogmen AI, some weren't bringing victims back to the nests, and they weren't always doing the worship thing
Fixed the missing "tied to a pole" animation
Fixed an important missing dialog option for the construction trader
Fixed the rain not affecting farm water amount
Reduced the "too close to town" build limit
Fixed a bug with the AI sometimes not acknowledging mines as a resource source
Update 0.95.10 has now been moved over to the main stable branch. If you're opted into the Experimental branch there won't be any change.
Please report any bugs or crashes via our Steam or Official forums and we'll look into them as soon as possible.
FEATURES
Unlocked southern map section. New content and factions!
General performance improvement with Ogre 2.0
Smuggling is now a career option. Buy narcotics or illegal goods and sell them wherever they are illegal to make huge profits. (You'll have to find where to buy/sell them yourself).
Added narcotics production to the tech tree
Tweaked the camera limit so you can look upwards a little more
A messagebox now tells you what item caused you to get arrested for smuggling
Added some feedback arrows to stealth mode
Added options setting for displaying the floating damage numbers
COMBAT:
Unarmed combat added.
Added a block for "thrust" direction, so you can now block unarmed and animal attacks
Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states
Characters now have rear-direction block animations
Made block animation blending look a little nicer
Added a few more combat stance animations for different weapons
Armour can now have skill bonuses for unarmed, dodge, and fist damage.
Backpacks now negatively impact dodging
Characters can no longer attack with their broken arms, they have to resort to kicks or whatever they can do
Likewise if your sword arm is broken you can't block, so you'll have to resort to dodging
Defensive combat mode now applies the +20 bonus to dodging if you are unarmed
EFFECTS:
Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)
--the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) - (cooking + science);
It now gets wet when it rains.
Added sound effect for barefoot characters
GAME BALANCE:
Increased amount of food sold in bars
Added more slaves to the slave towns
Added the plastic surgeon to empire towns
Low-level slaves are a bit more likely to join you, others like captured bandits now a little less likely.
Encumbrance and other penalties have a slightly lower effect on move speed
Dismantling buildings now gives back some of the materials
Increased the amount of fog men, there's also a rare fog man swarm
Animals can now bash down your gates, no more raptors hanging around outside
Slaves are now valued by skills
WEATHER:
Characters now feel the weather.
Duststorms strongly affect visibility and hearing range, and prevent tracking by smell
Rain affects visibility and hearing range a small amount
Certain clothing can protect you from the elements. Goggles are good in dust storms.
Some fine-tuning for stealthy raids:
NPC hear range is halved when you are indoors and they are not (or vise-versa). Range is halved again if the door is closed
alarm range is halved, and gets halved again if you are indoors, and then halved again if the buildings door is closed
stealth knockouts take into account your visibility more, and you can't knockout someone if they are in combat unless they are totally unaware of you
Tweaked the follow AI for escaping slaves/prisoners so if you make a run for it they will keep up rather than stay behind trying to fight everyone
guards standing outside of a building will no longer keep the door open
shopkeepers won't talk to you if you are an enemy
CONSTRUCTION SET:
The construction set now has a "translation mode" for using to translate the dialogue
Automatically fills out duplicated translation lines (eg if there are 30 different lines that say "ok" then you only need to translate it once instead of 30 times)
Added translation stats to the construction set
added back the dialog export function for translations to use poedit
NOTABLE FIXES
Overhaul of the the animation blending system, combat animations should blend more smoothly now
Fixed the holy nation bounty collection
Fixed a common situation where NPCs wouldn't help defend their teammates if they weren't looking
Fixed vanishing furniture on import game
Fixed the main GUI displaying the wrong values for attack and defence skills
Removed a few things from the Stenn Desert to speed up performance
Fixed bar characters not spawning
Fixed some destroyed buildings not appearing in towns
Fixed randomly black buildings
Broken turrets fix (couldn't reload)
Some memory optimisations
Some small AI tweaks, including a max range to AI weapon looting
Fix for invisible harpoons
Fixed turrets to save how many harpoons they have loaded
Fixed interior not shown when inside a building and paused
Fixed random black inventory icons
Fixed characters in character editor showing on top of each other at start.
Fixed the incorrect damage resistAnce number in the damage floating text when in simple mode
Fixed stealth arrow markers not turning off
Stopped player from re-claiming bounties by releasing prisoners
Fixed a bug that was messing up the combat movement and making everybody bunch up too close
Fixed some flickery animations and some animation bugs
Fixed bounties getting deducted instead of awarded
Fixed a bug with populating towns (mongrel was a victim)
Fixed AI cores not getting spawned (needs import)
Fixed NPCs coming into your base to work at your farms
Fixed the bar squads duplicating when loading a game or returning to an area
Fixed a particular AI hauling bug
Fixed the trade window when you talk to a sleeping trader
Fixed non-player faction relations all being 0 on import
Tweaked weapon animation selection, mainly to fix the mismatching polearms stance, but also to add variety for specific weapons to use unique stances
Fixed a bug with some slaves not reacting when you free them
Reduced xp rate for toughness
Small bugfix for difficulty of clicking on characters while paused
a certain fix for AI/pathfinding with walls
Fixed a problem with npcs sometimes teleporting back on screen after walking off
Fixed the clouds
Fix for doors being un-clickable if you jump back and forth between zones
A fix for NPCs being unable to hurt you when you are disguised as an ally
Fixed duplicated clothing appearing on hive characters
Emissive disabled when there's no power to the light
Added the missing bar to Last Stand
Stopped battery charge changing when paused
Fixed a bug when loading a carried character and they drop in a random world position
Stopped random doors appearing when unloading
Farm fertility display popup fixed for fertility effect multiplier
Fixed custom column sorting for filenames
Fixed up the fogmen AI, some weren't bringing victims back to the nests, and they weren't always doing the worship thing
Fixed the missing "tied to a pole" animation
Fixed an important missing dialog option for the construction trader
Fixed the rain not affecting farm water amount
Reduced the "too close to town" build limit
Fixed a bug with the AI sometimes not acknowledging mines as a resource source
0.95.10 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version, recommended for less bug-prone gaming.
0.95.10
Fixed the crash on saving/loading
Fixed up the fogmen AI, some weren't bringing victims back to the nests, and they weren't always doing the worship thing
Increased the amount of fog men, there's also a rare fog man swarm
Animals can now bash down your gates, no more raptors hanging around outside
Fixed the missing "tied to a pole" animation
Fixed an important missing dialog option for the construction trader
Fixed the rain not affecting farm water amount
Reduced the "too close to town" build limit
Fixed a bug with the AI sometimes not acknowledging mines as a resource source
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
0.95.10 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version, recommended for less bug-prone gaming.
0.95.10
Fixed the crash on saving/loading
Fixed up the fogmen AI, some weren't bringing victims back to the nests, and they weren't always doing the worship thing
Increased the amount of fog men, there's also a rare fog man swarm
Animals can now bash down your gates, no more raptors hanging around outside
Fixed the missing "tied to a pole" animation
Fixed an important missing dialog option for the construction trader
Fixed the rain not affecting farm water amount
Reduced the "too close to town" build limit
Fixed a bug with the AI sometimes not acknowledging mines as a resource source
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
0.95.9 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version.
0.95.9
Fix for doors being un-clickable if you jump back and forth between zones
A fix for NPCs being unable to hurt you when you are disguised as an ally
Fixed duplicated clothing appearing on hive characters
Emissive disabled when there's no power to the light
Added the missing bar to Last Stand
Stopped battery charge changing when paused
Fixed a bug when loading a carried character and they drop in a random world position
Stopped random doors appearing when unloading
Farm fertility display popup fixed for fertility effect multiplier
A few crash fixes
Construction Set:
Automatically fills out duplicated translation lines (eg if there are 30 different lines that say "ok" then you only need to translate it once instead of 30 times)
Added translation stats to the construction set
added back the dialog export function for translations to use poedit
Fixed custom column sorting for filenames
Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
0.95.9 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version.
0.95.9
Fix for doors being un-clickable if you jump back and forth between zones
A fix for NPCs being unable to hurt you when you are disguised as an ally
Fixed duplicated clothing appearing on hive characters
Emissive disabled when there's no power to the light
Added the missing bar to Last Stand
Stopped battery charge changing when paused
Fixed a bug when loading a carried character and they drop in a random world position
Stopped random doors appearing when unloading
Farm fertility display popup fixed for fertility effect multiplier
A few crash fixes
Construction Set:
Automatically fills out duplicated translation lines (eg if there are 30 different lines that say "ok" then you only need to translate it once instead of 30 times)
Added translation stats to the construction set
added back the dialog export function for translations to use poedit
Fixed custom column sorting for filenames
Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
0.95.8 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version.
0.95.8
Characters can no longer attack with their broken arms, they have to resort to kicks or whatever they can do
Likewise if your sword arm is broken you can't block, so you'll have to resort to dodging
Defensive combat mode now applies the +20 bonus to dodging if you are unarmed
Tweaked weapon animation selection, mainly to fix the mismatching polearms stance, but also to add variety for specific weapons to use unique stances
Reduced xp rate for toughness
Small bugfix for difficulty of clicking on characters while paused
a certain fix for AI/pathfinding with walls
Fixed a problem with npcs sometimes teleporting back on screen after walking off
Fixed the clouds
Fixed a certain import crash
Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
0.95.8 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version.
0.95.8
Characters can no longer attack with their broken arms, they have to resort to kicks or whatever they can do
Likewise if your sword arm is broken you can't block, so you'll have to resort to dodging
Defensive combat mode now applies the +20 bonus to dodging if you are unarmed
Tweaked weapon animation selection, mainly to fix the mismatching polearms stance, but also to add variety for specific weapons to use unique stances
Reduced xp rate for toughness
Small bugfix for difficulty of clicking on characters while paused
a certain fix for AI/pathfinding with walls
Fixed a problem with npcs sometimes teleporting back on screen after walking off
Fixed the clouds
Fixed a certain import crash
Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)