Since the demo launch in April, I've been continuously improving the game based on your feedback. Here's a new trailer featuring the updated build.
I'm currently working on the second stage, the threshold, and aiming for Next Fest 2026 and Early Access release.
We are deeply grateful to all the players who have supported Steel Knight's ARMIS.
Your feedback means a lot to us, and the development team is continuously working
to further improve and refine the game based on your input.
Some players have reported that after clearing Stage 4-2,
the game appears to freeze and does not progress.
Please note that this is not a bug, but part of the intended scene transition.
After the event, there is an approximately 10-second pause before the next scene begins.
During this time, the screen may appear static, but it will continue automatically afterward.
However, we understand that the current presentation can be confusing and may appear as if the game has frozen.
We sincerely apologize for the misunderstanding and inconvenience caused.
We are considering adjustments to the timing and presentation of this sequence in a future update,
alongside other planned improvements.
Thank you for your continued support of Steel Knight's ARMIS.
We're thrilled to have the game launch at last. Many quality-of-life improvements are coming in the following days. Among other things, the web links will have a nicer domain.
We hope you'll have fun starting your virtual investment journey!
Compete in the new \[Army Colosseum] to test your leadership skills!
# New: Army Colosseum (Unlocks at Castle Lv 11. Can be found in the Colosseum building)
.Pit your Armies against other players in the Army Colosseum! Each season features different Constellations that restrict deployable Troop Types, ratios, and Army Lineups
.You will not suffer any actual Troop losses from Army Colosseum battles. Your rank at the end of each season will determine your tier placement
.Earn Glorious Silver Insignias and Glorious Gold Insignias, and exchange them for valuable rewards in the exclusive \[Glorious Armory] shop
(Special Rewards: Exclusive Artifacts, exclusive Decorations, Castle Star Scrolls, Champion Chests, Astralite Chests, Ember Chests, etc.)
# \[Guild Showdown] Event Optimizations:
.Player Participation Requirements: Changed to Castle Lv 5
.Guild Participation Requirements: Adjusted the number of participants required for guilds to enter, as well as the number of participants allowed to compete in each Division. Please see the in-game event page for more details.
# \[Guild Bash] Event Optimizations:
.If you leave a guild during the event, your points in the Guildmate Damage Ranking for that guild will be cleared
.Guild Monster Hunt UI adjustments
# New \[Guild Hunting Camp] event: Available for novice players with a Lv 5 Castle in a Kingdom launched after the most recent maintenance (check in-game for event rules)
# \[Darknest Training Camp] Event Optimization:
.Removed the restriction that each person can only start 1 rally
# Optimized Vergeway: Verge Guardians:
.Added auto-placement: Tap Verge Cards on the bottom of the screen to deploy them automatically
# Optimized Event Prize Display:
.If you already own a Skin or have reached the limit for a cosmetic item, this will be indicated in certain Tier Reward and Battle Pass purchase interfaces
# Added Notification: Army Colosseum Ranking Updates
Hello, This is the EZ2ON Team.
We will be performing server maintenance to address the following.
Please note that the game will be unavailable during this maintenance.
Loosening of 「Ouroboros ~Challenge~ 」 Course Gauge
Following maintenance, this course will reopen on the 23rd at 10:00 UTC (03:00 PT)
Clear Challenge progress and rankings will remain unchanged
\[KST/JST] Oct. 23, 02:00 - Oct. 23, 03:00 (Korea / Japan Standard Time)
\[CST/SGT] Oct. 23, 01:00 - Oct. 23, 02:00 (China / Singapore Standard Time)
\[UTC] Oct. 22, 17:00 - Oct. 22, 18:00
\[PT] Oct. 22, 10:00 - Oct. 22, 11:00 (Pacific Time)
We recommend wrapping up games at least 10 minutes before the maintenance window to prevent interruptions.
The schedule is subject to change.
It’s now even easier to get in touch with us, ask your questions, and stay connected with the development! We really value your thoughts, ideas, and feedback! They help us shape the game and make it better with every update. 🐴💛
Whether you want to share suggestions, talk about features, or simply chat with others who are excited about the project, our Discord is the perfect place to do so.
We can’t wait to hear from you and continue building this journey together! 🙌
We’re currently hosting a Gameplay Survey where you can share your ideas, vote for your favorite gameplay style, and help us shape Giddy Up even further!
This update focuses on improving how the world feels to play in - with a complete rework of Transport Quests (yes, we hear you!).
Transport Quest Rework,
We’ve rebuilt all quests related to moving people to Windmill from the ground up. Each mission now tells its own story and reacts to how you handle it. What’s new: Unique storylines and dialogue for every transport quest. Updated list of participating enclaves to better reflect the world’s state. Multiple endings, including one secret, morally questionable path. Every passenger now comes with a reason - and a consequence.
New Job Board Missions,
The Job Board has been expanded with new mission types: Elimination Contracts - destroy a set number of enemy vehicles for high pay. Passenger Transport – move travelers between enclaves (unlocked after opening the North Gate). Exploration Missions – investigate marked points of interest around the map. These new contracts bring more gameplay variety and opportunities to earn.
Other Changes,
Improved quest pacing and dialogue flow. Adjusted rewards and difficulty balance. Minor optimizations and fixes. Thanks for all your feedback and support - it keeps us improving with every update.
See you out there raiders!
The Dust Raider Team