Got an old pc sitting around collecting dust? Now you can have a Jetpack Soccer field in your own back yard. Linux is a fast, free and flexible way to host a Jetball Dedicated Server.
Got an old pc sitting around collecting dust? Now you can have a Jetpack Soccer field in your own back yard. Linux is a fast, free and flexible way to host a Jetball Dedicated Server.
Completely re-worked how the keybinds are handled.
Added default binds for WASD and ESDF players.
Menus cleaned up and improved to support lower resolutions.
Fixed a missing sound with the disc launcher (fire effect volume was so low it was inaudible).
Beacon and Springboard sound effect volumes adjusted to reflect player speed.
Updated to Unreal Engine 4.18.2.
Gameplay Changes:
Bots should no longer get stuck in the spawn huts.
Bug Fixes:
See keybind feature (controllers still need more work but are supported).
Score hud fixed for lower resolutions
Start up intro loud volume fixed.
Adjusted jetpack for Alpha and Vangaurd (and some animation improvements)
Fixed a crash when running a lot of bots on a server.
Known Issues:
Some character animations are not working at the right time (like walking instead of skiing or vice versa).
Some character jetpack locations are not aligned yet.
Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results.
The brake key has been known to stick for at least one player (hitting brake again fixes it).
After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints).
The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to unchkeck the box).
Completely re-worked how the keybinds are handled.
Added default binds for WASD and ESDF players.
Menus cleaned up and improved to support lower resolutions.
Fixed a missing sound with the disc launcher (fire effect volume was so low it was inaudible).
Beacon and Springboard sound effect volumes adjusted to reflect player speed.
Updated to Unreal Engine 4.18.2.
Gameplay Changes:
Bots should no longer get stuck in the spawn huts.
Bug Fixes:
See keybind feature (controllers still need more work but are supported).
Score hud fixed for lower resolutions
Start up intro loud volume fixed.
Adjusted jetpack for Alpha and Vangaurd (and some animation improvements)
Fixed a crash when running a lot of bots on a server.
Known Issues:
Some character animations are not working at the right time (like walking instead of skiing or vice versa).
Some character jetpack locations are not aligned yet.
Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results.
The brake key has been known to stick for at least one player (hitting brake again fixes it).
After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints).
The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to unchkeck the box).
Fixed 3rd person mode not persisting after death/respawn/map change.
Fixed the "Intercppted" spelling error.
Known Issues:
First time running the game there is often a problem where available keybinds and screen resolutions do not appear correctly - restart the game to fix.
The keybind screen is little wonky at times (order moves around by itself) but seems to get the job done.
Some character animations are not working at the right time (like walking instead of skiing or vice versa).
Some character jetpack locations are not aligned yet.
Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results.
The brake key has been known to stick for at least one player (hitting brake again fixes it).
After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints).
The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to uncheck the box).(edited)
Fixed 3rd person mode not persisting after death/respawn/map change.
Fixed the "Intercppted" spelling error.
Known Issues:
First time running the game there is often a problem where available keybinds and screen resolutions do not appear correctly - restart the game to fix.
The keybind screen is little wonky at times (order moves around by itself) but seems to get the job done.
Some character animations are not working at the right time (like walking instead of skiing or vice versa).
Some character jetpack locations are not aligned yet.
Slapping the ball quickly between players causes a multiverse infinite possibilites scenerio with some interesting results.
The brake key has been known to stick for at least one player (hitting brake again fixes it).
After changing teams, players can see both team messaging waypoints indicators (when you should only see your own team message waypoints).
The mouse goes inverted sometimes when playing with sensitivity - workaround is to check the invert mouse box (until you restart then it will correct itself requiring you to uncheck the box).(edited)
With a great big thanks to the guys at Branzone.com we now have 3 new high speed servers in action. One in Frankfurt Germany and 2 in Texas USA. Each server has 8 slots, so enjoy up to 4v4 or 3v3 with a spectator or two. Branzone offers some of the lowest ping and jitter free servers. We are very excited to have them as a partner in Early Access.
With a great big thanks to the guys at Branzone.com we now have 3 new high speed servers in action. One in Frankfurt Germany and 2 in Texas USA. Each server has 8 slots, so enjoy up to 4v4 or 3v3 with a spectator or two. Branzone offers some of the lowest ping and jitter free servers. We are very excited to have them as a partner in Early Access.
We are very excited to announce Season 0 of Jetball HORSE! This will be a casual weekly community challenge that everybody can participate in, on their own time. The basic premise is below, more details will follow:
A specific trick shot will be assigned every week. Players have 1 week to submit a gif of them completing the challenge
If a player fails to submit a clip of the trick shot, they will get a letter (H-O-R-S-E)
The first player to submit a successful shot gets to invent next week's trick shot (pending admin approval)
The last player who is not a HORSE wins
Of course, fabulous prizes await the winner, and all participants will be rewarded
For our first week I will introduce the challenge now to provide some extra time. We expect to officially kick this off midweek.
Map: Epic City
Shot: Bounce off enemy wall, off ground, into thine own goal
Also, Juke is hosting a Ho-Ho Holiday Slapdown Draft Tournament. Tentative date of December 29, sign-ups are here. Take a break from the craziness of the holidays and slap some balls across the sky. All experience levels are welcome.
We are very excited to announce Season 0 of Jetball HORSE! This will be a casual weekly community challenge that everybody can participate in, on their own time. The basic premise is below, more details will follow:
A specific trick shot will be assigned every week. Players have 1 week to submit a gif of them completing the challenge
If a player fails to submit a clip of the trick shot, they will get a letter (H-O-R-S-E)
The first player to submit a successful shot gets to invent next week's trick shot (pending admin approval)
The last player who is not a HORSE wins
Of course, fabulous prizes await the winner, and all participants will be rewarded
For our first week I will introduce the challenge now to provide some extra time. We expect to officially kick this off midweek.
Map: Epic City
Shot: Bounce off enemy wall, off ground, into thine own goal
Also, Juke is hosting a Ho-Ho Holiday Slapdown Draft Tournament. Tentative date of December 29, sign-ups are here. Take a break from the craziness of the holidays and slap some balls across the sky. All experience levels are welcome.