Hello Hatchlings! We are now 1 week from when we entered Early Access! During the week we've implemented a number of fixes resolving every issue that has been reported to us as well as others we ourselves have found. This has made the game much more stable and in turn, more enjoyable! Today's patch addresses the major issue with the transfer between levels and how it was previously bringing the player to incorrect coordinates. A couple other fixes were also put in place as well as a minor change with how the Tempest Valley loads in to hopefully further reduce lag there.
Changed
Changed how the Tempest Valley foliage loads in to further reduce lag Changed the speed of a few lifts to make them slightly easier to jump onto Changed the vertical positioning of various rotating platforms in the Gateway and Tempest Valley Changed where a mob spawner would spawn critters into a wall in the Catacombs
Fixed
Fixed the positions upon transitioning to the next level (all tested and confirmed correct now) Fixed a major crashing error when collecting the Rope collectible in the Ketek Canyon Fixed an issue where a tortoise could yeet you into space in the Syra Meadows Fixed a crystal that wasn't spawning in the Catacombs Fixed an issue where the collectibles in the Catacombs would not spawn in properly Fixed an error with mist causing some bad lag in the Tempest Valley near the waterfall
- Fast reload lvl 1 : no change - Fast reload lvl 2 : fast reload +10% => fast recharge +15 - Fast reload lvl 3 : no change - Fast reload : fast reload +10% => fast recharge 15% - Fast reload lvl 3 : no change - Fast reload lvl 5 : no change
New features ⭐️
- New voices in English version - Improved garage ergonomics
Play the Lost Marbles demo during the next fest period and gain access to the exclusive Nextfest Camo Marble! Should you choose to upgrade to the full game when release, it (and all your game progress) will follow you there!
눈 떠보니 임진왜란이었다 - Back To the Joseon - [Kor] caprices
Hello, I'm a developer of Back to the joseon.
I carefully read all the reviews left by gamer who bought the game for $15.99. Most of them commented that the price was too high. I recognize that the price was an unreasonable price for the quality and volume of the game, so I change the price of the game in response to comments from the review. ($15.99 won -> $2.99 won)
It's my first time making game on Steam as a one-person development, so I don't think I had any objectivity or sense for my game at all. (Sorry... I honestly studied programming myself and it's the first game I released, so it's quite fun for me... )
Even after the price change, I am going to work harder to update the game so that those who have purchased it can enjoy the game.
The Dungeon Of Naheulbeuk: The Amulet Of Chaos - PtiteChaussette
It's new, it's fresh, it's the elf 🧝♀️ To the dismay of our friend the dwarf, we have made the elf plush! (Dwarf) 🤨 An elf plush, but you want people to have nightmares?
You have two choices : 👉 You take only the elf plush and you will have a great plush that shoots at your companions but apologizes right after. 👉 You take the production design and you have the design made by the Artefact studio in addition to your beautiful plush.