I have good news! MouseMob v4 is almost completely revamped! Besides the much-awaited features, I need a little more time to add one big feature to take MouseMob to the top, but I think it will be more than worth your wait.

🔥 Mod of the Week 🔥
This week, we're spotlighting a whole series of modding missions, "The Flaming Dragon" by Pat152.
The Flaming Dragon Restaurant’s fire-breathing dragon feature has gone haywire, and it’s up to you to tackle the blaze. Each mission in the series ramps up the challenge.
Start your firefighting adventure here:
https://mod.io/g/ffsignite/m/the-flaming-dragon-episode-1-the-dragon#description
Can you survive the dragon’s wrath? 🐉🔥



First off for everyone who's been following us on this journey so far, thank you, thank you, thank you! You guys are the ones who are really making this dream game come to life for our little 2 person studio! We are going to take that opportunity you are giving us and make the best game we can!
We Are! We just put out a brand new gameplay teaser for Drift Scavenger in preparation for steam scream fest, and guess what!? IGN and game trailers covered it which is super exciting for us!
Oh yeah we also we changed the name... Instead of Skull Scavenger we are now Drift Scavenger. Part of this has to do with the world getting developed more and we are now referring to the world as the Drift. The Drift is a place where lost souls Drift between life and death. Drift Drift Drift Drift. There now I've said Drift 10 times did I mention there is Drifting in this game?
We are participating in Steam Scream Fest so we have revamped our whole steam page, new trailer above, new screen shots, and new GIFs!
If you want to help support us in this festival please share the steam page or a the trailer with a friend! People say this all the time but it really is true that every wish list, like, comment, every little bit of interaction, helps us stand out, determines the future of our game, and... ultimately, really, our lives!
Our next milestone is going to be an alpha play test on steam. If you want to be a part of that and get notified when it's happening then you should sign up on our website!
https://evilvillaingames.com/
Happy Halloween!
Until Next Time
Shane
Today, we'll acquaint ourselves with the ancient - a world where the age of steel has never begun to stir, and neither will it. The story takes us far below...
Beneath the mountains, beyond the light of the sun or moon, lies Ne-no-kuni - the Land of Roots.
It lies deep beneath the living world - not a hell or a place of punishment, but a wellspring of primordial power: a shadowed mirror of the living world where death, rebirth, and magic are all connected. The roots of the earth itself pulse, like the world's unseen veins, as they draw strength from this forbidden spirit realm.
Long ago, when the world atop the earth was still known as the Central Land of Reed Plains, a descendant of the mighty lord of storms undertook a perilous journey to Ne-no-kuni to seek help from his ancestor. Legends still speak of the deadly and insidious trials he underwent in that secret land, of the wife he found there, and the treasures he took from the world hidden behind the veil of death to become the ruler of the terrestrial realm.
And now, in an age when acrid gunsmoke stains the air, a handful of wanderers are about to walk down into legend. Will you be able to lead them through? After all, it is rumored that travellers who pass through Ne-no-kuni vanish to never be seen again, or return decades later, marked by the echoing timelessness of the underworld...
Join the travellers, face the trials, and uncover what lies beyond life itself - wishlist Shadow of the Road today, or check out the demo and get to know how the journey begins!
And other platforms!
📍 Youtube
https://store.steampowered.com/app/1173980/Shadow_of_the_Road/

Reduced the HP of some enemies in Chapter 1, making them easier to handle.
Lowered the damage of certain enemies in Chapter 1, reducing their threat level.
Adjusted the passive effect of the two-headed wolf boss: Now heals 5 (instead of gain Recovery 2) when HP is above 50%.
Adjusted the passive effect of the Inquisitor boss: \[Gain 1 Bolster and 1 Fortify when receiving a negative effect] → \[[b]Once per turn[/b], gain 1 Bolster and 1 Fortify when receiving a negative effect].
Modified enemy compositions in certain battles to lower their overall threat level.
The Warrior's base card "Defend" and its upgraded versions have been reworked to now include a Taunt effect.
The Coffin Bringer's base talent skill charge requirement has been reduced from 6 to 4.
Campfire events now restore 50% of the party's maximum HP instead of a fixed 10 points.
Reward nodes can now provide healing to the party, with the amount varying based on the reward type:
Resource rewards: 10 HP
Card rewards: 5 HP
Slot rewards: 0 HP

The special memory unlocked by completing 3 memories of the same character no longer forces an immediate selection. Instead, it temporarily overrides that character's memory options. You can choose to enter it before the boss battle, but the options provided by that character will remain unavailable until it is used.

We used characters created with TRIPO, a high-resolution 3D generation AI. Additionally, zombies created with the same tool have been placed in Stage 4.




