The role-playing card game Soul Redemption is now available on Steam!
Enjoy a limited-time 20% off discount during the first week of release — build the best deck to conquer every stage!

This update contains a variety of bug fixes / polish improvements and a new mechanic we are starting to experiment with.
Missions will be goals that provide an extra bonus during the level. Currently there is just one mission that will appear on the first level: Break 50 barrels during your run. Completing the mission will reward 1000 coins. We will have more varied missions and exciting rewards soon, but pushing out an early version of it for testing.
Fixed crasher when maximum health upgrade was purchased.
Fixed Bling Bunny Firepool golden upgrade that would destroy all the enemies.
Fixed Dressing Tent UI error when you have no equipment available for a slot. Also allows removing gear from the character.
Improved Anvil Impact effect
Added icon for field on level up screens (some fields are still missing custom icons)
Bird bombers ignore ground obstacles and will fly over rocks, etc...
Added the clothing texture replacement function
Function Entry: Outfit Change Interface - Textures
Optimized the AFK Gift Box function
Added a guaranteed mechanism for hidden costume sets: A hidden costume will be obtained after every 500 openings.
Reduced the amount of silver coins required to unlock the multiplier, from 50,000 to 10,000 silver coins.
Removed Steam achievements for two DLCs.
Optimized the character customization interface to support switching between currently worn costumes for preview.
Fixed several other minor issues.
We have upgraded our leaderboard infrastructure to support the ability to collect and showcase a lot more stats. We can now track a massive number of stats and many are now visible on the GONE Fishing Website (Sign in with steam to see your personal stats!) gonefishing.gg .
Fixed Dupe where players could drop clam while placing it to cause it to dupe.
Fixed Visual bug where dropping the tentacle item while placing tunnel would not remove the placing blueprint for the tunnel
Fixed Major bug where loading into saves would duplicate clams, after loading into saves more then a few times this would result in big performance drops and even crashes.
Added 10 more backgrounds for loading screen
Fixed an issue where players could dupe some stuff (i dont remeber what i fixed but it was some sort of dup bug lol)
New hat