Since the launch of Early Access a little over a week ago, the game has improved drastically because of the feedback of the community over the past week. Today, a few more important changes based on community feedback regarding combat will be implemented! Please take a look at the changes below.
The following has been updated in the latest version of the game on April 19th GMT+9.
1. Adjustment to the AP System (Stamina)
There have been a wide variety of opinions regarding the difficulty of maintaining a steady offense due to the AP system. Players feel frustrated because they are required to take short moments of reprieve in order to regain stamina, despite the game being an action-platformer. We strongly agree with the feedback that current AP management system can be stifling and disrupt the flow of combat.
Therefore, in today's patch, we are implementing a change where AP recovery is possible while using skills that do not consume AP. With this adjustment, players will be able to seamlessly continue their attacks by combining non-AP-consuming attacks (ie. light slash) after powerful AP-consuming attacks. We hope that players will feel more at ease in crafting long combos and strategies.
AP can now be recovered in the following situations:
Swordsmanship > Slash (Light Slash 1/2/3)
Swordsmanship > Jump + Light Slash
Swordsmanship > Aerial Slash (Lv. 1 and 2)
Agility > Penetration
Agility > Ambush
Special Skill > All levels of Concentrated Counterattacks
Soul Destruction
With these changes, we hope that players will have more freedom when it comes to stringing combos together. We will continue to monitor feedback regarding the AP system.
2. Skill Damage Balance
When it comes to the skills the Kim Rip is able to use, the ultimate goal was to balance the resources needed to use the skill with the output of the skill in question.
To make each skill more distinct and powerful, the following changes will be applied:
Toughness > Moonslash (Refined and Savage): Consumes AP 2 → Consumes AP 1
Agility > Penetration: Consumes AP 1 → Consumes AP 0 (Change from mid-level attack to light attack)
3. Added a Skip Tutorial Function
The game's tutorial was intended to get the player accustomed to not only the story, but also the basic game mechanics. However, we recognize that there are players who want to get on with the main gameplay. Therefore, we added a feature that will allow players to skip the tutorial and start the main game.
During the tutorial, players can open the menu to skip the tutorial. Any information gained through the tutorial can be found in the System > Tips menu.
[Other Changes and Fixes]
Added a feature that indicates the direction of objectives on the map when the objective is not currently able to be seen.
Fixed an issue where pressing "Continue" on the main menu would load the 1st save file only.
Improved tooltip visibility of locked/unattainable skills.
Increased the duration of Overflowing Golden Elixirs from 15 seconds to 30 seconds.
Fixed other minor issues.
As always, we will continue to listen to feedback from our community and make improvements to the game so that players will have the best gameplay experience.
We hope that you enjoy the contents of this patch and thank you for your support.
Function Main city update-new sin-conviction tower area (the function has not been implemented yet) Hero Create List - Newly added Necromancer portrait (the Class has not been implemented yet) Gold Coin Mall-Newly Added Restricted Products ·Silver coin packs are no longer sold in the mall ·The sale of glory emblems has been adjusted to weekly cards (effective next season) Monster Merchant-New silver-binding store Monster Merchant-Circulation Silver Store Glory Talent is renamed as Season Talent ·Unlocking levels no longer requires Class talent level 5 New talent - wear season-specific deco-head and deco-back to gain additional attributes (effective next season) Fixed the bug in receiving weekly active boxes
Talent adjustment The priest uses Restoration/Earth Sacred Covenant to obtain the enhanced buff, which is adjusted to the priest talent effect.
Weapon adjustments Some weapon strength values have been adjusted to maintain the uniformity of all weapon quality and strength values. Red sword damage reduced by 10 points Red bow damage reduced by 5 points Red gun damage reduced by 2 points Impact dagger reduced by 4 points Slow hammer damage reduced by 5%
*****important Notice***** In order to have more players in the new season, create a healthier game environment together The S2 season will be launched on the Google platform. It has been submitted for platform review but has not yet been approved. The S1 season may be postponed again... Plan postponed to May 2 I'm so sorry!
-Fixes issue when dropping a big chest into a small chest -Quarry mine level can no longer be an alternate layout -Prevents the player from running through barriers in certain transit cutscenes -Mine levels 45 and 85 are now also refreshed at the beginning of the year
Hello everyone! The game was just updated with version 1.49a
Building system update
I designed building system back in 2019, and it was quite dated and limited because of that. Now, when a scope of project was hugely increased, building system required rework, which would allow for new feature and continous updates.
You can now buy several plots of land in the zone and build unique different houses on each plot of land. They are marked on your map. Each plot offers unique farming buildings with unique upgrades. There will be more plots in the future.
Ocean beach house - located near mage academy in Gedonia, allows to build a house on water and gather fish
Dark tower - located in teh darklands, allows to build building with dark architecture and gives dark power buffs
Volflar temple plot. Allows you to build a house in Volflar style, and gives arcane magic bonuses
Barbarian house - allows you to build barbarian style house near Korram in Gedonia desert. Allows you to brew unique shaman potions and fight barbarian champions to earn marks of ascendancy
Frozen temple house. Located near frozen temple in Northern kingdoms, allows you to earn frozen energy
Homing spot rework
Running between such amount of houses can be a chore, so I've updated homing stone building in your house. It will now allow you to instantly fast travel between bough land plots, and configure homing location of your homing spot in your inventory
Earning bonus furniture
Building system rework now allow you to earn bonus furniture in the world. Now occassionally, you will encounter furniture designs lying around. Interacting with them will allow you to build different new cool decoration elements, furniture or buildings
Ram fights!
Now you can participate in Ram fights in the Northern Kingdom, in the Ironclad fortress, and earn some marks of ascendancy. This was originally planned as one of the side acitivities in the original Northern Kingdoms update, but I wasn't able to implement it at the time. Now it's a simple mini-game, which you can participate in any time.
Other changes
Improved armor and magic resistance by 33% once again for all heavy armor epic sets, which should hopefully increase survavibility even more
Fixed the bug with collision in Maribelle cave
Dark knight epic set now gives bonus armor and magic resistance when you use dark pact
We would like to inform everyone that we will be having an emergency maintenance for today April 19, 2024, to address some issues in the game especially the following:
Stuck Loading in Titan Concerns Getting Logged Out when changing characters and servers.
This EMT may last up to 2 hours. We hope for your extended patience as we resolve this as quickly as possible.
Regards, Atlantica VALOFE Team
▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️▫️ Please let us know if you have any issues or concerns, suggestions or feedback. You can leave a message over at the official Discord Server 👉 https://discord.gg/PPCnc5AUhP