In our last two posts we showed you how to build your fleet and recruit the very best captains to your cause, so now, it is finally time to set sail and conquer the archipelago! Let’s recap on the importance of expansion, learn how to issue commands in and outside of the tactical map, how naval combat works, and how to capture and defend islands.
PLEASE NOTE: While we are still working on the game, some of the terms, names, and quantities outlined below may be subject to change!
As Far as the Eye Can See: Expanding your Republic of Pirates
To rebuild the legendary Republic of Pirates, you will need to focus on expanding your territory. Every conquerable island you discover possesses several rare resources necessary to support the development of your pirate empire. By conquering more islands, you’ll subsequently gain access to those resources in addition to acquiring more land to build on. New Captain’s Inn spots will also become available once you have claimed certain key islands, allowing more captains to join your fleet.
As you expand, you’ll swiftly gain advantage over your rival factions by reducing their presence on the map. Create shipyards and docks on all available islands to strategically develop your fleet, protect your newly conquered land and launch additional raids.
Setting Sail: Issuing Commands
Once you have built up your fleet, it's time to get those ships moving! Command your naval units to explore and conquer the archipelago through a traditional move-and-fight system. Left-click on a ship to select it and right-click on a target (e.g. a waypoint, an enemy ship, an enemy building/defence tower, or flotsam) to issue the command.
Want to issue the same order to more than one ship? No problem! Drag-select a group of ships and right click on their intended target.
If you want to collect ship debris as efficiently as possible, left-click on the collectable and the closest ship will move in to retrieve it. Using this method, you can also select multiple waypoints!
A Tactician’s Best Friend: Using the Tactical Map
The tactical map can be accessed anytime to get a bird's eye view of the archipelago. From ship locations and patrol routes, to island overviews and side quests, you can gain a myriad of information from a quick look at the map. Inspect a location or unit by mousing over it to learn everything you need to know before planning your next move.
Additionally, units move in real-time when the tactical view is open so you can issue commands on a macro level for a greater level of control.
Battle Ready: An Overview of Naval Units
To succeed in conquering the archipelago you’ll first need to be familiar with the parameters that influence how your units perform in combat. Below you can find a breakdown of these key parameters:
Durability: These are the hit points of a unit. Once health has been depleted, the unit is destroyed!
Attack Range: This is how far the unit can fire its cannons. Higher tier ships typically have greater range than their lower tier counterparts.
Speed: This is how fast the unit moves. Always consider the speed of your target as you may be able to utilise this to your advantage.
Firepower: This is the damage inflicted with each shot. Higher tier ships possess the greatest firepower!
Reload Time: This is the fire rate for a unit's cannons. Faster reload speeds mean higher damage per second.
Smoke on the Water: An Overview of Naval Combat
Naval combat unfolds in real-time with combatants trading attacks until one is either destroyed or backs down. The aforementioned unit parameters – durability, attack range, speed, firepower, and reload time – along with the fleets involved, all influence how a battle unfolds.
Should any of your ships get damaged in a fight, move them to a nearby docks building to repair them using accumulated resources and gold.
Any ships that you destroy will leave behind valuable loot and rare materials which can in turn be used to build specific ship classes at your shipyard.
Friend or Foe: NPC Ship Behaviours
There are several types of NPC behaviour in Republic of Pirates. Passive units will be portrayed in orange and will generally allow your fleet to sail the archipelago freely unless attacked. Red and aggressive NPC ships, on the other hand, will attack the player on sight without being provoked, so make sure to keep a distance unless you’ve come prepared for a fight! Lastly, green ships are allied and will fight against enemy targets.
Check the diplomacy screen to confirm your standing with the other major factions. Depending on your actions, you will either have achieved hostile, neutral, or friendly standing all of which influence a faction’s behaviour towards you. Hostile factions, for example, will attack your ships on sight. Offer trade deals or fulfil missions in their name to rectify this.
Eyes on the Prize: Capturing Islands
Got your eyes on a specific island? Before you capture it, you must first destroy all rival vessels protecting its shores as well as any pre-existing infrastructure. Once cleared, you will be able to interact with your newly claimed island to gain an overview of its resources.
Place a docks building on the designated spot and begin your expansion!
A Double Edged Sword: Defending your Islands
The rival factions in Republic of Pirates are notorious for holding a grudge. Be wary of your enemies attacking your conquered islands as depending on your standing, they’ll likely launch, frequent, small raids. Ensure that you manage your diplomatic relationships diligently or you might end up incurring the wrath of a superpower, who will launch a devastating full-scale attack!
If in doubt, check the diplomacy menu to learn more about your current relationships with the other factions. You’ll need to carefully navigate a tense diplomatic environment in order to protect your hard won islands and fleet.
Ultimately, you should always be prepared for an incoming attack, and in the absence of a fleet garrison, you can build defence towers along each island’s shoreline. These towers can be upgraded across four tiers, increasing their durability and firepower with each subsequent tier.
Should your defences fail, and a docks building be destroyed in an attack, you will lose a significant chunk of your gold reserves, and if you ever reach -5000 gold, so ends your campaign!
That’s it for today, pirates! As always, make sure to wishlist and follow Republic of Pirates to stay up to date on all news ahead of launch this year.
In addition to the hotfixes below, we updated the LOWSPEC branch of DoD, it includes support for both DX12 SM5 and Vulkan for older machines. We cannot guarantee it will work on your system, but it is worth trying.
To play on LOWSPEC, In Steam Library, right click Day of Dragons > Properties > Betas > Change to lowspec
In Lowspec, you have the option of running with startup option -vulkan or -dx12. It is worth trying both.
This Hotfix focuses on scalability settings and bug fixes. We have elected to focus on performance improvements and optimizations before adding new content into the game.
Client Hotfix 1.0.0.2
Fixed Shadow Cloak breaking when using a pearl skin overlay when it is active
Reworked Graphics Settings for Improved Performance
Added New Very Low "Potato" Graphic Setting for Maximum Framerate and Minimum Eye Candy
Dragon Eyes are no longer cloudy
Removed the Brown Tint from Melanistic skins
Improved the look of Shadow Scale Gold skins
Added /ct 2400 command to chat /help for admins
Blitz/Brood Spawn Menu Options have been Disabled with "COMING SOON" tooltip added until they are added to help avoid confusion
Fixed Biolumin Mythical Skin
KNOWN ISSUES Most Flame Stalker and Biolumin Skins show as Iconic. This should be fixed in the next hotfix.
We're back with more improvements. This time, we wanted to better explain companions' reasoning for equipping or not an item that is given to them.
Updates
(Much requested) Showing icons in companion inventories to display their gear preferences. Players can hover on these icons to see what each icon represents.
(Much requested) Displaying messages to explain why a companion won’t or can’t equip an item given to them from the player’s Personal Stash.
Players can now inquire about non-faction opportunities to learn about the characters and gain more context before deciding to participate.
Characters involved in an opportunity react to the outcome when spoken to.
Players can use the Tell Me About influence command to discover Leads that direct them to secrets for leaders and a few key characters.
Adding custom banter lines when certain NPCs are talking to each other.
Providing multiple ways to complete Andrath’s want or opportunity.
Adding a few Epic and Legendary items to dungeons and high-ranking characters.
Adding unique abilities to key NPCs.
Adding a weight limit to inventories. Note: The weight limit can be exceeded if a player receives an item through shopping, influence, or dialogue.
Fixes
Fixed text in notification popups when discovering a character’s like/dislike, relationship, or secret.
Fixed an issue where longer character names deform the inventory UI.
Fixed an issue where adding additional items to a full inventory would cause them not to appear until other items were removed.
Fixed an issue where characters would not react to fights happening near them.
Fixed an issue in Shops where clicking on an item in the Personal Stash did not send it to the Trading window.
Fixed Sheriff Seb still having an opportunity against Bayard after a successful diffusing of the conflict.
Fixed faction chests not being able to be opened.
Fixed elves’ Witchfire Weakness triggering on non-witchstone hits.
Fixed text tokens not being replaced by the proper text in the Journal.
Fixed issue where Mage Armor would last forever.
Fixed many AI navigation issues.
Fixed many mistakes in dialogue and narrator lines and item descriptions.
Known issues
Civilian NPC ends combat after one turn when attacking them after a failed pickpocket attempt [Will be fixed in the next hotfix #7]
A few days before the release I have decided to add a popular feature to the upcoming Steam release: Achievements.
In the coming days I'll release version 0.11.4 which has the Achievements feature, with over 40 achievements to gain, from simple "You have completed the quest" to more challenging like "Bully", choosing to act like a bully in all possible scenes, "Dungeon Master" if all the Wenches are in the dungeon and many more.
I'd like to thank everyone for your continued support. The game is coming to Steam on March 1st, please wishlist it and, if you wish to support me further, leave a nice review so the system promotes it. Thanks!
This time it should work as intented, if you already completed all levels play any level and finish it again and you should get it. Really sorry for all the inconveniences and thank you for playing it to the end!
We have new update - from now You can earn Steam Cards, the collection of which will allow You to earn badges, unique profile backgrounds and emoticons!
From now, You should have one to three House Builder cards in your inventory (If you've played 60 minutes it's one, if a minimum of 120 it's 2, and if a minimum of 180 it's 3 cards).
Trade, swap and get unique content. If you have any questions, please read the Steam FAQ: