Oct 25, 2019
Iratus: Lord of the Dead - Unfrozen_Jaina
Time to harvest!
Just before the Halloween eve, on October 28, Iratus will start a pumpkin game with you.
If you win, you’ll get Halloween skins for the minions and decorations for the room FOREVER!



You'll have two Halloween weeks to find hidden pumpkins all over various game screens and get themed skins for six minions. If you'll find all the pumpkins, you'll get special decorations for your sinister lair!
All rewards will remain in your possession permanently.



Gooooood luck!
Iratus: Lord of the Dead - Unfrozen_Jaina
After the first content update, we needed to add a few changes.
Here they are, in this 159.08 patch:

Bugs
  • Fixed a bug when the window of the enemy, who entered stance first in battle, was incorrectly displayed
  • Now the cost of Lich ultimate is correctly displaying
  • Now the level of the minions in the cemetery buildings is displaying
  • Unfrozen ability “Cold Embrace” now is working correctly with the “Wait” button
  • Fixed an error with the crushing game with old saves (ver. 158 and earlier)
  • Fixed incorrect values of Bone Golem abilities and Vagrant's Rags artifact in the Deutch localization
  • Fixed a bug with the buff granted by Blood Phantasm stance
  • [Lost Soul] Minion text line now is displaying correctly
  • [Shade] Exclusive skin now is displaying correctly
  • [Achievements] Iratus talents-related achievements now are unlocking correctly

Balance

Blood Phantasm
  • Baseline Attack increased from 14-16 to 16-18
  • Baseline Dread increased from 14-16 to 16-18
  • Baseline Accuracy increased from 93 to 100
  • Baseline Evasion decreased from 8 to 4
  • Chains of Anger: Additional damage for each buff or debuff decreased from 30% to 20%
  • Chains of Fury: Additional damage for each buff or debuff decreased from 22,5% to 15%
  • Moaning Chains: Additional damage for each buff or debuff decreased from 45% to 30%
  • Rage Injection: Upgrade bonus +1 Attack and Dread changed to +2 Luck and Evasion
  • Mark of Vengeance: Upgrade bonus +1 Armor increased to +2 Armor
  • Aura of Retribution: Upgrade bonus +2 Attack increased to +3 Attack
  • Chains of Fury: Upgrade bonus +1 Resistance increased to +2 Resistance
  • Moaning Chains: Upgrade bonus +2 Attack increased to +3 Attack
  • Phantasmal Blitz: Upgrade bonus +1 Block and Ward changed to +4 Attack and Dread

Ghoul
  • Baseline Accuracy decreased from 107 to 94
  • Baseline Luck decreased from 8 to 6
  • Baseline Evasion decreased from 8 to 6
  • Savage Instincts, Savage Cunning: Additional damage for each buff or debuff decreased from 20% to 15%
  • Predatory Instincts: Additional damage for each buff or debuff decreased from 30% to 22,5%

Mummy
  • Cursing Touch, Dire Curse: damage increased from 50/50% to 60/60%
  • Unavoidable Curse: damage increased from 50/75% to 60/90%
  • Absorb Wrath: the amount of the restoring wrath for each removed debuff increased from 5 to 8

Infested
  • Baseline Attack increased from 21-24 to 23-26
  • Baseline Dread increased from 22-24 to 24-26
  • Baseline Accuracy increased from 89 to 90
  • Baseline Vigor decreased from 90 to 85
  • Rancid Breath, Lingering Breath: damage increased from 60/30% to 70/35%
  • Plague Breath: damage increased from 70/35% to 80/40%
  • Feast on Malady: Attack and Dread bonus for each removed debuff increased from 2 to 3
  • Invert Malady: the amount of the target' restoring Vigor for each removed debuff increased from 5 to 8

Lich
  • Bone Shards, Shrapnel, Shard Swarm: Damage increased from 100% to 115%
  • Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage increased from 80% to 100%
  • Sacrifice: Vigor restored increased from 30 to 45
  • Cannon Fodder: Vigor restored increased from 40 to 60
  • Rain of Fire, Bedlam: Damage increased from 75/50% to 50/75%
  • Armageddon: Damage increased from 75/75% to 50/100%

Head Hunter
  • Baseline Attack increased from 15-30 to 17-34
  • Baseline Dread increased from 14-20 to 15-21
  • Dual Slash, Vorpal Slash, Dual Cruelty: Damage increased from 70% to 80%
  • Bloody Harvest: Damage increased from 40% to 50%
  • Harvest the Blessed: Damage increased from 160% to 175%
  • Abundant Harvest: Damage increased from 50% to 60%


Artifacts
  • Enchanted Dress: Armor and Resistance bonus increased from 1 to 2
  • Rib Cage Armor: Armor bonus increased from 2 to 3
  • Nobleman's Garb: Resistance bonus increased from 2 to 3
Iratus: Lord of the Dead - Valve
Today's Deal: Save 25% on Iratus: Lord of the Dead and its Supporter Pack!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
Iratus: Lord of the Dead - Unfrozen_Jaina
So, this day has finally come! Let's update the game: new minions, enemies, artifacts, and features are now available to everyone! Try, rate and share your opinion with us!
Reminding you of our discord: https://discord.gg/QbPjgCk

So, the list of changes:

New Features
  • Added ability to adjust the animation speed
  • Added ability to adjust voiceover volume
  • Added spells that move minions to the left/right: “step left” moves the selected minion 1 position to the left; “step right” moves the selected minion 1 position to the right
  • Reworked some old artifacts and added new ones
  • New minion added - "the Unfrozen"
  • New minion added in the Supporter Pack - "the Infested"
  • Added 3 new minions: Ataman, Shadow Elf, Gargoyle
  • Added an endless mode "Endless Rise"
  • Minion item bonuses reworked
  • When applying a buff/debuff now shows a tooltip with their names
  • When replacing a minion item now shows a confirmation window (can be turned off)
  • Altered the hint texts at various difficulty levels
  • Unused minions now only recover vigor after a victory. No vigor is gained after a defeat/retreat
  • Remaining achievements now works
  • Rewards and conditions of a few text events was changed
  • Iratus replicas algorithm was changed. Now the Necromancer is more silent
  • Added a number of minor changes


Bugfixes
  • [Zombie] Accurate Volley now no longer ignores Ward
  • [Vampire] Blood Visions and Greater Auspex: fixed a bug that made temporary debuffs not disappear at the end of their duration
  • [Shade] No longer counter attacks while stunned or sleeping
  • [Lost Soul] Sudden Reality no longer ignores enemy Ward
  • [Lost Soul] Sudden Reality no longer counts unremovable buffs
  • [Mummy] Fixed a bug that caused this minion to stay locked after unlocking
  • [Head Hunter] Bountiful Contract now correctly grants parts for every killed enemy
  • [Elite Dwarven Warrior] Character now has sounds
  • [Trader] Do Your Job ability now correctly redirect attacks
  • [Oracle] Predict ability: fixed a bug when Oracle buffs herself twice
  • “Renowned Researcher” achievement now unlocks correctly
  • Fixed a bug when summoned minions were retreating from the battle
  • Unstackable abilities now work correctly
  • Now minion retreat didn't interrupt when the enemy retreats first
  • Fixed minor bugs

Minion Rework

Blood Phantasm
Phantasmal Assault and all its upgrades were reworked
Then:
Deals 75% physical and stress damage two times.
Now:
Deals 75% physical damage twice and recovers 10 Vigore for each successful hit.

Ghoul
Butcher and all its upgrades were reworked:
All upgrades now increase the attack of the Ghoul by 2 until the end of combat after using the ability

Lunch Break and all its upgrades were reworked:
Then:
Ghoul instantly kills an ally and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until end of combat
Now:
Ghoul instantly kills an enemy with less than 20% Vigor and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until the end of combat.

Shade
Pain Mirror and all its upgrades were reworked:
Then:
All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Ignores Ward
Now:
All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Minions receive 10% less damage while the Shade is in this stance.

Skeleton
Embrace Mediocrity and all its upgrades were reworked:
Then:
Skeleton loses 30% Vigor and the target loses 30% of current Sanity
Now:
The target gains +4 Armor and +4 Resistance until the end of combat. Stacks up to 3 times.

Balance Changes

Global Changes
  • Enemies on the third floor are made slightly stronger on ‘More Pain!’ difficulty.
  • Graveyard
    - Excavation: Slightly increased the rarity of received parts
    - Dead Lake: The chance of uncovering artifacts for each minion increased from 15% to 20%"
  • Iraturs Talents
    - Alchemy Doctorate: Bonus to Vigor recovery while not in battle increased from 100% to 300%
    - Whip: Now grants a bonus to Accuracy to all minions, not only Bride of Iratus
    - Finger of Death: selected target loses 50% of its max Vigor and Sanity and removes all Block, Ward, and Buffs

Banshee
  • Scream, Desolate Scream, Paralyzing Scream: No longer moves the Banshee one position forward
  • Desolate Scream: Upgrade bonus +1 Attack and +1 Dread increased to +2 Attack and +2 Dread
  • Nooo!!!: Upgrade bonus +10 Vigor increased to +15 Vigor
  • Absorb Fear: Restored mana increased from 20% to 25%
  • Absorb Terror: Restored mana increased from 25% to 30%
  • Absorb Wrath: Restored wrath increased from 25% to 30%
  • Wail: Dread gained for the next action changed from 6 to 8
  • Chilling Wail: Dread gained for the next action changed from 8 to 10
  • Deafening Wail: Dread and Attack gained for the next action changed from 4 to 5
  • Chilling Wail: Upgrade bonus +2 Dread increased to +3 Dread
  • Deafening Wail: Upgrade bonus +2 Attack increased to +3 Attack
  • Crescendo: Upgrade bonus +2 Initiative changed to +4 Luck
  • Howl, Shattering Howl, Morbid Howl: Wrath cost decreased from 40 to 35

Bone Golem
  • Rupture: Damage increased from 125% to 130%
  • Rupture: Upgrade bonus +6 Accuracy increased to +8 Accuracy
  • Nefarious Engine: Upgrade bonus +1 Resistance increased to +2 Resistance
  • Fitted Armor: Upgrade bonus +1 Armor increased to +2 Armor
  • Self-Destruct, I'll Be Back: Damage increased from 50% to 85% of the Golem's missing Vigor
  • Annihilation System: Damage increased from 75% to 127.5% of the Golem's missing Vigor

Blood Phantasm
  • Wrath Eternal: Upgrade bonus +6 Accuracy increased to +10 Accuracy
  • Transfusion, Rage Injection: Restored Vigor increased from 40% to 50%
  • Grand Transfusion: Restored Vigor increased from 50% to 65%
  • Aura of Retribution: Upgrade bonus +4 Attack decreased to +2 Attack
  • Moaning Chains: Upgrade bonus +4 Dread changed to +2 Attack

Bride of Iratus
  • Lungpiercer: Upgrade bonus +2 Luck increased to +3 Luck
  • Overwatch, Careful Watch, Deadly Watch: Damage increased from 50% to 65%
  • Flames of Passionate Love: Damage increased from 70/35% to 75/35%

Dark Knight
  • Hollow Stare, Stare into the Void: Damage increased from 80% to 100%
  • Face the Faceless: Damage increased from 140% to 150%
  • Futile Hopes: Damage increased from 60% to 70%
  • Dashed Hopes: Damage increased from 80% to 90%
  • No Tomorrow: Damage increased from 60% to 90%

Fallen Dhampir
  • Baseline Luck increased from 25 to 30
  • Infuriating Taunts: Counterattack damage increased from 60% to 80%

Ghoul
  • Savage Cunning: Upgrade bonus +3 Attack decreased to +2 Attack
  • Shared Satiation: Upgrade bonus +3 Attack decreased to +2 Attack

Head Hunter
  • Dual Cruelty: Upgrade bonus +5 Accuracy increased to +8 Accuracy
  • Jagged Hook: Upgrade bonus +2 Luck increased to +4 Luck
  • Sense ‘Em, Mark ‘Em: Damage increased from 150% to 175%
  • Mark ‘Em: Upgrade bonus +1 Armor increased to +2 Armor
  • Blind Stare: Damage increased from 85% to 100%
  • Blind Stare: Upgrade bonus +4 Dread decreased to +3 Dread
  • Seething Wrath, Sundering Wrath, Intimidating Rage: Damage increased from 100% to 150%
  • Abyssal Bounty: Cost increased from 80 to 100 Wrath

Lich
  • Command Undead, Ineffable Command: Attack and Dread increased from 12 to 14
  • Dominate Undead: Attack and Dread increased from 15 to 18
  • Command Undead, Dominate Undead: Moves the target two positions forward and no longer moves the lich one position back.
  • Rain of Fire, Armageddon, Bedlam: Cost decreased from 30 to 20 Wrath

Lost Soul
  • Benevolent Spirit: Vigor restored and damage decreased from 100/100% to 80/80%
  • Price of Glory: Vigor restored and damage decreased from 150/150% to 100/100%
  • Peace Eternal: Vigor restored and damage decreased from 100/75% to 80/60%
  • Dubious Boon, Enraging Boon: Wards gained increased from 1 to 2
  • Lucrative Boon: Decrease damage debuff from 30% to 20%

Mummy
  • Cursed Feast: Upgrade bonus +10 Vigor increased to +15 Vigor

Shade
  • Pain Amplification: Damage increased from 125% to 135%
  • Grand Deception: Evasion bonus increased from 25 to 30
  • Grand Deception: Upgrade bonus +2 Evasion increased to +3 Evasion
  • Black Light: Increase Accuracy debuff from 20 to 30
  • Black Radiance: Increase Accuracy debuff from 20 to 40
  • Glimpse the Dark World: Increase Accuracy and Luck debuff from 15 to 20

Skeleton
  • Sudden Strike: Upgrade bonus +1 Resistance increased to +2 Resistance
  • Bony Bully: Upgrade bonus +1 Attack and Dread increased to +2 Attack and Dread
  • Unnerving Fortitude: Upgrade bonus +4 Dread decreased to +3 Dread
  • Smite the Show-Offs: Upgrade bonus +1 Armor increased to +2 Armor
  • Dismissive Banger: Upgrade bonus +1 Armor and Resistance increased to +2 Armor and Resistance
  • Astounding Fortitude, Unnerving Fortitude: Armor and Resistance bonus increased from 6 to 8
  • Mystic Fortitude: Armor and Resistance bonus increased from 8 to 10

Vampire
  • Baseline Vigor increased from 85 to 95
  • Blood Strike, Returning Strike, Blood Salvo: Can now be used from 4th position

Zombie
  • Smoke Bomb: Upgrade bonus +4 Dread decreased to +3 Dread
  • Hexball: Upgrade bonus +8 Dread decreased to +6 Dread
  • Abyssal Bombardment: Upgrade bonus +2 Initiative changed to +6 Accuracy







Iratus: Lord of the Dead - Unfrozen_Jaina
The next week is going to be very full: from October, 3rd to 6th we will present Iratus: Lord of the Dead at IgroMir, the first large-scale annual exhibition of computer and video games in Russia, organized in Moscow, and we'll release a content update.

In a first big update, there are three new enemies, one new minion (and one more in the supporter pack), several UI improvements, a new "Endless Rise" mode, new Iratus spells, changes to old and two dozens of new artifacts.



New minion Unfrozen: Ice Wave and Winter is Close deals magic damage to two enemies and reduces their Initiative, which allows him to do more damage. The Ice Spear deals physical damage to the enemy at any position. Call of Winter deals magic damage and causes the enemy to take more damage. Shattering Cold destroys an enemy trap, and Cold Embrace freezes an ally, restoring Vigor.








The Infested, the exclusive minion for owners of the Supporter Pack, attacks the enemies with Slingshot, curses them with the Rancid Breath, Pestilent Rain inflicts four stressful blows, Absorb Malady removes all debuffs from the ally, and the buff Magnified Wretchedness increases his Initiatives and Accuracy. And finally, the curse of the Plague Garden strikes the opponents minds until the end of the battle.







The new eternal mode «Endless Rise» allows you to hone your skills at increasingly complex levels. Immerse yourself in the depths of despair without limits!



Of course, we also prepared big balance changes, fixes for annoying bugs and made the interface more variable and convenient. Soon you can try it all yourself!

See you soon!
Iratus: Lord of the Dead - Penta


Heyho fellow Necromancers,

It's been an overwhelming 2 months since we released Iratus: Lord of the Dead into Early Access. With the wonderful feedback you have delivered, we can make sure to evolve Iratus into the best version it can be.

Though Feedback wasn't the only thing you were able to give back to us: During our Summer-Tour we were able to present Iratus at several Gaming Events - and meet you, the community, in person! Seeing you play our game live and witnessing your reaction while doing so, never gets old.


W : O : A - Wacken Open Air 2019


Seemingly Metalheads and the dark side of Magic, Necromancy and dead Corpses go along really well together. The style and theme pulled many gamers towards our booth - especially ones that were completely new to the rouge-like genre and were intrigued by Iratus' Appearance.


PAX West 2019


"Rogue-like? Sure, i know what that is, i've played hours and hours of it!" - Compared to Wacken, the visitors general know-how was remarkable. We were suprised, but excited, by the deeper questions you riddled us with.


IgroMir 2019


You couldn't make it to Wacken or Seattle? No problem at all - we have still one more station ahead of us on our convention-journey: the IgroMir in Moscow. If you want to check out the game, show your trained skills or just want to chat with the developers - nothing easier than that - just drop by!

See you there,

Unfrozen & Daedalic Entertainment
Iratus: Lord of the Dead - Unfrozen_Jaina
The time has come for the last of this series of announcements of new characters. And then we will prepare for the update, looking forward to it with you by the beginning of October! Today we meet the new impressive enemy of Iratus - the Gargoyle.

Initially a product of fashion, these rather hideous beasties came about on the whims of a famous noble who decided to decorate his estate with them as a prank. Unfortunately, the practice soon became fashionable and stone carvings of winged creatures would start cropping up among estates and cities all across the land. At the height of their popularity, you’d even find one occasionally hanging above the baker’s shop.
But once the fad passed, the local authorities were stuck trying to figure out what to do with all the statues that were never too appealing to begin with. Fortunately, the dwarves' Alchemists Guild stepped in and offered to buy all the unwanted Gargoyles (for cheap). The humans didn’t ask why the alchemists wanted them, merely happy to have turned a small profit from all the useless statues that they were now rid of.
Iratus will now have to handle the consequences of this deal. Gargoyles are quite unpleasant in the battle: they scratch the minions with their claws, bring down the blows of their heavy wings and very effectively withstand attacks and protect their allies with their stone essence.


Iratus: Lord of the Dead - Unfrozen_Jaina
In the upcoming autumn update, exclusively for those who supported us with the Supporter Pack, we'll add another new minion - the Infested. For some of you he is already a little familiar, and now is the time to fully reveal his features and abilities.

Iratus has always prided himself on using only the best materials for his zombies, making them far more imposing than the second-hand creations of other necromancers. However, with a few improvements, even the more traditional shambling corpses can find a place in the army of the Lord of the Dead.
Enhanced by the curse of frailty, these creatures are feeble but also the perfect hosts for all manner of plague. Constantly emitting noxious fumes, these unassuming grunts can wreak havoc on enemy morale from the from lines, and at the same time he is able to rid allies of negative effects.







Iratus: Lord of the Dead - Unfrozen_Jaina
We are all anticipating our first content update which will feature new minions, enemies, reworked artifacts and new mechanics. Today we are introducing a new enemy from the mercenary barracks — the Shadow Elf.
Shadow Elves were created centuries ago, when a few inquisitive members of the elven druidic order experimented with mixing the powers of nature and necromancy — something that Iratus might have had a hand in back in the day.
As it turns out, sometime after Iratus was defeated, these experiments were uncovered and the druids, along with their followers, banished underground. Thus a wholly new type of elven society was formed, wielding magic that gifts them with the ability to control life in unnatural ways.
Unfortunate that now this power is being used against the necromancer, but even undead overlords make mistakes.
Shadow Elves are masters of the dark arts: they deal magical damage, make allies vampires and deprive enemies of vigor — in short, they are dangerous opponents.


Iratus: Lord of the Dead - Unfrozen_Jaina
Necromancers! New game version with Russian voiceovers by Dmitry "Goblin" Puchkov and Vladimir Antonik is finally published! Lets update, try it, enjoy and choose your favorite Iratus voice!

https://www.youtube.com/watch?v=TvOsGafjdSc

https://www.youtube.com/watch?v=xEztVtSmmqs

Also, there are some bugs fixed:
  • [Dhampir] Enemy Dhampir feature is now working correctly after minions retreat
  • [Fire Elemental] Fire Elemental “Self-Destruct” no longer counts for the Ghoul’s unlock
  • Fixed a bug when the skills tips stuck to the cursor
  • Fixed a bug when the scouting tooltip display above all other map events
  • Fixed minor bugs.
...