Update 23 marks the 3rd update in our new monthly update cycle! Technically U23 should be released the first week of November for monthly updates, but you’re ok if we get an update out early right? Now we have a bit more time to work on U24 before the (fingers crossed) first week of December.
HUD/UI Improvements
We’ve added more useful information to your hud and made it all around cooler with hit markers, teammate status symbols, and keep the information on-screen even when you ADS. It's now fully converted to Unity 5 which means we can add effects like blurry vision from exhaustion or suppressed fire, emp grenade scattering in the visor etc. Lots of cool things we can do in the future.
Improved Hell Week with teammate revive to reward teaming up even more, points are now shared among teammates requiring less thought about whose turn it is to get that gold box, and we’ve also got VOIP working again! Remember the real-time voice porting demo you saw from forever ago? Well we got that working so now you’ve got team voip and can also open your helmet and talk to any player in proximity to you.
Ever since upgrading the game to Unity 5 our current foliage and vegetation assets have not been fully supported. Therefore we have now started adding new assets called SpeedTrees! First map to get tested is Rupture and over time we'll add them on all maps.
We have added a few details to the CTRs; when it is dark they will now hunt and blind you with their tactical light and they also use a laser sight to assist with aiming. Speaking of lasers, remember how it used to switch off whenever you aimed your weapon? Even though it didn’t switch off to other players in 3rd person? Well now it stays on the whole time, making the transition from laser aiming from the hip to ADS a little smoother.
We’ve also got a lot of general improvements. Spawns are now protected by shields to help mitigate the problem with spawn camping until we are able to iterate on this further. We’ve fixed some sound issues, and your weapon configuration is now saved for when you’re revived or respawned!
We’re beginning to add more visibility to the progression elements in the game in preparation for item unlocks and RPG/skill elements. Detailed patch notes to follow.
Game Roadmap
As many of you know the part of the game we are currently working on is known as Prologue, and follows the player through training to be an Interstellar Marine before getting into the “real” story. Some are concerned we’ve shifted focus to pvp, and don’t understand why we’re creating coop using pvp instead of coop. Short version; spoilers. It’s a means to an end type situation.
That is where the crux of the problem is, we want you to have the best experience possible and not ruin the narrative of the game by revealing the story before the supporting elements are in place. But we still need to put in new tech that will be needed for the campaign while giving players something to do.
Here’s our strategy. First we create the tech foundation while funding development through Early Access sales. Once we have the immersion right, the progression and customization systems in place, more weapons, and the unlocks all planned out, then we start on the big campaign. We’ll keep expanding prologue in logical ways to keep people occupied while we develop the campaign, and will probably deliver it in chunks. Chapters if you will.
We don’t have a specific timetable for progress, time spent doing a thorough analysis to come up with a realistic and accurate estimate is time better spent actually working on the game. We know where we’re going, we know how to get there, and we’ll take it one update at a time.
Thank you for hanging in there and supporting us through development. We know it’s taking longer than some would like, but we’d rather get things right the first time to give you the best Interstellar Marines coop campaign experience right out of the gate.
FOR THE LOVE OF THE GAME Your team at Zero Point Software
What's New
ADDED: Ability to revive players in Hell Week ADDED: VOIP to Hell Week teams, when in same zone as other team members ADDED: Hell Week ends when 3 teams are left. Note: a lone wolf player counts as a team ADDED: Teams in Hell Week now share points between players ADDED: Players respawn in new zone when killed during grace period in Hell Week ADDED: Huge HUD update including a number of new icons, sprites and changes ADDED: Three new Hell Week-related Steam Achievements ADDED: Initial, very early, support for Xbox gamepad. This is experimental and likely contains issues/bugs ADDED: TPs and TR info to right hand side of main menu (need to be over 1280 width resolution to see) ADDED: Ability for coop servers to run the same game mode and game type on the same server ADDED: Global chat in main menu. By default, press T to toggle ADDED: Can no longer aim when crouched if blocked by an object ADDED: Weapon settings are remembered after death, and on collected CTR weapons ADDED: Speedtrees to Rupture ADDED: AR CTRs use a laser when aiming, AR+SMG CTRs use laser when shooting ADDED: List of team mates in the HUD when teamed up in Hell Week ADDED: Numeric input for sensitivity sliders
Improvements
UPDATED: Weapons' FOV, recoil, damage, handling, dropoff, magnification etc. have been tweaked UPDATED: Hell Week teams to have a max of 4 members UPDATED: Spawn protection to all multiplayer maps UPDATED: Quick join to add confirmation pop up showing game mode, and high ping if it is enabled in the settings UPDATED: Operations audio with reverb in spawn tunnels UPDATED: On-death fade-to-black screen UPDATED: Respawn time in Hell Week grace period is now 5 seconds UPDATED: Nav mesh on all Challenge maps UPDATED: Several server stability fixes, especially on Starcrown UPDATED: Wetlands with new nav mesh and other tweaks UPDATED: Starcrown with several fixes UPDATED: Operations Survival and MP maps with new modules and various fixes UPDATED: Hell Week server browser now shows 'Server starting...' instead of join button when there is a time desync between server and client UPDATED: Resolution screenshot with different sizes, plus button to open screenshot folder UPDATED: Removed completing The NeuroGen Incident Steam Achievements on easy, normal and hard difficulties
Fixes
FIXED: "VOIP in Coop" FIXED: "Picking items up in Hell Week should work first time the majority of the time" FIXED: "Changed max number of players coop quick join looks for to 2 from 1" FIXED: "CTRs to minimise them being stuck on items or terrain" FIXED: "Most instances of server browser returning to the wrong server browser page" FIXED: "Footstep audio looping when stood still" FIXED: "Nucleus so the escape door is not locked by default" FIXED: "Light handler and light intensity issues which were causing performance losses" FIXED: "Crates which were in, or on, water in Hell Week have been fixed" FIXED: "Games no longer return to the incorrect server browser" FIXED: "Spawn bug in Team Domination" FIXED: "Flashing flashlights no longer flash improperly"
Update 23 marks the 3rd update in our new monthly update cycle! Technically U23 should be released the first week of November for monthly updates, but you’re ok if we get an update out early right? Now we have a bit more time to work on U24 before the (fingers crossed) first week of December.
HUD/UI Improvements
We’ve added more useful information to your hud and made it all around cooler with hit markers, teammate status symbols, and keep the information on-screen even when you ADS. It's now fully converted to Unity 5 which means we can add effects like blurry vision from exhaustion or suppressed fire, emp grenade scattering in the visor etc. Lots of cool things we can do in the future.
Improved Hell Week with teammate revive to reward teaming up even more, points are now shared among teammates requiring less thought about whose turn it is to get that gold box, and we’ve also got VOIP working again! Remember the real-time voice porting demo you saw from forever ago? Well we got that working so now you’ve got team voip and can also open your helmet and talk to any player in proximity to you.
Ever since upgrading the game to Unity 5 our current foliage and vegetation assets have not been fully supported. Therefore we have now started adding new assets called SpeedTrees! First map to get tested is Rupture and over time we'll add them on all maps.
We have added a few details to the CTRs; when it is dark they will now hunt and blind you with their tactical light and they also use a laser sight to assist with aiming. Speaking of lasers, remember how it used to switch off whenever you aimed your weapon? Even though it didn’t switch off to other players in 3rd person? Well now it stays on the whole time, making the transition from laser aiming from the hip to ADS a little smoother.
We’ve also got a lot of general improvements. Spawns are now protected by shields to help mitigate the problem with spawn camping until we are able to iterate on this further. We’ve fixed some sound issues, and your weapon configuration is now saved for when you’re revived or respawned!
We’re beginning to add more visibility to the progression elements in the game in preparation for item unlocks and RPG/skill elements. Detailed patch notes to follow.
Game Roadmap
As many of you know the part of the game we are currently working on is known as Prologue, and follows the player through training to be an Interstellar Marine before getting into the “real” story. Some are concerned we’ve shifted focus to pvp, and don’t understand why we’re creating coop using pvp instead of coop. Short version; spoilers. It’s a means to an end type situation.
That is where the crux of the problem is, we want you to have the best experience possible and not ruin the narrative of the game by revealing the story before the supporting elements are in place. But we still need to put in new tech that will be needed for the campaign while giving players something to do.
Here’s our strategy. First we create the tech foundation while funding development through Early Access sales. Once we have the immersion right, the progression and customization systems in place, more weapons, and the unlocks all planned out, then we start on the big campaign. We’ll keep expanding prologue in logical ways to keep people occupied while we develop the campaign, and will probably deliver it in chunks. Chapters if you will.
We don’t have a specific timetable for progress, time spent doing a thorough analysis to come up with a realistic and accurate estimate is time better spent actually working on the game. We know where we’re going, we know how to get there, and we’ll take it one update at a time.
Thank you for hanging in there and supporting us through development. We know it’s taking longer than some would like, but we’d rather get things right the first time to give you the best Interstellar Marines coop campaign experience right out of the gate.
FOR THE LOVE OF THE GAME Your team at Zero Point Software
What's New
ADDED: Ability to revive players in Hell Week ADDED: VOIP to Hell Week teams, when in same zone as other team members ADDED: Hell Week ends when 3 teams are left. Note: a lone wolf player counts as a team ADDED: Teams in Hell Week now share points between players ADDED: Players respawn in new zone when killed during grace period in Hell Week ADDED: Huge HUD update including a number of new icons, sprites and changes ADDED: Three new Hell Week-related Steam Achievements ADDED: Initial, very early, support for Xbox gamepad. This is experimental and likely contains issues/bugs ADDED: TPs and TR info to right hand side of main menu (need to be over 1280 width resolution to see) ADDED: Ability for coop servers to run the same game mode and game type on the same server ADDED: Global chat in main menu. By default, press T to toggle ADDED: Can no longer aim when crouched if blocked by an object ADDED: Weapon settings are remembered after death, and on collected CTR weapons ADDED: Speedtrees to Rupture ADDED: AR CTRs use a laser when aiming, AR+SMG CTRs use laser when shooting ADDED: List of team mates in the HUD when teamed up in Hell Week ADDED: Numeric input for sensitivity sliders
Improvements
UPDATED: Weapons' FOV, recoil, damage, handling, dropoff, magnification etc. have been tweaked UPDATED: Hell Week teams to have a max of 4 members UPDATED: Spawn protection to all multiplayer maps UPDATED: Quick join to add confirmation pop up showing game mode, and high ping if it is enabled in the settings UPDATED: Operations audio with reverb in spawn tunnels UPDATED: On-death fade-to-black screen UPDATED: Respawn time in Hell Week grace period is now 5 seconds UPDATED: Nav mesh on all Challenge maps UPDATED: Several server stability fixes, especially on Starcrown UPDATED: Wetlands with new nav mesh and other tweaks UPDATED: Starcrown with several fixes UPDATED: Operations Survival and MP maps with new modules and various fixes UPDATED: Hell Week server browser now shows 'Server starting...' instead of join button when there is a time desync between server and client UPDATED: Resolution screenshot with different sizes, plus button to open screenshot folder UPDATED: Removed completing The NeuroGen Incident Steam Achievements on easy, normal and hard difficulties
Fixes
FIXED: "VOIP in Coop" FIXED: "Picking items up in Hell Week should work first time the majority of the time" FIXED: "Changed max number of players coop quick join looks for to 2 from 1" FIXED: "CTRs to minimise them being stuck on items or terrain" FIXED: "Most instances of server browser returning to the wrong server browser page" FIXED: "Footstep audio looping when stood still" FIXED: "Nucleus so the escape door is not locked by default" FIXED: "Light handler and light intensity issues which were causing performance losses" FIXED: "Crates which were in, or on, water in Hell Week have been fixed" FIXED: "Games no longer return to the incorrect server browser" FIXED: "Spawn bug in Team Domination" FIXED: "Flashing flashlights no longer flash improperly"
Good Morning/Afternoon Marines! Today we have a big update to share with you! An updated UI, as well as a Quick Join update for COOP or Multiplayer having you join servers instantly.
Weapon Performance
The biggest change in this update, it completely redefines combat in IM. The damage has been increased, making single and burst fire more of a viable option, but recoil has increased as well bringing player skill more into play when firing in automatic.
Hell Week now enables you to team up with other players to create a more team-based experience. Here is the new Mission Overview used in Hell Week! You can not only see your location, but also track your teammates across different zones to meet up and dominate.
We’ve also added the deadly CTRs which greatly increases the number of threats on the map at any one time.
ITO AI SARA will now announce the new aerial supply drops incoming and creates natural points of friction and focal points of combat for players and teams in hell week.
These Hell Week changes with supply drops, CTRs, and teaming up imbue a coop feeling into Hell Week rather than just being the lone wolf free-for-all from previous versions. Come join us today on our TeamSpeak server ts3.speedgaming.pro:9987 @8PM CEST and @8PM EDT to chat with the developers and experience the awesomeness of U22 Hell Week for the first time! We’ve also got a lot of cool new features like CTR Corpse-stay, and CTR flashlight use so check out the change log below to see everything that’s new!
What's New
ADDED: Ability to team up with friends in Hell Week. Press M by default to access ADDED: Ability to invite Steam friends into a Hell Week. Press F1 by default to access ADDED: Combat Training Robots to Subarctic, Canyon, Industrial, Jungle, Mountain, Resort, Wetlands and Lunar Hell Week maps ADDED: Supply drops to Hell Week, each drop contains 1,250 combat points and is visible across the map ADDED: List of all players in the current Hell Week to mission overview ADDED: Elimination warning message to HUD in Hell Week when you are the next player up for elimination ADDED: Quick Join system for coop and multiplayer games to enable players to join a game faster ADDED: Message on joining multiplayer and coop games, and button to quickly open friends tab (press F1 by default to open), to make it easier to invite a friend to join you on a server ADDED: Compass to top of HUD ADDED: Accurate pings to browser ADDED: News pane to the left of the main menu, displays dynamic content and notifications of events and other info. Not visible for resolutions under 1024 wide ADDED: Pane to the right side of the main menu, displays your next 4 Steam achievements. Not visible for resolutions under 1280 wide ADDED: Quick tips and hints when Quick Joining a server ADDED: CTRs now use flashlights in certain situations when hunting players ADDED: CTRs now remain in their dead ragdoll position, minus physics effects, after death. Yes, you can build mountains of CTR corpses ADDED: CTRs that are engaging, pursuing or repelling only reload if the magazine is empty ADDED: Ability for CTRs to carry an inventory ADDED: Performance tracker to manage the number of CTR corpses and flashlights left after CTR death ADDED: In-game ping to debug menu for coop and multiplayer games. Press U by default to access ADDED: Numeric representation on mouse sliders in main menu
Improvements
UPDATED: Significantly re-worked weapons shooting, recoil, damage and aiming mechanics UPDATED: Converted in-game HUD to Unity 5 UPDATED: Mission overview in Hell Week with many new features. Press M by default to access UPDATED: Several prefabs with correct shadow and static settings UPDATED: CTR soil footsteps UPDATED: Steam friends now updates every 2 seconds UPDATED: Spectating is disabled for Hell Week and Deathmatch game modes UPDATED: Mission overview visible when HUD is down UPDATED: Stronghold with new nav mesh and CTR patrol paths
Fixes
FIXED: "Hell Week wins and CPs not recording in Leaderboards" FIXED: "Cause of frequent crash when exiting the game" FIXED: "NGI elevators killing players" FIXED: "Parasol collision on Resort map" FIXED: "Steam friends list not updating after client has been started" FIXED: "Server sorting now works" FIXED: "Server memory leak, may also increase performance and stability"
Good Morning/Afternoon Marines! Today we have a big update to share with you! An updated UI, as well as a Quick Join update for COOP or Multiplayer having you join servers instantly.
Weapon Performance
The biggest change in this update, it completely redefines combat in IM. The damage has been increased, making single and burst fire more of a viable option, but recoil has increased as well bringing player skill more into play when firing in automatic.
Hell Week now enables you to team up with other players to create a more team-based experience. Here is the new Mission Overview used in Hell Week! You can not only see your location, but also track your teammates across different zones to meet up and dominate.
We’ve also added the deadly CTRs which greatly increases the number of threats on the map at any one time.
ITO AI SARA will now announce the new aerial supply drops incoming and creates natural points of friction and focal points of combat for players and teams in hell week.
These Hell Week changes with supply drops, CTRs, and teaming up imbue a coop feeling into Hell Week rather than just being the lone wolf free-for-all from previous versions. Come join us today on our TeamSpeak server ts3.speedgaming.pro:9987 @8PM CEST and @8PM EDT to chat with the developers and experience the awesomeness of U22 Hell Week for the first time! We’ve also got a lot of cool new features like CTR Corpse-stay, and CTR flashlight use so check out the change log below to see everything that’s new!
What's New
ADDED: Ability to team up with friends in Hell Week. Press M by default to access ADDED: Ability to invite Steam friends into a Hell Week. Press F1 by default to access ADDED: Combat Training Robots to Subarctic, Canyon, Industrial, Jungle, Mountain, Resort, Wetlands and Lunar Hell Week maps ADDED: Supply drops to Hell Week, each drop contains 1,250 combat points and is visible across the map ADDED: List of all players in the current Hell Week to mission overview ADDED: Elimination warning message to HUD in Hell Week when you are the next player up for elimination ADDED: Quick Join system for coop and multiplayer games to enable players to join a game faster ADDED: Message on joining multiplayer and coop games, and button to quickly open friends tab (press F1 by default to open), to make it easier to invite a friend to join you on a server ADDED: Compass to top of HUD ADDED: Accurate pings to browser ADDED: News pane to the left of the main menu, displays dynamic content and notifications of events and other info. Not visible for resolutions under 1024 wide ADDED: Pane to the right side of the main menu, displays your next 4 Steam achievements. Not visible for resolutions under 1280 wide ADDED: Quick tips and hints when Quick Joining a server ADDED: CTRs now use flashlights in certain situations when hunting players ADDED: CTRs now remain in their dead ragdoll position, minus physics effects, after death. Yes, you can build mountains of CTR corpses ADDED: CTRs that are engaging, pursuing or repelling only reload if the magazine is empty ADDED: Ability for CTRs to carry an inventory ADDED: Performance tracker to manage the number of CTR corpses and flashlights left after CTR death ADDED: In-game ping to debug menu for coop and multiplayer games. Press U by default to access ADDED: Numeric representation on mouse sliders in main menu
Improvements
UPDATED: Significantly re-worked weapons shooting, recoil, damage and aiming mechanics UPDATED: Converted in-game HUD to Unity 5 UPDATED: Mission overview in Hell Week with many new features. Press M by default to access UPDATED: Several prefabs with correct shadow and static settings UPDATED: CTR soil footsteps UPDATED: Steam friends now updates every 2 seconds UPDATED: Spectating is disabled for Hell Week and Deathmatch game modes UPDATED: Mission overview visible when HUD is down UPDATED: Stronghold with new nav mesh and CTR patrol paths
Fixes
FIXED: "Hell Week wins and CPs not recording in Leaderboards" FIXED: "Cause of frequent crash when exiting the game" FIXED: "NGI elevators killing players" FIXED: "Parasol collision on Resort map" FIXED: "Steam friends list not updating after client has been started" FIXED: "Server sorting now works" FIXED: "Server memory leak, may also increase performance and stability"
Good Morning/Afternoon Marines! Thanks to everyone who helped test the ITO/Spearhead pre-release builds, and we're happy to announce update 21 is now live! We’ve now added a grace period to Hell Week to make it a bit more forgiving for players and added pausing for Single Player. There is also falling damage now, so you can no longer exfiltrate Starcrown via roof ;) or jump off the 3rd deck in operations. We still need to tweak and balance it so please give us feedback on it. Below is the changelog with all new features, improvements, and fixes!
FOR THE LOVE OF THE GAME Your team at Zero Point Software
What's New
ADDED: Grace period to Hell Week. If you die within the grace period you will respawn with an empty backpack ADDED: Game now pauses in Single player when in the main menu (thanks Keavon! :)) ADDED: First version of falling damage, we'll tweak this as we receive feedback from the community. Note, exhaustion level and impact angle affect amount of damage sustained ADDED: Jump pads to several maps to ensure players dropping out of spawns do not take falling damage ADDED: Initial functionality to Mission Overview in Hell Week (press M to access by default) ADDED: Backpack is not dropped in Hell Week if the player has not collected anything ADDED: Zone markers in Deadlock have been reset back to their original versions ADDED: Button to reset keybinds to default in Settings menu ADDED: Debug info to Help menu (press U to access by default) ADDED: Screenshot button which takes hi-rez screenshots. Note, this will cause a pause in your gameplay (press numpad * by default) ADDED: Randomised exit point to Starcrown ADDED: Randomised entry spawn point to Starcrown ADDED: Chat in Hell Week now appears across all servers ADDED: Error message to the log if something goes wrong recording your TPs ADDED: Tutorial map is now locked to Normal difficulty
Improvements
UPDATED: To Unity version 5.1.3p1 UPDATED: Coop poster scene to include missing items UPDATED: Water across all levels to work properly UPDATED: CTR default names to CTR from Unnamed. Added 1 in 20 chance of the name being a dev, and 1 in 1000 chance of killing ZPS.Hicks UPDATED: Slope height on stairs throughout most maps to ensure smooth movement UPDATED: Mainline spawns raised to stop players from jumping into them UPDATED: SMG, AR, Marine and other local sound reverb UPDATED: Small amount of red in the red dot glass UPDATED: Burst and Auto fire now use the single shot sound for the first sound UPDATED: Arch to fix occlusion errors on railing cover plates UPDATED: Assault Rifle mag to hold 21 rounds to accomdate burst fire
Fixes
FIXED: "Stamina being affected by ping time" FIXED: "Jump to help smooth-out jumping on dynamic platforms" FIXED: "Combat Points not recording after Hell Week matches" FIXED: "Hell Week wins not recording after Hell Week matches" FIXED: "If a player has collected pistol ammo in Hell Week, the ammo will be included in his dropped backpack" FIXED: "Vertical bouncing on moving elevators and platforms" FIXED: "Exploding ragdoll on Marines and CTRs" FIXED: "Rock shader" FIXED: "Particles disappearing when looking towards the ground" FIXED: "Certain stairs on Rupture not working" FIXED: "Server browser not sorting Multiplayer servers correctly after viewing Hell Week servers" FIXED: "Survival challenges not correctly recording data to Steam achievements" FIXED: "Multiple fixes across Starcrown, including AI, navmesh, stairs etc." FIXED: "Meshes missing colliders on Lunar" FIXED: "Tree missing textures in Welcome to IM"
Good Morning/Afternoon Marines! Thanks to everyone who helped test the ITO/Spearhead pre-release builds, and we're happy to announce update 21 is now live! We’ve now added a grace period to Hell Week to make it a bit more forgiving for players and added pausing for Single Player. There is also falling damage now, so you can no longer exfiltrate Starcrown via roof ;) or jump off the 3rd deck in operations. We still need to tweak and balance it so please give us feedback on it. Below is the changelog with all new features, improvements, and fixes!
FOR THE LOVE OF THE GAME Your team at Zero Point Software
What's New
ADDED: Grace period to Hell Week. If you die within the grace period you will respawn with an empty backpack ADDED: Game now pauses in Single player when in the main menu (thanks Keavon! :)) ADDED: First version of falling damage, we'll tweak this as we receive feedback from the community. Note, exhaustion level and impact angle affect amount of damage sustained ADDED: Jump pads to several maps to ensure players dropping out of spawns do not take falling damage ADDED: Initial functionality to Mission Overview in Hell Week (press M to access by default) ADDED: Backpack is not dropped in Hell Week if the player has not collected anything ADDED: Zone markers in Deadlock have been reset back to their original versions ADDED: Button to reset keybinds to default in Settings menu ADDED: Debug info to Help menu (press U to access by default) ADDED: Screenshot button which takes hi-rez screenshots. Note, this will cause a pause in your gameplay (press numpad * by default) ADDED: Randomised exit point to Starcrown ADDED: Randomised entry spawn point to Starcrown ADDED: Chat in Hell Week now appears across all servers ADDED: Error message to the log if something goes wrong recording your TPs ADDED: Tutorial map is now locked to Normal difficulty
Improvements
UPDATED: To Unity version 5.1.3p1 UPDATED: Coop poster scene to include missing items UPDATED: Water across all levels to work properly UPDATED: CTR default names to CTR from Unnamed. Added 1 in 20 chance of the name being a dev, and 1 in 1000 chance of killing ZPS.Hicks UPDATED: Slope height on stairs throughout most maps to ensure smooth movement UPDATED: Mainline spawns raised to stop players from jumping into them UPDATED: SMG, AR, Marine and other local sound reverb UPDATED: Small amount of red in the red dot glass UPDATED: Burst and Auto fire now use the single shot sound for the first sound UPDATED: Arch to fix occlusion errors on railing cover plates UPDATED: Assault Rifle mag to hold 21 rounds to accomdate burst fire
Fixes
FIXED: "Stamina being affected by ping time" FIXED: "Jump to help smooth-out jumping on dynamic platforms" FIXED: "Combat Points not recording after Hell Week matches" FIXED: "Hell Week wins not recording after Hell Week matches" FIXED: "If a player has collected pistol ammo in Hell Week, the ammo will be included in his dropped backpack" FIXED: "Vertical bouncing on moving elevators and platforms" FIXED: "Exploding ragdoll on Marines and CTRs" FIXED: "Rock shader" FIXED: "Particles disappearing when looking towards the ground" FIXED: "Certain stairs on Rupture not working" FIXED: "Server browser not sorting Multiplayer servers correctly after viewing Hell Week servers" FIXED: "Survival challenges not correctly recording data to Steam achievements" FIXED: "Multiple fixes across Starcrown, including AI, navmesh, stairs etc." FIXED: "Meshes missing colliders on Lunar" FIXED: "Tree missing textures in Welcome to IM"
We’ve recently launched Hell Week, a hunger games/battle royale style multiplayer game mode for our Early Access game Interstellar Marines and want to share the fun with everyone!
On Sunday August 23 at 8:00 PM UTC we are filling our Hell Week servers with Let’s Players and Streamers! The winner will be immortalised with an in-game statue bearing their name, and also receive 10 game keys to give out to their audience!
So please spam the internet... er… we mean share this... to make sure your favorite YouTube and Twitch Let’s Players can be in this event and you can watch them pwn, or get rekt!
Sign up details
There are only 64 spots available so if you have a YouTube or Twitch channel and would like to participate please email letsplayim@zeropointsoft.com before August 16th and if you get a spot we’ll send you the information!
Make sure the email address you contact us with matches one published on your Twitch or YouTube page to verify your identity, and please include in your email:
A link to your Channel
If you already own Interstellar Marines
Any additional notes or comments
FOR THE LOVE OF THE GAME, Your team at Zero Point Software
We’ve recently launched Hell Week, a hunger games/battle royale style multiplayer game mode for our Early Access game Interstellar Marines and want to share the fun with everyone!
On Sunday August 23 at 8:00 PM UTC we are filling our Hell Week servers with Let’s Players and Streamers! The winner will be immortalised with an in-game statue bearing their name, and also receive 10 game keys to give out to their audience!
So please spam the internet... er… we mean share this... to make sure your favorite YouTube and Twitch Let’s Players can be in this event and you can watch them pwn, or get rekt!
Sign up details
There are only 64 spots available so if you have a YouTube or Twitch channel and would like to participate please email letsplayim@zeropointsoft.com before August 16th and if you get a spot we’ll send you the information!
Make sure the email address you contact us with matches one published on your Twitch or YouTube page to verify your identity, and please include in your email:
A link to your Channel
If you already own Interstellar Marines
Any additional notes or comments
FOR THE LOVE OF THE GAME, Your team at Zero Point Software
We now have the game running in Unity 5, allowing improved performance and visuals. Nucleus is now back for COOP play, and we were able to include the Linux version in this update. (We thought it would be delayed earlier if you didn’t know.)
For Update 20, we listened to your feedback about two things people really wanted: Improved performance and fixing Nucleus so to play with your friends in coop. We’ll be continuously listening to you in the forums, social media, and on our Trello page.
The next step we want to do is improve performance even more with Speedtree and boost the graphics even more with physically based shaders, global illumination, linear lighting and deferred rendering 2.0.
FOR THE LOVE OF THE GAME, Your Team at Zero Point Software
What's New
ADDED: Updated code base to Unity 5 from Unity 4 ADDED: OSM are now the number 1 clan after winning season 1 of the competitive league Improvements
UPDATED: Nucleus map has been fixed, and coop servers are up UPDATED: Enlisted profile name has been changed to Frontlinter UPDATED: Hell Week main menu button moved to below multiplayer button
Fixes
FIXED: "Linux players can join password protected servers" FIXED: "Dropped backpacks are now properly destroyed between Hell Week games" FIXED: "Crates from earlier Hell Week games are now properly destroyed between games"
Known Issues
**SPECIAL NOTE** This update contains the upgrade from Unity 4 to Unity 5. We have fixed most of the bugs, and need your help to find any more. Please let us know of any bugs you find via our support email: support@zeropointsoft.com. Thank you!
The mission overview is currently a place-holder, and will be completed in a later update
When viewed up-close, some CTR heads may increase in size
Rag doll physics, and CTR dismemberment on death, need fine tuning
Water and some vegetation are not affected by fog, which can lead to them looking black from a distance
When looking down, snow particles may disappear
Hell Week combat points are currently not recorded in Steam leaderboards
Some crates may require several attempts to open
Players may sometimes fall through the floor of a map
VOIP does not work on coop
Game may temporarily freeze when players join the server
Players joining within a few seconds of a Hell Week starting may get an error that they cannot join. This is due to out-of-sync clocks. Please wait a few seconds and rejoin
Some new achievements and TP rewards may not work. We're investigating
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it
View jittering may occur when jumping on lossy networks
Audio may cut off partially/completely on weapon/helmet sounds
Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this
We now have the game running in Unity 5, allowing improved performance and visuals. Nucleus is now back for COOP play, and we were able to include the Linux version in this update. (We thought it would be delayed earlier if you didn’t know.)
For Update 20, we listened to your feedback about two things people really wanted: Improved performance and fixing Nucleus so to play with your friends in coop. We’ll be continuously listening to you in the forums, social media, and on our Trello page.
The next step we want to do is improve performance even more with Speedtree and boost the graphics even more with physically based shaders, global illumination, linear lighting and deferred rendering 2.0.
FOR THE LOVE OF THE GAME, Your Team at Zero Point Software
What's New
ADDED: Updated code base to Unity 5 from Unity 4 ADDED: OSM are now the number 1 clan after winning season 1 of the competitive league Improvements
UPDATED: Nucleus map has been fixed, and coop servers are up UPDATED: Enlisted profile name has been changed to Frontlinter UPDATED: Hell Week main menu button moved to below multiplayer button
Fixes
FIXED: "Linux players can join password protected servers" FIXED: "Dropped backpacks are now properly destroyed between Hell Week games" FIXED: "Crates from earlier Hell Week games are now properly destroyed between games"
Known Issues
**SPECIAL NOTE** This update contains the upgrade from Unity 4 to Unity 5. We have fixed most of the bugs, and need your help to find any more. Please let us know of any bugs you find via our support email: support@zeropointsoft.com. Thank you!
The mission overview is currently a place-holder, and will be completed in a later update
When viewed up-close, some CTR heads may increase in size
Rag doll physics, and CTR dismemberment on death, need fine tuning
Water and some vegetation are not affected by fog, which can lead to them looking black from a distance
When looking down, snow particles may disappear
Hell Week combat points are currently not recorded in Steam leaderboards
Some crates may require several attempts to open
Players may sometimes fall through the floor of a map
VOIP does not work on coop
Game may temporarily freeze when players join the server
Players joining within a few seconds of a Hell Week starting may get an error that they cannot join. This is due to out-of-sync clocks. Please wait a few seconds and rejoin
Some new achievements and TP rewards may not work. We're investigating
The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it
View jittering may occur when jumping on lossy networks
Audio may cut off partially/completely on weapon/helmet sounds
Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this