Thank you for sharing your feedback with us while getting hands on with Patch 14.3!
Loadout Bug
Since releasing Patch 14.3 yesterday, we have been reviewing the logging that was activated with this patch, and believe we have now finally identified the cause of the loadout bug.
It would seem that every so often, we lose the cached stats data for a player, and aren’t able to validate their loadout, which means they are instead reset to default.
We’ll try not to get too excited about the fact we may very well have identified the cause - and are now preparing a fix - and will keep you updated on our progress!
VOIP Disconnect Fix
Fix for Vivox Error 1019 when connecting to channels
We also believe we may have a fix for the ongoing VOIP issue - the one that has been plaguing many players in Hell Let Loose, where you can often find yourself getting randomly disconnected and then being unable to reconnect.
A fix is now being worked on that we hope will make some improvements to this, however, we won’t know if it will fix all VOIP issues or just some, until it is tested at scale in a live build.
Rather than make you all wait for the potential fix and try it in a PTE, we’re keen to get this out to you as soon as possible, in the hotfix on Monday, 18th.
Hotfix Changelog
Our wonderful player support team have been sorting through your reports, and have identified some items we would like to tackle in a hotfix, planned for PC on Monday, 18th of September.
Console players will also be receiving a hotfix on Thursday, the 21st of September, as some of these fixes will need to go through a separate process.
Fixes are underway for the below items:
Steam Achievements
[PC] All Practice Range achievements are not unlocking
Ultrawide Monitors
Character previews scale incorrectly
Fix for tank driver seat FOV
Fix for Sherman doubled-up scope
Players on ultrawide will have found that their FOV was incorrectly extending tank cockpits, rather than just the environment in view. Now having ultrawide compatibility, reducing FOV to 90 from 120 will correct this, however, a fix is being worked on that will ensure players will not need to change this value every time they enter a vehicle.
If you’ve also noticed a fish-eye effect across the game while using ultrawide, this may be due to having previously toggled maintaining Y axis for a better FOV. With the new ultrawide compatibility, you may now want to look at changing this setting so you are maintaining X axis, instead. This option can be found under your Video settings.
Video Settings - Switch to Maintaining X Axis
The final hotfix changelog for these fixes will be shared on Monday!
Hello everyone! We've rolled out a major update this time, revamping the game's structure and recreating the world map, the entire UI, and introducing a set system. There's a ton of new content, so allow me to break it down for you:
Larger and More Strategic World Map
You can now view other factions on the world map and attack and capture points to obtain unique team bonuses. More of these will be unlocked with increasing control points over time.
Night Parade of One Hundred Demons
Apart from the regular dungeon drops, every 3 days the mode switches to the "Night Parade of One Hundred Demons". In this mode, the dropped treasures are more unique and rare. In our next major update (v0.7), we will further refine this mode, adding more random BUFFs and DEBUFFs to challenge players!
New Equipment System
We've overhauled the equipment system. Now, dungeons will drop equipment for various parts, and these pieces will come with random features that enhance character traits. For instance, there might be a trait that boosts sword skills. This allows for greater character development freedom. Additionally, there's a set system where you can gather specific sets for powerful effects. Expect more equipment updates!
Character Development:
Besides the original attributes, we've added more trait developments and skill specializations. You can now specialize in certain skill types. For instance, using a skill frequently can raise its level, leading to increased damage. Furthermore, you can mold your character to be a close-ranged life-drainer or a ranged glass cannon focusing on critical hits!
New Battle Maps and AI
We've redesigned most of the battle scenes and UI. Now, you can automatically deploy your team and freely adjust your formations. By default, tanks are positioned at the front to block damage, while ranged units are at the back to deal damage. There are also destructible objects in battles. For example, destroying portals can reduce enemy spawns.
Diverse Event Gameplay
Apart from combat and dialogues to progress through events, we've introduced mini-games to complete special events and obtain rare skills and equipment. We'll be adding similar mechanisms in the future to enrich the gameplay.
This update requires a fresh start!
This update enriches character development and modifies the underlying structure for future content expansions. Our next major version, V0.7, will introduce chapter reward systems and refine the Night Parade mode. It's expected to roll out soon. If you don't wish to start anew, you might want to skip this version and let the bullets fly for a while.
Lastly, we're recruiting internal testers to help provide feedback for our next update. If interested, please email us at Laozi@neoax.io. Thank you all!
(Note: Some cultural and game-specific terms, like "Night Parade of One Hundred Demons", might need contextual adjustments based on your target audience.)
Hello Delivery Managers! This update focuses on adding more settings to free play based on player feedback. We've also made improvements to animations and overall polish. We hope you enjoy the update. If you feel free play is still missing something, please let us know.
DELIVERY INC - Patch Notes 1.1.1
Players can now choose their starting location and map size in free play
Added more settings to free play mode for a more customizable experience
Improved balancing of free play challenges
Fixed a major issue where maps would not load
Fixed an issue where the Moscow campaign could not be completed
Fixed a rare major issue where deals would not spawn and zooming would not work in free play mode
Updated map engine to fix an issue where map tiles would sometimes appear as black squares
Reverted changes to map data save location due to unforeseen map generation issues. We are working to find a solution to this problem to bring back the feature where map data is stored in the same location as the game installation.
Improved path-finding error handling
Fixed an issue where players would get stuck on an infinite loading screen if there was not enough free disk space to download the required map data
Attempting to rush on a vehicle that can not rush will no longer change the vehicle's path
Improved loading screen
Multi-route feature can now cancel certain destination points by shift clicking them a second time
Drivers will now spawn with specific license types that match their prior work experience
Drivers with no prior work experience will no longer be able to have the opportunistic trait
Increased the volume of ambient sounds
Save menu button highlight animation has been fixed
Notifications above vehicles no longer overlap. If multiple notifications need to be shown, they show one at a time
Fixed an issue where some sounds would play twice instead of once
Fixed an issue where tutorial pop-ups would sometimes appear above the settings screen
Added missing tool-tips to the redesigned menus
Fixed an issue where canceling a repair would cause the repair to not be able to be started again until the next day due to the repair option being disabled
Drag and drop instructions for adding vehicle to a fleet now appears at the top of the fleet instead of the bottom
Fixed buttons in several menus that displayed the wrong text
UI improvements to make tool-tips appear next to the correct item being explaining
Fixed missing animations and sound effects for several menus
Fixed an issue where important pop-ups would appear behind UI elements making them unreadable
Fixed text overflow issues
Fixed street names appearing as squares in some locations
Fixed lag during Beijing victory animation
If you experience any problems during gameplay, please report a bug from the pause menu or main menu. You can also join our discord to speak directly with us.
One of our Kickstarter stretch goals was reached during the campaign in June. As a result, the backers were able to vote for the next hero! We've received many votes and are thrilled to share the result today.
The new Blade Princes who will join the Academy is... the Cultist 🔮
We can't wait to share more about this character and their backstory, and abilities... So stay tuned!
September demo
The demo Strategy Fest is over and we carefully read all your feedback. Thanks for sharing it, it's extremely valuable for us. We want to make the best game possible and you're essential for that! More playtests and demos are to come in the future.
Check out how the developer of Defendron beats Act 1 levels! You can freely ask any questions regarding mechanics, gameplay, or the development process.
Added 'errors' button to the Delay menu. The errors setting simulates miscommunications and small pilot errors (including readback errors, planes not following the instruction correctly, and more). When enabled, these errors happen randomly which requires you to monitor the planes more closely, to be able to correct any mistakes before incidents happen. By default, these errors are set to 'off' (like in earlier versions). Click the errors button to toggle it to Low or High chance of errors, for more realistic pilot behavior. Works best if readbacks (sound menu) are enabled as well.
A history of all plane tracks since starting a game is now shown when pausing the game (ESC).
Added 'closest distance' information after a separation incident has happened. A message is displayed at the bottom of the screen, containing the horizontal and vertical distance between two planes.
Departures following a route now continue on their heading at the end of the route, instead of flying outwards from the center of the airspace.
Entry points are located a bit closer to the airspace when using a polygon-shaped boundary (more similar to how it is for round airspaces).
Added 'strictspawn=false' property, which can be set to true if planes should be spawned precisely at the entry points (instead of a slightly random deviation left/right of the entry points).
Offroad Truck Simulator: Heavy Duty Challenge® - AnnaK
Hi,
Many thanks to Everyone who got and played HDC! The release is behind us and we wanted to let you know we are working on updates and fixes for the game. There are a few important areas we'll prioritize, as they appeared in your feedback most often.
First of all, performance. This one's huge, so we will cut it up into smaller pieces and include fixes over many updates. If you have these kinds of issues and would like to help, please send us more details and your dxdiag file to support@nano-games.com
Second, controller support. We'll work on force feedback on already supported wheels and expand the list of supported controllers. You've also reported issues with the Xbox360 controller, we'll fix those too.
Third, in-game camera, particularly the 3rd person view. We'll fix the issue with the camera getting obscured by in-game objects and add more settings, so you can customize it.
We are planning the first update next week, so stay tuned. Meanwhile, let us know what you think on Steam forums or on the Discord. And if you like the game, we'll appreciate a kind review.
Thanks again for your support! All the best, Lukasz, lead designer at Nano Games
I noticed this bug thanks to players who said that they couldn't get achievements after completing Quadrata.
Even though it was a little late, I fixed the problem. If you finished the game and didn't get the achievement, you need to pass the level 90 again for get the achievement.
You can quickly pass the level 90 with this combination "→ ↓ ← ↑ → ↓"