Fixed elf hair not showing
Fixed tooltip not disappearing on locked recipes in chinese
It’s time for our next update to Elestrals Clash! We’re continuing with our updated monthly patch cadence and have a bunch of new cards for you to try, along with some tweaks to our ban list and a whole lot of bug fixes. Let’s dive in!
Ver.0.116
11/01/2025 at 13:00 ET
We have twenty new cards coming to Clash! this patch! Aphrodite makes a big splash along with her Champions - nobody tell her that Foamee has some Poseidon work on the weekends. We think Thunder players will have a lot to Lyca in this patch too!
Water World
Aphrodite (Lifestream)
Aphrodite’s Soulmates (Lifestream)
Apheros Champion of Aphrodite (Lifestream)
Bubbloon Champion of Aphrodite (Lifestream)
Capregal Champion of Aphrodite (Lifestream)
Coastalith Champion of Aphrodite (Lifestream)
Dratagua Champion of Aphrodite (Lifestream)
Foamee Champion of Aphrodite (Lifestream)
Foamee Champion of Poseidon (Lifestream)
Lochagon Champion of Aphrodite (Lifestream)
Peliquarius Champion of Aphrodite (Lifestream)
Magneros Champion of Aphrodite (Lifestream)
Necklace of Aphrodite (Lifestream)
New Pupdate
Ampup (Base Set)
Ampup Champion of Zeus (Lifestream)
Lycavolt (Base Set)
Lycavolt Champion of Zeus (Lifestream)
Sparkitt Escaped from Tartarus (Firestorm)
Pointed Responses
Poison Tipped Arrow Artemis’ Arrow (Lifestream)
Spoiled Fruit (Moonrise)
We’re already hard at work on next month’s cards - if you pay attention, you might be able to Foretell what’s coming…
The initial Clash-only ban list has had a big impact on the metagame! Reading articles like TheLaw’s over at TopElestrals has been really exciting and we’re thrilled to see so much innovation among the player base. We’re going to keep that going with some additional tweaks this month.
Banned (NEW):
Hurricane
Rise from the Ashes
Limits Removed:
Equilynx
Kindleo
Race to the Top
Soarlet Champion of Aeolus
Dev comment: Hurricane and Rise from the Ashes are banned to align with the recent TCG Banlist & Restriction Update. In addition, we’re experimenting with some unlimits of older cards to see how they hold up against the new Lifestream archetypes entering Clash!. While these effects were more powerful in prior metagames, with more of a focus on incremental value, we’re curious to see how they hold up as new synergy-focused decks take the spotlight.

You’ll be living in the penthouse after opening this month’s Pandora’s Box! Penterror fans have multiple gorgeous Full Arts to chase, alongside a legendary Statue to intimidate their opponents. But if you’d rather have a more friendly Buddy, Hydrake is here to keep you company. The sky’s the limit!

Our Clash Pass this month features Lunar Elestrals that can’t get enough of Suppression. If you were a fan of Shattered Stars: Libra, you’ll love this pass - especially the new and exclusive Full Art Stellar Specteris Champion of Artemis! Toxeerie and Nitevenom are here too… if you can see them through the fog. The only way to find them is to get the pass and Clash for Victory!
As promised in our prior dev. update in September-2025, we’ve taken a renewed focus on working towards a more polished and bug-free experience when playing Elestrals Clash!.
If you find any issues or bugs that you’d like to report, please head to the official Elestrals Discord and make a post. Our team read the forums daily and we really appreciate all of your feedback.
\[Visual adjustment] Improved visual clarity when Avialith Champion of Hermes’ effect is triggered with multiple copies of Hermes in play.
\[Gameplay adjustment] Improved Invalid Selection behavior to allow players to click directly on a different card without deselecting the invalid card.
\[Gameplay adjustment] Adjusted turn timers to allow for more consistent turns with a high number of sequential actions.
\[Bug fix] Fixed multiple issues where the client could soft-lock or crash after playing Lunar Phase Full Moon with Lycavoid in play.
\[Bug fix] Fixed multiple issues where Nyximera Risen Form would cause soft-locks when Suppressed.
\[Bug fix] Fixed an issue where Gorgon’s Gaze would still negate an effect even if it failed to resolve due to an invalid target.
\[Bug fix] Fixed an issue where Solar Burst’s effect could fail to properly target and destroy an Elestral.
\[Bug fix] Fixed an issue where Guardian of Light could return the Spirit used to cast it.
\[Bug fix] Fixed an issue where Apollo could add Solar Runes to hand.
\[Bug fix] Fixed an issue where Carryon Champion of Hermes would not be Special Cast if the player had Wind Spirits in their Underworld but not their Spirit Deck.
\[Bug fix] Fixed an issue where Funglow Charged could be Special Cast when Thunderstorm was placed as a Set Rune.
\[Bug fix] Fixed an issue where Monsoon of Eurus could not be cast if the player had no face-up cards on their field.
\[Bug fix] Fixed an issue where Lycavoid could retain immunity through multiple turns.
\[Bug fix] Fixed an issue where Morphrost Lycan Form could trigger it's effect multiple times.
\[Bug fix] Fixed an issue where cards could trigger multiple times if they were retrieved from the underworld and retriggered.
\[Bug fix] Fixed an issue where Thunderstorm Supercell would show the Underworld during a trigger without any Thunder Spirits to select.
\[Bug fix] Fixed an issue where players could not properly Ascend with one Spirit in their Spirit Deck.
\[Bug fix] Fixed an issue where the opponent’s main deck incorrectly displayed the card count.
\[Bug fix] Fixed an issue where cards on the chain would show an incorrect Enchanting Spirit.
\[Bug fix] Fixed an issue where an Elestral was not visible in the opponent’s Underworld if it was sent there straight from Limbo.
\[Bug fix] Fixed an issue where Spirit counters on board could incorrectly show over visual effects.
\[Bug fix] Fixed an issue where a text field incorrectly appeared during PvE Trials.
\[Bug fix] Fixed an issue where players could not log in to their account in rare circumstances.
\[Bug fix] Fixed an issue where players could not unlock the Tutorial in rare circumstances.
Miscellaneous other bug fixes and improvements.
Experience Elestrals Clash! TODAY for Free!
We have more exciting features and updates coming to Clash! in the near future. Stay tuned for more updates and continue sharing your feedback via the Elestrals Community Discord. Become a Member Today!
Hey everyone!
I don’t really have any big news to share - the update is almost ready. We’re just adding the final sounds and achievements, and still testing the new version to make sure there are no major bugs, so you can fully enjoy the update.
If you haven’t read the last post yet, you’ll find all the details there about what to expect.
Here are a few new renders - let the countdown begin!





This update brings a living world you can see, hear, and feel evolve.
Neeblies now move and migrate naturally across Florin Beds, obeying instinct and environment instead of invisible walls. Visual polish, a new microscope view, and refined behaviors make every close-up feel alive. 💚
Your Neeblies have grown wiser about the world around them.
Natural movement: No more drifting to the top or bumping invisible edges — Neeblies now roam freely and settle organically across their Florin Beds.
Birth loyalty: Newly hatched Neeblies stay close to their birth bed for a time before exploring.
Opportunistic migration: Adults may occasionally relocate — alone or as pairs — when nearby beds look more promising.
Population balance: Overcrowded beds gently encourage migration; sparse ones invite newcomers.
Distance awareness: Nearby beds are less tempting than faraway ones, leading to realistic dispersal and exploration.
The result: stable families, gentle migrations, and an ecosystem that balances itself.
Zoom in close and the world transforms.
A subtle microscope-style lens effect now frames your view when observing Neeblies up close:
Soft vignette and focus, drawing attention to the living scene
Gentle lens curvature and color shift for a cinematic feel
Smooth fade-in as you zoom closer — no harsh transitions
Toggleable in Settings under Visual → Microscope Effect
It feels like peering into a living terrarium beneath glass — intimate, delicate, and alive.
Florin Bed Halos now glow with more depth and light, softly shifting hue with mood.
Mood transitions are smoother and more expressive, fading naturally between emotional states.
Halos sit properly behind food and water resources, keeping the scene clean and layered.
Neeblies now prefer their home zones correctly and no longer gravitate toward the world center.
“Home” logic respects containment first — if they’re inside a bed, that’s their world for now.
Debug and observation tools have been improved for easier ecosystem watching.
Each Neeblie has distinct sounds for munching, sipping, trilling, and greeting — all affected by size and proximity.
Spatial audio ensures you hear what’s near, while distant Neeblies fade naturally away.
Zooming in reveals an intimate layer of life beneath the glass. 🎵
Neeblies now live as they should — loyal, curious, and beautifully unpredictable.
Between the soft halo glow, the hum of tiny life, and the lens of discovery, your terrarium has never felt more alive. 💚
Bug Fixes:
New national level card and proper reporting for MMP and PartyListPR elections.
Proper formation of government for Germany which should be working 100% now.
Proper formation and new prime minister election and government formation for Germany on a state level.
Fixed no proper election results from election night being displayed in the election results in election history.
Refactors:
Redesigned the vote processing pipeline for election night and election results for a streamlined experience considering the new election system from V0.0.33.
Additions:
Improved live parliamentary government coalitions and executive minister UI.
Added seat counter at the top of the national overview for national house elections and national senate elections. Seats per party essentially.
Fixed other countries besides the U.S party popularity not normalizing to 100% when deleting or adding new parties in the campaign setup.
Bug Fixes and Considerations In Progress:
Scenario editor overhaul for easier editing is in process.
Scenarios are causing huge memory issues due to a issue with my tech stack that I have to try to find a solution to. This will be fixed within a few days.
Fixing bugs related to removing or adding parties not recalculating party normalization for other countries. This is different from the coalition issue.
Fixing calculated increase not being handled correctly for policy effects.
Continuing to move from the legacy election system from V0.0.32 to the new one in V0.0.33 which is partially what is causing some bugs and jank.
Issue with declare candidacy (This was reported by a user) and I'll be looking into it.