Starting from April 12th and up to May 18th we'll be holding an Event that includes collection of eggs, defeating evil bunnies, a small present and a buff to rune generation to top it off!
We've also reworked how the Class portraits are shared among other classes - many are now available to Classes that previously could access them.
There's also an ongoing Event run by community in the Discord, so if you have spare time - take a look!
With version 1.00 aka "Breaking the Silence", we're officially out of beta!
- New Feature - Realms and Memories. Upon reaching a certain Paragon level you become able to Change Realm. Doing this will convert all of your mysteries, catalysts and enchanting dust into Memories, keeping only Achievements, Pet/Class unlocked status, Expedition, Crafting Dust, Runes and Special Currencies untouched. You lose immediate access to most of the features, mysteries, catalysts, enchanting dust, trial milestones. With Memories earned you are able to buy new special permanent upgrades, and start a new playthrough, capable of reaching higher mysteries.
- New Feature - Pantheon. You get access to Pantheon menu, where you can select one of the Gods to worship it, earning it xp over time. Each of the Gods gives you a bonus (or bonuses), based on their current level regardless of being currently worshipped or not. With later paragons you can unlock more Gods, and unlock their second bonuses.
UI has received significant changes: - Bottom UI buttons reworked and replaced with new ones. - Top menu. The order of info labels was changed, info label about critical profits added. - Scroll page reworked. - New Help menu - contains most of the game's terms with a description of its mechanics. - New tutorial menu - guides you through the game's first steps.
Introducing the Bat Hunter: - "Bat Hunter". New market item. A permanent mini-pet that automatically preys upon bats, granting you the corresponding award upon catching one. Costs 40 relics.
Also:
- Two new Trial types - Paragons split into Paragons and Legacy and significantly rebalanced. Paragons unlock features, are based on Mysteries and Memories amounts and reset with changing Realm. Legacy have special conditions and give bonuses that persist through Realm changes. - Trial auto-mode introduced for "Trial of Innovation" and "Trial of Patience". - Enchantments now have a maximum level, default value is 20, and can be increased by a corresponding Memory upgrade. - New option - disenchant all items. Cost 10 Disenchantment Cores. Available via a button loacted under Dust trading in Equipment menu. - "Nullifier core". New resource, used for reset Expedition attributes (costs 1), Invested catalysts (costs 2), Character attributes (costs 3) and Memories (costs 5). You can buy them in market, get as reward for Trial of Patience or get as reward for promo-codes or events. - Trial milestones reworked. Last milestones now require 1000 trials completed. Bonuses rebalanced, time reduction bonuses after winning or losing a trial is now replaced by rune generation rate bonuses. Added 5 new milestones. - 69 new upgrades. - 47 new achievements.
Starting from December 25th log in to receive numerous gifts! One-time rewards include both Christmas gifts and the Discord Event prizes. There is also a temporary buff, provided by the Discord community, active from December 25th and up to January 7th.
We've also included two new festive skins, and some minor fixes.
For a month, starting today, everyone logging in will receive some bonus stuff and buffs.
The update also includes:
New T3 Pet: Greater Chimaera.
A utility pet, which combines the best from Simulacrum, Spellhound and Geode pets.
New Apprentice skins: - Destroyer - Trickster - Tactician - King Of Wizards
Core mechanics: - New paragons and achievements. - Idle mode for Expedition. You can start an automatic run of a location at a cost of 1 rune. You will get drops and experience after each 10% of progress (encounter point) as normal, except consumables. You can't use idle mode for locations which starts with 10 levels higher than you are. - 2 new locations for late game expedition: "Darkwood" and "Mausoleum" - New location for late game expedition: "Infinity challenge". This location doesn't have a monster level cap, you can push as far as possible. To start a run of this location you'll need to spend 1 rune. Each monster receives a 1% bonus to catalyst drop amount for each level past 100. (overcap).
Despite all the efforts of the Realm's wizards, the world continues to destabilize. Wilderness grows restless, its denizens - aggressive, strong and weird. Strange beings dwell beneath the cities, in deep swamps and abandoned castles. Magical and temporal anomalies further twist and pervert the creatures of the Realm, and give birth to new, even more dangerous ones.
It's time for the Wizards of all lands to set out on a journey across the lands - and fight!
New Feature: Expedition. New game sub-mode. Leave the comfort of your cozy wizard tower and venture out into the wild, encounter and defeat various creatures, earn trophies, gather catalysts, learn new spells, grow stronger and progress further. The Expedition is a separate game mode which features card game-style battles with monsters. It has a separate power progress, and is connected to the main game mainly through the collection of red catalysts and items. Do try it with "particle effects" turned on!
New Item Slot: Trophy. You have a chance to get new items, if you have the items feature unlocked, by killing monsters in Expedition. Each type of monster has its own item type. First time you unlock the common quality item, and gain progress at improving quality of item each time you get same trophy from monster afterwards. Chance and how much progress you get is based on monster level.
New Catalyst type: Red catalysts, which give you free mana sources. Main source of new catalysts is Expedition.
Core mechanics: - 12 new items (Trophy slot). - 10 new achievements (connected to Expedition). - 6 new monsters in Valor Trial. - Catalysts now have a soft cap regarding the amount received. You can't get more than this value from a single source. To reflect these changes, your catalysts were reverted back into shards. In cases where the catalyst amount would apply the aforementioned cap, the sum will be reduced accordingly. - Attribute resets removed from the game. All your resets converted into relics. Now each attribute reset during a run cost 1 relic.
Balance: - Paragon 4. Bonus removed, now it unlock Expedition. - Paragon 47, 57. Bonus blue catalysts power reduced to 0.5% (was 1%) - Paragon 38 now increase green catalysts power by 12.5% - Paragons 39, 45, 51, 58, 64 now increases red catalysts power by 10% (additive) (1.5 efficiency total) - Red catalyst shards included in reward lists from bats, experiments and trials. - Bat rewards rebalanced. Increased chance for dust, enchanting dust, green catalyst shards. Reduced chance for blue catalyst shards. Bats' loot amount bonus now affects it more adequately. - Experiment rewards rebalanced. Increased chance for enchanting dust, green catalyst shards. Reduced chance for relic, alteration sands, trial runes, blue catalyst shards. - Trial rewards rebalanced. Increased chance for blue catalyst shards. Reduced chance for alteration sands, buffs, green catalyst shards. - "Holidays" research item. Increased enchanting bonus per level to 35% (was 30%)
Note: Idea of rebalanced reward lists is: - make Experiment and Bats the main source for green catalysts, Trials - for blue catalysts, Expedition - for red catalyst. - increase value of enchanting dust income.
UI: - Improved tooltips. - Improved some labels. - Statistic menu's Total tab now has information about collected enchanting dust. - Trial Rune renamed into Rune.
Market: - Expedition pack. Receive an assortment of Expedition consumables: 2 Greater Healing Potions, Arcane Bombs and Bottled Lightnings, 3 of every Glyph, Draught and Limited Invulnerability Rings, 5 Lesser Healing Potions and Sealed Scrolls. - Attribute reset pack removed.
Technical issues: - New tooltip system. - Reworked sound effect system. - Fixed game crash when collecting a Void Entity. - Fixed issue with Runes received while offline. - Void Entity/Shadow Clot now give fixed (not a random) value of Void Mana/Liquid Shadows. - Fixed issue with wrong amount of Time Warps and Get Mysteries received from Server reward system. - Frame per second limited to 120 for the browser version. - Fixed a bug regarding activating locked attribute perks.
New Feature: Tier 3 Pets Some of the T2 Pets can now be evolved into T3 ones, much more powerful, combining powers from various ones and usually focused on longer runs. Accessible starting from Paragon 55.
For now, 6 are available (1 is only available to Archon), and we'll be introducing more!
New Trial mode: Trial of Research All of the Realm's magic-users are busy performing research on every aspect of magic - participate too! Trial of Research is a new kind of idle trial - spend a Trial Rune to start a research, which takes an hour to finish and rewards new items of a new type, usual rewards - and from now on you can perform various types of Trials in parallel!
New Feature: Versatility attribute. A special attribute without a cap that allows you to distribute any excess attribute points to get extra power. Accessible starting from Paragon 10.
Core mechanics: - New item slot: Research items. These items can be created and upgraded through Research trials. - 5 new paragon levels. - 26 new achievements. - 3 new secret achievements. - 157 new upgrades (9 connected to achievements). - 10 new items (research items) - All trials work in parallel now. - Each trial has a different reward value now.
Balance: - Reality Prism weapon. Changed bonus mechanic to a more convenient one. - Shaman. Abilities growth rate reduced. - Desolator. Ability bonuses reduced. - Zombie, Risen Giant. Profits ability now scales strongly with pet time. - Geode pet. Attribute bonus reduced. - Ley Keeper pet. Attribute bonus increased. - "Void Fission" spell. Scale from current Liquid Shadows reduced. - Oni. Abilities power reduced. - Some upgrades (connected to specific class mana source) cost and bonus rebalanced.
UI: - Trial menu reworked. - Clicking on an item slot changes the filter to the respective item type.
Technical issues: - Fixed an issue with the Wizard Squad challenges. - Minor bugfixes.
New feature: Mana source catalysts Catalysts are small, stackable source of power which augment your Mana Sources. There are two types of catalysts, a lesser one, granting you cumulative bonus for each obtained, and a greater one, granting you multiplicative bonus for each one. Both are applied at the same time, and are carried over exiles. You can obtain them from multiple sources, but the most reliable one is completing Trials of Valor.
New Trial mode: Trial of Valor As various threats emerge throughout the world, you can use your Crystal Ball for divining and engaging them from the safety of your tower. You fight using three types of attacks, and each threat is constantly changing it's resistances to various types - make sure to try and use the one it's not protected from at the moment. Each attack type has limited charges which can be replenished instantaneously by spending a Trial Rune.
The most prominent reward for completing Trials of Valor are Mana source catalysts.
Core mechanics: - New item slot: Offhand items. These items usually grow in power as you utilize some of the game mechanics, like giving a bonus depending on amount of Spells cast, Pet levels earned, etc. - Additional reward for completing trials. - 10 new items - 16 new trial milestones - 14 new paragon levels - 34 new achievements - 66 new upgrades - Secret achievements now display names while not yet unlocked
UI: - New item filter. You can search for an item by entering words, found in the name, description or enchanting description of an item. - Improved some menus. - Improved main UI. - Tooltips for Trial reward.
Technical issues: - Fixed issue with tooltip of "Summon Winged Night" spell when you have 0 void mana. - Fixed issue with critical counter in "Rule of Nature" challenges. - Game resources optimization.
As some of you might know, the game's been in active development for over 2 years, and we've no intention to stop, so we'll keep updating it with new features and content. For those of you who are just beginning to try it out - welcome! If you like growing numbers, idle progression and variable gameplay - you've come to the right place.
If you've got a question or looking for some starting tips, feel free to browse the ingame tutorial and help, take a look at our community wiki https://idle-wizard.fandom.com/wiki/Idle_Wizard_Wiki (full with guides, strategies and literally everything you can find in-game!) or reach out to us or one of our active community members at our discord at https://discord.gg/6pEdBTK