Husk - UndeadScout
Dear players,

As promised, we are starting a series of updates that are going to make Husk a better and fuller experience for you. After having spent over 13 hours straight in our 3-men team today, we managed to roll out the first set of fixes for you. That's the list:
  • using melee weapon now damages enemies instead of stunning them,
  • you can't leave the police station without acquiring the gun anymore,
  • workaround: added the gun pickup before the gate in the forest for those of you who missed the gun at the police station - that means you don't need to go back anymore, simply move forward and you should find the gun inon a stone in the forest in front of the gate,
  • removed firing spread/offset when stamina level is low,
  • the first enemy type has now less health points,
  • various sound fixes,
  • various model improvements,
  • various texture fixes,
  • fixes for some moments when levels were not being loaded correctly.
Please let us know how you are finding this update - for us, it's time to drink some coffee/energy drinks and start working on the next one!

Thanks again for your support,
Łukasz, Paweł and Miłosz from UndeadScout
Husk - UndeadScout
Dear players,

As promised, we are starting a series of updates that are going to make Husk a better and fuller experience for you. After having spent over 13 hours straight in our 3-men team today, we managed to roll out the first set of fixes for you. That's the list:
  • using melee weapon now damages enemies instead of stunning them,
  • you can't leave the police station without acquiring the gun anymore,
  • workaround: added the gun pickup before the gate in the forest for those of you who missed the gun at the police station - that means you don't need to go back anymore, simply move forward and you should find the gun inon a stone in the forest in front of the gate,
  • removed firing spread/offset when stamina level is low,
  • the first enemy type has now less health points,
  • various sound fixes,
  • various model improvements,
  • various texture fixes,
  • fixes for some moments when levels were not being loaded correctly.
Please let us know how you are finding this update - for us, it's time to drink some coffee/energy drinks and start working on the next one!

Thanks again for your support,
Łukasz, Paweł and Miłosz from UndeadScout
Husk - UndeadScout
Dear community,

It has not been easy 2 days for us with so much publicity around Husk and so much feedback that we already got from the community to process and make use of. We are also perfectly aware of issues related to the game (both technical and gameplaywise) - the good news is that thanks to our partners at IMGN.PRO we are able to focus solely on improving Husk and making it a better experience for every single one of you.

We created two subforums on Steam where you can leave your bug reports as well as ideas/suggestions for future updates. You can also write to us at support@undeadscout.com if you spotted a bug or have an idea on what to change in Husk. We are monitoring these and other channels very closely and hopefully you are going to see the results of these efforts in the upcoming weeks.

What can you expect in the near future specifically?
  • adding new layers of audio,
  • fixing wrong or improper sounds,
  • fixing gamepad interactions,
  • fixing how tutorials are displayed,
  • adding new tutorials,
  • adding first modifications to the combat system,
  • improved optimization so that the game runs better on your PCs.

We would love to release the first update in the first half of the next week, followed by a second update within the time of 2 weeks. If we encounter any unexpected difficulties, change our priorities based on your feedback or if it turns out we can’t implement a particular fix within a reasonable timespan, we are going to immediately let you know. Please stay with us - this is definitely not the end of our work on Husk.

Thanks for your support,
The UndeadScout Team
Husk - UndeadScout
Dear community,

It has not been easy 2 days for us with so much publicity around Husk and so much feedback that we already got from the community to process and make use of. We are also perfectly aware of issues related to the game (both technical and gameplaywise) - the good news is that thanks to our partners at IMGN.PRO we are able to focus solely on improving Husk and making it a better experience for every single one of you.

We created two subforums on Steam where you can leave your bug reports as well as ideas/suggestions for future updates. You can also write to us at support@undeadscout.com if you spotted a bug or have an idea on what to change in Husk. We are monitoring these and other channels very closely and hopefully you are going to see the results of these efforts in the upcoming weeks.

What can you expect in the near future specifically?
  • adding new layers of audio,
  • fixing wrong or improper sounds,
  • fixing gamepad interactions,
  • fixing how tutorials are displayed,
  • adding new tutorials,
  • adding first modifications to the combat system,
  • improved optimization so that the game runs better on your PCs.

We would love to release the first update in the first half of the next week, followed by a second update within the time of 2 weeks. If we encounter any unexpected difficulties, change our priorities based on your feedback or if it turns out we can’t implement a particular fix within a reasonable timespan, we are going to immediately let you know. Please stay with us - this is definitely not the end of our work on Husk.

Thanks for your support,
The UndeadScout Team
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