We are waiting for you! :D _____________________________________________________________
Game: [Feature] The conquered vision altars give the following bonuses to nearby allied hunters: +1.5 movement speed, + 100% health regeneration and + 100% mana regeneration
[Change] (Arena) Eliminating a hunter on killing spree gives more points [Change] Portals no longer grant bonus movement speed when crossed [Change] All soldiers provide 360 ° vision
[UI] Added the assist to the information of the end game and recap [UI] Updated the initial loading screen [UI] When an altar is conquered, the team that previously held it is warned with a warning signal
[SFX] Added a soundtrack for the Wrath of the Titans
[Bugfix] (AI) Bots now respond correctly to knockbacks [Bugfix] Bots can no longer position themselves in places unreachable by players within the Athlon area [Bugfix] Tribal Ilouase animates correctly on death [Bugfix] Now it is no longer possible to flash off the map when you are in the Athlon area [Bugfix] Fixed various problems related to the Bug Report screen
--- Jack --- -- Skill 3 -- - Movement duration: 0.5 -> 0.25 seconds - Distance traveled: 5 -> 8
--- Mavi --- -- Skill 2 -- - Bullets no longer explode when hitting the floor - Bullets explode on contact with the enemy, dealing 100% damage to him and 30% damage to him and all nearby enemy units
We are waiting for you! :D _____________________________________________________________
Game: [Change] Arena: soldiers no longer give points when they die (at first they gave 1 point) [Change] Arena: points awarded by the death of a hunter: 3 -> 4 [Change] Hades' zombie soldiers start automatically in Offensive pose
[UI] Added Credits section within the options [UI] When you start a Tutorial, an uploading screen now opens
[Bugfix] Anais automatically hits when she teleports with her Skill 1 [Bugfix] Fixed the autopick if a character has not been confirmed in time [Bugfix] The Hit marker no longer appears if you don't actually hit with melee skills [Bugfix] Now the list of characters when you make the items set opens correctly [Bugfix] Now the AI turn correctly towards the enemies without cracking [Bugfix] Other minor improvements and fixes
We are waiting for you! :D _____________________________________________________________
Game: [News] Added the item "Cloak of the Assassin"
[Feature] Added the role of each character in the character detail screen [Feature] Added the tracking of damage absorbed (including those absorbed by shields) [Feature] Expanded accessible information in the game recap
[Change] Skills that deal area damage can harm allies if the user is affected by Friendly Fire [Change] When using the joystick, the "Use Joypad" option is automatically activated and the related buttons on the HUD are shown [Change] Hunters walking backwards move 20% more slowly [Change] Anais no longer returns visible when she uses an Arcane Powers while she is invisible
[UI] Added assists, cooldowns of the arcane powers and the character levels in the team information screen (TAB) [UI] Updated the initial loading screen [UI] Mana recovery is shown on the player, no longer on the HUD
[VFX] Reward chests now have a particle effect when opened
[Localization] Added the lore of Zeus and Hades in Italian [Localization] Translated the Spy Soldier tooltips in French and Spanish
[Optimization] Several important optimizations
[SFX] Added the Italian dubbing of Vanadis
[Bugfix] Restored access to the "Invite a friend" and "Factions" sections in the client's Home [Bugfix] Now Hades uses his sounds instead of Zeus ones [Bugfix] Now the Hunters can correctly get assists from the kills done by their Gods [Bugfix] You are no longer teleported randomly to the center of the Arena [Bugfix] Balgroon applied hit effects against the guardians twice
--- Hades --- -- Skill 1 -- - Cooldown: 7 -> 3.5 - (new): every 15 seconds you can get a charge by hitting a hunter - -- Skill 2 -- - Cooldown: 3 -> 1 - -- Ultimate -- - Upgrade duration: 4 -> 8 - (new) Zombies now inflict Grievous Wounds and deal true damage based on the enemy's life
We are waiting for you! :D _____________________________________________________________
Game: [News] Hades is now available as a God!
[UI] All character-enhancing skills now show an icon on the skill bar for the duration of the effect
[VFX] Modified the hit effect on Mavi's basic attack
[3D] Improved the "Rewards" screen of the client
[2D] Fixed Double Cast sprites
[Bugfix] Cindula’s Skill 2 and the Athlon Buff did not apply the redirection damage correctly
[Localization] Translated into French and Spanish the tooltips of Nadiel, of Yokpull and the Arcane Power "Recast"
[Balancing] --- Arcane Powers --- -- Hardening -- - (New) Resistance to crowd control: 20% - The bonus health regeneration now depends on the own maximum health instead of the basic health regeneration
---- Characters ---- --- Mavi --- -- Skill 1 -- - (New): Slows down of 20/30/40% for 2 seconds - -- Skill 2 -- - It no longer slows down - % ability power: 20/30/55 -> 30/40/50 - Cooldown: 16/14/14 -> 16/16/14 - Enhancement Duration: 10/12/12.5 -> 10/10/11 - --Skill 3 -- - Cooldown: 16/12/8 -> 12/11/8 - Mana cost: 150/125/100 -> 115/100/85
--- Pirate Bay Guardian --- -- Base Attack -- - Physical damage on the hit: 130 -> 65 - Magic damage over time: 50 -> 30 - (New) Bonus damage to those who are marked by the Guardian: 65, physical - --Tentacle -- - Magic Damage: 200 -> 250 - (New) it marks who is hit for 7 seconds
We are waiting for you! :D _____________________________________________________________
Game: [Feature] (God) Arcane Power “Recall”: now it allows to direct allies towards a point, after teleporting [Feature] (God) (HUD) Hovering a hunter's icon makes an indicator appear on that hunter [Feature] If a positionable skill is used, enemies in the effect area will be highlighted
[Change] (God) Gods can now use soldiers and skill at any time (there is no longer a division between "Commander" and "Caster" modes) [Change] (God) Removed the possibility to lock the frame on a unit by pressing the right mouse button on the unit icon [Change] You can now choose whether to play with the lateral camera (default for ranged characters) or central camera (default for melee characters) [Change] Now you can choose whether to play with the camera always near or always away (In addition to the normal automatic camera)
[UI] Improved visualization of heals received by the local player [UI] Added a message that is shown when trying to use a skill on cooldown [UI] When Anais can jump on an opponent using her First Skill, an icon is shown on the targeted enemy
[2D] Added the icon of the "Goliath's Doom" item [2D]Added the icon of the "Gravelord Scythe" item [2D] Inserted an icon indicating the presence of characters in Free Rotation
[Bugfix] (God) The tooltip that indicates how to use pings now works again [Bugfix] (Lobby) Minor fixes
[Localization] Updated in French and Spanish the description of the skill to summon divine soldiers [Localization] Translated Wyzo’s tooltip into French and Spanish
---- Characters ---- --- Hephaestus --- -- Skill 2 -- - New: grants 1 iron for each enemy hunter hit - -- Ultimate -- - Iron obtained: 1 -> 2
We are waiting for you! :D _____________________________________________________________
Game: [News] (God) Added a new Arcane Power: "Recast"
[Feature] (God) Added an option for wall transparency [Feature] (Experimental) It is now possible to try a rough preview of "diurnal" lighting by pressing the "Ins" key
[Change] The life bars of Soldiers and Ghouls are now shown only if they are targeted or if they are under 100% of life [Change] When an entity is in Stealth, a visual effect is applied to make it clearer
[UX] Vanadis and Nadiel now stop at the target hit during their Skill 1 / Ultimate
[VFX] Differentiated the attack effect among the different skins of Cindula [VFX] Changed Mavi’s Skill 1
[Bugfix] (God) Fixed some problems related to life bars [Bugfix] Anais no longer falls into the floor by teleporting when she hits with her skill 1 [Bugfix] Fixed a bug where sometimes you could not get vision by entering the Athlon area [Bugfix] Fixed a small glitch with the shield bars
[Localization] Translated into French and Spanish the items "Goliath's Doom" and "Gravelord Scythe” [Localization] Translated Cindula's tooltips into French and Spanish [Localization] Translated Zeus' tooltips into French and Spanish
Client: [News] The Client Home has a totally new look (later we will also update the rest of the client)
We are waiting for you! :D _____________________________________________________________
Game: [New] The character selection screen now has a completely new look! [New] (Lobby) It is now possible to select only the characters purchased or those on free rotation [New] Added the “Devil Cindula” skin!
[UI] (God) Improved the description of the skill for the spawning of soldiers
[3D] Improved the appearance of Angelic Nadiel's wings
[Bugfix] (God) It is no longer possible to target the walls of the Pirate Bay
We are waiting for you! :D _____________________________________________________________
Game: [Feature] (Lobby) Now messages appear to suggest players how to improve the composition of the team [Feature] Now you can increase and decrease the Master Volume in both the client and the game
[Change] The skills that can be activated/deactivated now show warnings and animations related to "insufficient mana" [Change] Eris’ skill 1 no longer reloads if you try to use it when you don't have soldiers to sacrifice [Change] Artemis’ skill 3 now shows the enemy she targets and shows an icon on his head. If the local player is targeted, an icon is shown on the HUD [Change] The divine soldiers now automatically spawn in defensive mode [Change] Divine soldiers in offensive mode now attack on sight even when they move, ignoring other orders until they have targets to fight
[UI] (Hunter) Improved visual feedback for when you get hit [UI] Improved visibility of damage inflicted on the hit
[VFX] Changed Eris’ skill 2
[FX] Updated the sound effect of the arcane power “Exhaust”, usable only by Gods
[Bugfix] Fixed a bug where AI failed to hit Cemetery Ghouls [Bugfix] Fixed a bug where Anais could fall off the map after teleporting [Bugfix] Fixed some problems related to the teleportation of the units [Bugfix] Fixed a rare bug where skills could be permanently blocked between rounds [Bugfix] The viewfinder changes color correctly when you are aiming an entity that can be hit
[Optimization] Reduced bandwidth consumption due to updating animations of all the units
We are waiting for you! :D _____________________________________________________________
Game: [New] Added the item "Goliath’s Doom" [New] Added the item "Graveland Scythe" [New] Added the skin “Angelic Nadiel”
[Feature] (Lobby) When someone selects the character you had not yet confirmed, your choice is reset [Feature] (Lobby) If the time expires and the selected character has not yet been confirmed, that character is automatically locked in [Feature ]When changing skins in the lobby, the icon in the player list is also updated [Feature] You can now access the details of a particular game from the match history on your profile
[Change] In the Arena mode Gods can move within the boundaries of the playing area [Change] Allies and enemy hunters' outlines are visible even beyond visual obstacles (walls, fog, etc.) [Change] Enemy entities that are in view are highlighted by a red outline [Change] Gods now begin each round with 3 divine soldiers instead of 2 [Change] The "Exhaust" is now an area Arcane Power [Change] Spy soldiers now have only circular vision [Change] The damage of the Bases can no longer be parried/reduced/redirected in any way [Change] The damage of the Wrath of the Titans can no longer be parried/reduced/redirected in any way
[VFX] Optimized the particle effect of Hunters' death [VFX] Optimize the healing particle effects of Poseidon [VFX] Added an area effect for the arcane power “Exhaust” [VFX] Optimized the particle effect of Poseidon's Skill 2
[FX] Updated the death sound effect of the Athlon Guardian
[Bugfix] The client buttons’ sounds now adapt to the environmental volume [Bugfix] If you target an entity that is beyond the fog the aim does not turn red [Bugfix] Jack's first skin now casts shadows correctly [Bugfix] Poseidon's spheres now show the outline again [Bugfix] While chatting, voice chat can no longer be activated if the related keys are pressed [Bugfix] Fixed a bug where sometimes you could respawn without seeing your character model
[Localization] Translated some new parts of the profile screen [Localization] Added various translations in Spanish and French
[Optimization] Lightened the model of Wyzo's first skin
[Balancing] —Hemorrhage --- - (New) Now deals Grievous Wounds
We are waiting for you! :D _____________________________________________________________
Game: [News] Added the "Wyzo Cosmic Emperor" skin
[Change]Added an invisible wall that prevents you from falling off the Athlon passageway if you exit the portals too quickly [Change] When the game is started for the first time, the screen resolution in use is set
[VFX] Added an effect that indicates when the Cemetery Guardian is healing himself [VFX] Improved the graphic rendering of 3D models in the client [VFX] Optimized the particle effect of the Athlon's death
[3D] Updated Ilouase’s bow for the basic skin
[2D] Updated the icons of different quests [2D] Updated the Demonic Yokpull splashart
[Bugfix] Fixed a bug for which marks that applied effects continuously (ie: damage of Yokpull) only worked until the first death of the target [Bugfix] Fixed a bug for which Mya's Skill 1 never hit [Bugfix] Fixed a bug for which Wyzo's Skill 2 occasionally did not hit [Bugfix] The Athlon Buff dies at the end of the game [Bugfix] The warning that indicates the opening of the tooltips now updates according to the corresponding key
[Localization] Added various localizations in Spanish [Localization] Revised the tooltips of Mya and Nadiel in Spanish
[Optimization] Lightened the movement system of the characters' clothes [Optimization] Reorganized and lightened the HUD
[Balancing] --- Wyzo --- -- (new) Now you get 10 Ability Power and 2.5% cooldown reduction every time he kills a hunter -- The skill 3 is now positionable
--- Yokpull --- - Damage per mark: 60 in 10 seconds -> 90 in 9 seconds