Jul 17, 2019
House Party - hank
Jul 17, 2019
House Party - hank
House Party - hank



The time has come...House Party 0.14.4 is HERE!

For those of you who haven’t heard, 0.14.4 is centered around LetyDoesStuff, who was the winner of our “Be in the Game” contest along with the Game Grumps. We worked really closely with Lety to tell an awesome, fully-fleshed story that adds a crap-load of new content.

Expect hundreds and hundreds of new dialogues split between 10 characters, several new interactive items, a UI redesign (that looks sharp as shit), and new animations--both in and out of the bedroom.

One other awesome addition to this update is that saves between versions of House Party will no longer be deleted, meaning you can load and continue your previous playthroughs. However, for the most stable experience, and to gain future Steam Achievements, a new save is still recommended.



And to that end... HUZZAH! Steam Achievements are working again! Rejoice, you completionist weirdos!

Seriously, we’re real damn proud of this new House Party chapter. For a full list of changes and additions, check out our changelog below. If you’ve got questions or feedback, you can find us at the usual spots--Discord, Official Forum, or Steam boards!

Alright, it’s Miller Time. Enjoy this new content drop while we take a breath. Then, party people, it’s right back to working on Leah’s upcoming story!


-Eek Team

P.S. For our German and Spanish players, translations for this newest update are coming soon. We’ll post an update when they’re added.

CHANGELOG

  • Added new character: Lety
  • Implemented new story, quests, and achievements for Lety
  • New updated “selfie” pictures for Madison’s phone
  • Lighting improvements and color corrections
  • All sex animations are now synced better
  • Merged the thought bubble and system messages into one compact HUD
  • Added icons to distinguish thoughts from system messages
  • Lighting tweaks and adjustments
  • Implemented three new sex positions: Wall Sex, Wall Sex 2, and Wall Sex 3
  • Added front yard and navigation areas for NPCs
  • Player can now grope male chests
  • Added talking fish with animations
  • Added Scorpion Tequila bottle
  • Added Lety to the main menu
  • Added Chili Pepper Bottle
  • Added a new IK animation where NPCs will open doors before walking through them instead of the awkward “bump into the door and step backwards” mechanic
  • Revamped disclaimer screen
  • Revamped credits screen
  • Added Whizbanger Firecracker Poppers box
  • Added Popper model
  • Added Popper explosion effect + SFX
  • Added new front door
  • Added graphics to throw meter
  • Added (upstairs) laptop login screen and desktop
  • New design for thought bubbles
  • Condensed dialog UI
  • Added BGC UI
  • Added Leah’s sound effects
  • Tweaked various animations
  • Fixed offset on narrator UI
  • Painkillers can now be grabbed
  • Tweaked and enhanced navigation system
  • Tweaked and enhanced combat system
  • Tweaked and enhanced lighting and post processing
  • You can now have up to 69 save games. Heh.
  • NPCs can no longer be shoved into closets and left for dead
  • Adjusted some areas of the map so NPCs can’t get stuck in select areas
  • Removed lamp colliders on stairs
  • Fixed an issue with non-important move targets getting set as important when an NPC runs into a locked door
  • MakingOut can now always be started regardless of orgasm state
  • Sexual acts and roles that do not increase the orgasm meter now cool it down
  • Starting a sexual act no longer cuts off main dialogues
  • Fixed Madison LOD2 shirt clipping with her body
  • Tweaked Lety’s reflectiveness
  • Fixed Lety’s eyelids clipping and improved skinning shirt right shoulder
  • Tweaked Amy’s hair highlights
  • Fixed main menu Lety clothing disappearing
  • Improved Ashley’s hair, less clipping
  • Tweaked the automatic closing of the Fridge Door: will now only automatically close when the player is too far away or on a different floor for more than approximately 12 seconds
  • NPCs will now not be as likely to choose a new Roaming ChangeLocation object within the same room, most notably in the larger rooms like Madison’s/Master Bedroom, and the Living Room-Dining Room-Kitchen area
  • The Item command’s “itemfunction list” functionality will no longer list items for which itemfunctions are not enabled/cannot be used
  • The Item command’s “itemfunction list” functionality will no longer duplicate list entries, and the formatting of the list has been cleaned up slightly
  • Added the CharFunc console command in order to allow testing/use of Character Functions
  • Fixed an issue with the CharInfo command that was preventing the correct distance to a character’s closest movetarget from being displayed correctly
  • Added the DontReleasePoseAfterSex state, which will prevent characters from automatically releasing their pose the moment an intimacy act is ended
  • Changes to the help and example feedback text of the Achievements console command, to better reflect the potentially disastrous consequences of using it correctly
  • Fixed the height of a handful of outside move targets, which was causing characters to float if they were used as sex spots
  • Other very minor tweaks to move target or sex spot heights
  • Added two wall sex spots in the Compubrah environment/DongVR FUCKDOME V3.Blazeit
  • Very, very slightly relaxed a few specific character limitations when saving a game
  • Fixed an issue with NPCs trying to navigate to items that the player may have picked up or put in his inventoty
  • Fixed an issue with Display messages sometimes breaking the radial menu
  • Added low level “headlight” light to camera for better viewing in dark areas
  • Aligned the grab hand for a few items around the house that were not implemented yet
  • Increased the camera speed for transitioning to sex acts
  • Orgasm meter now “cools down” during making out
  • Fixed an issue with items sometimes being able to fall through the floor
  • Loading games now preserve NPC movetargets more gracefully
  • AllowLocation and ProhibitLocation can no longer have duplicate items added to them
  • Warping now takes precidence over Action Items
  • NPCs can no longer be “distracted” when making out
  • Fix for Gamma slider not working correctly
  • Lowered fence colliders so players can throw items outside the fence
  • Fixed an issue where characters wouldn’t swing if they were too close to each other in combat
  • NPCs will no longer randomly pick another NPC as a roaming target if that NPC is currently headed towards a hot tub seat. Should help mitigate seeing NPCs randomly standing knee-deep in the hot tub
  • Added the ForcedToDance state, which will allow characters to dance while away from a music source. This new and non-consensual (bool false MEANS FALSE DAMMIT) form of dancing can only be interrupted by movement-related events, intimacy, and a few other story-driven events
  • Fixed an issue where characters could receive PassOut events when they were already passed out
  • Added a system to prevent NPCs from being able to get stuck anywhere on the map. This should now auto-correct itself in most cases
  • Characters will no longer roam to NPCs in the hot tub, which would cause them to stand around the hot tub clothed
  • Characters should no longer be able to lock NPCs in the closet in Ashley’s room
  • Characters no longer dance if they are not in the same room as the speaker
  • Characters now react to WalkTo and ChangeLocation events much more quickly
  • Untagged the armchairs as movetargets. This was causing NPCs to walk into them until they were issued another directive
  • NPCs can no longer have their orgasm meter go past 100 while in sixty-nine position
  • Fixed Lety’s shirt/jacket clipping and transparency issue in doggie style
  • Fixed Lety jacket disappearing from a distance
  • Shrunk several colliders associated with the No Loitering system to further prevent accidental changelocations. NPCs will also no longer count as “Loitering” if they are currently being groped, currently speaking, currently posing, or have an inaccessible/queued mandatory target they are trying to reach.
  • Added CharacterFunction mechanic. Will function similarly to Interactive Item ItemFunctions, but are triggered from Characters rather than Items
  • Fixed an issue that could cause NPCs to select a non-roaming-enabled Action Item, such as the Toilet(s) if they were invited to hang with another NPC and the Action Item in question was in range of the hangout spot
  • Slightly increased verbosity, viscosity, duplicity, and luminosity of logging for NPC changes of location when they are invited to hang out with a BFF
  • Minor tweaks to Debug Log formatting to prevent text from being cut off
  • NPCs that have been renamed in the CSC will now show their customized name over their Orgasm meter when having filthy relations with the Player
  • Addressed an issue that could cause collisions against characters and ragdolls for some items to not be re-enabled properly after being Unmounted
  • Addressed an issue that could cause collisions against characters and ragdolls for some items to bug out and be ignored after being thrown or dropped by the “grab hand”
  • Characters no longer play conversational animations when they are standing, posed, and have an item mounted to either of their hands
  • Added Game Menu option for Chatter Subtitles
  • Tweaked and polished door-opening mechanics
  • Aligned the grab-hand for new items
  • Added measures to prevent items from being lost and characters getting stuck trying to navigate to items off the navigable area
  • Fixed an issue with synchronization between the two speakers
  • Updated and added several new animations
  • Fixed some issues with the intro timing before input becomes available to the user
  • Fixed an issue where NPCs would not navigate through a door unless they were on camera
  • Improvements on getting on and off the bed
  • Added DoesNotUseIKToOpenDoors NPC Property
  • Fixed weird shine effect on the wrong side of the gazebo
  • Fixed Lety wearing double jackets in game and main menu
  • Fixed an issue with non-important move-targets being saved as important after loading a save game
  • Fixed an issue with NPCs still having an “In Combat” flag after they’ve been knocked out
  • Fixed some issues with moving between different sex positions with different NPCs
  • Fixed an issue that could cause a character being warped to another character to get stuck on surrounding geometry
  • Slightly modified default (non-scripted) reactions to gropes
  • Improved and general quality of life enhancements to the CSC export system
  • NPCs now move to important move-targets more promptly
  • Updated navigation AI to consider items that may be being held by the player or in the player’s inventory
  • Fixed an issue with the CharInfo command that could prevent it from showing a character’s list of inaccessible mandatory targets
  • Charinfo command will now also show combat-related information
  • CSC users will no longer be prompted to choose a 2nd character when selecting the End or StartMasturbation sexual acts within an intimacy event, as a 2nd character is not needed for these choices
  • The Debug Log and CSC will no longer attempt to show a 2nd character when displaying event name of the Intimacy StartMasturbation and End sex events
  • Added an event usable by Story Creators that opens the radial menu for an NPC or item without the Player having to directly interact with the target
  • Updated Pose console command to work with some newly added poses
  • The Debug Window will no longer show a duplicate event entry when a system warning, error, or exception occurs. System issues will now properly be timestamped and logged in the Debug Window
  • The Debug Log will now also log System Warnings
  • The WhereIs console command has been changed to the CharInfo console command. It now shows the same info as the “WhereIs” command did, but also queued Mandatory move targets, if a pose is being used, if an NPC has an intimacy partner, and additional real-time info about the specified character
  • Debug Logs will now be saved automatically when quitting to the main menu, restarting a game, or loading a game from the in-game ESC menu
  • Added in new SendEvent game event that will animate a character to turn towards and then reach for an item (best used with items at knee height or lower)
  • Fixed issues that were preventing beer pong practice from working as intended with the newly revamped Grab functionality and/or preventing the Player’s practice score from appearing
  • Added new global Item Function: AddPhysicsRigidBody, which will allow story creators to make any item “physics enabled” (can be pushed, etc.) but not necessarily grabbable
  • Fixed an issue where the inventory no longer displayed properly after a combat event
  • Added door sounds that were missing from some doors
  • Fixed an issue with some of Ashley’s intimacy sounds being too queit
  • NPCs are now allowed to freely roam and changelocations while they are speaking a main dialogue if the dialogue is targeted at themselves
  • Optimized and improved the Lighting Manager for better performance
  • Added new animations for picking items up off the ground with either hand
  • Fixed an issue where intimacy sounds could sometimes play after an act has finished
  • In the Original Story: Rachael and Patrick’s fight (intro to “Patty’s Striking Resemblance”) and associated dialogue sequence will not play out while the Player is enjoying a thorough, thorough stroking by Vickie in the Hot Tub
  • In the Original Story: fixed an issue that could cause redundant events to occur if the Player tried to take the Thermos while Frank was knocked out
  • In the Original Story: fixed an issue that could allow a “Scavenger Hunt” related response to continue appearing for Amy, even if the Player had voluntarily opted out of the Hunt by starting “Chasing Amy”
  • In the Original Story: fixed an issue that could cause Vickie’s roaming to remain disabled if the Player opted out of her first Hot Tub “test”
  • In the Original Story: fixed an issue that could cause Derek to become unavailable for Madison’s Art Show (during “The Muse”) if certain events within “Derek Smash!” were performed at inopportune times
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to initiate intimacy with the Player in very unintended, very compromising spots
  • In A Vickie Vixen Valentine: minor miscellaneous event timing/polishing tweaks
  • In A Vickie Vixen Valentine: disabled a handful of items that should have been cleaned up after Madison’s party
  • In A Vickie Vixen Valentine: fixed an issue that could cause duplicate dialogues to appear when Vickie is waiting for the Player in Ashley’s room, prior to giving the Player the phone or finding the stashbox key
  • In A Vickie Vixen Valentine: fixed an issue that could cause a temporary loss of intimacy options if the Player saved a game during Vickie’s “cuddle break” and loaded back into it
  • In Date Night With Brittney: fixed a handful of issues related to Game Over event handling
  • In Date Night With Brittney: fixed a few instances where the Player being out of vision of Brittney would cause her to walk toward the Player, putting her in, frankly, ludicrous positions
  • In Date Night With Brittney: fixed an issue that could cause Brittney to exit the bathroom while naked, become “stuck”, and repeatedly warp the Player to Frank’s chair in a never ending cycle of disappointment and misery
  • In Date Night With Brittney: disabled a number of newer items to prevent them from being visible in “Brittney’s house that is no shape way or form Madison’s house so do not even fucking ask us about it”
  • In Date Night With Brittney: fixed an issue that could cause the Player to encounter a blank dialogue with Brittney that essentially “froze” their current playthrough
  • In Date Night With Brittney: fixed an issue that could cause incorrect narration messages to appear if the Player ate Brittney’s food but did not protect their tummy tum tum
  • In Date Night With Brittney: numerous small fixes to intimacy event timing and related radial option issues
  • In Date Night With Brittney: fixed an issue where the Flower item would not show an inspect text
  • In Date Night With Brittney: fixed an issue that would prevent Brittney from being properly interactable if the Player had saved and loaded a game immediately prior to her master bedroom intimacy scene
  • In Date Night With Brittney: fixed an issue that could cause Brittney to kneel and simply look at the Player after he approached her, rather than get all oral on his junk
  • In Date Night With Brittney: fixed an issue that could cause Patrick to be out of place after turning off the speaker in the living room
  • In Date Night With Brittney: fixed a handful of other spots where save/loading of games could cause continuity/flexibility/fuckability/suckability/stability issues
  • In the Original Story: fixed an issue that could cause Ashley to be out of place for her “room tour” finale during “Smooth Operator: Ashley”
  • In the Original Story: fixed an issue that could cause a response to Ashley’s mid-oral dialogue to be lost after using it once
  • In the Original Story: made adjustments to Amy’s stub toe event so that it plays out a little more smoothly
  • In the Original Story: a few more of the ‘help’ responses Derek offers the player will require the Player to talk to him slightly more before they become available; aligning with other ‘help’ responses he offers
  • In the Original Story: fixed a thought bubble conflict that could occur when choosing certain response options while talking to Madison about getting Vickie’s phone number
  • In the Original Story: the Player can no longer give Ashley Madison’s phone when she is topless. Let’s be real, at this point she is either way, way too busy with you…or she hates you and your face
  • In the Original Story: the Player can now try to give Madison’s phone to Ashley as long as they know about the drama between Ashley and Madison, rather than ONLY after seeing one specific dialogue
  • In the Original Story: telling Patrick to go check under the sofa for booze will no longer interfere with his approaching Brittney, talking to her about getting his phone, and then returning to the Player with the good (or bad) news
  • In the Original Story: fixed an issue that would cause Rachael to cover herself up when flashing the Player…’cause doesn’t that defeat the purpose?
  • In the Original Story: fixed an issue that could allow Rachael to walk off when flashing the Player in the outside yard corner; applies to partial and full nudity “flashes”
  • In the Original Story: Rachael will now be immobile the moment she reaches the Spare Room 2/Art Room for her self-pleasuring, and will release this state when she finishes, or is caught doing her thing. Should cut down on any chance of her moving awkwardly before/after
  • In the Original Story: cleaned up Rachael’s sequence of self-pleasure in the Spare Room 2/Art Room to prevent many duplicate events from being fired off while she fires one off
  • In the Original Story: addressed a potential save/load issue with Rachael’s solo-pleasure dare that could cause the Spare Room 2/Art Room door to become locked forever
  • In the Original Story: the Player will no longer be able to give Patrick anything while being intimate with him. Believe us, it wasn’t worth your time anyway
  • In the Original Story: fixed an issue that would cause Patrick to cover up when he gets super drunk and naked during “Benedict Brahrnold”
  • In the Original Story: made tweaks to a save/load event that can cause Patrick to not be properly posed when loading a game in which he was laying down naked on the ground during Benedict Brahrnold (more improvements pending)
  • In the Original Story: fixed an issue that could cause Katherine to walk away to a semi-random spot instead of staying in the study if she caught the Player pleasuring Patrick in a specific location during “Benedict Brahrnold”
  • In the Original Story: Rachael will no longer use a negative dialogue line if the Player begins “warming themselves up” in front of her once they are about to get intimate with her
  • In the Original Story: fixed an issue that could cause Patrick to re-use his “Benedict Brahrnold” finale-intro dialogue, even if the Player had already seen the dialogue
  • In the Original Story: fixed an issue that could cause Patrick to warp to Ashley and the Player in the middle of the “Benedict Brahrnold” finale, should the Player have asked Ashley about Madison’s Sky Animals at a certain point
  • In the Original Story: added an additional help/hint thoughtbubble or two towards the finale of “The Muse”
  • In the Original Story: cleaned up minor save/load events for a few characters
  • In the Original Story: loosened the criteria for Madison being “occupied” during the events of “Sibling Warfare” just a bit, so that certain content is not cut off during the “free moments” of the opportunity
  • In the Original Story: restricted the use of a dialogue that would send Derek to Amy during “Runner Runner”, which could cause issues during the finale of “Sibling Warfare” and also forcibly cut off this WalkTo event at a couple points
  • In the Original Story: made a number of small tweaks that should speed up Ashley’s behavior right before she and the Player need to get into the closet during the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause parts of the “Sibling Warfare closet content” to play out even if the Player failed “Runner Runner” and/or “Sibling Warfare”
  • In the Original Story: fixed an issue that could allow the player to get into the bathroom while Derek and Madison were dealing with the fallout from “Sibling Warfare”…and while Ashley was waiting to hook up with you. Priorities!
  • In the Original Story: added a brief sensitivity toggle that should make getting through the Ashley -> Phone Call sequence during “Voicemail Vengeance” a little more manageable
  • In the Original Story: fixed an issue that, when the Gastronomy Book and Paper were used together, could cause Madison to walk to the MasterBedroomClosetArea when she was otherwise occupied
  • In All Stories: removed “Faster”/”Slower”-type events to align with new animation sync system; these no longer have any effect and are now obsolete
  • In the Original Story: fixed an issue that could cause Derek to become stuck in a pose and permanently lose his ability to socialize with NPCs if the Player misses out on meeting Madison when starting “Like a French Girl”
  • In the Original Story: added additional response and dialogue handling for Ashley’s Family Time sequence, should Patrick already be occupied
  • In the Original Story: fixed a few missing state issues that could occur if the Player failed “Sibling Warfare” during its finale
  • In the Original Story: reduced the change Vickie would act as a movement blocker when trying to get into the closet during the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Madison and/or Derek to become briefly embroiled in background chatter while/after they went to the master bedroom for the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause silly oral nonsense to continue if the Player failed the finale of “Sibling Warfare” while Ashley was…busy
  • In the Original Story: if the Player pranked Madison and Derek by completing “Sibling Rivalry”, Madison will no longer feel like congratulating the Player about meeting everyone and will not approach him about that or sky animals
  • In the Original Story: various minor corrections to align dialogue text with certain voice lines
  • In the Original Story: made minor modifications to a few NPC’s “get outta here”-type responses (that change their location) to make more sense or make them more readily available
  • In the Original Story: Frank will no longer try to give the Player the condom twice, if he caught the Player getting intimate with another NPC, and THEN was prompted to hook up with the Player
  • In the Original Story: polished a few events across the story that could cause unnecessary debug log spam or that executed a bit too often
  • In the Original Story: fixed an issue that could cause Brittney to no longer go near Steph when she should, unless the Player pushed her out of vision of Steph or managed to get her VERY far away
  • In the Original Story: while being intimate with Patrick in DongVR, there is now a “nevermind” option so that the Player is not arbitrarily forced into a new intimacy act
  • In the Original Story: fixed an issue that could cause Stephanie to trip while approaching the downstairs bathroom to talk to Katherine (if the Player got high with her), and afterwards become unable to speak to Katherine or continue her story
  • In the Original Story: Rachael and Patrick’s fight (precursor to “Patty’s Striking Resemblance”) can no longer initiate if the Player is knocked out, or if Rachael and/or Patrick are Currently Displaying Dialogue
  • In the Original Story: Katherine’s inspect text is no longer a thought bubble. More important news at 11!
  • In the Original Story: fixed a double-inspect text that could appear when the Player inspected Ashley at the start of a new game
  • In the Original Story: fixed an issue that allowed the Player to be able to send Rachael away to while they were being intimate with Patrick in the corner of the yard during “Benedict Brahrnold”
  • In the Original Story: fixed an issue that could cause Patrick to hang around near the outside corner of the yard after the conclusion of “Benedict Brahrnold”
  • In the Original Story: fixed an issue that could cause talking to Rachael at a specific time and leaving that dialogue open while the Player goes down on Patrick to break Patrick’s “climactic dialogue”
  • In the Original Story: fixed an issue that could cause talking to Patrick while the Player goes down on him as part of “Benedict Brahrnold” to break his “climactic dialogue”
  • In the Original Story: NPCs will not be as likely to roam to Rachael while she is going down on Patrick as part of the events of “Benedict Brahrnold”
  • In the Original Story: added new Achievements: La Coochadora, Derezzed, Te Amo Lety, The Elder Brahs, and Simple Geometry
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to wander outside the bedroom if she warps the Player out of it (after running upstairs) and therefore repeatedly warp the Player to the Kitchen any time sees him
  • In A Vickie Vixen Valentine: added an event trigger/reaction to handle the Player being KO’d
  • In A Vickie Vixen Valentine: cleaned up a few minor inconsistencies with item interactions or inspect texts
  • In A Vickie Vixen Valentine: fixed an issue that could cause the Player to NOT be warped to the kitchen by Vickie if he was pleasuring himself at a certain moment
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to become unresponsive after playing Never Have I Ever with the Player
  • In A Vickie Vixen Valentine: fixed other Warp To events that could be compromised by the Player’s ravenous need to self-pleasure
  • In A Vickie Vixen Valentine: made additional tweaks to Vickie’s “bend over and pose” behavior (after the Player climbs the gutter) to avoid positioning issues if the Player is racing through the content. There’s a pod racing joke in here, but I dropped it
  • In A Vickie Vixen Valentine: fixed an issue that could cause Vickie to not be in the armchair when playing Never Have I Ever with the Player
  • In A Vickie Vixen Valentine: added some additional emotive behaviors to Vickie as part of a few of her conversations with the Player
  • In the Original Story: fixed an issue that could cause Patrick to permanently have the Upset state enabled
  • In the Original Story: the Player can no longer opt out of Vickie’s first Hot Tub HJ and then pleasure himself near her in order to continue along her Opportunity. Yeah that’s right, how you like that 8? nerf bat?
  • In the Original Story: fixed an issue that could cause Patrick and Rachael to go hang out together (via roaming Invite To Hang) after they fought
  • In the Original Story: fixed an issue that could cause Brittney to no longer stay near Stephanie if the Player fails out of Amy’s Scavenger Hunt in a specific fashion
  • In the Original Story: fixed an issue that could cause Frank to use his “recently concussed” dialogue after the player uses the Slap Awake option on him, when Frank had not actually recently been concussed
  • In the Original Story: Amy will now use the new Front Door + yard exit mechanic(s) if the Player drives her away from the party
  • In the Original Story: swapped Frank’s throw of the closed briefcase to the new Throw SendEvent
  • In the Original Story: NPCs will no longer try to roam to Katherine while she is sick in the downstairs bathroom
  • In the Original Story: the Player can no longer use the gutter while being intimate with another character, as this can break the intimacy act
  • In the Original Story: corrected additional possible placement and state issues that could affect Derek or Madison during the ending of the High and Dry and Like a French Girl opportunities
  • In the Original Story: fixed a response from the Player to Derek re: Stephanie that was available a bit earlier than it should have been
  • In the Original Story: fixed a response from the Player to Derek re: Amy that was available a bit earlier than it should have been
  • In the Original Story: fixed an issue that could cause Amy to always have her phone in her hand after asking her about Scavenger Hunt items
  • In the Original Story: Amy will now check her phone when asked about all Scavenger Hunt items, instead of just the first few
  • In the Original Story: resolved an issue that could cause Rachael to confront the Player about Patrick a bit prematurely
  • In the Original Story: the distance check that fails the Player out of Screw Like a Bee during the Player’s pursuit of Leah is a bit more forgiving
  • In the Original Story: Patrick and Rachael should not dance as much prior to and immediately after their fight that starts the “Patty’s Striking Resemblance” Opportunity

    For real--our Changelog is putting us over the character limit for this post. If you wanna read the full log, check out our main site!
Jun 27, 2019
House Party - hank
Jun 27, 2019
House Party - hank
Jun 26, 2019
House Party - hank


Hey House Partiers,

We wanna give an update on our upcoming content drop, House Party 0.14.4, which is all about the one and only LetyDoesStuff!

This update is a big ol’ sucker with new items, hundreds of lines of new dialogue, and Lety herself. We’re really excited with how it’s shaping up!

We’re always trying to balance work and life as much as possible, and to that end some of our staff will be gone for the first week of July. BUT as soon as we’re back to full manpower, the 0.14.4 release will be headed for Steam.

This update also includes revamps to our UI, which has been totally reborn like a badass phoenix rising from...we shouldn’t oversell--it just looks really, really good now. We’ve included new animations as well, many of which are for the after hours, if you catch our drift.



And what follows next, you might wonder? Leah’s storyboard has just been passed up from the dungeon where our writer dwells, and boy do we have some fun times ahead.

TLDR; House Party 0.14.4 featuring LetyDoesStuff is only a couple of weeks away, then it’s on to Leah’s new content!

Thanks,
-Eek Team
House Party - hank


House Party wouldn't be what it is today without the voice actors. These talented men and women go to bat for us with each update, especially when we make them say some of the most ridiculous shit ever to be spoken in a video game. 

In honor of their dedication, we'd like to showcase some of House Party's voice talent in a series of interviews that'll help you connect with the people behind our characters. 

Our first interview is with Leah's voice actor, Tiffany Witcher. As the newest member of House Party's cast, Tiffany's already kicking ass and taking names as she helps bring this budding character to life. Let's hear more from the voice behind Leah! 





First off, tell us all about Tiffany Witcher.

Well hello, my name is Tiffany Witcher and I'm a voice actor. I've been voice acting for about five years working in entertainment for ten. I'm an advocate for raising awareness for Lupus and I also stream and cosplay. I live in Canada in the Ontario area but I’m originally from Washington DC.

How did you get into voice acting?

I've always loved to act and I did stage acting for a very long time. At one point I wanted to do Broadway but unfortunately due to my medical condition that wasn't in the cards. It wasn't until I was suggested to do voice acting from a friend I was like, “Yeah maybe I can give it a try!” I did small projects for fun but soon realized I really enjoyed the work and wanted to do this as my career.

What made you want to join the House Party roster?

Well, it's a funny story, my husband played the game for a long time and I also played with him after watching the Game Grumps' Let's Plays. I said, “Man, this would be fun to voice for.” It wasn't until months later a friend informed me there was a casting call for it. I quickly looked at it, prepared myself for the audition, and ta-da! It's great getting in a game you wanted to voice for. I almost thought I didn’t have the role because I was told on April 1st.

Looking back, we mayybbbee shoulda changed the day of our selection to a day, you know, not known for bullshitting. But it all worked out! Anyway...

What kind of stories would you like to see from your character Leah in the future?

Honestly considering this game breaks the 4th wall a lot. It would be amazing if there was like a martial arts like experience in black and white. The lips don't properly sync and all that. I think that would be hilarious and at the end of it all you get to, you know, have Leah.

Oh man, now we can't get this scene out of our head. (NSFW, cause of Tarantino.)

Are there any other cool projects that have/will feature your voice acting?


I've voiced in a variety of indie titles, animations and more. I would first like to thank the team behind Luna and the Moonling for first getting me into video game voice acting. Since then, I've voiced in Lucius 3 which was pretty interesting and even a game called What?! My Neighbors are Demons which is a fun lewd visual novel. I voice in a few animations like one I really love called "00:High" that’s on youtube by Akioboy.  With more stuff in the future!




What advice would you give to aspiring VAs just starting out?

Patience! That is the best advice I can give. This takes time to get into and to grow. It's hard work as well and you need to be prepared to do so. Understand you won’t get every role and that rejection is part of being a voice actor.

Where can the fans follow your work?

I stream pretty regularly on Twitch, so make sure to check out my social media to see when you can catch me next!


My website: https://tiffanywitcher.com/

My Twitch: TiffanyWitcher

My Twitter: @_TiffanyWitcher

My Instagram: @_TiffanyWitcher
House Party - hank


Hey Party People,

We know there’s been a lot of questions about when Dan and Arin will be headed for House Party.

Prepare your bodies, because we have the greenlight to begin production on the Game Grumps storyline. It’s happening, friends!

Everybody at Eek appreciates your patience while we got all our cocks in a row. Ducks...while we got all our ducks in a row.

As some of you might know, we’ve already entered production on LetyDoesStuff’s update, who was the female winner of the same contest the Game Grumps won. We won’t truly be starting on any Game Grumps content until Lety’s story is the BEST it can be. Working with Lety to create a killer storyline has been a lot of fun, and we look forward to doing the same with Dan and Arin just as soon as this current update is ready for release.

Seriously, we can’t wait for Dan and Arin to knock on Madison’s door and begin another fantastic chapter of House Party, and we know you can’t either.

Of course we want to know what you, the fans of House Party and Game Grumps, would like to see from this collaboration! Let us know your ideas in the comments below and we’ll make sure our team takes a look as we begin our storyboarding process.

Just no butt stuff.



Well, maybe a little butt stuff.

-Eek Team
House Party - hank
Hey House Party people,

We've got a quick redeploy of 0.13.3, because we done goofed on a few things. But all those things are lonnngg gone now. Give this a quick download and get back to enjoying the party!

-Eek Team

Change Log

  • Fixed an issue that could prevent the Penguin from being properly mounted to the Player's (forgive the technicality) Fun Zone of Mystery and Shenanigans

  • The key in the garage can no longer be accidentally moved, or picked up. This should prevent rare occurrences of the key getting lost

  • Fixed an issue with Compubrah dialogue voice acting sometimes cutting short

  • Fixed an error that can sometimes occur with the light manager

  • Fixed an issue with the Flash n' Dash conversations not working in DNWB

  • Tweaked censorship a bit and made it a bit more performant

  • Fixed some VA lines with Leah

  • Fixed an issue with the control mapper not working with some custom configurations. The control mapper will not revert to default setting upon first play

  • In the Original Story: Patrick will no longer drop his wine during the "Palectrick Feel" scene in the hot tub, which could cause it to be very hard to find by the Player. How, you ask? Electro-deathgrip, OBVIOUSLY

  • In the Original Story: Katherine will no longer walk to the Player in order to announce that Madison's laptop is locked with a password

  • In the Original Story: Vickie will no longer blatantly talk about Rachael's attitude towards parties if Rachael is the only NPC nearby. Cause she isn't a weirdo

  • In the Original Story: Ashley will no longer interrupt the Player's desperate dash to keep up with Leah by commenting on his stupid shirt

  • In the Original Story: fixed an issue that could make Compubrah and its case act like the Player was still in VR mode, even after leaving VR

  • In the Original Story: fixed an issue that could cause Rachael to endlessly try to wander back to VR/Compubrah-land, even after she'd already left

  • In the Original Story: eliminated a redundant response the Player could give Frank, if the player had pursued "Frankly I Don't Trust You" purely by giving Frank beers, and THEN pursuing Rachael's content

  • In the Original Story: fixed an issue that could prevent the "Loot" and "Slap Awake" options on Frank's radial menu from functioning properly, in certain combat circumstances

  • In the Original Story: fixed an issue that could cause Frank to get angry at the Player for taking the Merlot off the ground, even when the Player was given a "Booze Pass" by Frank, or if Frank was concussed after running into the downstairs bathroom door

  • In the Original Story: added in a small preventative measure to ensure that the Player cannot still add the Merlot to their inventory after Patrick has already grabbed it and mounted it to his hand

  • In the Original Story: fixed an issue that could cause Katherine to approach the Player at awkward times instead of getting sick and going to her intended location(s) after giving her the Tampered Rum

  • In the Original Story: fixed an issue that could cause the Player to become permanently stuck on a black/Fade Out screen if they had finished "Derek Smash!", left Frank unconscious, and then tried to pursue the special ending to "The Muse" that starts near the master bathroom

  • In the Original Story: tweaked sex interactions with Patrick while in VR so that they transition more smoothly and no longer bring Patrick and the Player off of the bed as consistently (Work in Progress)

  • In the Original Story: tweaked sex interactions with Rachael while in VR so that they transition more smoothly and no longer bring Patrick and the Player off of the bed as consistently (Work in Progress)
House Party - hank


House Party 0.13.3

Ohhhh baby, we've been waiting for this day. House Party 0.13.3 is jam-packed. With nearly 500 new lines of dialogue, new characters, and hours of new content--we’re happy to say this is our biggest update yet.

Patrick takes center-stage in this release with a fully-fleshed storyline makes for a House Party first: Finally seeing what's under Patrick's wine-soaked loins. But seriously, with the addition of 2 female intimacy routes in this update, we're adding our first-ever route that'll reach to a broader audience with a wider variety of sexual preferences. Show Patrick what you got!

There's also the addition of Leah, a certified badass with a heart of...badass! She too even has a mini storyline in this update.

But friends, storylines aside, there's just so many new features added in this update. New music, new frisky features, and LIGHT UP FLAMINGOS YO. Check out our change log below for more.

Thanks for holding tight. We're gonna go crack a beer to celebrate, but after that...we'll probably crack another, but after that it's right back to making House Party the best dang game you've ever played.

-Eek Team

CHANGE LOG

  • Added new Character “Leah”
  • In the Original Story: added the “…Screw Like a Bee?” Opportunity for Leah
  • In the Original Story: added the following Opportunities for Patrick: Patty’s Striking Resemblance, Story Time with Patrick, Genie in a Brahttle, and Cloud of Mystery
  • In the Original Story: added the following Opportunities for Rachael: Turnt Up, Benedict Brahrnold
  • Added 5 new Audio Tracks
  • Added 6 new Achievements
  • Added new voice acting for all characters
  • Removed Floating Hand (Control Hand) in favor of a new right-click interaction system
  • Optimized most pickup-able items in the house to be used with right-click option
  • Player can now interact with the party guests using a new right click interaction
  • Added a “breathing” effect to all characters
  • Added physics to all characters’ butts
  • Added “Compubrah” environment
  • Added Vape Model
  • Added Music Dock Model
  • Added MP3 Player and Headphones Models
  • Added Trash Can model
  • Added Keys on a Ring model
  • Added Magazine model
  • Added electrocution VFX particle
  • Added electrocution SFX
  • Added cactus model
  • Added neon sign model
  • Added 2 lawn flamingo models
  • Save games will now be forward compatible (Starting with versions greater than 0.13.0)
  • Created LOD system for all characters (Increases performance)
  • Added “MakingOut” Intimacy option and tweaked it so it aligns for NPCs.
  • Added TV media player graphics for new songs
  • Changed madison’s tv to a screensaver
  • Added some corrections/revisions for various voice acting
  • Tweaked new “Making Out” animations for all NPCs and the player
  • Fixed some areas around the house where objects could get lost
  • Created an order-queue for the dialogue, so dialogues will maintain continuity when there are multiple conversations being triggered around the same time.
  • NPCs that need to talk to another NPC or the player will now walk up to them and politely wait until they are finished with the previous conversion.
  • NPCs will now continue to turn toward and stay in close proximity of anybody they are having a conversation with.
  • Fixed the crouching mechanic when moving
  • Fixed some issues with the grabbing system
  • Added a light to the lawn flamingo area
  • Tweaked the performance of the lighting
  • Fixed an issue where you could sometimes see “flashing” of lighting
  • Created an audio pooling system to increase performance
  • Added new textures for the Living Room Television
  • Reduced all characters down to one skinned mesh (Performance Optimization)
  • Increased thought bubble size
  • Fixed some issues with ragdoll (passed out) form
  • Fixed Madison artifacts on leg
  • Fixed Madison and Vickie skin mask issues
  • Fixed some errors that could happen on the main menu
  • Fixed an issue that was affecting the position/visibility of the Vape’s smoke particle effect
  • Added LockFPS console command, which will allow the game to render at the maximum achievable frame rate. This command does NOT disable Achievements
  • Improved feedback texts for a handful of console commands.
  • Exposed additional “SendEvent” game events for story creators
  • Added support for detecting when and where an NPC is hit by a projectile. This action is now scriptable in the CSC.
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Restructured Story Creator Data to be more user friendly and intuitive
  • Official stories and translations are now kept in the game data folder. (Mod data remains in Documents)
  • Fixed an issue where Background Chatter would not play in custom stories
  • Fixed an issue where background chatter delays were not working properly
  • Added background chatter delays to various events
  • Fixed an issue in the CSC where an error would be generated when adding a new value on the fly
  • Fixed an issue with female orgasm meters recharging too quickly
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Modified the position and size of some redirects in high traffic areas to reduce chance of overzealous automated roaming events being sent to NPCs
  • Tweaks to the NoLoitering system to reduce CPU usage in certain situations. Will also not run within the first 30 seconds of a new or loaded game
  • Added in thirteen new move targets outside the house for use in stories
  • Added the ‘cancel’ subcommand for use with the WalkTo console command. Can be used with one character or ‘all’ characters
  • Added new console command: ‘timescale’. This allows the user to slow down or speed up most mechanics and visuals in the game outside of audio clips/voice acting. Most appropriately used for detailed observation of swaying cocks.
  • Optimized physics calculations
  • Fixed an issue that would prevent setting an event with the criteria "IsNewGame = False" to always fail to execute when loading a saved game
  • In the Original Story: fixed an issue that could prevent Madison from confronting Ashley at the end of Madison’s “Drunk and Disorderly” opportunity
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after intimacy with Ashley at the finale of “Sibling Warfare”
  • In the Original Story: fixed an issue that could cause Orgasms with other NPCs or caused by “solo actions” by the player to result in Ashley using her post-intimacy lines/events
  • In the Original Story: fixed an issue that could lead to Ashley walking out of her room to engage with the Player in Sibling Warfare or Smooth Operator-related intimacy
  • In the Original Story: minor tweaks to thought bubble timing and appearances while progressing through Ashley’s prank/Sibling Warfare path
  • In the Original Story: fixed an issue that could cause the Player’s “Recharge” bar to get stuck after the Player and Ashley were caught spying on Derek and Madison, if the Player was vigorously entertaining themselves at the time
  • In the Original Story: the Player can no longer interact with the slider door for a few moments during the finale of Madison’s Drunk and Disorderly opportunity
  • In the Original Story: using the microwave with the coffee after the microwave is fixed no longer gives an outdated/confusing inspect text message
  • In the Original Story: certain dare-related lines that are not intended to be spoken “to” the Player will no longer force Rachael to walk to the Player if the Player is out of line of sight
  • In the Original Story: miscellaneous tweaks to make Rachael’s dare content unfold a bit more smoothly and reduce duplication of certain events
  • In the Original Story: reworked various scripted aspects of Rachael’s dare content to prevent situations where saving and loading would completely break her behavior. Rachael should now either a) reset the current dare she is on or b) continue performing the dare that was in progress when the game was saved
  • In the Original Story: the Player can no longer talk to Rachael while she is pleasuring herself…at least not without repercussions
  • In the Original Story: minor adjustments to prepare new 0.13.x/Patrick-centered content to work alongside Rachael’s existing Dare content
  • In the Original Story: corrected minor inconsistency between Amy and Katherine during a Background Chatter exchange
  • In the Original Story: refactored spawn placements and methodology for all NPCs that previously used individual and repeated warpTo events for NewGame positioning (should help cut down on random objects being on the floor when a game starts, or NPCs seemingly bunched on top of each other, etc.)
  • In the Original Story: fixed a handful of typos in Madison’s story
  • In the Original Story: addressed an issue that could cause Patrick and/or Derek to continually chase after Frank if the Player wakes Frank up after he gets knocked out, under specific circumstances
  • In the Original Story: fixed an issue that could cause Katherine to exit the master bedroom naked while the Player is pursuing Ashley’s Drunk and Disorderly opportunity
  • In the Original Story: the “Training Day” quest should now fail if the Player makes the wrong dialogue choice with Vickie prior to her hot tub intimacy sequence
  • In the Original Story: fixed an issue where Frank could attack the Player upon giving the Thermos to Rachael, even when he is concussed
  • In the Original Story: when NPCs do not like being groped and are not starting combat with the Player, they are much more likely to move away from the Player, if they are able to. Because let’s face it, you’re despicable, and on an unrelated note, your hygiene leaves something to be desired
  • In the Original Story: tied in Achievement images
  • In the Original Story: adjusted placement and execution of certain events during intimacy with Patrick or Rachael while inside Compubrah. Not “inside”, physically, but you’ll know what we mean
  • In the Original Story: fixed an issue that could cause Ashley to not respond in any way when the Player attempts to give her the bag of marijuana. She will now properly question the Player’s actions
  • In the Original Story: tweaked Speaker item behavior to conform with new music system
  • In the Original Story: modified name and description of the “Learning: It’s What’s for Dinner” achievement; changed to “I’ll Be Back…”. Achievement remains essentially the same in terms of steps to acquire, etc.
  • In the Original Story: sound will now play out of both speakers while they are still in the living room in their default positions
  • In the Original Story: added Vision checks to a variety of Dialogue Overhear events that could result in Frank trying to beat up the Player. Are you happy? We took away one of Frank’s superpowers
  • In the Original Story: however, Frank will also potentially overhear a number of additional lines where the Player discusses booze, uses booze, or is discovered to be drunk by other NPCs
  • In the Original Story: fixed a few misdirected or faulty emotes used by a handful of NPCs
  • In the Original Story: a large number of Player responses to Madison were available during the Opportunity “Runner Runner” which could greatly compromise the follow-up sequences when Madison talks to Derek, moves to the bedroom, and gets pranked. These specific, disruptive responses have been disabled during “Runner Runner”
  • In the Original Story: tweaked Vickie’s use of her “don’t get too drunk” greeting dialogue to not be used quite as much, notably after she and the player have already been intimate
  • In the Original Story: Patrick and Ashley will no longer socialize during “Family Time” at the firepit. They will focus entirely on the lovely family bonding process at hand
  • In the Original Story: fixed an issue that was causing the Player’s “Sensitivity” to be repeatedly modified (and sometimes stuck at zero) by Vickie’s intimacy finale events, even after the Player had completed said events
  • In the Original Story: fixed an issue that could cause the Player’s underwear to clip through their pants after some playthroughs of Ashley’s “Sibling Warfare” content
  • In the Original Story: characters should not react as aggressively when the Player accidentally “climaxes” on them. They should only react with their intended reactions when the player purposefully “releases” on them “by himself” or under other very limited situations
  • In the Original Story: resolved a handful of situations in which the Player’s pants would be forced back on, even if the Player had their pants taken as a side effect of events that unfolded at the end of “The Muse” with Derek
  • In the Original Story: added a preventative measure to further reduce chances of Players starting the Ashley-Madison prank sequence while Madison’s “Smooth Operator” finale is still pending, which could cause a major break in the content
  • In the Original Story: fixed an issue that could cause the Player to be unable to obtain the Smooth Operator: Ashley opportunity if they were a gentleman and secured Ashley’s top before interacting with her in any other way
  • In the Original Story: moved the start event for Patty’s Striking Resemblance and a few other key events around to help prevent issues from occurring when Patrick gets knocked out at inopportune times
  • In the Original Story: the Player can now earn the right to occupy Frank’s chair…or can they?
  • In the Original Story: the Player can now open the closet doors in Ashley’s room (no purpose yet, other than to limit the chances of items or NPCs becoming stuck inside in niche situations)
  • In the Original Story: added provisions to keep Madison from walking away from Derek and the Player during her intro dialogue to The Muse
  • In the Original Story: fixed an issue that would allow the Player to grab the broom while it was mounted in the dirt mound, while the Speaker was attached to it. The Player must now disassemble the ridiculous contraption before taking both items
  • In the Original Story: implemented the Patrick Opportunity “Palectrick Feel”
  • In the Original Story: added in a Patrick VR-sex ending
  • In the Original Story: expanded upon the CompuBrah functionalities
  • In the Original Story: added reactions and repercussions relevant to the new “grope” mechanic
  • In the Original Story: fixed a number of “dead end”-creating bugs specific to the 0.13.0 Alpha release
  • In the Original Story: added a handful of additional repercussions for betraying Patrick as part of the new 0.13.x content
  • In the Original Story: addressed various typos
  • Added new Achievements in the Original Story: The Brahdyssey, Learning: It’s What’s for Dinner, If at First You Don’t Succeed…, Benedict Brahrnold, and A Striking Resemblance
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • Added IKReach console command
  • Tweaked the carry alignment, item mount alignment, and inventory viewing offsets for various items relevant to 0.13.x
  • Made the upstairs and downstairs guest bathroom toilets usable chair-type objects
  • Tweaked settings for compubrah bed and sex spot to improve appearance and overall sexiness by…hold on a sec, carry the 8…approximately 3%
  • Fixed an issue that was preventing the Debug Log from properly displaying the details of UnlockAchievement events. This will also ensure they are displayed in the CSC properly
  • The WhereIs console command will now always show the target character’s total distance from the Player, as well as their height distance
  • Added Vickie’s LOD’s, new breast rig, butt jiggle and attached long hair to her back for less clipping
  • In the Original Story: fixed an issue where the Player could request an immediate follow-up Handsy from Vickie between completion of the initial one and her next dialogue
  • In the Original Story: the Patrick and Rachael fight that starts the majority of the new content for 0.13 will now happen more randomly, allowing the Player to potentially pursue other parts of their content first
  • In the Original Story: fixed an issue that prevented inspecting the dresser in the master bedroom from incrementing the Player’s progress towards the “Inspector” achievement
  • In the Original Story: the Player has a chance to obtain the condom for Amy’s Scavenger Hunt from Frank in the event he gets knocked out during certain moments in the story
...