Rezarus - devofrez
1. (UPDATE) PRACTICE: Purple bots now move in a manner that more closely resemble players (before this update they could turn at speeds that exceeded what players could do). Purple bots have also been updated to have ~50% more hp than blue bots, making them more challenging aside from needing to lead the target.

2. (UPDATE) UI: An arena that has an event running will now show in the arena list as (Event) Name. Also when first logging into the lobby, if an event is running a message will let you know where.

3. (FIX) PRACTICE: Death screen getting stuck after swapping Practice arenas fixed.

4. (FIX) UI: Using the #afk command did not immediately reflect the status right away.

5. (FIX) IMPULSE: Missile power now back to the server defined setting.
BugLab Simulator - elkyragames
Hey bug enthusiasts! 🐛
A huge thank you for all your support and patience. This update focuses on performance boosts and fixes to some annoying bugs (pun intended). Your feedback helps us grow — we really appreciate it!

🐞 FPS optimization implemented for terrariums.

🎯 Fixed sudden FPS drops in specific areas.

⛔ Infinite upgrade bug in terrariums has been resolved.

🧹 Log files cleaned and optimized.

🖱️ Fixed cursor lock issue when closing the bug selection panel.

🍽️ Quick feeding view with E key now supports all languages in terrariums.

🏪 Fixed a bug where the shop would start opened in new games.

💰 Worker salaries are now dynamically adjusted based on their level.

💡 Fixed some lights not turning on/off automatically.

👷 Fixed bug where workers hired at night would appear and freeze. They will now start working from the next shift day.

🐝 FPS optimization for bee workers.

🌾 FPS optimization for farming workers.

🧊 Fixed bug where players could enter the fridge.

🎨 Resolved pink shader/texture issue experienced on some systems.

Thank you again for your support. Keep raising your bugs, pushing the boundaries of science, and making BugLab even more alive! 🐞🧪
Mystic Explorer - 秘境探险者真好玩
- Modified some attribute descriptions (all attribute reductions are now considered negative effects)
- Enhanced certain artifacts
- Fixed an issue where unlocking new skills caused level swapping between new and existing skills
Dracoslayer - Izayoi

・ Enemy team players now have distinct outfit colors

・ Reduced player movement speed

・ Decreased knockback speed and distance for all skills

・ Improved the main menu

・ Increased the speed of melee attacks

No Food? - JUIM

The first demo for "No Food" is coming soon! You'll be able to play it for free anytime.

Questboard - kilrizzy

Questboard’s first large expansion, a horror-themed update that beckons you into the unknown. This chilling update introduces:

50+ new quests

10 new enemies, including vengeful spirits, demonic horrors, and banshee wailers

New townspeople to assist

A haunting set of quests tied to ghost lore, forbidden rituals, and creeping madness

Will you face what waits in the dark?

Disfigure - coldbrewentertainment

Beta will likely be up for around a week and will be removed once the actual update is released! Leaderboards and Credits are disabled in betas. Any bug reports are greatly appreciated here or in the Discord! Access the beta on Steam: Right Click on Disfigure -> Properties -> Betas -> Beta Participation -> beta - For testing new update content

MAP 2 REWORK

  • Reworked first 3 boss fights with new attacks

  • 10 new Miniboss enemies

  • 2 new boss fights

  • 2 new basic enemies

Gameplay/Upgrade Updates

  • New Upgrade Tree: Stab Snares (includes a dash!)

  • Damage cap raised from 999,999 to 999,999,999

  • Debuffs to Movement Speed will now also affect Boss/Minibosses to prevent undodgeable attacks 

  • Boss/Miniboss rotation speed adjusted to prevent snappy movement

  • Adjusted boss health scaling to be more consistent across different builds

  • Saw Launcher, Guided Laser, Guided Missile, Singularity, Cloned Sentry aiming on controller changed to follow exact position of crosshair

  • Lucky Bullet weapon perk now applies to multiple bullets fired at once

  • Axe Frenzy now takes 2 seconds to recharge

  • Stat Buffs added to several Weapon Perks

  • Guard Break now stacks up to +100% against bosses/minibosses

  • Projectile Bottleneck Buff: Bullet Damage +10% -> +20%, Movement Speed +10%

  • Condemned Spree now triggers off of enemy hits, not kills

  • Wind Up Strike now increases Bullet Damage over time instead of only affecting the next shot

Mutation Updates

  • 11 New Mutations!

  • Added an option to randomize equipped mutations for runs

  • Vitality: Movement Speed +30%

  • Behemoth: -5% -> -4% Movement Speed

  • Shroud: No Movement Speed decrease

  • Crackshots: -25% -> -10% Circle/Cone Vision Size

  • Vision Battery: Vision Damage Multiplier +50% -> +75%, Circle/Cone Vision Size +40% -> +50%

  • Colossal - For each currently unchosen Mutation: +10% Movement Speed, +10% Circle/Cone Vision Size

Visual Updates

  • Small visual changes including enemy details, blood, bullet shells, etc

  • New weapon appearances for Shotgun, Sniper, Lever-Action Rifle, Burst Rifle, Minigun

  • Added a screen texture with a slider option

  • Added a black outline to hearts on HUD

  • Edits to Railgun particle to fix visual inconsistencies

  • Updated EXP visuals

  • New Upgrade Icons for Ricochet Rounds and Guided Laser 

  • Updated Cloned Sentry visuals to match player weapon

Bug Fixes/Optimizations

  • Optimized EXP drop system to group objects that stay off screen for too long

  • Optimized system for handling weapon muzzle flashes and impact particles

  • Fixed a bug where Take Aim weapon perk for Handcannon would uncap Fire Rate

  • Fixed a bug where Radiation Rounds would cause Sniper bullets to freeze in place

Fill Up The Hole - the_lotus
- Fix peon cost overflow
- Fix a problem with save when the demo was running before
Oaken Tower - Bocary

Post-update patch.

Thank you for the amazing feedback on the dual-encounters.

🔸 Bugfix: The Pyramid (Cursed item) gave debuffs twice by accident.

🔸 Cursed Shield (Cursed Item) buffed: 10 shield --> 15 shield.

🔸 After gathering feedback the bleed cap was removed.

Balance tweaks:

🟢 Heavy Armor (encounter option from Blacksmith): Start each fight with 150 shield --> 200 shield.

🟢 Cutlass (Legendary): 2.9s cooldown --> 2.7s cooldown.

🟢 Batwing (Legendary): 5.8s cooldown --> 5.7s cooldown.

🟢 Twillight's Edge (Common): Start of Combat: Permanently gain +5 damage --> +7 damage.

🟢 Hunter's Tome (Rare): 3.1s cooldown --> 3s cooldown.

🟢 Cobalt Spear (Legendary) 3.3s cooldown --> 3.2s cooldown.

🟢 Chopper (Common): 3.6s cooldown --> 3.4s cooldown.

🟢 Arcane Orb (Epic): 7.2s cooldown --> 7s cooldown.

🟢 Flare (Common): 4.8s cooldown --> 4.5s cooldown.

🔴 Blazing Bull (Epic): 3.2s cooldown --> 3.3s cooldown.

//Bocary

Age of the Deep Playtest - w.davis
Adjusted navdeck location
Adjusted loot location
Adjusted terrain slightly
...