・ Enemy team players now have distinct outfit colors
・ Reduced player movement speed
・ Decreased knockback speed and distance for all skills
・ Improved the main menu
・ Increased the speed of melee attacks
The first demo for "No Food" is coming soon! You'll be able to play it for free anytime.
Questboard’s first large expansion, a horror-themed update that beckons you into the unknown. This chilling update introduces:
50+ new quests
10 new enemies, including vengeful spirits, demonic horrors, and banshee wailers
New townspeople to assist
A haunting set of quests tied to ghost lore, forbidden rituals, and creeping madness
Will you face what waits in the dark?
MAP 2 REWORK
Reworked first 3 boss fights with new attacks
10 new Miniboss enemies
2 new boss fights
2 new basic enemies
Gameplay/Upgrade Updates
New Upgrade Tree: Stab Snares (includes a dash!)
Damage cap raised from 999,999 to 999,999,999
Debuffs to Movement Speed will now also affect Boss/Minibosses to prevent undodgeable attacks
Boss/Miniboss rotation speed adjusted to prevent snappy movement
Adjusted boss health scaling to be more consistent across different builds
Saw Launcher, Guided Laser, Guided Missile, Singularity, Cloned Sentry aiming on controller changed to follow exact position of crosshair
Lucky Bullet weapon perk now applies to multiple bullets fired at once
Axe Frenzy now takes 2 seconds to recharge
Stat Buffs added to several Weapon Perks
Guard Break now stacks up to +100% against bosses/minibosses
Projectile Bottleneck Buff: Bullet Damage +10% -> +20%, Movement Speed +10%
Condemned Spree now triggers off of enemy hits, not kills
Wind Up Strike now increases Bullet Damage over time instead of only affecting the next shot
Mutation Updates
11 New Mutations!
Added an option to randomize equipped mutations for runs
Vitality: Movement Speed +30%
Behemoth: -5% -> -4% Movement Speed
Shroud: No Movement Speed decrease
Crackshots: -25% -> -10% Circle/Cone Vision Size
Vision Battery: Vision Damage Multiplier +50% -> +75%, Circle/Cone Vision Size +40% -> +50%
Colossal - For each currently unchosen Mutation: +10% Movement Speed, +10% Circle/Cone Vision Size
Visual Updates
Small visual changes including enemy details, blood, bullet shells, etc
New weapon appearances for Shotgun, Sniper, Lever-Action Rifle, Burst Rifle, Minigun
Added a screen texture with a slider option
Added a black outline to hearts on HUD
Edits to Railgun particle to fix visual inconsistencies
Updated EXP visuals
New Upgrade Icons for Ricochet Rounds and Guided Laser
Updated Cloned Sentry visuals to match player weapon
Bug Fixes/Optimizations
Optimized EXP drop system to group objects that stay off screen for too long
Optimized system for handling weapon muzzle flashes and impact particles
Fixed a bug where Take Aim weapon perk for Handcannon would uncap Fire Rate
Fixed a bug where Radiation Rounds would cause Sniper bullets to freeze in place
Post-update patch.
Thank you for the amazing feedback on the dual-encounters.
🔸 Bugfix: The Pyramid (Cursed item) gave debuffs twice by accident.
🔸 Cursed Shield (Cursed Item) buffed: 10 shield --> 15 shield.
🔸 After gathering feedback the bleed cap was removed.
Balance tweaks:
🟢 Heavy Armor (encounter option from Blacksmith): Start each fight with 150 shield --> 200 shield.
🟢 Cutlass (Legendary): 2.9s cooldown --> 2.7s cooldown.
🟢 Batwing (Legendary): 5.8s cooldown --> 5.7s cooldown.
🟢 Twillight's Edge (Common): Start of Combat: Permanently gain +5 damage --> +7 damage.
🟢 Hunter's Tome (Rare): 3.1s cooldown --> 3s cooldown.
🟢 Cobalt Spear (Legendary) 3.3s cooldown --> 3.2s cooldown.
🟢 Chopper (Common): 3.6s cooldown --> 3.4s cooldown.
🟢 Arcane Orb (Epic): 7.2s cooldown --> 7s cooldown.
🟢 Flare (Common): 4.8s cooldown --> 4.5s cooldown.
🔴 Blazing Bull (Epic): 3.2s cooldown --> 3.3s cooldown.
//Bocary