Features
Players will now respawn at different positions during match.
Changes
Improved lanterns visuals.
Increased pistol damage.
Bug fixes
(Regression) Fixes dash going only forward.
(Regression) Fixes dash not working near slopes.
Fixes server authentication failing for no reason.
Fixes player rotation being tilted in some cases.
Hi all! It's been a few years since the announcement that I won't be updating the game anymore. I feel this is a long time coming, but I finally got around to making the game free to play. Since it's essentially abandonware, I feel this is the most fair option for those who may still want to play but don't want to pay for a game that isn't being updated anymore.
Thank you again for the support, I'm testing the waters on a new project but that's not going to be coming to fruition anytime soon, but keep an eye out in case I make significant progress enough to make an announcement. With that said, thank you one final time<3
New call for applications to join the Factionary Leadership!
This time, we're opening the call for applications to fill the following positions:
🔹 2 Banderbill Council (Royal Navy)
🔸 1 Shadow Council (Dark Legion)
📩 Completed forms must be submitted via ticket at the following link: https://soporte.ao20.com.ar/index.php?a=add with the subject "Factionary Application".
- Character:
- Level:
- Faction you're applying for:
- Character's Clan (if you have one):
- Discord User:
Why would you like to join the Faction Leadership?
Why do you think you'd be a good fit for this position?
Do you consider yourself a well-known user in the world of Argentum Online?
Do you have experience in positions like this within the Argentum Online universe?
What suggestions would you have for improving the faction?
What would your short- and long-term goals be for the faction?
📅 You have until Friday, August 1, 2025, at 8:00 PM to submit your application!
We have updated the demo to keep it closer to what the final game is shaping up to be. This update features a visual overhaul, UI updates, various gameplay changes and fixes. Don't worry, we will share more details about new content, think this as a little teaser!
Seasons: Environment changes as the time progresses through the game, making it easier to judge the current date. We replaced all foliage assets with more stylized and dynamic versions that reacts to seasons and weather.
Warehouse: Incoming crates are now visible separately and stack in front of the delivery station. Sold items now don't disappear, for each customer a cargo box is filled in with appropriate products by workers.
Bank: You can now borrow loans from the bank.
Contracts: There is a new way to make a quick cash: contracts! Once a contract is accepted you have limited time time to reach sales target. There is a penalty to pay if you fail, so it is a risky business.
Refund: Some customers try to trick you with weird reasons or expired refund requests. You have to be careful and decide accordingly if a request is valid.
Save/Load: You can now save your progress and keep playing from where you left off! Please note that your save files won't be compatible with full release.
Thanks again for your continued support and feedback! If you run into any issue or have some suggestions for us, please feel free to reach us.
Most props are now "furniture". Furniture can be easily moved by grabbing and moving with WASD in order to make makeshift barricades. Furniture is sturdy and can only be moved by grabbing.
Doors have been re-enabled and must be grabbed similar to furniture to be moved, ramming into them with your body no longer required.
Doors now have 5 levels of destruction. Shooting/exploding them will change the model to look more and more tattered, with holes to shoot through.
Added gas grenades that are SMOG exclusive in hostage mode. Deals light damage to the body and quickly knocks people unconscious.
Grabbing has been re-enabled in a more basic form.
Voice chat has been re-enabled, though may still have issues. Proceed with caution...
Made various improvements to networking.
Lowered HUD opacity when aiming down sights.
Changed how cash lost/gained mid-game is displayed.
Beautified/clarified some menus.
Fixed fall damage not working.
Fixed floating while missing legs, now forces you to crawl.
Fixed corpses contorting after dying while still conscious.
Fixed human cosmetics being invisible in some cases (will default to hostage cosmetics).
Fixed various internal errors.
Fixed lobby list data not updating (player count, lobby name).
Fixed bug where people in debt couldn't buy free items.
Fixed items floating when dropped after death.
Fixed a bunch of other random stuff.
Patch Notes:
Fixed a rare bug where players could move and lock themselves out of progression during the cutscene after examining an object in Will's parents' room.