My Gods Hate Me - kuzuboshii
Changes:

- Increased performance
- Added rain effects to life raft
- Small asset changes on walkway
- Changes currently in full game, will be implemented in demo soon!
Ymir - Ronchiporc


A new game has just started on Server 4.
Noblesse Oblige: Legacy of the Sorcerer Kings - Lord Forte
I've updated to v0.14.1.4. This fixes a bug where the cost of Grove Defenders was incorrect.
Odd Remedy - Oddscure
Hello, hope you're doing well. First of all, I want to thank you for your continued feedback and support, it really means a lot to me and I'm very glad you're having fun with Odd Remedy! 🧡

This major update is more of a technical one as I'm changing the engine's scripting backend to Mono to make modding easier. I was making some preparations for this version since v0.2.5.2. As the previous save file format was impossible to load in Mono because of a now obsolete encoding/decoding system class that was previously used. I've now reworked the saving/loading system to use a custom binary format that works on anything. I wanted to make the transition to the new save file format as seamless as possible for everyone, so I delayed this update with the scripting backend change in hopes that most people will have opened the game once already and converted their saves. I've also added support for saving the game saves and stats to the Steam Cloud.

Starting with this v0.3 version, old save files (.ors) won't load. I've added a small guide in-game when pressing on an obsolete version to let you know how to convert the old save file if you wish to do so. You just need to opt-in to the "convert save files" in Steam's Betas tab in the game's properties window and simply run the game once (you can open the Console (press `) to confirm that the save files converted). Then just switch back to the latest version. Please let me know if you have any issues converting old save files.



[GENERAL]
  • Changed the engine's scripting backend to Mono (should make modding easier)
  • Added saving game saves and stats to the Steam Cloud
  • Added a new prison item "Arcade Machine" with the game "Long Worm War"
  • Added a new prison item "Sticky Patch", which can be used to attach prison items in place anywhere
  • Added syncing other player's phone screens, now you can take a peek at what others are doing on their phones
  • Added breaking boxes for loot
  • Added "Long Worm Enjoyer" achievement
  • Added "Long Worm Gamer" achievement
  • Added "Long Worm War Wins" and "Long Worm War Losses" stats
  • Removed the "I'm Ready" achievement, since the "Kill It With Fire" achievement is basically the same
  • Added bright texture on Party Light when active
  • Added separate local save files folder
  • Made Crouch Toggle option be enabled by default on the Steam Deck

[GAMEPLAY]
  • Decreased spider damage by 25% on Easy difficulty and by 7% on Medium
  • Increased Items to Bring slot count to 24
  • Decreased game board price to 50
  • Made Tape item stackable to 4
  • Decreased Christmas Hat, Candy Cane, Gift Box spawn rate to be very rare

[UI]
  • Added reliable packets sent/received counter
  • Added networking stats display during Connection Problem
  • Added image tutorial prompts
  • Added flashlight battery image tutorial
  • Added pickup box image tutorial
  • Added bring items image tutorial
  • Added error detected reset timer
  • Updated crosshair action icon
  • Increased "Prisoner of the Week" achievement icon visibility
  • Changed "Hardly Working" and "Working Hard" achievement icons
  • Increased Molotov item icon visibility

[FIXES]
  • Fixed explosion in apartments freezing/crashing the game sometimes
  • Fixed displaying wrong Objectives Completed count on game over for non-hosts sometimes
  • Fixed entering incoming call menu from a notification while in an active call
  • Fixed Molotov dropped item fire particles gravity direction
  • Fixed call not ending and flashlight still being on after phone shuts down
  • Fixed arm being twisted while using the phone sometimes
  • Fixed rain and snow particles not catching up if moving fast
  • Fixed rain and snow particles going through Helicopter
  • Fixed being unable to remove Hord wheels
  • Fixed deflated wheel dropping as 100% after being removed
  • Fixed Fahoe removed wheel faces missing
  • Fixed Car Service garage door normals
  • Fixed resetting tutorial prompts
Feb 16
Tumultus Playtest - picapau
alpha_0.1.2.1
Pro Motion NG - jan
Several features and fixes...

New option to automatically write tile set file when project is saved.

Separated menu entries to load a color palette into load from palette and image file. Load from palette now uses the visual palette browser where palette previews can be seen.

Added new color palettes and link to lospec.com to load palettes from there.

New function to Replace / Swap colors. Can be found in menu Colors > Replace / Swap...
Swap colors function affecting brush only has been moved to menu Brush.

Layer effect "layer mask" added. It allows to make parts of a layer being invisible without altering/removing the actual pixels.
Can also be used to add alpha transparency even when the project uses simple transparency (certain color index is transparent).

Added Shift movement lock to layer move tool.

Fix: Exporting Windows Icon with alpha transparency creates invalid files. Also added an error message when image size exceeds 256 pixels in either width or height, because this is the maximum size for the file type.

Fix: Crop + undo turned frame delay to 1ms.

Fix: Internal error when creating a very large project like 32000x32000 although having enough memory.

Fix: Misalignment with rectangle and circle tool and even sized brushes. In some situations the brush preview was not placed correctly before drawing starts and also it started to draw the circle/rectangle at the wrong position, shifted by one pixel.

Fix: Added "Name:" field to GIMP palette files so that Krita can open it.

Fix: Increased robustness for Gimp palette files by ignoring leading tabs and spaces at color value rows.

Fix: Inaccurate snapping after releasing mouse button with snap grid and line tool. The final line did not draw the same way as the preview. Instead it moved one pixel away.

Fix: When using "Animation/Create 3d Animation", the AnimBrush playback setting was ignored. It always played forward.

Fix: Light table (onion skin) shapes where rendered although the project had only a single frame.

Fix: Several functions in tile palette window could be used though sync mode was disabled but is required. Leading to problems.

Fix: Sometimes an internal error occurred when closing application while having tile palette window open.

Fix: Internal error in brush container. Did not appear in production for unknown reason.

Fix: Project settings option "Store Thumbnail" got lost when saving and loading a project file.

Fix: With some zoom levels < 100% the transparency pattern was shining through opaque pixels.

Fix: Display glitch when zooming or scrolling. Due to some rendering optimizations a glitch can appear that showed parts of the canvas pixels as transparent.

Fix: Memory leak with layer effect renderer for displaying other project.


Cozy Aquarium - SEAL
✨ New Content: A brand new album featuring 10 LoFi tracks! 🎶🌊

🐠 Bug Fixes:
1. Fixed an issue where aquarium level upgrades could revert.
2. Fixed a UI glitch caused by feeding food.
The Wickie : Journey of a Lighthouse Keeper - olblue
Hotfix for current release version to fix collision boundary for object blocking access to Pandora's Rock if using Walkways system. Monitoring ongoing.
THE DARUMA CHALLENGE - Splashh


THE DARUMA CHALLENGE is gearing up for launch, and tomorrow, we’re dropping the official release date!

Get ready to mark your calendars, sharpen your skills, and brace yourself for the most punishing climb of 2025.

Think you can handle it? Prove it.

Stay tuned—announcement drops tomorrow! 👀🔥

Wishlist now so you don’t miss it! 🚀
Feb 16
I'm a sardine Keita - feixiang12356200
降低了难度,但是没有降低游戏的乐趣。
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