Sea of Thieves: 2025 Edition - valkyr13x

Pirate Emporium
Show off your personal style with purchases from the Pirate Emporium! Pick up exclusive cosmetics such as ship liveries, costumes, weapons, pets and emotes using your Ancient Coins, purchasable with real money. Head to the Pirate Emporium to browse and buy the latest additions!

New Items – Now in Stock!
  • Deadlock Jailer Ship Collection
  • Deadlock Jailer Costume
  • Deadlock Jailer Weapon Bundle
  • Deadlock Jailer Double Barrel Pistol and Throwing Knives
  • Deadlock Jailer Trinket
  • Crimson Crypt, Lodestar and Dark Warsmith Double Barrel Pistols
  • Shark’s Bane Ship’s Crest
  • Captain’s Head Ship’s Crest
  • Stormfish Chaser Weapon Bundle
  • Stormfish Chaser Ship Collection (returning from Season Ten Plunder Pass)
  • Forest’s Blessing Costume Set (returning from Season Six Plunder Pass)
  • Creeping Cold Costume Set (returning from Season Five Plunder Pass)
  • Presentation Emote Bundle
  • In for the Kill Emote (free!)
Emporium Post-Purchase Recommendations
  • Players purchasing items from the Pirate Emporium will now be shown a recommendation, suggesting similar items they may enjoy and allowing them to fast-track to the suggested offer.
Outpost Cosmetics
New Outpost Stock!
  • The Outpost weapon shops now stock a further range of Heavy Swords and Rapiers from the Seared Forsaken Ashes, Scorched Forsaken Ashes, Parrot, Sunshine Parrot and Nightshine Parrot sets, locked behind their associated Commendations.
  • The Avian Courtly Jacket is also available from the Outpost clothing shops for gold.
Fixed Issues
Gameplay
  • Players joining a crew in progress near a World Event will no longer find themselves appearing on the Ferry of the Damned, and should now arrive as intended at their crew’s ship.
  • Players are no longer able to use a fishing rod while travelling through the air to modify their trajectory.
  • Crews retrieving treasure from on board Skeleton Ships within a Fleet encounter will no longer find those items reappear when a ship resurfaces.
  • Crews clearing out a Siren Shrine or Treasury will now find the rewards are randomised when the location refreshes, preventing players from farming specific items.
  • Players rolling a 20 with the Roll a D20 Emote will now unlock the Critical Roll Commendation.
  • Burying a depleted Ashen Winds Skull will no longer replenish its power when uncovered.
  • Crews defeated in an Hourglass battle will no longer see a low-quality scene before being sent to the Tunnels of the Damned.
  • Captains should no longer be able to place multiple Scourge of the Sea Trinkets aboard their ship.
  • The Captain's Logbook will now consistently appear in the wreckage of a ship defeated in an Hourglass battle.
  • Crews raiding the Treasury Vault of an emergent Sea Fort will no longer find a suite of Order of Souls treasure, and will instead find a more balanced mix.
  • The Eye of Reach now deals the intended amount of damage to Ocean Crawlers in vulnerable or shielded states.
  • Players who have purchased the Parakeet Sea Dog Outfit for their parrot will now see it present in the Pet Chest.
  • ‘The Legend of Monkey Island’ – Time spent playing the Monkey Island Shanty will now be counted in Milestone statistics.
The War Chest
  • Crew members will now unlock progress towards the Title Fight Commendation when a Skeleton Lord is defeated by another member of the crew.
  • Crew members will now unlock progress towards the Rib Roast Commendation when an Ashen Lord is defeated by another member of the crew.
Throwing Knives
  • Throwing knives hitting a capstan, Ammo Box or Armoury will now disappear and not block player interaction with the object.
  • After throwing a knife, players should now consistently be able to sprint freely without being impeded.
  • Players aiming a throwing knife should no longer feel a stutter when moving.
  • Players will no longer be able to perform a heavy attack and then throw a knife in quick succession when using the throwing knives.
  • Players stowing their throwing knives while charging a heavy attack will no longer retain the charged state when equipping the weapon again.
  • Throwing knives now deal the intended amount of damage to Kraken tentacles.
  • Throwing knives will now behave correctly when dropped off a ship into the water.
  • Throwing a knife and quickly switching weapons should no longer display a knife attached to the player’s hand.
  • Throwing a knife into water now displays the full splash visual effect.
  • Throwing knives lodged in the environment will now glint smoothly when observed while moving around.
  • Throwing knives stuck in the environment will now fade out smoothly when they expire.
Bone Caller
  • Bone Caller Skeletons will no longer appear on a sinking ship, and as a ship sinks any remaining skeletons will be destroyed.
  • During a Kraken encounter, Bone Caller Skeletons will now wait patiently for a threat they can reach.
  • While inside a Siren Treasury, any skeletons remaining when the water level rises will now be destroyed.
  • Bone Caller Skeletons can no longer be summoned in the Pirate Legend Hideout.
  • Bone Caller Skeletons summoned in the Sunken Kingdom will now attack threats on sight and will not wait to be attacked first.
Double Barrel Pistol
  • Players are now able to queue up a charged shot while reloading, so that once the reload is finished the shot begins charging.
  • Players can now consistently reload from Ammo Crates/Pouches after using the Double Barrel Pistol.
  • The Aim Down Sights camera speed is no longer retained after firing a charged shot.
  • Players who are killed while charging a shot will no longer fire the shot upon death.
  • Switching equipment after firing an aimed shot with the Double Barrel Pistol will no longer cause the item to appear in its secondary use state.
  • The Double Barrel Pistol now deals the intended amount of damage to Kraken tentacles and Gold Hoarder Skeletons.
  • The Double Barrel Pistol now deals the intended amount of damage to Ocean Crawlers in vulnerable or shielded states.
  • Firing a charged shot while inside a ship will now play the full firing visual effect.
Horn of Fair Winds
  • The Horn of Fair Winds can now be sold to all Trading Companies for the correct price even when fully depleted.
  • Players standing at the front of a Rowboat can now be pushed back by the Horn of Fair Winds.
  • Burying a depleted Horn of Fair Winds will no longer replenish its power when uncovered.
  • Crews should no longer be able to obtain additional Horns of Fair Winds from the same Sunken Kingdom location in short periods of time.
Pirate Emporium
  • The Toe Reach Emote has now had its price corrected from 249 to 149 Ancient Coins. Players who purchased the emote at the incorrect price will be reimbursed 100 Ancient Coins.
  • The Cutler Beckett Costume Set has now had its price corrected from 599 to 999 Ancient Coins.
Environment
  • Players should no longer be able to see into the environment within The Reaper’s Lair.
  • Volcano eruptions on Devil’s Roar islands should no longer create visual effect issues on the ground.
  • Skeletons will no longer become trapped under the stairs at Keel Haul Fort.
  • Coral Skeletons will no longer become trapped in the scenery in the Shrine of Ancient Tears.
  • Players should no longer find pockets of water missing within the Shrine of the Coral Tomb.
User Interface
  • After transitioning a Guild to a new owner, the Guild leader will now be able to begin making changes and not be required to restart the game.
  • Renown level notifications now display the appropriate Season 12 iconography.
  • The summary details shown in the Reputation tab for each Trading Company now correctly display the number of Titles unlocked.
  • Navigating the Report a Player menus with a mouse and keyboard or controller is now a consistent experience.
  • Tall Tale rewards now correctly fit within their frames when browsing the Quest Table.
  • ‘The Legend of Monkey Island’ – Dialogue options shown during Insult Sword Fighting are now much more responsive.
  • Map markers for completed Tall Tales will now correctly display as unlocked on the ship’s map once completed.
Visual and Audio
  • Players swimming down into the Sunken Kingdom after diving for a Voyage or Hourglass battle will now see the correct atmospheric conditions on their descent.
  • Shooting a ship’s harpoon no longer displays a white hit marker.
  • Looking up at a nearby ship while underwater no longer displays a moving shadow effect on the water’s surface.
  • Several keys have been reduced in size to be consistent and fit properly in players’ hands.
  • When wielding the Stormfish Chaser Blunderbuss, players’ hands will now rest correctly on the weapon.
Text and Localisation
  • Small increase made to text sizes to improve accessibility within the My Ships flow on the front end.
  • Improvements to text sizes within the Tall Tales section of the Quest Table to resolve overlapping text in non-English languages.
  • The Infinite Depths Weapon Pose Emote now fits neatly within the Emote Radial.
Performance and Stability
  • PC players adjusting resolution scaling will now see a warning that game performance will be affected.
  • Reduced scenarios where players may receive a Hazelnutbeard error following migration to a new server.
  • Further improvements made to game stability to reduce scenarios where players experience an unexpected exit from the game or become disconnected from their session.
Known Issues
To learn more about known issues in Sea of Thieves currently being tracked and their status, head over to our Known Issues support site article.

Download and Installation
Download Size:
  • Steam: 4.4 GB
Factory Outlet Simulator - catsuppgames
Hello everyone👋

Tomorrow our prologue version will be available!
We have prepared a few extra surprises for our prologue version. 🚀

You will be able to produce phone cases and mugs in your factory. You will also be able to upload your own images to your designs! 🎉

You can share other items you want to produce with us on our community channels.🙏

We are very excited to meet you. See you tomorrow!⏰
Warhammer The Horus Heresy: Legions - EGPepe

The start of the Inferno expansion will also introduce Twitch Drops into Warhammer The Horus Heresy: Legions! Learn how to set up your account to earn awesome rewards while supporting content creators in the latest web post.

The first Twitch Drops campaign will go live at the start of Warhammer Skulls to celebrate the Space Wolves release! Set up your account now and be ready to unlock up to 5 Space Wolves crates for free.
Factory Outlet Simulator: Prologue - catsuppgames
Hello everyone👋

Tomorrow our prologue version will be available!
We have prepared a few extra surprises for our prologue version. 🚀

You will be able to produce phone cases and mugs in your factory. You will also be able to upload your own images to your designs! 🎉

You can share other items you want to produce with us on our community channels.🙏

We are very excited to meet you. See you tomorrow!⏰
Zeta Leporis RTS - Jaspo
Changelog:

-Fixed crash and bugs caused by the AI control script counting the wrong teams' units.

-Tooltips for class B and class C energy collector upgrade buttons are no longer swapped.

-Reworked fighter and missile ship VO to make it less muddy, and added slight distortion to capital ship and scout VO.

-Fighters now form up properly again when they don't have a target. Related code is also a bit more efficient now.

-Fighters no longer chase units they can't catch.

-Units can no longer be added to production queues of shipyards under construction.

-Fixed incorrect unit caps when loading a saved game.
World War Z - amendes
The May Bonus Weekend is Here - Earn Double XP and more Coin Today! 👀

Play WWZ and earn 1.5X Blue Coins, 1.5X Yellow Coins, and Double XP. Be sure to jump in - this bonus event ends on May 28th at 8am ET. 🙌

https://discord.gg/wwz?event=1243156671673532447
Skeleton War - 兔头_rabbitHead
-New characters Tree Man and Stone Man
-Reform of store refresh mechanism
Contain - adre
It's been a while since we have updated the game but it's for a good reason. If you didn't catch the latest dev blog we have released, please consider checking it up from here to learn what we are cooking.

Before we mention the current bugs and the next patch details. We would like to talk about the two new features that we are working on with the Discord Community. If you are not joined yet, to get in touch please consider joining our Discord. We are online, and we mostly use Discord for instant, direct communications.

Progression System is shaping out!

As may you know we are working on a progression system. We are trying to figure out how to make it simple, effective, and good enough to spend time on for worthy progress with it.

A progression system has to show how much time you invested in the game. Like, do your character appearance, or even abilities, etc, reflect your time investment or not? We think it has to so we are working on this matter. Also as we can see, seems like most of the players don't like the idea of all currently available pieces of equipment, weapons, and attachments getting into a progression system, and from time to time with a reset losing it all again and again. But, Not just for Contain, but mainly with many other games that have that progressions and resets until it reaches its peak point. This is not a small issue we are concerned about.

As you all know we have a considerable arsenal, but still a small arsenal. Even though we are working on it to expand. This means, that unlocking current equipment, weapons, and attachments with a progression system will be a very short journey. Which is, that brings us to another issue, every time we try to balance leveling (experience, etc.) for the progression system or try to set the balance of weapons, etc, etc, we have to reset it from time to time. And this is unavoidable, we will have to eventually.

Long story short, for now, we decided not to add the current equipment, weapons, and attachments to the progression system when we introduce it. But this could change, with your feedback, even change at the final reset. So, no promises for that unseen feature for now! Because even a progression system can evolve many other shapes with feedback from you!

The other new game mechanic!

Let's talk about the other new game mechanic that we are planning and working on next to the player progression system.

This one is about adding smaller anomalies into the game that players have to capture/collect (needs to be extracted). Then, you have to use a synthesizing machine in the Base of Operations to turn them into temporary boosters (we call them candies for now). Players will be able to choose one booster at a time before a mission deployment. The booster will persist until players return to the BoO.

We created a pool in our discord for this one and it's getting upvotes! To give a vote, tell us what you think about that new feature and tell us what boosters would you like to see, join the discord

A new map, and it's getting huge!

You may remember that we have announced that map before and shared some screenshots of it. But it's getting bigger and more complex. This new map is not like the others before, after this one we are considering adding more maps like this one instead of linear ones. On this one, we are planning to add a specific main mission like the old ones, but this one will have more randomized starting (player spawn) locations and a few objectives. Then you have to go to a random extraction location to finish the mission. We keep sharing more detailed screenshots later!






Screenshots are not represent the final version of the map, those are WIP.


There are several bugs, some of them is seem impossible to fix until our codebase changes, but we are still fixing the current base version of the game and those fixes keep coming until we release our first Major Patch and, we call that Major Patch as Contain 0.2. As mentioned before you can read more details about it here.

When is the next fix patch?

You can expect it on the next week. With that we will update our roadmap too, you can reach our roadmap from here. That roadmap outlines the features and content you can expect to see in the feature for Contain.

What do you get with the next patch?

With that patch, you can expect (Coming Soon);

  • Magcheck widget reappearing when changing weapons fix
  • Weapon off position at customization screen fix
  • Flashlight and Laser self-activation after self-revive fix
  • Flashlight and Laser self activation despite not having attachments fix
  • Flashlight and Laser self-activation after Scan use fix
  • Added confirmation check for Return to menu button.
  • Now you can manually join a lobby that is created from matchmaking. Those are not separated session types anymore.
  • Now you can join a manually created lobby with matchmaking if it's not a private session.
  • Toggle Crouch is fixed and it's now available.
  • Added sensitivity option for Free Look.
  • You can rebind Primary and Secondary guns as you like.
  • Safety fire mode was causing issues and it was removed.
  • Endgame Score Screen details fix

What are the known issues that we want to fix before 0.2 Major Update?

  • Unable to fire after self-revive.
  • Stimpack bugs
  • Some of specific client-side issues.
  • Client <-> Host desync on the enemy issues. (we want to fix it, but seems like this can be left to Contain 0.2)
  • Localization issues.
  • Switching Sight for the Vanguard-M4 after loading a custom preset causing issues.

Thank you all for your support and feedback for making Contain a better game.

- Contain DEV Team
May 23, 2024
LoveCraft - developer.lovecraft
Create your own unique style.
Clothing shop -> accessories -> wings

May 23, 2024
Shelter 69 - k.kaszuba
Hello Overseer,
we want to announce a first part of a major update to our store! 🛒🌟 Dive into refreshed interface that enhances your shopping experience and explore a host of new features:

  • Naked presets to ALL of the champions in game
  • Free shop rewards, for visiting us everything few hours
  • New scenes, presets & bonus perks introduced to thank You for your support
  • Enhanced User Interface with new, intuitive graphic design for smoother navigation.

Don't miss out on these updates and much more. Check it out! 💓💕👈


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