In today's post I'm going to talk about the animations of Last Time I Saw You, which have been animated frame by frame following the standards of traditional animation. There are many ways to do 2D animation. In fact, during my previous work, I did some skeletal animation using a software called Spine, which allows you to animate 2D images as if they were 3D to give them a very special look (I'm sure you've seen this type of animation in many mobile games). But for Last Time I Saw You, because of the 90's anime references I was following, I decided to go with a traditional frame by frame approach like the movies I was getting inspiration from.
Animating frame by frame is a long - and sometimes tedious - process, but it gives some very unique and charming results. If animated well, all sorts of emotions can be conveyed with traditional animation. Just look at Ghibli and Disney films to see what I mean!
The workflow is as follows: First, the animation team adapts my character designs so that they can be more easily animated (basically redrawing shapes and simplifying some elements without losing the soul of the character). Then, following my guidelines, they make what is called a “rough”, basically the "sketch" of the animation. Here is an example.
Once approved, they make the intercalations and then clean it, reaching what is commonly referred as the Tie Down phase. Here the shadow areas are also marked so they can be better understood when coloring it later.
Finally, they complete it by adding color, shadows and finishing touches. In many movies and in some games, like Cuphead, all of this is made by pencil on paper and then digitally scanned. However, in Last Time I Saw You we made it from the start using an animation software called Toon Boom. As you can see it’s quite a slow and complicated process, but the final results are really lovely!
And that's how we animated the game! I hope you liked this little introduction to 2D animation. What are your favorite animated movies or animes? Leave them in the comments!
In the next post I will talk about the music of Last Time I Saw You, who composed it and what references we used.
Until next time! 💙 .Juan
Make sure to wishlist and follow Last Time I Saw You!💙
Business Tour - Board Game with Online Multiplayer - JinChan
"Sounds fascinating! If you're a fan of mysteries and the legends surrounding witches, the 'Mystic Tournament' is an event you won't want to miss. This competition is not only packed with challenges and excitement
but also offers thrilling rewards like exclusive skins and chips for participants.
Join this "Mystic tournament" and get ready to showcase your strategic skills while delving into the enigmatic tales of witches. This experience promises to be unforgettable.
Here are some examples of the exclusive skins you can win in this tournament:"
Zombie
"Don't look to this guy for good conversation… or anything else.
Found in the mystical set."
Witch
"Makes smoothies in her cauldron and chills out.
Found in the mystical set."
The Reaper
"Works every other eternity with a break for Halloween.
Found in the mystical set."
Dracula
"His diet made him a banker. Now the count works in a bank… A blood bank.
After months of development, with your support and feedback, Roboom has now finally been launched on Early Access!
Your Feedback Is Welcome
You are more than welcome to dive right into the game, and try out everything new. Feel free to share with us any feedback you have!
You can always join Roboom's Discord Community or send us your feedback through the in-game feedback form, which you can now open by pressing F8 or from the pause menu:
Hope everyone has fun in the Robocon Universe, and as always: For our Vision, never give up!
In Paws and Leaves you will mainly collect memories that are related to emotional story. But we thought it would be great to have an opportunity to get YOUR memory as a collectable into our world.
Therefore we now collecting memories via https://forms.gle/ih1D4wcaK1KreiJU6 to fill our world with some of your memories that can be found in our demo. We will stop collecting memories on 31. May, so its a limited time that you can become a part of our demo builds for the upcoming events that we will visit and showcase our new demo.
As you might have heard, the story of Third Crisis is now complete and we are launching the game out of Early Access on Steam! That's right, this month's release is the fabled 1.0! It has been a hell of a journey to get to this point, and we're so happy to have you along for the ride. Thank you so much for playing!
Now let's check out the changelog...
Added the three main story endings of Third Crisis.
Added two new scenes in the dominatrix house.
Added a ui hint to the bullet vibrator lovense UI.
Fixed multiple typos.
Fixed breast physics in a badgeless sex animation.
Fixed Klaus appearing in place of Martin in one dialogue.
Fixed bartending ass spreading animation not working correctly.
Fixed the lovense integration for the townhall scenes.