Dear players, here's what we're all about this update. This update includes an in-game rewarding quest system, which currently includes these quests: 1. Rush to the finish line, the character arrives at a certain place at the specified time, 2. Push the ball, use the ball to attack, and push it to a certain point 3. Chasing, the character chases a certain pattern 4. Break, break a certain number of spawned items 5. Poison Circle, escape from the Poison Circle 6. Survive in the circle, survive in the circle 7. Dodge rockets, which will drop rockets with attack judgments 8. The field of vision is reduced, and the player's field of vision will be reduced within a certain period of time 9. The body size becomes smaller, and within a certain period of time, the character will become smaller
I've released the 0.9 update for the Escape Zombie Maze Playtest. This update should resolve the in-game crash issues, providing a more stable gameplay experience.
If you encounter any issues, please share your feedback. Thank you for your support, and happy gaming!"
This message announces the update, noting the crash fixes, and encourages players to continue providing feedback.
During our visit to Tokyo Game Show Game Director Jonathan Rogers showcased several design highlights of Path of Exile 2, including classes, maps, skills and bosses to renowned Japanese action game producer Koji Igarashi, known for his work on the Castlevania series and more recently, Bloodstained: Ritual of the Night.
Jonathan also hosted a panel discussion and played couch co-op with Shuhei Yoshida, who was formerly the President of Sony Interactive Entertainment, now their Head of Indies Initiative. Check out the video below!
Hello everyone and welcome to this week’s Tower Unite Dev Log!
Cosmic Catsack Makeship Plushie! - EXTENDED
Bring the cosmos home with the neverending mystery of the Cosmic Catsack! Gaze into the abyss of its eyes and find a friend... or the comfort of space-time!
The campaign will be up for a limited time (9 days left!), so check out the store page to see how it all works and get one for yourself!
These limited time plushies go directly towards supporting our developers!
Johanna continued working on finishing optimizations and art for the Plaza.
Joshua continued working on the new player models, currently working on the feminine model.
macdguy coninued going through long standing bugs in preparation for the 1.0 release.
Nuclearxpotato continued working on the Minigolf map, Dino Drive, cleaning up holes and lightmaps. He also worked on some long standing items, such as a new Shutter Door and Garage Doors.
Sketchman worked on fixing bugs in preparation for the 1.0 release.
Wheezwer created the November calendar and planned out events, while also working on art for various aspects of the game.
Will continued working on music for SDNL and the 1.0 release trailer.
Condo: Shutter Door and Garage Doors
The House condo's garage door will be replaced with the bottom left option, which will also be editable.
Condo: New Options for the Basic Door Frame and Window Frame items
Dino Drive: Interior / Later Holes
That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!
---
Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.
---
Join our Discord for development updates and community fun! https://discord.gg/pixeltail We love awesome people like you!