We've changed the required resource to use Skills away from Energy to a new resource called 'Mana'. Unlike Energy, Mana does not auto-regenerate. There will be ways to recover Mana by means of chest loot, Effect mods, or by purchasing Mana recovery from a merchant.
Energy will only be used for Dashing (and perhaps Attacking in the future).
This change is a slight nerf to Skills because players won't use them the same way anymore, and to balance that, we've made heavy balancing changes to Skills (shown below), like buffing their damage and reducing their cooldown and mana cost.
Chests now have a chance to provide a Mana Recover to the user (similar to Weak Heal, and Strong Heal).
Vagabond Bloodline changed to recover 5% Mana in addition to 5% Health every new round
Pioneer Bloodline changed to provide 50 extra Mana, instead of 100 extra Energy
Increased Chests located around the map per round from 3 -> 4!
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Hello everyone, here's an update on our recent changes:
New Graphics Settings Recently, we've received a lot of feedback about the game's performance issues. Therefore, we have added some graphics settings options to the main scene settings. You can now open the game and try adjusting the graphics options to find the best quality for your experience.
Added Breeding System Additionally, we have opened the "Mating House" and some features. Now you can experience the part of cat breeding system in the Demo, including the inheritance mechanism of fur color and stats. Simply place two cats of different genders into the pink house in the northeast corner of the shop and let them bond for two days. After a night's sleep, you'll have a new kitty.
Please note that kittens cannot be used for business and cannot be placed in the love nest (obviously, who could do such a thing). Give them enough patience and love, and they will grow into helpful and beloved big cats!
Added Photo and Eye Adjustment There are also new features in the cat preview scene. We have added a tab to adjust the cat's eye parameters, including color, size, pupil shape, and more. Additionally, we have added a polaroid photo frame. You can open the photo frame in the bottom right corner of the cat preview scene and press F12 to take a Steam screenshot.
Added Non-Interactive Prompts To enhance prompts, we have added non-interactive prompts for furniture in different shop states. We hope this feature will help you have a smoother game experience.
These are the latest updates to our Demo version. We hope to improve your gaming experience and welcome you to join our community. If you like our game, please add us to your wishlist. Thank you!
Fixed not receiving the base Slide speed after landing, when moving horizontally at base movement speed (it was possible to slide->jump->slide and receive the base slide speed, but not walk->jump->slide).
It’s now possible to slide, and without letting go of crouch, press jump, and trigger the slide upon landing if crouch is still being held (previously you had to let go of crouch before jumping out of a slide, which is still possible but not necessary).
It’s now possible to hold crouch and then press jump to jump out of a crouched state instead of standing up (the player jumps and the player model’s visuals and hitbox change from crouching to standing up while jumping as well).
Sliding is no longer triggered when crouch walking.
Increased the air acceleration.
Removed the Ironclad’s upgrade “Increased headshot damage”.
Reduced the fire rate of Echo HMG.
Increased the time it takes to switch from Heavy Sniper.
Reduced Rocket Hail’s damage, increased its spread.
Changed the rarity of the Spectre’s upgrade “Fifty fifty” from Legendary to Artifact.
Fixed a bug where the “Fifty fifty” upgrade for the Spectre (chance to gain ammo on missed shots) was affecting other players' ammo.
Visual changes
Fixed healing combat numbers not being displayed.
Fixed a bug where the Chunky beam didn’t display damage numbers.
Fixed a bug that caused the Heavy Sniper's scope charge indicator to flicker.
Fixed bug where Shield Dome PFX remained after the player disconnected from the server.
Fixed a bug where spectators could play the reload animation when pressing reload.
Fixed an issue where the skybox was shown on pure black materials.
Audio
The Shop music now continues to play until the shop phase ends, even if you have pressed ready.
Tentative fix for a bug that caused certain looping sounds to get stuck.
The Victory/Defeat announcements and music now play at the end of a Warmup mode match.
At the beginning of a round there is now a 3, 2, 1 countdown announcement.
At the beginning of a round the announcer now says Fight instead of Start.
Interface and HUD
Improved the opacity scaling of low health indicators (vignette and health bar) to better reflect your current health.
When selecting a suit the description was changed from “Select your pack” to “Select your suit”.
Fixed the hit crosshair not displaying correctly.
Changed the name of the Healing Orb ability to Healing Beam.
Added a new PFX for common cards
Moved the position of the matchmaking bar when in the Hub.
Updated Brazilian Portuguese, German, Japanese, Korean, Latin American Spanish, Spanish from Spain, Russian translations.
- added a risky breaker minigame to encourage the player to not let the system temperature drop to 0 - replaced a missing material that made some miscellaneous objects invisible - rewrote the tutorial once more and added two new tabs to it
Improved the Pricing Survey UI and placed the purchase button after the price controls.
Resized the number of most positive/negative feedback in the EoD report to prevent overflow
Modified the EoD report to show only the most profitable stand when only one stand is owned.
Fixed bug causing research warning on incompatible upgrades even when they're unlocked.
Implemented new navigation from the EoD report to the research view.
Fixed top bar temperature tooltip variables.
Improved display of customer monologues in the environment. Monologues are now displayed in front of the burger and drink count menu instead of behind it.
Added research voice-over to level 1 research items on unlock.
Implemented research voice-over playback controls and scrolling voice-over text in the inspector for unlocked research items.
Commenced overhaul of the Events system.
Separated the Balance Sheet and cash flow report into two tabs.
Improved the layout of the financials view.
Implemented the player-run stand logic to allow players to be the employees of their first stands.
Added zoom-towards-cursor functionality in research view.
Localizaton Efforts 🌎
Commenced localization for:
Financial Statement UI
Tooltips in finances view
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I.Bug fixes 1.Fix the bug of clicking on the settings resolution drag bar will close the whole settings interface; 2.Fix the bug of the tech tree can't be upgraded prompt UI doesn't appear
II. Optimize game content 1.Change game desktop icons; 2.Adjustment of overall values
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