Jun 7, 2024
Final Stardust: Cosmic Nexus - Nour Sai


Changes
  • CONTENT: Added new Dark Overdrive effects (x20).
  • QOL: New cards obtained in the booster packs now show the "new" keyword on top.
  • FIX: Fixed the Dark Ponisei line effect.
  • FIX: Fixed a visual display where a part of the player name is hidden in battle.
  • TEXT: Fixed Dark Chipairo line effect description.
Cube Hero Odyssey - Paraverse Studio

New Content
Mana Resource System (for Skills) 🌀
  • We've changed the required resource to use Skills away from Energy to a new resource called 'Mana'. Unlike Energy, Mana does not auto-regenerate. There will be ways to recover Mana by means of chest loot, Effect mods, or by purchasing Mana recovery from a merchant.
  • Energy will only be used for Dashing (and perhaps Attacking in the future).
  • This change is a slight nerf to Skills because players won't use them the same way anymore, and to balance that, we've made heavy balancing changes to Skills (shown below), like buffing their damage and reducing their cooldown and mana cost.
  • Chests now have a chance to provide a Mana Recover to the user (similar to Weak Heal, and Strong Heal).
  • Added a review window after gameplay.
Balancing and Improvements
  • Azurite Infusion: duration 25 -> 35, cost 90 -> 25
  • Flow State: duration 15 -> 25, cost 90 -> 30
  • Blade Whirl: cooldown 7s -> 5s, 0.5x Attack -> 0.65x Attack damage
  • Descending Thrust: cost 30 -> 10, cooldown 8s -> 5s, 1.5x Attack -> 1.6x Attack damage
  • Lightning Bolt: cost 30 -> 10, cooldown 5s -> 3.5s, 30 + 0.8x Ability -> 35 + 0.9x Ability damage
  • Moonlight Slash: cost 30 -> 10, cooldown 6s -> 3.5s, 20 + 1.2x Ability -> 25 + 1.25x Ability damage
  • Regal Crescent: cost 30 -> 15, cooldown 9s -> 4s, 40 + 0.95x Ability -> 50 + 0.95x Ability damage
  • Stealth Step: cost 10 -> 5, cooldown 5s -> 3s
  • Vagabond Bloodline changed to recover 5% Mana in addition to 5% Health every new round
  • Pioneer Bloodline changed to provide 50 extra Mana, instead of 100 extra Energy
  • Increased Chests located around the map per round from 3 -> 4!

Thank you for playing! If you've been enjoying Cube Hero Odyssey, and would like to support the game, please leave a review on our Steam page! Your reviews mean a lot to us and the game!

Wishlist the game to be notified of the Full Game Launch coming in Summer 2024!



Join our Discord Server to see all our updates, see progress videos and more!


First time seeing Cube Hero Odyssey? It's our first roguelite game—now available for FREE only during Early Access!
Dive into our vibrant world filled with diverse biomes, menacing foes, and crazy creative build options. Experiment with unique skills and effects to tailor your cube hero’s journey. Play now on Steam and join the adventure!

https://store.steampowered.com/app/2954730/
Catffee Time! - 国宴大厨阿毛
Hello everyone, here's an update on our recent changes:

  • New Graphics Settings
    Recently, we've received a lot of feedback about the game's performance issues. Therefore, we have added some graphics settings options to the main scene settings. You can now open the game and try adjusting the graphics options to find the best quality for your experience.

  • Added Breeding System
    Additionally, we have opened the "Mating House" and some features. Now you can experience the part of cat breeding system in the Demo, including the inheritance mechanism of fur color and stats. Simply place two cats of different genders into the pink house in the northeast corner of the shop and let them bond for two days. After a night's sleep, you'll have a new kitty.

    Please note that kittens cannot be used for business and cannot be placed in the love nest (obviously, who could do such a thing). Give them enough patience and love, and they will grow into helpful and beloved big cats!

  • Added Photo and Eye Adjustment
    There are also new features in the cat preview scene. We have added a tab to adjust the cat's eye parameters, including color, size, pupil shape, and more. Additionally, we have added a polaroid photo frame. You can open the photo frame in the bottom right corner of the cat preview scene and press F12 to take a Steam screenshot.

  • Added Non-Interactive Prompts
    To enhance prompts, we have added non-interactive prompts for furniture in different shop states. We hope this feature will help you have a smoother game experience.

These are the latest updates to our Demo version. We hope to improve your gaming experience and welcome you to join our community. If you like our game, please add us to your wishlist. Thank you!
Diabotical Rogue - Raven
Gameplay
  • Increased the Slide’s base speed on flat ground.
  • Decreased the Slide’s cooldown.
  • Fixed not receiving the base Slide speed after landing, when moving horizontally at base movement speed (it was possible to slide->jump->slide and receive the base slide speed, but not walk->jump->slide).
  • It’s now possible to slide, and without letting go of crouch, press jump, and trigger the slide upon landing if crouch is still being held (previously you had to let go of crouch before jumping out of a slide, which is still possible but not necessary).
  • It’s now possible to hold crouch and then press jump to jump out of a crouched state instead of standing up (the player jumps and the player model’s visuals and hitbox change from crouching to standing up while jumping as well).
  • Sliding is no longer triggered when crouch walking.
  • Increased the air acceleration.
  • Removed the Ironclad’s upgrade “Increased headshot damage”.
  • Reduced the fire rate of Echo HMG.
  • Increased the time it takes to switch from Heavy Sniper.
  • Reduced Rocket Hail’s damage, increased its spread.
  • Changed the rarity of the Spectre’s upgrade “Fifty fifty” from Legendary to Artifact.
  • Fixed a bug where the “Fifty fifty” upgrade for the Spectre (chance to gain ammo on missed shots) was affecting other players' ammo.
Visual changes
  • Fixed healing combat numbers not being displayed.
  • Fixed a bug where the Chunky beam didn’t display damage numbers.
  • Fixed a bug that caused the Heavy Sniper's scope charge indicator to flicker.
  • Fixed bug where Shield Dome PFX remained after the player disconnected from the server.
  • Fixed a bug where spectators could play the reload animation when pressing reload.
  • Fixed an issue where the skybox was shown on pure black materials.
Audio
  • The Shop music now continues to play until the shop phase ends, even if you have pressed ready.
  • Tentative fix for a bug that caused certain looping sounds to get stuck.
  • The Victory/Defeat announcements and music now play at the end of a Warmup mode match.
  • At the beginning of a round there is now a 3, 2, 1 countdown announcement.
  • At the beginning of a round the announcer now says Fight instead of Start.
Interface and HUD
  • Improved the opacity scaling of low health indicators (vignette and health bar) to better reflect your current health.
  • When selecting a suit the description was changed from “Select your pack” to “Select your suit”.
  • Fixed the hit crosshair not displaying correctly.
  • Changed the name of the Healing Orb ability to Healing Beam.
  • Added a new PFX for common cards
  • Moved the position of the matchmaking bar when in the Hub.
  • Updated Brazilian Portuguese, German, Japanese, Korean, Latin American Spanish, Spanish from Spain, Russian translations.
Maps
Hub changes:
  • Collision fixes.
Eidolon Awakened - Trace
This is a minor patch primarily containing bug fixes but also certain adjustments to Eidolons and Abilities.

General:
  • Slightly increased ECT drop rate.
  • All Data Cache treasure has been revised.
  • Lighting has been adjusted throughout the game.

Missions:
  • Added a new side mission [Once Upon a Time in the Wasteland].
  • [Lost and Found] side mission has received a re-write.

Eidolons:
  • Certain Eidolons have had their names changed.
  • Spilight feature has been reworked: Pixie Dust - Applying a positive status effect also restores a small amount of health to your target.
  • Qiwi feature has been reworked: Aura Boost - Your Psychic damage is increased by 30% while Fortify is active.

Abilities:
  • [Passive] Health Adept now raises Max Health by 10% instead of a flat amount.
  • [Passive] Health Expertise now raises Max Health by 20% instead of a flat amount.
  • [Passive] Attribute Tuner I passives now raise their respective attribute by 10% instead of +5.
  • [Passive] Universal Tuner I now raises all attributes by 5% instead of +2.

Bug Fixes:
  • Fixed mismatching body sprites.
  • Fixed a bug that caused missing cutscene NPCs after retrying the boss fight in Facility 11.
  • Fixed certain music tracks ignoring the volume slider and fading out incorrectly.
  • Fixed an issue where collecting 100% Eidolon Data would not automatically unlock the Eidolon's Resistances and Potential information.
  • Fixed an issue with the broken vending machine in the Eidolon Settlement.
  • Fixed an incorrect map transition for Arcadia Terminal.
  • Fixed an issue with the way attribute multipliers were calculated.
  • Social Rapport increase events now properly increment past Rank 1.
PERIOD SURVIVAL - 바이러스
페리오드 서바이벌 5챕터가 업데이트되었습니다!
추가 및 수정된 내용은 다음과 같습니다.

5챕터 업데이트
: 4챕터와 이어지는 이야기입니다
나락이벤트 후 첫 번째 날, 굉장히 어지러운 스토리가 시청자 여러분을 기다리고 있습니다.

*완료하지 못한 챕터가 있을 경우 꼭 세이브 파일을 백업 후 업데이트를 진행하시기 바랍니다.

감사합니다!
Fearful Injection - Buschey
Patch Notes

- added a risky breaker minigame to encourage the player to not let the system temperature drop to 0
- replaced a missing material that made some miscellaneous objects invisible
- rewrote the tutorial once more and added two new tabs to it

Have fun,

Tom
1 Shot 1 Kill - Bryan - Legend Studio
Business Heroes: Street Grub - Thor
Hey, Heroes!🤗

What's New this Week? 💪
  • Improved the Pricing Survey UI and placed the purchase button after the price controls.
  • Resized the number of most positive/negative feedback in the EoD report to prevent overflow
  • Modified the EoD report to show only the most profitable stand when only one stand is owned.
  • Fixed bug causing research warning on incompatible upgrades even when they're unlocked.
  • Implemented new navigation from the EoD report to the research view.
  • Fixed top bar temperature tooltip variables.
  • Improved display of customer monologues in the environment. Monologues are now displayed in front of the burger and drink count menu instead of behind it.
  • Added research voice-over to level 1 research items on unlock.
  • Implemented research voice-over playback controls and scrolling voice-over text in the inspector for unlocked research items.
  • Commenced overhaul of the Events system.
  • Separated the Balance Sheet and cash flow report into two tabs.
  • Improved the layout of the financials view.
  • Implemented the player-run stand logic to allow players to be the employees of their first stands.
  • Added zoom-towards-cursor functionality in research view.
Localizaton Efforts 🌎
Commenced localization for:
  • Financial Statement UI
  • Tooltips in finances view
Craving that Lemonade Tycoon nostalgia with a dash of Capitalism?Join our community and experience a world where every burger flipped and deft strategic maneuver brings you closer to a successful business empire. 🍔👑

田园画境 Pastoral - f_hawk
I.Bug fixes
1.Fix the bug of clicking on the settings resolution drag bar will close the whole settings interface;
2.Fix the bug of the tech tree can't be upgraded prompt UI doesn't appear

II. Optimize game content
1.Change game desktop icons;
2.Adjustment of overall values

Welcome everyone to make positive comments and provide valuable suggestions and feedback. If you have any questions, we will reply immediately. Thank you for your attention and support!
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