Artifacts are collectible items that grant stat bonuses to your character as long as they remain in your Steam inventory. They’re passive, and persistent.

Each artifact provides fixed bonuses.
Bonuses are automatically applied when the artifact is in your Steam inventory—no need to convert them to game items, equip or activate.
Artifacts come in multiple rarities, just like other in-game items. The higher the rarity, the stronger and more numerous the bonuses.
Mine for them! Artifacts have a chance to drop when mining rare or higher-quality rocks.
Buy them from other miners on the Steam Marketplace—they’re marketable.





Fixed a game crash issue at the end of Scene 10B. This only occurs with the French version.
hello everyone, there the changes:
fixed bugs with pause menu
added new themes to game over and victory menu
fixed some bugs with dedicated server
How to enable: Protocol → Virtual Joystick
What it does: Converts your head/eye movements directly into emulated joystick output.
Mapping: In Tracking Settings, choose a mapping per axis (e.g., Head Yaw → Right Stick X, Head Pitch → Right Stick Y, Head Roll → L/R Triggers).
Visualizer: A live joystick visualization shows exactly how input is being emulated.
Reliable tracking at distances up to 10 meters from the camera.
Input visualization (3 modes):
Raw Tracking – pre-smoothing data
Camera Mode – camera feed with annotations
Smoothed & Centered – final tracking just before mapping
Unified Tracking Settings: Head and eye tracking are now managed together in one place.
Sensitivity controls: Global and per-axis sensitivity that both (a) set each spline’s max output and (b) scale/move spline nodes accordingly.
Per-axis smoothing & deadzone: Fine-tune stability and neutral zones per axis.
Eye-tracking blend: Removed the old Eye Tracking Influence toggle. Eye data is now blended into head tracking automatically based on sensitivity.
Communication settings: Moved into the unified tracking settings for consistency.
Auto-start: Optional—tracking can start automatically when the app launches (toggle in Settings).
Removed: Legacy Max Output customization (replaced by the new sensitivity + spline scaling).
Plus many smaller improvements and fixes.
Huge thanks to everyone who tried the beta and shared feedback!