Rock and Stone - Pinecone Studios
What Are Artifacts?

Artifacts are collectible items that grant stat bonuses to your character as long as they remain in your Steam inventory. They’re passive, and persistent.

How Do They Work?
  • Each artifact provides fixed bonuses.

  • Bonuses are automatically applied when the artifact is in your Steam inventory—no need to convert them to game items, equip or activate.

  • Artifacts come in multiple rarities, just like other in-game items. The higher the rarity, the stronger and more numerous the bonuses.

How to Get Artifacts
  • Mine for them! Artifacts have a chance to drop when mining rare or higher-quality rocks.

  • Buy them from other miners on the Steam Marketplace—they’re marketable.

Car Dealer Simulator - Garage Monkeys S.A.
Hi Car Dealers!
At the beginning of next week, you’ll receive another update focused on the reception employee. As mentioned before, the employee will now handle loading and unloading the parts repair machine.

Since this is another task added to the system - and more are planned - we’re introducing a simple panel for managing task priorities.



From this window, you can choose which tasks are active and in what order the employee should perform them. Just toggle a task on or off and rearrange the priority list to your liking.

The employee will move between storage and the repair machine. For now, they will only go to storage when there are at least 5 valid parts meeting both the broken-item conditions and your machine settings.
Example: if the machine repairs items only up to 80%, the employee won’t pick up parts that exceed that percentage.

The employee creates packages with up to 10 slots - similar to online shop parcels - and uses them to transport parts to the machine.



In the next update, we’ll also add a UI that lets you define the minimum number of items required before the employee starts the task. We want to avoid situations where they constantly interrupt other duties just to pick up single parts. Soon, you’ll have full control over this threshold.

And this is only the beginning - more employee-related improvements are on the way.



In the meantime, we invite you to check out the forum thread where we gather your feedback and ideas for future updates:
https://steamcommunity.com/app/2404880/discussions/0/604157805816993720/



PS. Be sure to check out the Car Rental Simulator page - we’ve just launched a stream with the first gameplay preview!

https://store.steampowered.com/app/2242340/Car_Rental_Simulator

And in Q1 2026, a free prologue is coming!

https://store.steampowered.com/app/4014180/Car_Rental_Simulator_Prologue__Early_Days/
Hideous - Igor Meler

Its now graphical and it shows everything that is on the map as needed!

The game is almost complete!
5:44am
Nations - Krzysztof Steiner
Fixed one issue that could have cause crashes
Touhou Three Noisy Fairies' Adventure ~ Take it Easy - foxhu17
·修改部分剧情逻辑问题
Absent in the Rain - b1ack apric0t

Fixed a game crash issue at the end of Scene 10B. This only occurs with the French version.

VTBattle-VTubers aren't about the number of subscribers! It's about power! - wataritama
ver1.7.1.10
Fixed an issue where one of the attacks would fail to activate when both active gauges filled at the same time.
Elemental Adventure - Miguelito291126

hello everyone, there the changes:

  • fixed bugs with pause menu

  • added new themes to game over and victory menu 

  • fixed some bugs with dedicated server

Tavern Keeper 🍻 - Daniel
Changelog

Changed: Errors while sharing or importing are now displayed via a message box
Changed: Font for Simplified Chinese
Added: Error message on staff members when they can't refill the firefighting gear
Fixed: 3D Gizmo could linger after exiting Design Mode
Fixed: Possible error when closing Gazettes
Fixed: Water from the well could unexpectedly change when switching levels
Fixed: Staff was polishing a room even though they were banned from it
LookPilot - Viktor36
Joystick Support
  • How to enable: Protocol → Virtual Joystick

  • What it does: Converts your head/eye movements directly into emulated joystick output.

  • Mapping: In Tracking Settings, choose a mapping per axis (e.g., Head Yaw → Right Stick X, Head Pitch → Right Stick Y, Head Roll → L/R Triggers).

  • Visualizer: A live joystick visualization shows exactly how input is being emulated.

Improved Tracking Range
  • Reliable tracking at distances up to 10 meters from the camera.

Gaming Tab Redesign
  • Input visualization (3 modes):

    1. Raw Tracking – pre-smoothing data

    2. Camera Mode – camera feed with annotations

    3. Smoothed & Centered – final tracking just before mapping

  • Unified Tracking Settings: Head and eye tracking are now managed together in one place.

  • Sensitivity controls: Global and per-axis sensitivity that both (a) set each spline’s max output and (b) scale/move spline nodes accordingly.

  • Per-axis smoothing & deadzone: Fine-tune stability and neutral zones per axis.

  • Eye-tracking blend: Removed the old Eye Tracking Influence toggle. Eye data is now blended into head tracking automatically based on sensitivity.

  • Communication settings: Moved into the unified tracking settings for consistency.

  • Auto-start: Optional—tracking can start automatically when the app launches (toggle in Settings).

  • Removed: Legacy Max Output customization (replaced by the new sensitivity + spline scaling).

  • Plus many smaller improvements and fixes.

Huge thanks to everyone who tried the beta and shared feedback!

...