Eridani Survivors - Jason from Dragon Dropper
Changes since the last demo release:

  • Added four unlockable pilots to the game, unlockable by completing maps.
  • Added four unlockable maps to the game, unlockable by completing maps.
  • Added more/new music, mainly for the new levels. Each level has its own unique background music.
  • Added more ship types and change the artwork for some existing ships.
  • Added more attack patterns for enemies, including enemies that shoot. Watch for the red targeting indicator to know what direction an enemy is going to fire from.
  • Added Steam achievements.
  • Changed some upgrade skills. There is now a "Repair Drones" skill that will heal your ship, and a "Time Dilation" skill that will slow enemies.
  • Fixed an issue that caused the afterburners upgrades to not work properly.
  • Fixed a glitch that would allow infinite money duplicated (Thanks, Tim, for the report!)
  • Improved translations.
Deadly Joy - Pinguin

Hello Dear Players, sorry for the waiting but don't worry the game is not dead, the game will be have a big update soon, the game was entirely remade, for being the best game as possible, the update will be probably release in 2025 or 2026, well see your soon for More Info !!!

Aug 12
Tiny Bookshop - neoludic games
  • Added a robust local backup system for saves (One on start-up and one whenever you save)
  • Fixed an issue where the game did not start due to a Steam back-end change
  • Fixed typos and adjusted some book tags
  • Fixed an issue where in the final quest you would sometimes not get an important item
  • Fixed the timing and conditions of some late game quests

Known issue:
There is currently an issue with Steam Cloud messing with the save files on Mac, and perhaps other OSes. That’s the reason we experienced and fixed the start-up bug, added two additional back-up systems for your save files, and did not get much else done today. If you are affected, please try the solution posted in this thread: https://steamcommunity.com/app/2133760/discussions/0/601912361526441201/

If that doesn’t work, please mail us at developers at neoludic.games and we will try our best to help you.

We have alerted Steam Support of the issue, and are hoping we can resolve this together swiftly. We have also temporarily disabled Steam Cloud on the store page, until we are able to safely test and verify its integration.

Thank you everyone for your understanding, help and support! And for being so kind in your messages, despite this issue.
Guild Wars 2 - ArenaNetJoie

Prospector's Gathering Tools

Employ the help of overenthusiastic skritt to explode gathering nodes and collect all the shiny materials you desire! Disclaimer: No skritt will be harmed in the gathering of these nodes.

The Prospector's Gathering Tools include the Prospector's Mining Tool, Prospector's Logging Tool, Prospector's Harvesting Tool, and 3 Black Lion Glyph Selection Containers and is available for 2,700 gems.





Festival of the Four Winds Discounts

The Festival of the Four Winds is still live and brimming with summery festivities! Sit back, feel the warm seas, and make sure to pick the items that call to you, because they are 20% off until August 26.

  • Zephyrite Aspect Helm Pack
  • Zephyrite Paraglider Glider
  • Phoenix Kite Glider
  • Aspect Master's Greatsword Skin
  • Lightning Kite
  • Sun Kite
  • Wind Kite





What's in Stock

Check back on Friday, August 15, because we're changing up our stock of mount licenses and mount packs during this month! The following licenses and packs will be available at a 20% discount:

  • New Horizons Mount Licenses
  • Wild Roar Mount Licenses
  • Desert Racer Mount Licenses
  • Shiverpeaks Mount Pack
  • Cozy Wintersday Mounts Pack
  • Exo-Suit Mounts Pack
  • Canthan Cuckoo Springer Mounts Pack
  • Reclaimed Bonds Mount Licenses

Returning This Week

Share your items, like the Recharging Teleport to Friend, across all of the characters on your account! From today until August 19, Shared Inventory Slots are available at a 20% discount.

Available Now in the Gem Store!

Log into Guild Wars 2 and press 'O' to access the Black Lion Trading Company for these great offers and more!
King of Bones - GlutenFreeGames
GAMEPLAY
  • NEW SECONDARY ATTACK - Introducing Claw Swipes, a new secondary attack for dinosaurs with ferocious talons. Charge up rapid fire successive attacks that build speed with each swipe. A high risk high reward attack that can leave you open to damage while it builds up speed but can heavily punish immobile foes.

Claw Swipe Species List
Deinocheirus
Deinonychus
Suchomimus
Spinosaurus
Velociraptor
World War Z VR - amendes

The Zeke swarms are taking over VR, World War Z VR is OUT NOW! 🧟🥽

☣️ Battle Hundreds of Zombies at a time

🏙 Explore 3 Immersive Environments

🙌 Play as 7 Survivor Characters

📈 Overcome 3 Difficulty Modes

Check the Launch trailer here:

https://www.youtube.com/watch?v=BaV5WnwpnBk
World War Z VR brings the hit franchise’s nonstop thrills and iconic swarm action to life like never before for VR fans and newcomers alike. Choose between seven playable heroes featuring a variety of customization options to fit any playstyle, and try to survive gruesome challenges against the undead across three unique locations: New York, Tokyo, and Marseille.


Key Features

🧟 Battle Hordes of Zombies in VR: Endure overwhelming swarms of up to 200 zombies on screen at a time in the ultimate VR zombie experience!

🌐 Explore Immersive Environments: Navigate massive levels with total immersion across three real-world locations overrun by the undead – New York, Tokyo, and Marseille.

💪 Seven Playable Characters: Select your operative and dive into each mission with your pre-selected AI squad. Equip a wide variety of weapons and perks to give yourself the edge over the deadliest firefights.

💀 Survive Epic Challenges: Zombies will adapt to their surroundings and your playstyle to hunt you down, while special infected enemies raise the stakes even higher. Choose from three difficulty modes and overcome all odds to stay alive!

A special bundle that includes both the new World War Z VR and the original World War Z is also available to be purchased with a 20% discount 🙌

https://store.steampowered.com/app/3362660/World_War_Z_VR/Join the community here: https://discord.gg/wwz

World War Z - amendes

The Zeke swarms are taking over VR, World War Z VR is OUT NOW! 🧟🥽

☣️ Battle Hundreds of Zombies at a time

🏙 Explore 3 Immersive Environments

🙌 Play as 7 Survivor Characters

📈 Overcome 3 Difficulty Modes

Check the Launch trailer here:

https://www.youtube.com/watch?v=BaV5WnwpnBk
World War Z VR brings the hit franchise’s nonstop thrills and iconic swarm action to life like never before for VR fans and newcomers alike. Choose between seven playable heroes featuring a variety of customization options to fit any playstyle, and try to survive gruesome challenges against the undead across three unique locations: New York, Tokyo, and Marseille.


Key Features

🧟 Battle Hordes of Zombies in VR: Endure overwhelming swarms of up to 200 zombies on screen at a time in the ultimate VR zombie experience!

🌐 Explore Immersive Environments: Navigate massive levels with total immersion across three real-world locations overrun by the undead – New York, Tokyo, and Marseille.

💪 Seven Playable Characters: Select your operative and dive into each mission with your pre-selected AI squad. Equip a wide variety of weapons and perks to give yourself the edge over the deadliest firefights.

💀 Survive Epic Challenges: Zombies will adapt to their surroundings and your playstyle to hunt you down, while special infected enemies raise the stakes even higher. Choose from three difficulty modes and overcome all odds to stay alive!

A special bundle that includes both the new World War Z VR and the original World War Z is also available to be purchased with a 20% discount 🙌

https://store.steampowered.com/app/3362660/World_War_Z_VR/Join the community here: https://discord.gg/wwz

Camille and Laura - BonjourBorzoi

Camille and Laura is out today! And we have a release trailer too!

Thank you for all the support throughout development.

Aug 12
Driftwood - Stoked Sloth Interactive

Hey everyone! This update contains a rework of the colors of the level Vineyard Hills as well as some performance optimizations and fixes.

Changes:

- Vineyard Hills visual overhaul (changed color scheme, work on trees, work on skybox, adjusted settings to improve grass pop-in, minor material & shader adjustments)

- added cheese triggers and fence at beginning of Vineyard Hills (resulting in reset of regular time-leaderboards)

- worked on assets to increase performance in Vineyard Hills

Bugfixes:

- adjusted cheese triggers in Black Forest that were too strict

- fixed Fog Rush cheese triggers (Resulting in reset of regular time-leaderboards)

- fixed Redwood trees in van map

- fixed tree dithering/LOD issues on lower graphics settings in Dolomites

Age of Empires II: Definitive Edition - Lady Eridani

Welcome to an exciting update for Age of Empires II: Definitive Edition! This patch addresses many pathfinding issues, also implementing a new “runaway/escape” feature, and improving the overall player experience. We are aware though, that the improvement will be an ongoing process and want to view this as the first of two major pathfinding patches. Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.

While there are plenty of notable fixes and features to which to look forward in today’s build, here’s some of the big highlights coming with this month’s update:
  • Bug fixes based on your feedback!
  • Pathfinding improvements based on your feedback!
  • Balance changes!
  • New Maps and Map Updates!
  • Quality of Life Features!

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord

Thank you again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

◆ Update 153015 ◆


Game


Stability & Performance
  • Fixed a crash occurring when trying to launch the game when Steam is closed.
  • Fixed a crash which could occur in prolonged games with AI players.
  • Fixed an out of sync issue which was occuring on Great Wall real world map when playing with players on different game platforms.
Graphics
  • Added a new running animation for Jaguars.
  • Adjusted idle and walk animation settings for several animals to improve their appearance.
  • Improved the fire visuals on Tarkan’s and Elite Tarkan’s torches.
  • Herdable animals no longer lose their player color upon death.
  • Added a chance for Hunnic Horse to use different Horse graphics instead of always using Horse A graphics.
  • Terrain cracks graphics (eye candy object) can no longer appear above unit graphics.
  • Updated the texture of “Ice, Navigable” terrain.
  • Fences on Pastures no longer receive outlines when they are behind other buildings.
  • Pastures placed on mangrove terrains now use rice farm terrain textures.
  • Sheep graphics can no longer turn invisible in Return of Rome.
  • Snow graphics are now correctly displayed on buildings placed on all types of snow terrains, as well as on terrains with layered snow terrain.
Audio
  • Reduced the volume and frequency of The Three Kingdoms hero unit selection and command sounds.
  • Adjusted the variation, frequency and volume of Chicken sounds.
  • The Tarkan attack sound effect has been updated to use an enhanced version of the legacy effect (also known as “thump”), which is more audible than the previous one.
  • Fixed an issue preventing the Narrator dictating the text in the Technology Tree menu.
  • Narrator will now pronounce character-based words more consistently.
  • Fixed issues with screen narration handling on the Multiplayer Lobby screen, Quick Taunts Selection screen, Clans screen, Mods screen, Credits screen, Help Index screens, Quick Play and Ranked screens.
  • Cleaned up the menu narration system to improve menu narration.
  • Fixed many minor narration issues.
UI
  • Added negative regeneration rate display on UI for indication of lasting damage applied to the unit.
  • Fixed an issue where an incorrect number of queued farms and fish traps was displayed when having several Mills or Docks selected.
  • Fixed several instances of item display issues in the Technology Tree.
  • Adjusted the frame colors for regional buildings in the Technology Tree to be more distinct from common buildings.
  • The additional anti-building bonus of garrisoned rams is now correctly reflected in values in the attack tooltip.
  • Monks and Warrior Priests with Relics now display all stats on their interface, same as when not carrying Relics.
  • Resource gauge bar is no longer displayed for resources that are not being gathered, preventing it from being shown for decaying animals.
  • Updated Change to Melee Weapon icon and tooltip to be more generic and applicable for both Rathas and Immortals.
  • Fixed an issue where the auto-scout button was not displayed on the UI for animal scout units (Horses and Camels).
  • The auto-scout button is now always located in the same slot as the Stop button.
    • Now the scout unit must be idle before auto-scout can be activated for it.
  • Random map seed is now displayed in the Objectives screen in single player and finished multiplayer games.
  • Updated the appearance of the loading screen when starting a game:
    • The map icon and description are now displayed.
    • The most important settings are displayed with new icons.
    • Only enabled checkbox settings are now visible.
  • Updated the appearance of Tech Tree Preview panel:
    • Swapped positions of icons and civilization description.
    • Reorganized labels to better represent the tech tree.
    • Slightly reduced the panel size.
  • Fixed accessibility issue with focus handling ensuring that button focus is indicated by button visual style as well as highlight color.
  • Fixed issue where multiple buttons/tabs could appear to be focused at once.
  • The colors of players mentioned in the Scouts tab in scenarios are now correctly named when a colorblind mode is enabled.
  • Improved the button selection visual display when highlighting the DLC navigation icons on the main menu.
  • Added a text marque to places where the text became very small due to its length e.g. in the Taunts and Diplomacy menus.
  • Changed Civilization Set dropdown in lobbies to radio buttons for the available civilization sets.
  • Player and clan names in multiplayer lobbies now have a higher contrast ratio to the background.
Settings
  • Added a new option which enables a visual and sound alert when queuing and training units with less than 5 remaining housing headroom.
Hotkeys
  • Fixed an issue preventing research hotkeys from functioning when the “Select All Lumber/Mining Camps” hotkey is the same as “Select All Mule Carts”.
  • Fixed a bug that prevented villagers from being ungarrisoned with the corresponding hotkey.
  • The “Select All Town Centers” hotkey now also selects Town Center foundations.
Multiplayer
  • Spectators are no longer able to see the chosen civilizations before a match starts if the “Hide Civilizations” setting is enabled.
  • Added a checkbox to filter full lobbies in the Lobby Browser.
Xbox
  • Fixed an issue where the Blast Radius stat could not be displayed on the UI for buildings.
  • Keyboard controls are no longer displayed on various menus when playing on controller.
  • Fixed an issue that made UI elements overlap on certain languages.
  • Fixed an issue that swapped Fast Castle and Booming tooltips in the Art of War campaign menu.
  • Fixed a crash occurring when switching from Standard to Advanced interface while in a match.
  • Voiceover audio will now correctly play for non-English languages after downloading the Language Pack.
  • Prevented users from seeing player’s Clan Name/Tag when certain privacy settings are enabled.
  • Added controller hotkeys for Dromons and Lou Chuans.
  • Added a Command Menu Shortcut for Khitans villagers to build Pastures.
  • Fixed an issue where the military units added in The Three Kingdoms DLC were not counted in the military unit category display.
  • Fixed an issue preventing the player to join a Multiplayer game after accepting a game invite from the main menu.
PlayStation
  • Improved navigation hints on the Game Settings screen.
  • Fixed menu narration so that where a language is supported it chooses the correct language narrator and when it is not it disables the narrator.
  • Fixed an issue where the player chat color in the multiplayer lobby was cached from the previous session.
  • Fixed a number of minor UI rendering issues.
  • Fixed a number of minor text issues, with incorrect text displaying.
  • Updated localized voice overs to fix some missing lines and a few minor bugs.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
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