Hello Dear Players, sorry for the waiting but don't worry the game is not dead, the game will be have a big update soon, the game was entirely remade, for being the best game as possible, the update will be probably release in 2025 or 2026, well see your soon for More Info !!!
The Zeke swarms are taking over VR, World War Z VR is OUT NOW! 🧟🥽
☣️ Battle Hundreds of Zombies at a time
🏙 Explore 3 Immersive Environments
🙌 Play as 7 Survivor Characters
📈 Overcome 3 Difficulty Modes
Check the Launch trailer here:
https://www.youtube.com/watch?v=BaV5WnwpnBk
World War Z VR brings the hit franchise’s nonstop thrills and iconic swarm action to life like never before for VR fans and newcomers alike. Choose between seven playable heroes featuring a variety of customization options to fit any playstyle, and try to survive gruesome challenges against the undead across three unique locations: New York, Tokyo, and Marseille.
Key Features
🧟 Battle Hordes of Zombies in VR: Endure overwhelming swarms of up to 200 zombies on screen at a time in the ultimate VR zombie experience!
🌐 Explore Immersive Environments: Navigate massive levels with total immersion across three real-world locations overrun by the undead – New York, Tokyo, and Marseille.
💪 Seven Playable Characters: Select your operative and dive into each mission with your pre-selected AI squad. Equip a wide variety of weapons and perks to give yourself the edge over the deadliest firefights.
💀 Survive Epic Challenges: Zombies will adapt to their surroundings and your playstyle to hunt you down, while special infected enemies raise the stakes even higher. Choose from three difficulty modes and overcome all odds to stay alive!
A special bundle that includes both the new World War Z VR and the original World War Z is also available to be purchased with a 20% discount 🙌
https://store.steampowered.com/app/3362660/World_War_Z_VR/Join the community here: https://discord.gg/wwz
The Zeke swarms are taking over VR, World War Z VR is OUT NOW! 🧟🥽
☣️ Battle Hundreds of Zombies at a time
🏙 Explore 3 Immersive Environments
🙌 Play as 7 Survivor Characters
📈 Overcome 3 Difficulty Modes
Check the Launch trailer here:
https://www.youtube.com/watch?v=BaV5WnwpnBk
World War Z VR brings the hit franchise’s nonstop thrills and iconic swarm action to life like never before for VR fans and newcomers alike. Choose between seven playable heroes featuring a variety of customization options to fit any playstyle, and try to survive gruesome challenges against the undead across three unique locations: New York, Tokyo, and Marseille.
Key Features
🧟 Battle Hordes of Zombies in VR: Endure overwhelming swarms of up to 200 zombies on screen at a time in the ultimate VR zombie experience!
🌐 Explore Immersive Environments: Navigate massive levels with total immersion across three real-world locations overrun by the undead – New York, Tokyo, and Marseille.
💪 Seven Playable Characters: Select your operative and dive into each mission with your pre-selected AI squad. Equip a wide variety of weapons and perks to give yourself the edge over the deadliest firefights.
💀 Survive Epic Challenges: Zombies will adapt to their surroundings and your playstyle to hunt you down, while special infected enemies raise the stakes even higher. Choose from three difficulty modes and overcome all odds to stay alive!
A special bundle that includes both the new World War Z VR and the original World War Z is also available to be purchased with a 20% discount 🙌
https://store.steampowered.com/app/3362660/World_War_Z_VR/Join the community here: https://discord.gg/wwz
Camille and Laura is out today! And we have a release trailer too!
Thank you for all the support throughout development.
Hey everyone! This update contains a rework of the colors of the level Vineyard Hills as well as some performance optimizations and fixes.
Changes:
- Vineyard Hills visual overhaul (changed color scheme, work on trees, work on skybox, adjusted settings to improve grass pop-in, minor material & shader adjustments)
- added cheese triggers and fence at beginning of Vineyard Hills (resulting in reset of regular time-leaderboards)
- worked on assets to increase performance in Vineyard Hills
Bugfixes:
- adjusted cheese triggers in Black Forest that were too strict
- fixed Fog Rush cheese triggers (Resulting in reset of regular time-leaderboards)
- fixed Redwood trees in van map
- fixed tree dithering/LOD issues on lower graphics settings in Dolomites
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
💬 DISCUSS: Age of Empires II: Definitive Edition Forum
🗣 JOIN: The Age of Empires Official Discord
GameStability & Performance
- Fixed a crash occurring when trying to launch the game when Steam is closed.
- Fixed a crash which could occur in prolonged games with AI players.
- Fixed an out of sync issue which was occuring on Great Wall real world map when playing with players on different game platforms.
Graphics
- Added a new running animation for Jaguars.
- Adjusted idle and walk animation settings for several animals to improve their appearance.
- Improved the fire visuals on Tarkan’s and Elite Tarkan’s torches.
- Herdable animals no longer lose their player color upon death.
- Added a chance for Hunnic Horse to use different Horse graphics instead of always using Horse A graphics.
- Terrain cracks graphics (eye candy object) can no longer appear above unit graphics.
- Updated the texture of “Ice, Navigable” terrain.
- Fences on Pastures no longer receive outlines when they are behind other buildings.
- Pastures placed on mangrove terrains now use rice farm terrain textures.
- Sheep graphics can no longer turn invisible in Return of Rome.
- Snow graphics are now correctly displayed on buildings placed on all types of snow terrains, as well as on terrains with layered snow terrain.
Audio
- Reduced the volume and frequency of The Three Kingdoms hero unit selection and command sounds.
- Adjusted the variation, frequency and volume of Chicken sounds.
- The Tarkan attack sound effect has been updated to use an enhanced version of the legacy effect (also known as “thump”), which is more audible than the previous one.
- Fixed an issue preventing the Narrator dictating the text in the Technology Tree menu.
- Narrator will now pronounce character-based words more consistently.
- Fixed issues with screen narration handling on the Multiplayer Lobby screen, Quick Taunts Selection screen, Clans screen, Mods screen, Credits screen, Help Index screens, Quick Play and Ranked screens.
- Cleaned up the menu narration system to improve menu narration.
- Fixed many minor narration issues.
UI
- Added negative regeneration rate display on UI for indication of lasting damage applied to the unit.
- Fixed an issue where an incorrect number of queued farms and fish traps was displayed when having several Mills or Docks selected.
- Fixed several instances of item display issues in the Technology Tree.
- Adjusted the frame colors for regional buildings in the Technology Tree to be more distinct from common buildings.
- The additional anti-building bonus of garrisoned rams is now correctly reflected in values in the attack tooltip.
- Monks and Warrior Priests with Relics now display all stats on their interface, same as when not carrying Relics.
- Resource gauge bar is no longer displayed for resources that are not being gathered, preventing it from being shown for decaying animals.
- Updated Change to Melee Weapon icon and tooltip to be more generic and applicable for both Rathas and Immortals.
- Fixed an issue where the auto-scout button was not displayed on the UI for animal scout units (Horses and Camels).
- The auto-scout button is now always located in the same slot as the Stop button.
- Now the scout unit must be idle before auto-scout can be activated for it.
- Random map seed is now displayed in the Objectives screen in single player and finished multiplayer games.
- Updated the appearance of the loading screen when starting a game:
- The map icon and description are now displayed.
- The most important settings are displayed with new icons.
- Only enabled checkbox settings are now visible.
- Updated the appearance of Tech Tree Preview panel:
- Swapped positions of icons and civilization description.
- Reorganized labels to better represent the tech tree.
- Slightly reduced the panel size.
- Fixed accessibility issue with focus handling ensuring that button focus is indicated by button visual style as well as highlight color.
- Fixed issue where multiple buttons/tabs could appear to be focused at once.
- The colors of players mentioned in the Scouts tab in scenarios are now correctly named when a colorblind mode is enabled.
- Improved the button selection visual display when highlighting the DLC navigation icons on the main menu.
- Added a text marque to places where the text became very small due to its length e.g. in the Taunts and Diplomacy menus.
- Changed Civilization Set dropdown in lobbies to radio buttons for the available civilization sets.
- Player and clan names in multiplayer lobbies now have a higher contrast ratio to the background.
Settings
- Added a new option which enables a visual and sound alert when queuing and training units with less than 5 remaining housing headroom.
Hotkeys
- Fixed an issue preventing research hotkeys from functioning when the “Select All Lumber/Mining Camps” hotkey is the same as “Select All Mule Carts”.
- Fixed a bug that prevented villagers from being ungarrisoned with the corresponding hotkey.
- The “Select All Town Centers” hotkey now also selects Town Center foundations.
Multiplayer
- Spectators are no longer able to see the chosen civilizations before a match starts if the “Hide Civilizations” setting is enabled.
- Added a checkbox to filter full lobbies in the Lobby Browser.
Xbox
- Fixed an issue where the Blast Radius stat could not be displayed on the UI for buildings.
- Keyboard controls are no longer displayed on various menus when playing on controller.
- Fixed an issue that made UI elements overlap on certain languages.
- Fixed an issue that swapped Fast Castle and Booming tooltips in the Art of War campaign menu.
- Fixed a crash occurring when switching from Standard to Advanced interface while in a match.
- Voiceover audio will now correctly play for non-English languages after downloading the Language Pack.
- Prevented users from seeing player’s Clan Name/Tag when certain privacy settings are enabled.
- Added controller hotkeys for Dromons and Lou Chuans.
- Added a Command Menu Shortcut for Khitans villagers to build Pastures.
- Fixed an issue where the military units added in The Three Kingdoms DLC were not counted in the military unit category display.
- Fixed an issue preventing the player to join a Multiplayer game after accepting a game invite from the main menu.
PlayStation
- Improved navigation hints on the Game Settings screen.
- Fixed menu narration so that where a language is supported it chooses the correct language narrator and when it is not it disables the narrator.
- Fixed an issue where the player chat color in the multiplayer lobby was cached from the previous session.
- Fixed a number of minor UI rendering issues.
- Fixed a number of minor text issues, with incorrect text displaying.
- Updated localized voice overs to fix some missing lines and a few minor bugs.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
For the latest updates and announcements, please visit our social channels.